mirror of
https://github.com/ppy/osu.git
synced 2024-12-05 03:03:21 +08:00
Move non-legacy conditional reasoning to migration code
This commit is contained in:
parent
0e920a61da
commit
01f3a2dd14
@ -199,13 +199,6 @@ namespace osu.Game.Tests.Skins
|
||||
});
|
||||
});
|
||||
|
||||
// One may argue that if a LegacyHealthDisplay exists in a non-legacy skin,
|
||||
// then it should be swapped with the mania variant similar to legacy skins.
|
||||
// This is not simple to achieve as we have to be aware of the presence of
|
||||
// the health display in the HUD layout while migrating the Playfield layout,
|
||||
// which is impossible with the current structure of skin layout migration.
|
||||
// Instead, don't touch any non-legacy skin and call it a day.
|
||||
|
||||
// HUD
|
||||
AddAssert("health display still in global HUD", () =>
|
||||
{
|
||||
|
@ -343,7 +343,15 @@ namespace osu.Game.Skinning
|
||||
|
||||
case GlobalSkinnableContainers.Playfield:
|
||||
if (!isLegacySkin)
|
||||
{
|
||||
// One may argue that if a LegacyHealthDisplay exists in a non-legacy skin,
|
||||
// then it should be swapped with the mania variant similar to legacy skins.
|
||||
// This is not simple to achieve as we have to be aware of the presence of
|
||||
// the health display in the HUD layout while migrating the Playfield layout,
|
||||
// which is impossible with the current structure of skin layout migration.
|
||||
// Instead, don't touch any non-legacy skin and call it a day.
|
||||
break;
|
||||
}
|
||||
|
||||
resources.RealmAccess.Run(r =>
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user