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Remove seemingly unnecessary/leftover code
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@ -502,8 +502,6 @@ namespace osu.Game.Screens.Select
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if (transferRulesetValue())
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if (transferRulesetValue())
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{
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{
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Mods.Value = Array.Empty<Mod>();
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// transferRulesetValue() may trigger a re-filter. If the current selection does not match the new ruleset, we want to switch away from it.
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// transferRulesetValue() may trigger a re-filter. If the current selection does not match the new ruleset, we want to switch away from it.
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// The default logic on WorkingBeatmap change is to switch to a matching ruleset (see workingBeatmapChanged()), but we don't want that here.
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// The default logic on WorkingBeatmap change is to switch to a matching ruleset (see workingBeatmapChanged()), but we don't want that here.
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// We perform an early selection attempt and clear out the beatmap selection to avoid a second ruleset change (revert).
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// We perform an early selection attempt and clear out the beatmap selection to avoid a second ruleset change (revert).
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