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Remove redundant Bass.Init
call in test setup
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parent
ce69dd3588
commit
01d77fb741
@ -4,7 +4,6 @@
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.IO;
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using System.IO;
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using System.Linq;
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using System.Linq;
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using ManagedBass;
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using Moq;
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using Moq;
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using NUnit.Framework;
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using NUnit.Framework;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps;
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@ -14,7 +13,6 @@ using osu.Game.Rulesets.Objects;
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using osu.Game.Storyboards;
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using osu.Game.Storyboards;
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using osu.Game.Tests.Beatmaps;
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using osu.Game.Tests.Beatmaps;
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using osu.Game.Tests.Resources;
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using osu.Game.Tests.Resources;
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using osuTK.Audio;
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using FileInfo = osu.Game.IO.FileInfo;
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using FileInfo = osu.Game.IO.FileInfo;
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namespace osu.Game.Tests.Editing.Checks
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namespace osu.Game.Tests.Editing.Checks
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@ -46,10 +44,6 @@ namespace osu.Game.Tests.Editing.Checks
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}
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}
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}
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}
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};
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};
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// 0 = No output device. This still allows decoding.
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if (!Bass.Init(0) && Bass.LastError != Errors.Already)
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throw new AudioException("Could not initialize Bass.");
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}
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}
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[Test]
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[Test]
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