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Move taiko skinning tests to own namespace

This commit is contained in:
Dean Herbert 2020-04-15 16:01:49 +09:00
parent 2af2a49f22
commit 019e777d7d
3 changed files with 4 additions and 4 deletions

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@ -6,7 +6,7 @@ using System.Collections.Generic;
using osu.Game.Rulesets.Taiko.Skinning; using osu.Game.Rulesets.Taiko.Skinning;
using osu.Game.Tests.Visual; using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Taiko.Tests namespace osu.Game.Rulesets.Taiko.Tests.Skinning
{ {
public abstract class TaikoSkinnableTestScene : SkinnableTestScene public abstract class TaikoSkinnableTestScene : SkinnableTestScene
{ {

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@ -13,7 +13,7 @@ using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Rulesets.Taiko.Objects.Drawables; using osu.Game.Rulesets.Taiko.Objects.Drawables;
using osu.Game.Rulesets.Taiko.Skinning; using osu.Game.Rulesets.Taiko.Skinning;
namespace osu.Game.Rulesets.Taiko.Tests namespace osu.Game.Rulesets.Taiko.Tests.Skinning
{ {
[TestFixture] [TestFixture]
public class TestSceneDrawableHit : TaikoSkinnableTestScene public class TestSceneDrawableHit : TaikoSkinnableTestScene

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@ -6,14 +6,14 @@ using System.Collections.Generic;
using System.Linq; using System.Linq;
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osuTK;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps.ControlPoints; using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Taiko.Skinning; using osu.Game.Rulesets.Taiko.Skinning;
using osu.Game.Rulesets.Taiko.UI; using osu.Game.Rulesets.Taiko.UI;
using osuTK;
namespace osu.Game.Rulesets.Taiko.Tests namespace osu.Game.Rulesets.Taiko.Tests.Skinning
{ {
[TestFixture] [TestFixture]
public class TestSceneInputDrum : TaikoSkinnableTestScene public class TestSceneInputDrum : TaikoSkinnableTestScene