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mirror of https://github.com/ppy/osu.git synced 2024-09-21 16:47:29 +08:00

Make mods IReadOnlyList<Mod> gamewide

Prevents potential multiple evaluations of enumerable.
This commit is contained in:
smoogipoo 2019-04-10 17:13:12 +09:00
parent 7845d542e3
commit 0222424aef
44 changed files with 68 additions and 68 deletions

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@ -53,7 +53,7 @@ namespace osu.Game.Rulesets.Catch.Tests
protected override Player CreatePlayer(Ruleset ruleset) protected override Player CreatePlayer(Ruleset ruleset)
{ {
Mods.Value = Mods.Value.Concat(new[] { ruleset.GetAutoplayMod() }); Mods.Value = Mods.Value.Concat(new[] { ruleset.GetAutoplayMod() }).ToArray();
return base.CreatePlayer(ruleset); return base.CreatePlayer(ruleset);
} }
} }

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@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Catch
{ {
public class CatchRuleset : Ruleset public class CatchRuleset : Ruleset
{ {
public override DrawableRuleset CreateDrawableRulesetWith(WorkingBeatmap beatmap, IEnumerable<Mod> mods) => new DrawableCatchRuleset(this, beatmap, mods); public override DrawableRuleset CreateDrawableRulesetWith(WorkingBeatmap beatmap, IReadOnlyList<Mod> mods) => new DrawableCatchRuleset(this, beatmap, mods);
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new CatchBeatmapConverter(beatmap); public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new CatchBeatmapConverter(beatmap);
public override IBeatmapProcessor CreateBeatmapProcessor(IBeatmap beatmap) => new CatchBeatmapProcessor(beatmap); public override IBeatmapProcessor CreateBeatmapProcessor(IBeatmap beatmap) => new CatchBeatmapProcessor(beatmap);

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@ -25,7 +25,7 @@ namespace osu.Game.Rulesets.Catch.UI
protected override bool UserScrollSpeedAdjustment => false; protected override bool UserScrollSpeedAdjustment => false;
public DrawableCatchRuleset(Ruleset ruleset, WorkingBeatmap beatmap, IEnumerable<Mod> mods) public DrawableCatchRuleset(Ruleset ruleset, WorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
: base(ruleset, beatmap, mods) : base(ruleset, beatmap, mods)
{ {
Direction.Value = ScrollingDirection.Down; Direction.Value = ScrollingDirection.Down;

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@ -16,7 +16,7 @@ namespace osu.Game.Rulesets.Mania.Edit
{ {
public new IScrollingInfo ScrollingInfo => base.ScrollingInfo; public new IScrollingInfo ScrollingInfo => base.ScrollingInfo;
public DrawableManiaEditRuleset(Ruleset ruleset, WorkingBeatmap beatmap, IEnumerable<Mod> mods) public DrawableManiaEditRuleset(Ruleset ruleset, WorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
: base(ruleset, beatmap, mods) : base(ruleset, beatmap, mods)
{ {
} }

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@ -42,7 +42,7 @@ namespace osu.Game.Rulesets.Mania.Edit
public int TotalColumns => ((ManiaPlayfield)DrawableRuleset.Playfield).TotalColumns; public int TotalColumns => ((ManiaPlayfield)DrawableRuleset.Playfield).TotalColumns;
protected override DrawableRuleset<ManiaHitObject> CreateDrawableRuleset(Ruleset ruleset, WorkingBeatmap beatmap, IEnumerable<Mod> mods) protected override DrawableRuleset<ManiaHitObject> CreateDrawableRuleset(Ruleset ruleset, WorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
{ {
DrawableRuleset = new DrawableManiaEditRuleset(ruleset, beatmap, mods); DrawableRuleset = new DrawableManiaEditRuleset(ruleset, beatmap, mods);

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@ -32,7 +32,7 @@ namespace osu.Game.Rulesets.Mania
{ {
public class ManiaRuleset : Ruleset public class ManiaRuleset : Ruleset
{ {
public override DrawableRuleset CreateDrawableRulesetWith(WorkingBeatmap beatmap, IEnumerable<Mod> mods) => new DrawableManiaRuleset(this, beatmap, mods); public override DrawableRuleset CreateDrawableRulesetWith(WorkingBeatmap beatmap, IReadOnlyList<Mod> mods) => new DrawableManiaRuleset(this, beatmap, mods);
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new ManiaBeatmapConverter(beatmap); public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new ManiaBeatmapConverter(beatmap);
public override PerformanceCalculator CreatePerformanceCalculator(WorkingBeatmap beatmap, ScoreInfo score) => new ManiaPerformanceCalculator(this, beatmap, score); public override PerformanceCalculator CreatePerformanceCalculator(WorkingBeatmap beatmap, ScoreInfo score) => new ManiaPerformanceCalculator(this, beatmap, score);

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@ -40,7 +40,7 @@ namespace osu.Game.Rulesets.Mania.UI
private readonly Bindable<ManiaScrollingDirection> configDirection = new Bindable<ManiaScrollingDirection>(); private readonly Bindable<ManiaScrollingDirection> configDirection = new Bindable<ManiaScrollingDirection>();
public DrawableManiaRuleset(Ruleset ruleset, WorkingBeatmap beatmap, IEnumerable<Mod> mods) public DrawableManiaRuleset(Ruleset ruleset, WorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
: base(ruleset, beatmap, mods) : base(ruleset, beatmap, mods)
{ {
// Generate the bar lines // Generate the bar lines

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@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System;
using System.IO; using System.IO;
using System.Linq; using System.Linq;
using System.Text; using System.Text;
@ -23,7 +24,7 @@ namespace osu.Game.Rulesets.Osu.Tests
using (var reader = new StreamReader(stream)) using (var reader = new StreamReader(stream))
{ {
var beatmap = Decoder.GetDecoder<Beatmap>(reader).Decode(reader); var beatmap = Decoder.GetDecoder<Beatmap>(reader).Decode(reader);
var converted = new TestWorkingBeatmap(beatmap).GetPlayableBeatmap(new OsuRuleset().RulesetInfo, Enumerable.Empty<Mod>()); var converted = new TestWorkingBeatmap(beatmap).GetPlayableBeatmap(new OsuRuleset().RulesetInfo, Array.Empty<Mod>());
var objects = converted.HitObjects.ToList(); var objects = converted.HitObjects.ToList();

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@ -12,7 +12,7 @@ namespace osu.Game.Rulesets.Osu.Edit
{ {
public class DrawableOsuEditRuleset : DrawableOsuRuleset public class DrawableOsuEditRuleset : DrawableOsuRuleset
{ {
public DrawableOsuEditRuleset(Ruleset ruleset, WorkingBeatmap beatmap, IEnumerable<Mod> mods) public DrawableOsuEditRuleset(Ruleset ruleset, WorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
: base(ruleset, beatmap, mods) : base(ruleset, beatmap, mods)
{ {
} }

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@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Osu.Edit
{ {
} }
protected override DrawableRuleset<OsuHitObject> CreateDrawableRuleset(Ruleset ruleset, WorkingBeatmap beatmap, IEnumerable<Mod> mods) protected override DrawableRuleset<OsuHitObject> CreateDrawableRuleset(Ruleset ruleset, WorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
=> new DrawableOsuEditRuleset(ruleset, beatmap, mods); => new DrawableOsuEditRuleset(ruleset, beatmap, mods);
protected override IReadOnlyList<HitObjectCompositionTool> CompositionTools => new HitObjectCompositionTool[] protected override IReadOnlyList<HitObjectCompositionTool> CompositionTools => new HitObjectCompositionTool[]

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@ -30,7 +30,7 @@ namespace osu.Game.Rulesets.Osu
{ {
public class OsuRuleset : Ruleset public class OsuRuleset : Ruleset
{ {
public override DrawableRuleset CreateDrawableRulesetWith(WorkingBeatmap beatmap, IEnumerable<Mod> mods) => new DrawableOsuRuleset(this, beatmap, mods); public override DrawableRuleset CreateDrawableRulesetWith(WorkingBeatmap beatmap, IReadOnlyList<Mod> mods) => new DrawableOsuRuleset(this, beatmap, mods);
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new OsuBeatmapConverter(beatmap); public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new OsuBeatmapConverter(beatmap);
public override IBeatmapProcessor CreateBeatmapProcessor(IBeatmap beatmap) => new OsuBeatmapProcessor(beatmap); public override IBeatmapProcessor CreateBeatmapProcessor(IBeatmap beatmap) => new OsuBeatmapProcessor(beatmap);

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@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Osu.UI
{ {
protected new OsuRulesetConfigManager Config => (OsuRulesetConfigManager)base.Config; protected new OsuRulesetConfigManager Config => (OsuRulesetConfigManager)base.Config;
public DrawableOsuRuleset(Ruleset ruleset, WorkingBeatmap beatmap, IEnumerable<Mod> mods) public DrawableOsuRuleset(Ruleset ruleset, WorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
: base(ruleset, beatmap, mods) : base(ruleset, beatmap, mods)
{ {
} }

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@ -3,7 +3,6 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq;
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
@ -88,7 +87,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
Origin = Anchor.Centre, Origin = Anchor.Centre,
RelativeSizeAxes = Axes.X, RelativeSizeAxes = Axes.X,
Height = 768, Height = 768,
Children = new[] { drawableRuleset = new DrawableTaikoRuleset(new TaikoRuleset(), beatmap, Enumerable.Empty<Mod>()) } Children = new[] { drawableRuleset = new DrawableTaikoRuleset(new TaikoRuleset(), beatmap, Array.Empty<Mod>()) }
}); });
} }

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@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Taiko
{ {
public class TaikoRuleset : Ruleset public class TaikoRuleset : Ruleset
{ {
public override DrawableRuleset CreateDrawableRulesetWith(WorkingBeatmap beatmap, IEnumerable<Mod> mods) => new DrawableTaikoRuleset(this, beatmap, mods); public override DrawableRuleset CreateDrawableRulesetWith(WorkingBeatmap beatmap, IReadOnlyList<Mod> mods) => new DrawableTaikoRuleset(this, beatmap, mods);
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new TaikoBeatmapConverter(beatmap); public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new TaikoBeatmapConverter(beatmap);
public override IEnumerable<KeyBinding> GetDefaultKeyBindings(int variant = 0) => new[] public override IEnumerable<KeyBinding> GetDefaultKeyBindings(int variant = 0) => new[]

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@ -28,7 +28,7 @@ namespace osu.Game.Rulesets.Taiko.UI
protected override bool UserScrollSpeedAdjustment => false; protected override bool UserScrollSpeedAdjustment => false;
public DrawableTaikoRuleset(Ruleset ruleset, WorkingBeatmap beatmap, IEnumerable<Mod> mods) public DrawableTaikoRuleset(Ruleset ruleset, WorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
: base(ruleset, beatmap, mods) : base(ruleset, beatmap, mods)
{ {
Direction.Value = ScrollingDirection.Left; Direction.Value = ScrollingDirection.Left;

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@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System;
using System.IO; using System.IO;
using NUnit.Framework; using NUnit.Framework;
using osuTK; using osuTK;
@ -40,7 +41,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
Assert.AreEqual(6, working.BeatmapInfo.BeatmapVersion); Assert.AreEqual(6, working.BeatmapInfo.BeatmapVersion);
Assert.AreEqual(6, working.Beatmap.BeatmapInfo.BeatmapVersion); Assert.AreEqual(6, working.Beatmap.BeatmapInfo.BeatmapVersion);
Assert.AreEqual(6, working.GetPlayableBeatmap(new OsuRuleset().RulesetInfo, Enumerable.Empty<Mod>()).BeatmapInfo.BeatmapVersion); Assert.AreEqual(6, working.GetPlayableBeatmap(new OsuRuleset().RulesetInfo, Array.Empty<Mod>()).BeatmapInfo.BeatmapVersion);
} }
} }

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@ -267,7 +267,7 @@ namespace osu.Game.Tests.Visual.Background
AddUntilStep("Song select has selection", () => songSelect.Carousel.SelectedBeatmap != null); AddUntilStep("Song select has selection", () => songSelect.Carousel.SelectedBeatmap != null);
AddStep("Set default user settings", () => AddStep("Set default user settings", () =>
{ {
Mods.Value = Mods.Value.Concat(new[] { new OsuModNoFail() }); Mods.Value = Mods.Value.Concat(new[] { new OsuModNoFail() }).ToArray();
songSelect.DimLevel.Value = 0.7f; songSelect.DimLevel.Value = 0.7f;
songSelect.BlurLevel.Value = 0.4f; songSelect.BlurLevel.Value = 0.4f;
}); });

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@ -14,7 +14,7 @@ namespace osu.Game.Tests.Visual.Gameplay
{ {
protected override Player CreatePlayer(Ruleset ruleset) protected override Player CreatePlayer(Ruleset ruleset)
{ {
Mods.Value = Mods.Value.Concat(new[] { ruleset.GetAutoplayMod() }); Mods.Value = Mods.Value.Concat(new[] { ruleset.GetAutoplayMod() }).ToArray();
return new ScoreAccessiblePlayer(); return new ScoreAccessiblePlayer();
} }

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@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System;
using System.ComponentModel; using System.ComponentModel;
using System.Linq; using System.Linq;
using osu.Game.Rulesets; using osu.Game.Rulesets;
@ -16,7 +17,7 @@ namespace osu.Game.Tests.Visual.Gameplay
{ {
protected override Player CreatePlayer(Ruleset ruleset) protected override Player CreatePlayer(Ruleset ruleset)
{ {
var beatmap = Beatmap.Value.GetPlayableBeatmap(ruleset.RulesetInfo, Enumerable.Empty<Mod>()); var beatmap = Beatmap.Value.GetPlayableBeatmap(ruleset.RulesetInfo, Array.Empty<Mod>());
return new ScoreAccessibleReplayPlayer(ruleset.GetAutoplayMod().CreateReplayScore(beatmap)); return new ScoreAccessibleReplayPlayer(ruleset.GetAutoplayMod().CreateReplayScore(beatmap));
} }

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@ -183,7 +183,7 @@ namespace osu.Game.Tests.Visual.SongSelect
AddAssert("mods changed before ruleset", () => modChangeIndex < rulesetChangeIndex); AddAssert("mods changed before ruleset", () => modChangeIndex < rulesetChangeIndex);
AddAssert("empty mods", () => !Mods.Value.Any()); AddAssert("empty mods", () => !Mods.Value.Any());
void onModChange(ValueChangedEvent<IEnumerable<Mod>> e) => modChangeIndex = actionIndex++; void onModChange(ValueChangedEvent<IReadOnlyList<Mod>> e) => modChangeIndex = actionIndex++;
void onRulesetChange(ValueChangedEvent<RulesetInfo> e) => rulesetChangeIndex = actionIndex--; void onRulesetChange(ValueChangedEvent<RulesetInfo> e) => rulesetChangeIndex = actionIndex--;
} }

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@ -253,7 +253,7 @@ namespace osu.Game.Tests.Visual.UserInterface
private class TestModSelectOverlay : ModSelectOverlay private class TestModSelectOverlay : ModSelectOverlay
{ {
public new Bindable<IEnumerable<Mod>> SelectedMods => base.SelectedMods; public new Bindable<IReadOnlyList<Mod>> SelectedMods => base.SelectedMods;
public ModButton GetModButton(Mod mod) public ModButton GetModButton(Mod mod)
{ {

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@ -52,7 +52,7 @@ namespace osu.Game.Beatmaps
{ {
public override IEnumerable<Mod> GetModsFor(ModType type) => new Mod[] { }; public override IEnumerable<Mod> GetModsFor(ModType type) => new Mod[] { };
public override DrawableRuleset CreateDrawableRulesetWith(WorkingBeatmap beatmap, IEnumerable<Mod> mods) public override DrawableRuleset CreateDrawableRulesetWith(WorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
{ {
throw new NotImplementedException(); throw new NotImplementedException();
} }

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@ -75,7 +75,7 @@ namespace osu.Game.Beatmaps
/// <param name="ruleset">The <see cref="RulesetInfo"/> to create a playable <see cref="IBeatmap"/> for.</param> /// <param name="ruleset">The <see cref="RulesetInfo"/> to create a playable <see cref="IBeatmap"/> for.</param>
/// <returns>The converted <see cref="IBeatmap"/>.</returns> /// <returns>The converted <see cref="IBeatmap"/>.</returns>
/// <exception cref="BeatmapInvalidForRulesetException">If <see cref="Beatmap"/> could not be converted to <paramref name="ruleset"/>.</exception> /// <exception cref="BeatmapInvalidForRulesetException">If <see cref="Beatmap"/> could not be converted to <paramref name="ruleset"/>.</exception>
public IBeatmap GetPlayableBeatmap(RulesetInfo ruleset, IEnumerable<Mod> mods) public IBeatmap GetPlayableBeatmap(RulesetInfo ruleset, IReadOnlyList<Mod> mods)
{ {
var rulesetInstance = ruleset.CreateInstance(); var rulesetInstance = ruleset.CreateInstance();

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@ -112,8 +112,8 @@ namespace osu.Game
// todo: move this to SongSelect once Screen has the ability to unsuspend. // todo: move this to SongSelect once Screen has the ability to unsuspend.
[Cached] [Cached]
[Cached(Type = typeof(IBindable<IEnumerable<Mod>>))] [Cached(typeof(IBindable<IReadOnlyList<Mod>>))]
private readonly Bindable<IEnumerable<Mod>> mods = new Bindable<IEnumerable<Mod>>(Enumerable.Empty<Mod>()); private readonly Bindable<IReadOnlyList<Mod>> mods = new Bindable<IReadOnlyList<Mod>>(Array.Empty<Mod>());
public OsuGame(string[] args = null) public OsuGame(string[] args = null)
{ {

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@ -42,12 +42,12 @@ namespace osu.Game.Overlays.Mods
protected readonly FillFlowContainer<ModSection> ModSectionsContainer; protected readonly FillFlowContainer<ModSection> ModSectionsContainer;
protected readonly Bindable<IEnumerable<Mod>> SelectedMods = new Bindable<IEnumerable<Mod>>(Enumerable.Empty<Mod>()); protected readonly Bindable<IReadOnlyList<Mod>> SelectedMods = new Bindable<IReadOnlyList<Mod>>(Array.Empty<Mod>());
protected readonly IBindable<RulesetInfo> Ruleset = new Bindable<RulesetInfo>(); protected readonly IBindable<RulesetInfo> Ruleset = new Bindable<RulesetInfo>();
[BackgroundDependencyLoader(true)] [BackgroundDependencyLoader(true)]
private void load(OsuColour colours, IBindable<RulesetInfo> ruleset, AudioManager audio, Bindable<IEnumerable<Mod>> mods) private void load(OsuColour colours, IBindable<RulesetInfo> ruleset, AudioManager audio, Bindable<IReadOnlyList<Mod>> mods)
{ {
LowMultiplierColour = colours.Red; LowMultiplierColour = colours.Red;
HighMultiplierColour = colours.Green; HighMultiplierColour = colours.Green;
@ -87,14 +87,14 @@ namespace osu.Game.Overlays.Mods
// attempt to re-select any already selected mods. // attempt to re-select any already selected mods.
// this may be the first time we are receiving the ruleset, in which case they will still match. // this may be the first time we are receiving the ruleset, in which case they will still match.
selectedModsChanged(new ValueChangedEvent<IEnumerable<Mod>>(SelectedMods.Value, SelectedMods.Value)); selectedModsChanged(new ValueChangedEvent<IReadOnlyList<Mod>>(SelectedMods.Value, SelectedMods.Value));
// write the mods back to the SelectedMods bindable in the case a change was not applicable. // write the mods back to the SelectedMods bindable in the case a change was not applicable.
// this generally isn't required as the previous line will perform deselection; just here for safety. // this generally isn't required as the previous line will perform deselection; just here for safety.
refreshSelectedMods(); refreshSelectedMods();
} }
private void selectedModsChanged(ValueChangedEvent<IEnumerable<Mod>> e) private void selectedModsChanged(ValueChangedEvent<IReadOnlyList<Mod>> e)
{ {
foreach (ModSection section in ModSectionsContainer.Children) foreach (ModSection section in ModSectionsContainer.Children)
section.SelectTypes(e.NewValue.Select(m => m.GetType()).ToList()); section.SelectTypes(e.NewValue.Select(m => m.GetType()).ToList());

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@ -59,7 +59,7 @@ namespace osu.Game.Overlays
private Bindable<WorkingBeatmap> beatmap { get; set; } private Bindable<WorkingBeatmap> beatmap { get; set; }
[Resolved] [Resolved]
private IBindable<IEnumerable<Mod>> mods { get; set; } private IBindable<IReadOnlyList<Mod>> mods { get; set; }
/// <summary> /// <summary>
/// Provide a source for the toolbar height. /// Provide a source for the toolbar height.

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@ -105,7 +105,7 @@ namespace osu.Game.Rulesets.Difficulty
/// </summary> /// </summary>
public Mod[] CreateDifficultyAdjustmentModCombinations() public Mod[] CreateDifficultyAdjustmentModCombinations()
{ {
return createDifficultyAdjustmentModCombinations(Enumerable.Empty<Mod>(), DifficultyAdjustmentMods).ToArray(); return createDifficultyAdjustmentModCombinations(Array.Empty<Mod>(), DifficultyAdjustmentMods).ToArray();
IEnumerable<Mod> createDifficultyAdjustmentModCombinations(IEnumerable<Mod> currentSet, Mod[] adjustmentSet, int currentSetCount = 0, int adjustmentSetStart = 0) IEnumerable<Mod> createDifficultyAdjustmentModCombinations(IEnumerable<Mod> currentSet, Mod[] adjustmentSet, int currentSetCount = 0, int adjustmentSetStart = 0)
{ {

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@ -186,8 +186,8 @@ namespace osu.Game.Rulesets.Edit
} }
internal override DrawableEditRuleset CreateDrawableRuleset() internal override DrawableEditRuleset CreateDrawableRuleset()
=> new DrawableEditRuleset<TObject>(CreateDrawableRuleset(Ruleset, Beatmap.Value, Enumerable.Empty<Mod>())); => new DrawableEditRuleset<TObject>(CreateDrawableRuleset(Ruleset, Beatmap.Value, Array.Empty<Mod>()));
protected abstract DrawableRuleset<TObject> CreateDrawableRuleset(Ruleset ruleset, WorkingBeatmap beatmap, IEnumerable<Mod> mods); protected abstract DrawableRuleset<TObject> CreateDrawableRuleset(Ruleset ruleset, WorkingBeatmap beatmap, IReadOnlyList<Mod> mods);
} }
} }

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@ -55,7 +55,7 @@ namespace osu.Game.Rulesets
/// <param name="beatmap">The beatmap to create the hit renderer for.</param> /// <param name="beatmap">The beatmap to create the hit renderer for.</param>
/// <exception cref="BeatmapInvalidForRulesetException">Unable to successfully load the beatmap to be usable with this ruleset.</exception> /// <exception cref="BeatmapInvalidForRulesetException">Unable to successfully load the beatmap to be usable with this ruleset.</exception>
/// <returns></returns> /// <returns></returns>
public abstract DrawableRuleset CreateDrawableRulesetWith(WorkingBeatmap beatmap, IEnumerable<Mod> mods); public abstract DrawableRuleset CreateDrawableRulesetWith(WorkingBeatmap beatmap, IReadOnlyList<Mod> mods);
/// <summary> /// <summary>
/// Creates a <see cref="IBeatmapConverter"/> to convert a <see cref="IBeatmap"/> to one that is applicable for this <see cref="Ruleset"/>. /// Creates a <see cref="IBeatmapConverter"/> to convert a <see cref="IBeatmap"/> to one that is applicable for this <see cref="Ruleset"/>.

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@ -93,7 +93,7 @@ namespace osu.Game.Rulesets.UI
/// </summary> /// </summary>
/// <param name="ruleset">The ruleset being represented.</param> /// <param name="ruleset">The ruleset being represented.</param>
/// <param name="workingBeatmap">The beatmap to create the hit renderer for.</param> /// <param name="workingBeatmap">The beatmap to create the hit renderer for.</param>
protected DrawableRuleset(Ruleset ruleset, WorkingBeatmap workingBeatmap, IEnumerable<Mod> mods) protected DrawableRuleset(Ruleset ruleset, WorkingBeatmap workingBeatmap, IReadOnlyList<Mod> mods)
: base(ruleset) : base(ruleset)
{ {
if (workingBeatmap == null) if (workingBeatmap == null)
@ -257,7 +257,7 @@ namespace osu.Game.Rulesets.UI
/// Applies the active mods to the Beatmap. /// Applies the active mods to the Beatmap.
/// </summary> /// </summary>
/// <param name="mods"></param> /// <param name="mods"></param>
private void applyBeatmapMods(IEnumerable<Mod> mods) private void applyBeatmapMods(IReadOnlyList<Mod> mods)
{ {
if (mods == null) if (mods == null)
return; return;
@ -270,7 +270,7 @@ namespace osu.Game.Rulesets.UI
/// Applies the active mods to this DrawableRuleset. /// Applies the active mods to this DrawableRuleset.
/// </summary> /// </summary>
/// <param name="mods"></param> /// <param name="mods"></param>
private void applyRulesetMods(IEnumerable<Mod> mods, OsuConfigManager config) private void applyRulesetMods(IReadOnlyList<Mod> mods, OsuConfigManager config)
{ {
if (mods == null) if (mods == null)
return; return;

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@ -81,7 +81,7 @@ namespace osu.Game.Rulesets.UI.Scrolling
[Cached(Type = typeof(IScrollingInfo))] [Cached(Type = typeof(IScrollingInfo))]
private readonly LocalScrollingInfo scrollingInfo; private readonly LocalScrollingInfo scrollingInfo;
protected DrawableScrollingRuleset(Ruleset ruleset, WorkingBeatmap beatmap, IEnumerable<Mod> mods) protected DrawableScrollingRuleset(Ruleset ruleset, WorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
: base(ruleset, beatmap, mods) : base(ruleset, beatmap, mods)
{ {
scrollingInfo = new LocalScrollingInfo(); scrollingInfo = new LocalScrollingInfo();

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@ -2,7 +2,6 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System; using System;
using System.Linq;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Extensions.Color4Extensions;
@ -110,7 +109,7 @@ namespace osu.Game.Screens.Multi.Match.Components
}, },
}; };
CurrentItem.BindValueChanged(item => modDisplay.Current.Value = item.NewValue?.RequiredMods ?? Enumerable.Empty<Mod>(), true); CurrentItem.BindValueChanged(item => modDisplay.Current.Value = item.NewValue?.RequiredMods?.ToArray() ?? Array.Empty<Mod>(), true);
beatmapButton.Action = () => RequestBeatmapSelection?.Invoke(); beatmapButton.Action = () => RequestBeatmapSelection?.Invoke();
} }

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@ -1,7 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System.Linq; using System;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
@ -179,7 +179,7 @@ namespace osu.Game.Screens.Multi.Match
{ {
RoomManager?.PartRoom(); RoomManager?.PartRoom();
Mods.Value = Enumerable.Empty<Mod>(); Mods.Value = Array.Empty<Mod>();
return base.OnExiting(next); return base.OnExiting(next);
} }
@ -193,7 +193,7 @@ namespace osu.Game.Screens.Multi.Match
var localBeatmap = e.NewValue?.Beatmap == null ? null : beatmapManager.QueryBeatmap(b => b.OnlineBeatmapID == e.NewValue.Beatmap.OnlineBeatmapID); var localBeatmap = e.NewValue?.Beatmap == null ? null : beatmapManager.QueryBeatmap(b => b.OnlineBeatmapID == e.NewValue.Beatmap.OnlineBeatmapID);
Beatmap.Value = beatmapManager.GetWorkingBeatmap(localBeatmap); Beatmap.Value = beatmapManager.GetWorkingBeatmap(localBeatmap);
Mods.Value = e.NewValue?.RequiredMods ?? Enumerable.Empty<Mod>(); Mods.Value = e.NewValue?.RequiredMods?.ToArray() ?? Array.Empty<Mod>();
if (e.NewValue?.Ruleset != null) if (e.NewValue?.Ruleset != null)
Ruleset.Value = e.NewValue.Ruleset; Ruleset.Value = e.NewValue.Ruleset;
} }

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@ -65,7 +65,7 @@ namespace osu.Game.Screens
public Bindable<RulesetInfo> Ruleset { get; private set; } public Bindable<RulesetInfo> Ruleset { get; private set; }
public Bindable<IEnumerable<Mod>> Mods { get; private set; } public Bindable<IReadOnlyList<Mod>> Mods { get; private set; }
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent) protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
{ {

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@ -16,7 +16,7 @@ namespace osu.Game.Screens
public Bindable<RulesetInfo> Ruleset { get; } public Bindable<RulesetInfo> Ruleset { get; }
public Bindable<IEnumerable<Mod>> Mods { get; } public Bindable<IReadOnlyList<Mod>> Mods { get; }
public OsuScreenDependencies(bool requireLease, IReadOnlyDependencyContainer parent) public OsuScreenDependencies(bool requireLease, IReadOnlyDependencyContainer parent)
: base(parent) : base(parent)
@ -31,15 +31,15 @@ namespace osu.Game.Screens
if (Ruleset == null) if (Ruleset == null)
Cache(Ruleset = parent.Get<Bindable<RulesetInfo>>().BeginLease(true)); Cache(Ruleset = parent.Get<Bindable<RulesetInfo>>().BeginLease(true));
Mods = parent.Get<LeasedBindable<IEnumerable<Mod>>>()?.GetBoundCopy(); Mods = parent.Get<LeasedBindable<IReadOnlyList<Mod>>>()?.GetBoundCopy();
if (Mods == null) if (Mods == null)
Cache(Mods = parent.Get<Bindable<IEnumerable<Mod>>>().BeginLease(true)); Cache(Mods = parent.Get<Bindable<IReadOnlyList<Mod>>>().BeginLease(true));
} }
else else
{ {
Beatmap = (parent.Get<LeasedBindable<WorkingBeatmap>>() ?? parent.Get<Bindable<WorkingBeatmap>>()).GetBoundCopy(); Beatmap = (parent.Get<LeasedBindable<WorkingBeatmap>>() ?? parent.Get<Bindable<WorkingBeatmap>>()).GetBoundCopy();
Ruleset = (parent.Get<LeasedBindable<RulesetInfo>>() ?? parent.Get<Bindable<RulesetInfo>>()).GetBoundCopy(); Ruleset = (parent.Get<LeasedBindable<RulesetInfo>>() ?? parent.Get<Bindable<RulesetInfo>>()).GetBoundCopy();
Mods = (parent.Get<LeasedBindable<IEnumerable<Mod>>>() ?? parent.Get<Bindable<IEnumerable<Mod>>>()).GetBoundCopy(); Mods = (parent.Get<LeasedBindable<IReadOnlyList<Mod>>>() ?? parent.Get<Bindable<IReadOnlyList<Mod>>>()).GetBoundCopy();
} }
} }
} }

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@ -24,7 +24,7 @@ namespace osu.Game.Screens.Play
public class GameplayClockContainer : Container public class GameplayClockContainer : Container
{ {
private readonly WorkingBeatmap beatmap; private readonly WorkingBeatmap beatmap;
private readonly IEnumerable<Mod> mods; private readonly IReadOnlyList<Mod> mods;
/// <summary> /// <summary>
/// The original source (usually a <see cref="WorkingBeatmap"/>'s track). /// The original source (usually a <see cref="WorkingBeatmap"/>'s track).
@ -60,7 +60,7 @@ namespace osu.Game.Screens.Play
private readonly FramedOffsetClock platformOffsetClock; private readonly FramedOffsetClock platformOffsetClock;
public GameplayClockContainer(WorkingBeatmap beatmap, IEnumerable<Mod> mods, double gameplayStartTime) public GameplayClockContainer(WorkingBeatmap beatmap, IReadOnlyList<Mod> mods, double gameplayStartTime)
{ {
this.beatmap = beatmap; this.beatmap = beatmap;
this.mods = mods; this.mods = mods;

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@ -18,15 +18,15 @@ using osu.Game.Graphics;
namespace osu.Game.Screens.Play.HUD namespace osu.Game.Screens.Play.HUD
{ {
public class ModDisplay : Container, IHasCurrentValue<IEnumerable<Mod>> public class ModDisplay : Container, IHasCurrentValue<IReadOnlyList<Mod>>
{ {
private const int fade_duration = 1000; private const int fade_duration = 1000;
public bool DisplayUnrankedText = true; public bool DisplayUnrankedText = true;
private readonly Bindable<IEnumerable<Mod>> current = new Bindable<IEnumerable<Mod>>(); private readonly Bindable<IReadOnlyList<Mod>> current = new Bindable<IReadOnlyList<Mod>>();
public Bindable<IEnumerable<Mod>> Current public Bindable<IReadOnlyList<Mod>> Current
{ {
get => current; get => current;
set set

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@ -43,7 +43,7 @@ namespace osu.Game.Screens.Play
public Action<double> RequestSeek; public Action<double> RequestSeek;
public HUDOverlay(ScoreProcessor scoreProcessor, DrawableRuleset drawableRuleset, IEnumerable<Mod> mods) public HUDOverlay(ScoreProcessor scoreProcessor, DrawableRuleset drawableRuleset, IReadOnlyList<Mod> mods)
{ {
RelativeSizeAxes = Axes.Both; RelativeSizeAxes = Axes.Both;

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@ -301,7 +301,7 @@ namespace osu.Game.Screens.Play
} }
private readonly WorkingBeatmap beatmap; private readonly WorkingBeatmap beatmap;
private readonly IEnumerable<Mod> mods; private readonly IReadOnlyList<Mod> mods;
private LoadingAnimation loading; private LoadingAnimation loading;
private Sprite backgroundSprite; private Sprite backgroundSprite;
private ModDisplay modDisplay; private ModDisplay modDisplay;
@ -323,7 +323,7 @@ namespace osu.Game.Screens.Play
} }
} }
public BeatmapMetadataDisplay(WorkingBeatmap beatmap, IEnumerable<Mod> mods) public BeatmapMetadataDisplay(WorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
{ {
this.beatmap = beatmap; this.beatmap = beatmap;
this.mods = mods; this.mods = mods;

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@ -310,12 +310,12 @@ namespace osu.Game.Screens.Select
try try
{ {
// Try to get the beatmap with the user's ruleset // Try to get the beatmap with the user's ruleset
playableBeatmap = beatmap.GetPlayableBeatmap(ruleset, Enumerable.Empty<Mod>()); playableBeatmap = beatmap.GetPlayableBeatmap(ruleset, Array.Empty<Mod>());
} }
catch (BeatmapInvalidForRulesetException) catch (BeatmapInvalidForRulesetException)
{ {
// Can't be converted to the user's ruleset, so use the beatmap's own ruleset // Can't be converted to the user's ruleset, so use the beatmap's own ruleset
playableBeatmap = beatmap.GetPlayableBeatmap(beatmap.BeatmapInfo.Ruleset, Enumerable.Empty<Mod>()); playableBeatmap = beatmap.GetPlayableBeatmap(beatmap.BeatmapInfo.Ruleset, Array.Empty<Mod>());
} }
labels.AddRange(playableBeatmap.GetStatistics().Select(s => new InfoLabel(s))); labels.AddRange(playableBeatmap.GetStatistics().Select(s => new InfoLabel(s)));

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@ -2,7 +2,6 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System; using System;
using System.Linq;
using Humanizer; using Humanizer;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Bindables; using osu.Framework.Bindables;
@ -61,7 +60,7 @@ namespace osu.Game.Screens.Select
{ {
Ruleset.Value = CurrentItem.Value.Ruleset; Ruleset.Value = CurrentItem.Value.Ruleset;
Beatmap.Value = beatmaps.GetWorkingBeatmap(CurrentItem.Value.Beatmap); Beatmap.Value = beatmaps.GetWorkingBeatmap(CurrentItem.Value.Beatmap);
Mods.Value = CurrentItem.Value.RequiredMods ?? Enumerable.Empty<Mod>(); Mods.Value = CurrentItem.Value.RequiredMods?.ToArray() ?? Array.Empty<Mod>();
} }
Beatmap.Disabled = true; Beatmap.Disabled = true;

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@ -55,7 +55,7 @@ namespace osu.Game.Screens.Select
var mods = Mods.Value; var mods = Mods.Value;
if (mods.All(m => m.GetType() != autoType)) if (mods.All(m => m.GetType() != autoType))
{ {
Mods.Value = mods.Append(auto); Mods.Value = mods.Append(auto).ToArray();
removeAutoModOnResume = true; removeAutoModOnResume = true;
} }
} }

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@ -84,8 +84,8 @@ namespace osu.Game.Screens.Select
private readonly Bindable<RulesetInfo> decoupledRuleset = new Bindable<RulesetInfo>(); private readonly Bindable<RulesetInfo> decoupledRuleset = new Bindable<RulesetInfo>();
[Cached] [Cached]
[Cached(Type = typeof(IBindable<IEnumerable<Mod>>))] [Cached(Type = typeof(IBindable<IReadOnlyList<Mod>>))]
private readonly Bindable<IEnumerable<Mod>> mods = new Bindable<IEnumerable<Mod>>(Enumerable.Empty<Mod>()); // Bound to the game's mods, but is not reset on exiting private readonly Bindable<IReadOnlyList<Mod>> mods = new Bindable<IReadOnlyList<Mod>>(Array.Empty<Mod>()); // Bound to the game's mods, but is not reset on exiting
protected SongSelect() protected SongSelect()
{ {
@ -394,7 +394,7 @@ namespace osu.Game.Screens.Select
{ {
Logger.Log($"ruleset changed from \"{decoupledRuleset.Value}\" to \"{ruleset}\""); Logger.Log($"ruleset changed from \"{decoupledRuleset.Value}\" to \"{ruleset}\"");
mods.Value = Enumerable.Empty<Mod>(); mods.Value = Array.Empty<Mod>();
decoupledRuleset.Value = ruleset; decoupledRuleset.Value = ruleset;
// force a filter before attempting to change the beatmap. // force a filter before attempting to change the beatmap.
@ -530,7 +530,7 @@ namespace osu.Game.Screens.Select
Beatmap.Value.Track.Looping = false; Beatmap.Value.Track.Looping = false;
mods.UnbindAll(); mods.UnbindAll();
Mods.Value = Enumerable.Empty<Mod>(); Mods.Value = Array.Empty<Mod>();
return false; return false;
} }

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@ -28,8 +28,8 @@ namespace osu.Game.Tests.Visual
protected readonly Bindable<RulesetInfo> Ruleset = new Bindable<RulesetInfo>(); protected readonly Bindable<RulesetInfo> Ruleset = new Bindable<RulesetInfo>();
[Cached] [Cached]
[Cached(Type = typeof(IBindable<IEnumerable<Mod>>))] [Cached(Type = typeof(IBindable<IReadOnlyList<Mod>>))]
protected readonly Bindable<IEnumerable<Mod>> Mods = new Bindable<IEnumerable<Mod>>(Enumerable.Empty<Mod>()); protected readonly Bindable<IReadOnlyList<Mod>> Mods = new Bindable<IReadOnlyList<Mod>>(Array.Empty<Mod>());
protected DependencyContainer Dependencies { get; private set; } protected DependencyContainer Dependencies { get; private set; }