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Move taiko skinning tests to own namespace
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@ -6,7 +6,7 @@ using System.Collections.Generic;
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using osu.Game.Rulesets.Taiko.Skinning;
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using osu.Game.Rulesets.Taiko.Skinning;
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using osu.Game.Tests.Visual;
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using osu.Game.Tests.Visual;
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namespace osu.Game.Rulesets.Taiko.Tests
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namespace osu.Game.Rulesets.Taiko.Tests.Skinning
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{
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{
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public abstract class TaikoSkinnableTestScene : SkinnableTestScene
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public abstract class TaikoSkinnableTestScene : SkinnableTestScene
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{
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{
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@ -13,7 +13,7 @@ using osu.Game.Rulesets.Taiko.Objects;
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using osu.Game.Rulesets.Taiko.Objects.Drawables;
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using osu.Game.Rulesets.Taiko.Objects.Drawables;
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using osu.Game.Rulesets.Taiko.Skinning;
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using osu.Game.Rulesets.Taiko.Skinning;
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namespace osu.Game.Rulesets.Taiko.Tests
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namespace osu.Game.Rulesets.Taiko.Tests.Skinning
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{
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{
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[TestFixture]
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[TestFixture]
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public class TestSceneDrawableHit : TaikoSkinnableTestScene
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public class TestSceneDrawableHit : TaikoSkinnableTestScene
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@ -6,14 +6,14 @@ using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using NUnit.Framework;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osuTK;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Taiko.Skinning;
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using osu.Game.Rulesets.Taiko.Skinning;
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using osu.Game.Rulesets.Taiko.UI;
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using osu.Game.Rulesets.Taiko.UI;
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using osuTK;
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namespace osu.Game.Rulesets.Taiko.Tests
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namespace osu.Game.Rulesets.Taiko.Tests.Skinning
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{
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{
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[TestFixture]
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[TestFixture]
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public class TestSceneInputDrum : TaikoSkinnableTestScene
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public class TestSceneInputDrum : TaikoSkinnableTestScene
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