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Add a test scene and move colour bar to back and adjust positioning of it
This commit is contained in:
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187
osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapInfoWedgeV2.cs
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187
osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapInfoWedgeV2.cs
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@ -0,0 +1,187 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System.Collections.Generic;
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using JetBrains.Annotations;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Legacy;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Screens.Select;
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using osuTK;
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namespace osu.Game.Tests.Visual.SongSelect
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{
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[TestFixture]
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public partial class TestSceneBeatmapInfoWedgeV2 : OsuTestScene
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{
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private RulesetStore rulesets;
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private TestBeatmapInfoWedgeV2 infoWedge;
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private readonly List<IBeatmap> beatmaps = new List<IBeatmap>();
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[BackgroundDependencyLoader]
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private void load(RulesetStore rulesets)
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{
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this.rulesets = rulesets;
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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Add(infoWedge = new TestBeatmapInfoWedgeV2
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{
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Size = new Vector2(0.6f, 120),
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RelativeSizeAxes = Axes.X,
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Margin = new MarginPadding { Top = 20 }
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});
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AddStep("show", () => infoWedge.Show());
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selectBeatmap(Beatmap.Value.Beatmap);
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AddWaitStep("wait for select", 3);
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AddStep("hide", () => { infoWedge.Hide(); });
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AddWaitStep("wait for hide", 3);
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AddStep("show", () => { infoWedge.Show(); });
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AddSliderStep("change star difficulty", 0, 11.9, 5.55, v =>
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{
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foreach (var hasCurrentValue in infoWedge.Info.ChildrenOfType<IHasCurrentValue<StarDifficulty>>())
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hasCurrentValue.Current.Value = new StarDifficulty(v, 0);
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});
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foreach (var rulesetInfo in rulesets.AvailableRulesets)
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{
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var instance = rulesetInfo.CreateInstance();
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var testBeatmap = createTestBeatmap(rulesetInfo);
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beatmaps.Add(testBeatmap);
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setRuleset(rulesetInfo);
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selectBeatmap(testBeatmap);
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testBeatmapLabels(instance);
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}
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}
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private void testBeatmapLabels(Ruleset ruleset)
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{
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AddAssert("check title", () => infoWedge.Info.TitleLabel.Current.Value == $"{ruleset.ShortName}Title");
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AddAssert("check artist", () => infoWedge.Info.ArtistLabel.Current.Value == $"{ruleset.ShortName}Artist");
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}
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[SetUpSteps]
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public void SetUpSteps()
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{
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AddStep("reset mods", () => SelectedMods.SetDefault());
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}
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[Test]
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public void TestTruncation()
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{
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selectBeatmap(createLongMetadata());
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}
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private void setRuleset(RulesetInfo rulesetInfo)
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{
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Container containerBefore = null;
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AddStep("set ruleset", () =>
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{
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// wedge content is only refreshed if the ruleset changes, so only wait for load in that case.
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if (!rulesetInfo.Equals(Ruleset.Value))
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containerBefore = infoWedge.DisplayedContent;
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Ruleset.Value = rulesetInfo;
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});
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AddUntilStep("wait for async load", () => infoWedge.DisplayedContent != containerBefore);
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}
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private void selectBeatmap([CanBeNull] IBeatmap b)
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{
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Container containerBefore = null;
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AddStep($"select {b?.Metadata.Title ?? "null"} beatmap", () =>
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{
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containerBefore = infoWedge.DisplayedContent;
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infoWedge.Beatmap = Beatmap.Value = b == null ? Beatmap.Default : CreateWorkingBeatmap(b);
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});
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AddUntilStep("wait for async load", () => infoWedge.DisplayedContent != containerBefore);
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}
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private IBeatmap createTestBeatmap(RulesetInfo ruleset)
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{
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List<HitObject> objects = new List<HitObject>();
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for (double i = 0; i < 50000; i += 1000)
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objects.Add(new TestHitObject { StartTime = i });
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return new Beatmap
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{
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BeatmapInfo = new BeatmapInfo
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{
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Metadata = new BeatmapMetadata
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{
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Author = { Username = $"{ruleset.ShortName}Author" },
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Artist = $"{ruleset.ShortName}Artist",
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Source = $"{ruleset.ShortName}Source",
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Title = $"{ruleset.ShortName}Title"
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},
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Ruleset = ruleset,
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StarRating = 6,
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DifficultyName = $"{ruleset.ShortName}Version",
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Difficulty = new BeatmapDifficulty()
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},
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HitObjects = objects
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};
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}
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private IBeatmap createLongMetadata()
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{
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return new Beatmap
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{
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BeatmapInfo = new BeatmapInfo
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{
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Metadata = new BeatmapMetadata
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{
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Author = { Username = "WWWWWWWWWWWWWWW" },
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Artist = "Verrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrry long Artist",
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Source = "Verrrrry long Source",
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Title = "Verrrrry long Title"
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},
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DifficultyName = "Verrrrrrrrrrrrrrrrrrrrrrrrrrrrry long Version",
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Status = BeatmapOnlineStatus.Graveyard,
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},
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};
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}
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private partial class TestBeatmapInfoWedgeV2 : BeatmapInfoWedgeV2
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{
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public new Container DisplayedContent => base.DisplayedContent;
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public new WedgeInfoText Info => base.Info;
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}
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private class TestHitObject : ConvertHitObject, IHasPosition
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{
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public float X => 0;
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public float Y => 0;
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public Vector2 Position { get; } = Vector2.Zero;
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}
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}
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}
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@ -6,7 +6,6 @@
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Threading;
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using System.Threading;
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using osuTK;
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using osuTK;
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using osuTK.Graphics;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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@ -16,18 +15,16 @@ using osu.Game.Beatmaps.Drawables;
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using osu.Game.Graphics;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.Sprites;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Effects;
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using osu.Framework.Localisation;
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using osu.Framework.Localisation;
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using osu.Game.Configuration;
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using osu.Game.Configuration;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Graphics.Containers;
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namespace osu.Game.Screens.Select
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namespace osu.Game.Screens.Select
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{
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{
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[Cached]
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public partial class BeatmapInfoWedgeV2 : VisibilityContainer
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public partial class BeatmapInfoWedgeV2 : VisibilityContainer
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{
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{
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public const float BORDER_THICKNESS = 2.5f;
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private const float shear_width = 36.75f;
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private const float shear_width = 36.75f;
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private const float transition_duration = 250;
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private const float transition_duration = 250;
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protected WedgeInfoText Info { get; private set; }
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protected WedgeInfoText Info { get; private set; }
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private IBindable<StarDifficulty?> starDifficulty;
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private IBindable<StarDifficulty?> starDifficulty = new Bindable<StarDifficulty?>();
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private CancellationTokenSource cancellationSource;
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private CancellationTokenSource cancellationSource;
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private readonly Container difficultyColourBar;
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public BeatmapInfoWedgeV2()
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public BeatmapInfoWedgeV2()
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{
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{
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CornerRadius = 10;
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Shear = wedged_container_shear;
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Shear = wedged_container_shear;
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Masking = true;
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Masking = true;
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BorderColour = new Color4(221, 255, 255, 255);
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BorderThickness = BORDER_THICKNESS;
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Alpha = 0;
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Alpha = 0;
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EdgeEffect = new EdgeEffectParameters
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Child = difficultyColourBar = new Container
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{
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{
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Type = EdgeEffectType.Glow,
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Depth = float.MaxValue,
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Colour = new Color4(130, 204, 255, 150),
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Anchor = Anchor.TopRight,
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Radius = 20,
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Origin = Anchor.TopRight,
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Roundness = 15,
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RelativeSizeAxes = Axes.Y,
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Width = 40,
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Child = new Box { RelativeSizeAxes = Axes.Both }
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};
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};
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}
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}
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@ -95,6 +95,7 @@ namespace osu.Game.Screens.Select
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if (beatmap == value) return;
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if (beatmap == value) return;
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beatmap = value;
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beatmap = value;
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starDifficulty = difficultyCache.GetBindableDifficulty(value.BeatmapInfo, (cancellationSource = new CancellationTokenSource()).Token);
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updateDisplay();
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updateDisplay();
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}
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}
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@ -104,12 +105,6 @@ namespace osu.Game.Screens.Select
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private Container loadingInfo;
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private Container loadingInfo;
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protected override void LoadComplete()
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{
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base.LoadComplete();
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starDifficulty = difficultyCache.GetBindableDifficulty(beatmap.BeatmapInfo, (cancellationSource = new CancellationTokenSource()).Token);
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}
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protected override void Dispose(bool isDisposing)
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protected override void Dispose(bool isDisposing)
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{
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{
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base.Dispose(isDisposing);
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base.Dispose(isDisposing);
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@ -140,13 +135,15 @@ namespace osu.Game.Screens.Select
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LoadComponentAsync(loadingInfo = new Container
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LoadComponentAsync(loadingInfo = new Container
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{
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{
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Masking = true,
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X = -30,
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CornerRadius = 10,
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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Shear = -Shear,
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Depth = DisplayedContent?.Depth + 1 ?? 0,
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Depth = DisplayedContent?.Depth + 1 ?? 0,
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Children = new Drawable[]
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Children = new Drawable[]
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{
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{
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new BeatmapInfoWedgeBackground(beatmap),
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new BeatmapInfoWedgeBackground(beatmap) { Shear = -Shear },
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Info = new WedgeInfoText(beatmap, starDifficulty),
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Info = new WedgeInfoText(beatmap, starDifficulty) { Shear = -Shear }
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}
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}
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}, loaded =>
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}, loaded =>
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{
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{
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@ -161,12 +158,9 @@ namespace osu.Game.Screens.Select
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public partial class WedgeInfoText : Container
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public partial class WedgeInfoText : Container
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{
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{
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public OsuSpriteText VersionLabel { get; private set; }
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public OsuSpriteText TitleLabel { get; private set; }
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public OsuSpriteText TitleLabel { get; private set; }
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public OsuSpriteText ArtistLabel { get; private set; }
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public OsuSpriteText ArtistLabel { get; private set; }
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public FillFlowContainer MapperContainer { get; private set; }
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private Container difficultyColourBar;
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private StarRatingDisplay starRatingDisplay;
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private StarRatingDisplay starRatingDisplay;
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private ILocalisedBindableString titleBinding;
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private ILocalisedBindableString titleBinding;
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@ -178,6 +172,9 @@ namespace osu.Game.Screens.Select
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[Resolved]
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[Resolved]
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private IBindable<IReadOnlyList<Mod>> mods { get; set; }
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private IBindable<IReadOnlyList<Mod>> mods { get; set; }
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[Resolved]
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private BeatmapInfoWedgeV2 wedge { get; set; }
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[Resolved]
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[Resolved]
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private OsuColour colours { get; set; }
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private OsuColour colours { get; set; }
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@ -200,51 +197,8 @@ namespace osu.Game.Screens.Select
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titleBinding = localisation.GetLocalisedBindableString(new RomanisableString(metadata.TitleUnicode, metadata.Title));
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titleBinding = localisation.GetLocalisedBindableString(new RomanisableString(metadata.TitleUnicode, metadata.Title));
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artistBinding = localisation.GetLocalisedBindableString(new RomanisableString(metadata.ArtistUnicode, metadata.Artist));
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artistBinding = localisation.GetLocalisedBindableString(new RomanisableString(metadata.ArtistUnicode, metadata.Artist));
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const float top_height = 0.7f;
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Children = new Drawable[]
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Children = new Drawable[]
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{
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{
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difficultyColourBar = new Container
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{
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RelativeSizeAxes = Axes.Y,
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Width = 20f,
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Children = new[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Width = top_height,
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},
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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RelativePositionAxes = Axes.Both,
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Alpha = 0.5f,
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X = top_height,
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Width = 1 - top_height,
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}
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}
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},
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new FillFlowContainer
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{
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Name = "Topleft-aligned metadata",
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Anchor = Anchor.TopLeft,
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Origin = Anchor.TopLeft,
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Direction = FillDirection.Vertical,
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Padding = new MarginPadding { Top = 10, Left = 25, Right = shear_width * 2.5f },
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AutoSizeAxes = Axes.Y,
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RelativeSizeAxes = Axes.X,
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Children = new Drawable[]
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{
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VersionLabel = new OsuSpriteText
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{
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Text = beatmapInfo.DifficultyName,
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Font = OsuFont.GetFont(size: 24, italics: true),
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RelativeSizeAxes = Axes.X,
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Truncate = true,
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},
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}
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},
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new FillFlowContainer
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new FillFlowContainer
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{
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{
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Name = "Topright-aligned metadata",
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Name = "Topright-aligned metadata",
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@ -279,12 +233,10 @@ namespace osu.Game.Screens.Select
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},
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},
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new FillFlowContainer
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new FillFlowContainer
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{
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{
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Name = "Centre-aligned metadata",
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Name = "Top-left aligned metadata",
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.TopLeft,
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Y = -7,
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Direction = FillDirection.Vertical,
|
Direction = FillDirection.Vertical,
|
||||||
Padding = new MarginPadding { Left = 25, Right = shear_width },
|
Position = new Vector2(50, 12),
|
||||||
|
Width = .8f,
|
||||||
AutoSizeAxes = Axes.Y,
|
AutoSizeAxes = Axes.Y,
|
||||||
RelativeSizeAxes = Axes.X,
|
RelativeSizeAxes = Axes.X,
|
||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
@ -292,23 +244,17 @@ namespace osu.Game.Screens.Select
|
|||||||
TitleLabel = new OsuSpriteText
|
TitleLabel = new OsuSpriteText
|
||||||
{
|
{
|
||||||
Current = { BindTarget = titleBinding },
|
Current = { BindTarget = titleBinding },
|
||||||
Font = OsuFont.GetFont(size: 28, italics: true),
|
Font = OsuFont.TorusAlternate.With(size: 40, weight: FontWeight.SemiBold),
|
||||||
RelativeSizeAxes = Axes.X,
|
RelativeSizeAxes = Axes.X,
|
||||||
Truncate = true,
|
Truncate = true
|
||||||
},
|
},
|
||||||
ArtistLabel = new OsuSpriteText
|
ArtistLabel = new OsuSpriteText
|
||||||
{
|
{
|
||||||
Current = { BindTarget = artistBinding },
|
Current = { BindTarget = artistBinding },
|
||||||
Font = OsuFont.GetFont(size: 17, italics: true),
|
//Not sure if this should be semi bold or medium
|
||||||
|
Font = OsuFont.Torus.With(size: 20, weight: FontWeight.SemiBold),
|
||||||
RelativeSizeAxes = Axes.X,
|
RelativeSizeAxes = Axes.X,
|
||||||
Truncate = true,
|
Truncate = true
|
||||||
},
|
|
||||||
MapperContainer = new FillFlowContainer
|
|
||||||
{
|
|
||||||
Margin = new MarginPadding { Top = 10 },
|
|
||||||
Direction = FillDirection.Horizontal,
|
|
||||||
AutoSizeAxes = Axes.Both,
|
|
||||||
Child = getMapper(metadata),
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -321,9 +267,8 @@ namespace osu.Game.Screens.Select
|
|||||||
|
|
||||||
starRatingDisplay.DisplayedStars.BindValueChanged(s =>
|
starRatingDisplay.DisplayedStars.BindValueChanged(s =>
|
||||||
{
|
{
|
||||||
difficultyColourBar.Colour = colours.ForStarDifficulty(s.NewValue);
|
wedge.difficultyColourBar.FadeColour(colours.ForStarDifficulty(s.NewValue));
|
||||||
}, true);
|
}, true);
|
||||||
|
|
||||||
starDifficulty.BindValueChanged(s =>
|
starDifficulty.BindValueChanged(s =>
|
||||||
{
|
{
|
||||||
starRatingDisplay.Current.Value = s.NewValue ?? default;
|
starRatingDisplay.Current.Value = s.NewValue ?? default;
|
||||||
@ -343,22 +288,6 @@ namespace osu.Game.Screens.Select
|
|||||||
}, true);
|
}, true);
|
||||||
}
|
}
|
||||||
|
|
||||||
private Drawable getMapper(BeatmapMetadata metadata)
|
|
||||||
{
|
|
||||||
if (string.IsNullOrEmpty(metadata.Author.Username))
|
|
||||||
return Empty();
|
|
||||||
|
|
||||||
return new LinkFlowContainer(s =>
|
|
||||||
{
|
|
||||||
s.Font = OsuFont.GetFont(weight: FontWeight.Bold, size: 15);
|
|
||||||
}).With(d =>
|
|
||||||
{
|
|
||||||
d.AutoSizeAxes = Axes.Both;
|
|
||||||
d.AddText("mapped by ");
|
|
||||||
d.AddUserLink(metadata.Author);
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override void Dispose(bool isDisposing)
|
protected override void Dispose(bool isDisposing)
|
||||||
{
|
{
|
||||||
base.Dispose(isDisposing);
|
base.Dispose(isDisposing);
|
||||||
|
Loading…
Reference in New Issue
Block a user