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Merge branch 'master' into distance-snap-grid-correct-colouring

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Dan Balasescu 2020-01-29 15:33:07 +09:00 committed by GitHub
commit 018c005c71
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41 changed files with 710 additions and 305 deletions

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@ -135,7 +135,7 @@ csharp_preferred_modifier_order = public,private,protected,internal,new,abstract
csharp_style_expression_bodied_accessors = true:warning csharp_style_expression_bodied_accessors = true:warning
csharp_style_expression_bodied_constructors = false:none csharp_style_expression_bodied_constructors = false:none
csharp_style_expression_bodied_indexers = true:warning csharp_style_expression_bodied_indexers = true:warning
csharp_style_expression_bodied_methods = true:silent csharp_style_expression_bodied_methods = false:silent
csharp_style_expression_bodied_operators = true:warning csharp_style_expression_bodied_operators = true:warning
csharp_style_expression_bodied_properties = true:warning csharp_style_expression_bodied_properties = true:warning
csharp_style_expression_bodied_local_functions = true:silent csharp_style_expression_bodied_local_functions = true:silent

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@ -7,6 +7,7 @@ using NUnit.Framework;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Audio.Track; using osu.Framework.Audio.Track;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Configuration;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
@ -65,10 +66,14 @@ namespace osu.Game.Tests.Visual.Menus
game.Dispose(); game.Dispose();
} }
// see MouseSettings
var frameworkConfig = host.Dependencies.Get<FrameworkConfigManager>();
frameworkConfig.GetBindable<double>(FrameworkSetting.CursorSensitivity).Disabled = false;
game = new TestOsuGame(LocalStorage, API); game = new TestOsuGame(LocalStorage, API);
game.SetHost(host); game.SetHost(host);
// todo: this can be removed once we can run audio trakcs without a device present // todo: this can be removed once we can run audio tracks without a device present
// see https://github.com/ppy/osu/issues/1302 // see https://github.com/ppy/osu/issues/1302
game.LocalConfig.Set(OsuSetting.IntroSequence, IntroSequence.Circles); game.LocalConfig.Set(OsuSetting.IntroSequence, IntroSequence.Circles);

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@ -8,6 +8,8 @@ using osu.Game.Online.API.Requests;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Game.Overlays.Comments; using osu.Game.Overlays.Comments;
using osu.Game.Overlays;
using osu.Framework.Allocation;
namespace osu.Game.Tests.Visual.Online namespace osu.Game.Tests.Visual.Online
{ {
@ -28,6 +30,9 @@ namespace osu.Game.Tests.Visual.Online
protected override bool UseOnlineAPI => true; protected override bool UseOnlineAPI => true;
[Cached]
private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Purple);
public TestSceneCommentsContainer() public TestSceneCommentsContainer()
{ {
BasicScrollContainer scroll; BasicScrollContainer scroll;

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@ -4,7 +4,9 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Game.Overlays;
using osu.Game.Overlays.Comments; using osu.Game.Overlays.Comments;
namespace osu.Game.Tests.Visual.Online namespace osu.Game.Tests.Visual.Online
@ -19,6 +21,9 @@ namespace osu.Game.Tests.Visual.Online
typeof(SortTabControl), typeof(SortTabControl),
}; };
[Cached]
private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Blue);
private readonly Bindable<CommentsSortCriteria> sort = new Bindable<CommentsSortCriteria>(); private readonly Bindable<CommentsSortCriteria> sort = new Bindable<CommentsSortCriteria>();
private readonly BindableBool showDeleted = new BindableBool(); private readonly BindableBool showDeleted = new BindableBool();

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@ -7,6 +7,8 @@ using osu.Framework.Graphics;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Game.Overlays.Comments; using osu.Game.Overlays.Comments;
using osu.Framework.Utils; using osu.Framework.Utils;
using osu.Framework.Allocation;
using osu.Game.Overlays;
namespace osu.Game.Tests.Visual.Online namespace osu.Game.Tests.Visual.Online
{ {
@ -17,6 +19,9 @@ namespace osu.Game.Tests.Visual.Online
typeof(TotalCommentsCounter), typeof(TotalCommentsCounter),
}; };
[Cached]
private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Blue);
public TestSceneTotalCommentsCounter() public TestSceneTotalCommentsCounter()
{ {
var count = new BindableInt(); var count = new BindableInt();

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@ -24,7 +24,7 @@ namespace osu.Game.Tests.Visual.Online
typeof(ProfileHeader), typeof(ProfileHeader),
typeof(RankGraph), typeof(RankGraph),
typeof(LineGraph), typeof(LineGraph),
typeof(TabControlOverlayHeader.OverlayHeaderTabControl), typeof(TabControlOverlayHeader<>.OverlayHeaderTabControl),
typeof(CentreHeaderContainer), typeof(CentreHeaderContainer),
typeof(BottomHeaderContainer), typeof(BottomHeaderContainer),
typeof(DetailHeaderContainer), typeof(DetailHeaderContainer),

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@ -14,6 +14,7 @@ using osu.Framework.Extensions;
using osu.Framework.Utils; using osu.Framework.Utils;
using osu.Framework.Platform; using osu.Framework.Platform;
using osu.Framework.Screens; using osu.Framework.Screens;
using osu.Framework.Testing;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Configuration; using osu.Game.Configuration;
using osu.Game.Overlays; using osu.Game.Overlays;
@ -25,6 +26,7 @@ using osu.Game.Rulesets.Taiko;
using osu.Game.Screens.Select; using osu.Game.Screens.Select;
using osu.Game.Screens.Select.Carousel; using osu.Game.Screens.Select.Carousel;
using osu.Game.Screens.Select.Filter; using osu.Game.Screens.Select.Filter;
using osuTK.Input;
namespace osu.Game.Tests.Visual.SongSelect namespace osu.Game.Tests.Visual.SongSelect
{ {
@ -95,6 +97,127 @@ namespace osu.Game.Tests.Visual.SongSelect
AddAssert("filter count is 1", () => songSelect.FilterCount == 1); AddAssert("filter count is 1", () => songSelect.FilterCount == 1);
} }
[Test]
public void TestChangeBeatmapBeforeEnter()
{
addRulesetImportStep(0);
createSongSelect();
AddUntilStep("wait for initial selection", () => !Beatmap.IsDefault);
WorkingBeatmap selected = null;
AddStep("store selected beatmap", () => selected = Beatmap.Value);
AddStep("select next and enter", () =>
{
InputManager.PressKey(Key.Down);
InputManager.ReleaseKey(Key.Down);
InputManager.PressKey(Key.Enter);
InputManager.ReleaseKey(Key.Enter);
});
AddUntilStep("wait for not current", () => !songSelect.IsCurrentScreen());
AddAssert("ensure selection changed", () => selected != Beatmap.Value);
AddUntilStep("wait for return to song select", () => songSelect.IsCurrentScreen());
AddUntilStep("bindable lease returned", () => !Beatmap.Disabled);
}
[Test]
public void TestChangeBeatmapAfterEnter()
{
addRulesetImportStep(0);
createSongSelect();
AddUntilStep("wait for initial selection", () => !Beatmap.IsDefault);
WorkingBeatmap selected = null;
AddStep("store selected beatmap", () => selected = Beatmap.Value);
AddStep("select next and enter", () =>
{
InputManager.PressKey(Key.Enter);
InputManager.ReleaseKey(Key.Enter);
InputManager.PressKey(Key.Down);
InputManager.ReleaseKey(Key.Down);
});
AddUntilStep("wait for not current", () => !songSelect.IsCurrentScreen());
AddAssert("ensure selection didn't change", () => selected == Beatmap.Value);
AddUntilStep("wait for return to song select", () => songSelect.IsCurrentScreen());
AddUntilStep("bindable lease returned", () => !Beatmap.Disabled);
}
[Test]
public void TestChangeBeatmapViaMouseBeforeEnter()
{
addRulesetImportStep(0);
createSongSelect();
AddUntilStep("wait for initial selection", () => !Beatmap.IsDefault);
WorkingBeatmap selected = null;
AddStep("store selected beatmap", () => selected = Beatmap.Value);
AddStep("select next and enter", () =>
{
InputManager.MoveMouseTo(songSelect.Carousel.ChildrenOfType<DrawableCarouselBeatmap>()
.First(b => ((CarouselBeatmap)b.Item).Beatmap != songSelect.Carousel.SelectedBeatmap));
InputManager.PressButton(MouseButton.Left);
InputManager.ReleaseButton(MouseButton.Left);
InputManager.PressKey(Key.Enter);
InputManager.ReleaseKey(Key.Enter);
});
AddUntilStep("wait for not current", () => !songSelect.IsCurrentScreen());
AddAssert("ensure selection changed", () => selected != Beatmap.Value);
AddUntilStep("wait for return to song select", () => songSelect.IsCurrentScreen());
AddUntilStep("bindable lease returned", () => !Beatmap.Disabled);
}
[Test]
public void TestChangeBeatmapViaMouseAfterEnter()
{
addRulesetImportStep(0);
createSongSelect();
AddUntilStep("wait for initial selection", () => !Beatmap.IsDefault);
WorkingBeatmap selected = null;
AddStep("store selected beatmap", () => selected = Beatmap.Value);
AddStep("select next and enter", () =>
{
InputManager.MoveMouseTo(songSelect.Carousel.ChildrenOfType<DrawableCarouselBeatmap>()
.First(b => ((CarouselBeatmap)b.Item).Beatmap != songSelect.Carousel.SelectedBeatmap));
InputManager.PressButton(MouseButton.Left);
InputManager.PressKey(Key.Enter);
InputManager.ReleaseKey(Key.Enter);
InputManager.ReleaseButton(MouseButton.Left);
});
AddUntilStep("wait for not current", () => !songSelect.IsCurrentScreen());
AddAssert("ensure selection didn't change", () => selected == Beatmap.Value);
AddUntilStep("wait for return to song select", () => songSelect.IsCurrentScreen());
AddUntilStep("bindable lease returned", () => !Beatmap.Disabled);
}
[Test] [Test]
public void TestNoFilterOnSimpleResume() public void TestNoFilterOnSimpleResume()
{ {

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@ -0,0 +1,163 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics.Containers;
using osu.Game.Overlays;
using System;
using System.Collections.Generic;
using osu.Framework.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Framework.Allocation;
using osu.Game.Graphics.UserInterface;
using osu.Framework.Graphics.Shapes;
using osuTK.Graphics;
namespace osu.Game.Tests.Visual.UserInterface
{
public class TestSceneOverlayHeader : OsuTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(OverlayHeader),
typeof(TabControlOverlayHeader<>),
typeof(BreadcrumbControlOverlayHeader),
typeof(TestNoControlHeader),
typeof(TestStringTabControlHeader),
typeof(TestEnumTabControlHeader),
typeof(TestBreadcrumbControlHeader),
typeof(OverlayHeaderBackground)
};
private readonly FillFlowContainer flow;
public TestSceneOverlayHeader()
{
AddRange(new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black,
},
new BasicScrollContainer
{
RelativeSizeAxes = Axes.Both,
Child = flow = new FillFlowContainer
{
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
Direction = FillDirection.Vertical
}
}
});
addHeader("Orange OverlayHeader (no background)", new TestNoBackgroundHeader(), OverlayColourScheme.Orange);
addHeader("Blue OverlayHeader", new TestNoControlHeader(), OverlayColourScheme.Blue);
addHeader("Green TabControlOverlayHeader (string)", new TestStringTabControlHeader(), OverlayColourScheme.Green);
addHeader("Pink TabControlOverlayHeader (enum)", new TestEnumTabControlHeader(), OverlayColourScheme.Pink);
addHeader("Red BreadcrumbControlOverlayHeader (no background)", new TestBreadcrumbControlHeader(), OverlayColourScheme.Red);
}
private void addHeader(string name, OverlayHeader header, OverlayColourScheme colourScheme)
{
flow.Add(new FillFlowContainer
{
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
Direction = FillDirection.Vertical,
Children = new Drawable[]
{
new OsuSpriteText
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Margin = new MarginPadding(20),
Text = name,
},
new ColourProvidedContainer(colourScheme, header)
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
}
}
});
}
private class ColourProvidedContainer : Container
{
[Cached]
private readonly OverlayColourProvider colourProvider;
public ColourProvidedContainer(OverlayColourScheme colourScheme, OverlayHeader header)
{
colourProvider = new OverlayColourProvider(colourScheme);
AutoSizeAxes = Axes.Y;
RelativeSizeAxes = Axes.X;
Add(header);
}
}
private class TestNoBackgroundHeader : OverlayHeader
{
protected override ScreenTitle CreateTitle() => new TestTitle();
}
private class TestNoControlHeader : OverlayHeader
{
protected override Drawable CreateBackground() => new OverlayHeaderBackground(@"Headers/changelog");
protected override ScreenTitle CreateTitle() => new TestTitle();
}
private class TestStringTabControlHeader : TabControlOverlayHeader<string>
{
protected override Drawable CreateBackground() => new OverlayHeaderBackground(@"Headers/news");
protected override ScreenTitle CreateTitle() => new TestTitle();
public TestStringTabControlHeader()
{
TabControl.AddItem("tab1");
TabControl.AddItem("tab2");
}
}
private class TestEnumTabControlHeader : TabControlOverlayHeader<TestEnum>
{
protected override Drawable CreateBackground() => new OverlayHeaderBackground(@"Headers/rankings");
protected override ScreenTitle CreateTitle() => new TestTitle();
}
private enum TestEnum
{
Some,
Cool,
Tabs
}
private class TestBreadcrumbControlHeader : BreadcrumbControlOverlayHeader
{
protected override ScreenTitle CreateTitle() => new TestTitle();
public TestBreadcrumbControlHeader()
{
TabControl.AddItem("tab1");
TabControl.AddItem("tab2");
TabControl.Current.Value = "tab2";
}
}
private class TestTitle : ScreenTitle
{
public TestTitle()
{
Title = "title";
Section = "section";
}
protected override Drawable CreateIcon() => new ScreenTitleTextureIcon(@"Icons/changelog");
}
}
}

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@ -0,0 +1,42 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics.Containers;
using osu.Game.Overlays;
using System;
using System.Collections.Generic;
using osu.Framework.Graphics;
using osuTK;
namespace osu.Game.Tests.Visual.UserInterface
{
public class TestSceneOverlayHeaderBackground : OsuTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(OverlayHeaderBackground)
};
public TestSceneOverlayHeaderBackground()
{
Add(new BasicScrollContainer
{
RelativeSizeAxes = Axes.Both,
Child = new FillFlowContainer
{
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
Direction = FillDirection.Vertical,
Spacing = new Vector2(0, 20),
Children = new[]
{
new OverlayHeaderBackground(@"Headers/changelog"),
new OverlayHeaderBackground(@"Headers/news"),
new OverlayHeaderBackground(@"Headers/rankings"),
new OverlayHeaderBackground(@"Headers/search"),
}
}
});
}
}
}

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@ -36,6 +36,11 @@ namespace osu.Game.Graphics.UserInterface
public virtual string TooltipText { get; private set; } public virtual string TooltipText { get; private set; }
/// <summary>
/// Whether to format the tooltip as a percentage or the actual value.
/// </summary>
public bool DisplayAsPercentage { get; set; }
private Color4 accentColour; private Color4 accentColour;
public Color4 AccentColour public Color4 AccentColour
@ -169,11 +174,11 @@ namespace osu.Game.Graphics.UserInterface
else else
{ {
double floatValue = value.ToDouble(NumberFormatInfo.InvariantInfo); double floatValue = value.ToDouble(NumberFormatInfo.InvariantInfo);
double floatMinValue = CurrentNumber.MinValue.ToDouble(NumberFormatInfo.InvariantInfo);
double floatMaxValue = CurrentNumber.MaxValue.ToDouble(NumberFormatInfo.InvariantInfo);
if (floatMaxValue == 1 && floatMinValue >= -1) if (DisplayAsPercentage)
{
TooltipText = floatValue.ToString("P0"); TooltipText = floatValue.ToString("P0");
}
else else
{ {
var decimalPrecision = normalise(CurrentNumber.Precision.ToDecimal(NumberFormatInfo.InvariantInfo), max_decimal_digits); var decimalPrecision = normalise(CurrentNumber.Precision.ToDecimal(NumberFormatInfo.InvariantInfo), max_decimal_digits);

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@ -21,6 +21,22 @@ namespace osu.Game.Graphics.UserInterface
{ {
public class OsuTabControl<T> : TabControl<T> public class OsuTabControl<T> : TabControl<T>
{ {
private Color4 accentColour;
public virtual Color4 AccentColour
{
get => accentColour;
set
{
accentColour = value;
if (Dropdown is IHasAccentColour dropdown)
dropdown.AccentColour = value;
foreach (var i in TabContainer.Children.OfType<IHasAccentColour>())
i.AccentColour = value;
}
}
private readonly Box strip; private readonly Box strip;
protected override Dropdown<T> CreateDropdown() => new OsuTabDropdown(); protected override Dropdown<T> CreateDropdown() => new OsuTabDropdown();
@ -62,21 +78,6 @@ namespace osu.Game.Graphics.UserInterface
AccentColour = colours.Blue; AccentColour = colours.Blue;
} }
private Color4 accentColour;
public Color4 AccentColour
{
get => accentColour;
set
{
accentColour = value;
if (Dropdown is IHasAccentColour dropdown)
dropdown.AccentColour = value;
foreach (var i in TabContainer.Children.OfType<IHasAccentColour>())
i.AccentColour = value;
}
}
public Color4 StripColour public Color4 StripColour
{ {
get => strip.Colour; get => strip.Colour;

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@ -130,91 +130,91 @@ namespace osu.Game.IO.Legacy
} }
else else
{ {
switch (obj.GetType().Name) switch (obj)
{ {
case "Boolean": case bool boolObj:
Write((byte)ObjType.boolType); Write((byte)ObjType.boolType);
Write((bool)obj); Write(boolObj);
break; break;
case "Byte": case byte byteObj:
Write((byte)ObjType.byteType); Write((byte)ObjType.byteType);
Write((byte)obj); Write(byteObj);
break; break;
case "UInt16": case ushort ushortObj:
Write((byte)ObjType.uint16Type); Write((byte)ObjType.uint16Type);
Write((ushort)obj); Write(ushortObj);
break; break;
case "UInt32": case uint uintObj:
Write((byte)ObjType.uint32Type); Write((byte)ObjType.uint32Type);
Write((uint)obj); Write(uintObj);
break; break;
case "UInt64": case ulong ulongObj:
Write((byte)ObjType.uint64Type); Write((byte)ObjType.uint64Type);
Write((ulong)obj); Write(ulongObj);
break; break;
case "SByte": case sbyte sbyteObj:
Write((byte)ObjType.sbyteType); Write((byte)ObjType.sbyteType);
Write((sbyte)obj); Write(sbyteObj);
break; break;
case "Int16": case short shortObj:
Write((byte)ObjType.int16Type); Write((byte)ObjType.int16Type);
Write((short)obj); Write(shortObj);
break; break;
case "Int32": case int intObj:
Write((byte)ObjType.int32Type); Write((byte)ObjType.int32Type);
Write((int)obj); Write(intObj);
break; break;
case "Int64": case long longObj:
Write((byte)ObjType.int64Type); Write((byte)ObjType.int64Type);
Write((long)obj); Write(longObj);
break; break;
case "Char": case char charObj:
Write((byte)ObjType.charType); Write((byte)ObjType.charType);
base.Write((char)obj); base.Write(charObj);
break; break;
case "String": case string stringObj:
Write((byte)ObjType.stringType); Write((byte)ObjType.stringType);
base.Write((string)obj); base.Write(stringObj);
break; break;
case "Single": case float floatObj:
Write((byte)ObjType.singleType); Write((byte)ObjType.singleType);
Write((float)obj); Write(floatObj);
break; break;
case "Double": case double doubleObj:
Write((byte)ObjType.doubleType); Write((byte)ObjType.doubleType);
Write((double)obj); Write(doubleObj);
break; break;
case "Decimal": case decimal decimalObj:
Write((byte)ObjType.decimalType); Write((byte)ObjType.decimalType);
Write((decimal)obj); Write(decimalObj);
break; break;
case "DateTime": case DateTime dateTimeObj:
Write((byte)ObjType.dateTimeType); Write((byte)ObjType.dateTimeType);
Write((DateTime)obj); Write(dateTimeObj);
break; break;
case "Byte[]": case byte[] byteArray:
Write((byte)ObjType.byteArrayType); Write((byte)ObjType.byteArrayType);
base.Write((byte[])obj); base.Write(byteArray);
break; break;
case "Char[]": case char[] charArray:
Write((byte)ObjType.charArrayType); Write((byte)ObjType.charArrayType);
base.Write((char[])obj); base.Write(charArray);
break; break;
default: default:

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@ -1,24 +1,15 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.UserInterface; using osu.Framework.Graphics.UserInterface;
using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterface;
namespace osu.Game.Overlays namespace osu.Game.Overlays
{ {
public abstract class BreadcrumbControlOverlayHeader : OverlayHeader public abstract class BreadcrumbControlOverlayHeader : TabControlOverlayHeader<string>
{ {
protected OverlayHeaderBreadcrumbControl BreadcrumbControl; protected override OsuTabControl<string> CreateTabControl() => new OverlayHeaderBreadcrumbControl();
protected override TabControl<string> CreateTabControl() => BreadcrumbControl = new OverlayHeaderBreadcrumbControl();
[BackgroundDependencyLoader]
private void load(OverlayColourProvider colourProvider)
{
BreadcrumbControl.AccentColour = colourProvider.Highlight1;
}
public class OverlayHeaderBreadcrumbControl : BreadcrumbControl<string> public class OverlayHeaderBreadcrumbControl : BreadcrumbControl<string>
{ {

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@ -4,12 +4,9 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterface;
using osu.Game.Online.API.Requests.Responses; using osu.Game.Online.API.Requests.Responses;
@ -27,8 +24,8 @@ namespace osu.Game.Overlays.Changelog
public ChangelogHeader() public ChangelogHeader()
{ {
BreadcrumbControl.AddItem(listing_string); TabControl.AddItem(listing_string);
BreadcrumbControl.Current.ValueChanged += e => TabControl.Current.ValueChanged += e =>
{ {
if (e.NewValue == listing_string) if (e.NewValue == listing_string)
ListingSelected?.Invoke(); ListingSelected?.Invoke();
@ -48,12 +45,12 @@ namespace osu.Game.Overlays.Changelog
private void showBuild(ValueChangedEvent<APIChangelogBuild> e) private void showBuild(ValueChangedEvent<APIChangelogBuild> e)
{ {
if (e.OldValue != null) if (e.OldValue != null)
BreadcrumbControl.RemoveItem(e.OldValue.ToString()); TabControl.RemoveItem(e.OldValue.ToString());
if (e.NewValue != null) if (e.NewValue != null)
{ {
BreadcrumbControl.AddItem(e.NewValue.ToString()); TabControl.AddItem(e.NewValue.ToString());
BreadcrumbControl.Current.Value = e.NewValue.ToString(); TabControl.Current.Value = e.NewValue.ToString();
updateCurrentStream(); updateCurrentStream();
@ -61,13 +58,13 @@ namespace osu.Game.Overlays.Changelog
} }
else else
{ {
BreadcrumbControl.Current.Value = listing_string; TabControl.Current.Value = listing_string;
Streams.Current.Value = null; Streams.Current.Value = null;
title.Version = null; title.Version = null;
} }
} }
protected override Drawable CreateBackground() => new HeaderBackground(); protected override Drawable CreateBackground() => new OverlayHeaderBackground(@"Headers/changelog");
protected override Drawable CreateContent() => new Container protected override Drawable CreateContent() => new Container
{ {
@ -95,21 +92,6 @@ namespace osu.Game.Overlays.Changelog
Streams.Current.Value = Streams.Items.FirstOrDefault(s => s.Name == Current.Value.UpdateStream.Name); Streams.Current.Value = Streams.Items.FirstOrDefault(s => s.Name == Current.Value.UpdateStream.Name);
} }
public class HeaderBackground : Sprite
{
public HeaderBackground()
{
RelativeSizeAxes = Axes.Both;
FillMode = FillMode.Fill;
}
[BackgroundDependencyLoader]
private void load(TextureStore textures)
{
Texture = textures.Get(@"Headers/changelog");
}
}
private class ChangelogHeaderTitle : ScreenTitle private class ChangelogHeaderTitle : ScreenTitle
{ {
public string Version public string Version

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@ -8,7 +8,6 @@ using osu.Game.Online.API.Requests;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Game.Online.API.Requests.Responses; using osu.Game.Online.API.Requests.Responses;
using System.Threading; using System.Threading;
using System.Linq; using System.Linq;
@ -27,28 +26,26 @@ namespace osu.Game.Overlays.Comments
[Resolved] [Resolved]
private IAPIProvider api { get; set; } private IAPIProvider api { get; set; }
[Resolved]
private OsuColour colours { get; set; }
private GetCommentsRequest request; private GetCommentsRequest request;
private CancellationTokenSource loadCancellation; private CancellationTokenSource loadCancellation;
private int currentPage; private int currentPage;
private readonly Box background; private FillFlowContainer content;
private readonly FillFlowContainer content; private DeletedChildrenPlaceholder deletedChildrenPlaceholder;
private readonly DeletedChildrenPlaceholder deletedChildrenPlaceholder; private CommentsShowMoreButton moreButton;
private readonly CommentsShowMoreButton moreButton; private TotalCommentsCounter commentCounter;
private readonly TotalCommentsCounter commentCounter;
public CommentsContainer() [BackgroundDependencyLoader]
private void load(OverlayColourProvider colourProvider)
{ {
RelativeSizeAxes = Axes.X; RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y; AutoSizeAxes = Axes.Y;
AddRangeInternal(new Drawable[] AddRangeInternal(new Drawable[]
{ {
background = new Box new Box
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Colour = colourProvider.Background5
}, },
new FillFlowContainer new FillFlowContainer
{ {
@ -78,7 +75,7 @@ namespace osu.Game.Overlays.Comments
new Box new Box
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Colour = OsuColour.Gray(0.2f) Colour = colourProvider.Background4
}, },
new FillFlowContainer new FillFlowContainer
{ {
@ -113,12 +110,6 @@ namespace osu.Game.Overlays.Comments
}); });
} }
[BackgroundDependencyLoader]
private void load()
{
background.Colour = colours.Gray2;
}
protected override void LoadComplete() protected override void LoadComplete()
{ {
Sort.BindValueChanged(_ => refetchComments(), true); Sort.BindValueChanged(_ => refetchComments(), true);

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@ -76,9 +76,9 @@ namespace osu.Game.Overlays.Comments
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OsuColour colours) private void load(OverlayColourProvider colourProvider)
{ {
background.Colour = colours.Gray3; background.Colour = colourProvider.Background4;
} }
private class ShowDeletedButton : HeaderButton private class ShowDeletedButton : HeaderButton

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@ -1,8 +1,8 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterface;
namespace osu.Game.Overlays.Comments namespace osu.Game.Overlays.Comments
@ -11,11 +11,12 @@ namespace osu.Game.Overlays.Comments
{ {
public readonly BindableInt Current = new BindableInt(); public readonly BindableInt Current = new BindableInt();
public CommentsShowMoreButton() [BackgroundDependencyLoader]
private void load(OverlayColourProvider colourProvider)
{ {
IdleColour = OsuColour.Gray(0.3f); IdleColour = colourProvider.Background2;
HoverColour = OsuColour.Gray(0.4f); HoverColour = colourProvider.Background1;
ChevronIconColour = OsuColour.Gray(0.5f); ChevronIconColour = colourProvider.Foreground1;
} }
protected override void LoadComplete() protected override void LoadComplete()

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@ -5,7 +5,6 @@ using osu.Framework.Allocation;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Framework.Input.Events; using osu.Framework.Input.Events;
using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterface;
@ -45,9 +44,9 @@ namespace osu.Game.Overlays.Comments
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OsuColour colours) private void load(OverlayColourProvider colourProvider)
{ {
background.Colour = colours.Gray4; background.Colour = colourProvider.Background3;
} }
protected override bool OnHover(HoverEvent e) protected override bool OnHover(HoverEvent e)

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@ -56,7 +56,7 @@ namespace osu.Game.Overlays.Comments
public readonly BindableBool Active = new BindableBool(); public readonly BindableBool Active = new BindableBool();
[Resolved] [Resolved]
private OsuColour colours { get; set; } private OverlayColourProvider colourProvider { get; set; }
private readonly SpriteText text; private readonly SpriteText text;
@ -78,7 +78,7 @@ namespace osu.Game.Overlays.Comments
updateBackgroundState(); updateBackgroundState();
text.Font = text.Font.With(weight: active.NewValue ? FontWeight.Bold : FontWeight.Medium); text.Font = text.Font.With(weight: active.NewValue ? FontWeight.Bold : FontWeight.Medium);
text.Colour = active.NewValue ? colours.BlueLighter : Color4.White; text.Colour = active.NewValue ? colourProvider.Light1 : Color4.White;
}, true); }, true);
} }

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@ -5,7 +5,6 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Framework.Graphics.Sprites;
using osuTK; using osuTK;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Bindables; using osu.Framework.Bindables;
@ -17,9 +16,10 @@ namespace osu.Game.Overlays.Comments
{ {
public readonly BindableInt Current = new BindableInt(); public readonly BindableInt Current = new BindableInt();
private readonly SpriteText counter; private OsuSpriteText counter;
public TotalCommentsCounter() [BackgroundDependencyLoader]
private void load(OverlayColourProvider colourProvider)
{ {
RelativeSizeAxes = Axes.X; RelativeSizeAxes = Axes.X;
Height = 50; Height = 50;
@ -38,6 +38,7 @@ namespace osu.Game.Overlays.Comments
Anchor = Anchor.CentreLeft, Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft, Origin = Anchor.CentreLeft,
Font = OsuFont.GetFont(size: 20, italics: true), Font = OsuFont.GetFont(size: 20, italics: true),
Colour = colourProvider.Light1,
Text = @"Comments" Text = @"Comments"
}, },
new CircularContainer new CircularContainer
@ -51,14 +52,15 @@ namespace osu.Game.Overlays.Comments
new Box new Box
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Colour = OsuColour.Gray(0.05f) Colour = colourProvider.Background6
}, },
counter = new OsuSpriteText counter = new OsuSpriteText
{ {
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
Origin = Anchor.Centre, Origin = Anchor.Centre,
Margin = new MarginPadding { Horizontal = 10, Vertical = 5 }, Margin = new MarginPadding { Horizontal = 10, Vertical = 5 },
Font = OsuFont.GetFont(size: 14, weight: FontWeight.Bold) Font = OsuFont.GetFont(size: 14, weight: FontWeight.Bold),
Colour = colourProvider.Foreground1
} }
}, },
} }
@ -66,12 +68,6 @@ namespace osu.Game.Overlays.Comments
}); });
} }
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
counter.Colour = colours.BlueLighter;
}
protected override void LoadComplete() protected override void LoadComplete()
{ {
Current.BindValueChanged(value => counter.Text = value.NewValue.ToString("N0"), true); Current.BindValueChanged(value => counter.Text = value.NewValue.ToString("N0"), true);

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@ -1,11 +1,8 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterface;
using System; using System;
@ -23,9 +20,9 @@ namespace osu.Game.Overlays.News
public NewsHeader() public NewsHeader()
{ {
BreadcrumbControl.AddItem(front_page_string); TabControl.AddItem(front_page_string);
BreadcrumbControl.Current.ValueChanged += e => TabControl.Current.ValueChanged += e =>
{ {
if (e.NewValue == front_page_string) if (e.NewValue == front_page_string)
ShowFrontPage?.Invoke(); ShowFrontPage?.Invoke();
@ -37,41 +34,26 @@ namespace osu.Game.Overlays.News
private void showPost(ValueChangedEvent<string> e) private void showPost(ValueChangedEvent<string> e)
{ {
if (e.OldValue != null) if (e.OldValue != null)
BreadcrumbControl.RemoveItem(e.OldValue); TabControl.RemoveItem(e.OldValue);
if (e.NewValue != null) if (e.NewValue != null)
{ {
BreadcrumbControl.AddItem(e.NewValue); TabControl.AddItem(e.NewValue);
BreadcrumbControl.Current.Value = e.NewValue; TabControl.Current.Value = e.NewValue;
title.IsReadingPost = true; title.IsReadingPost = true;
} }
else else
{ {
BreadcrumbControl.Current.Value = front_page_string; TabControl.Current.Value = front_page_string;
title.IsReadingPost = false; title.IsReadingPost = false;
} }
} }
protected override Drawable CreateBackground() => new NewsHeaderBackground(); protected override Drawable CreateBackground() => new OverlayHeaderBackground(@"Headers/news");
protected override ScreenTitle CreateTitle() => title = new NewsHeaderTitle(); protected override ScreenTitle CreateTitle() => title = new NewsHeaderTitle();
private class NewsHeaderBackground : Sprite
{
public NewsHeaderBackground()
{
RelativeSizeAxes = Axes.Both;
FillMode = FillMode.Fill;
}
[BackgroundDependencyLoader]
private void load(TextureStore textures)
{
Texture = textures.Get(@"Headers/news");
}
}
private class NewsHeaderTitle : ScreenTitle private class NewsHeaderTitle : ScreenTitle
{ {
private const string post_string = "post"; private const string post_string = "post";

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@ -6,7 +6,6 @@ using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterface;
using osuTK.Graphics; using osuTK.Graphics;
@ -15,14 +14,9 @@ namespace osu.Game.Overlays
public abstract class OverlayHeader : Container public abstract class OverlayHeader : Container
{ {
private readonly Box titleBackground; private readonly Box titleBackground;
private readonly Box controlBackground;
private readonly Container background;
private readonly ScreenTitle title; private readonly ScreenTitle title;
protected float BackgroundHeight protected readonly FillFlowContainer HeaderInfo;
{
set => background.Height = value;
}
protected OverlayHeader() protected OverlayHeader()
{ {
@ -36,46 +30,36 @@ namespace osu.Game.Overlays
Direction = FillDirection.Vertical, Direction = FillDirection.Vertical,
Children = new[] Children = new[]
{ {
background = new Container HeaderInfo = new FillFlowContainer
{
RelativeSizeAxes = Axes.X,
Height = 80,
Masking = true,
Child = CreateBackground()
},
new Container
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Children = new Drawable[]
{
titleBackground = new Box
{
RelativeSizeAxes = Axes.Both,
},
title = CreateTitle().With(title =>
{
title.Margin = new MarginPadding
{
Vertical = 10,
Left = UserProfileOverlay.CONTENT_X_MARGIN
};
})
}
},
new Container
{ {
RelativeSizeAxes = Axes.X, RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y, AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
Depth = -float.MaxValue, Depth = -float.MaxValue,
Children = new Drawable[] Children = new[]
{ {
controlBackground = new Box CreateBackground(),
new Container
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.X,
Colour = Color4.Gray, AutoSizeAxes = Axes.Y,
Children = new Drawable[]
{
titleBackground = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Gray,
},
title = CreateTitle().With(title =>
{
title.Margin = new MarginPadding
{
Vertical = 10,
Left = UserProfileOverlay.CONTENT_X_MARGIN
};
})
}
}, },
CreateTabControl().With(control => control.Margin = new MarginPadding { Left = UserProfileOverlay.CONTENT_X_MARGIN })
} }
}, },
CreateContent() CreateContent()
@ -88,16 +72,14 @@ namespace osu.Game.Overlays
{ {
titleBackground.Colour = colourProvider.Dark5; titleBackground.Colour = colourProvider.Dark5;
title.AccentColour = colourProvider.Highlight1; title.AccentColour = colourProvider.Highlight1;
controlBackground.Colour = colourProvider.Dark4;
} }
protected abstract Drawable CreateBackground(); [NotNull]
protected virtual Drawable CreateContent() => Drawable.Empty();
[NotNull] [NotNull]
protected virtual Drawable CreateContent() => new Container(); protected virtual Drawable CreateBackground() => Drawable.Empty();
protected abstract ScreenTitle CreateTitle(); protected abstract ScreenTitle CreateTitle();
protected abstract TabControl<string> CreateTabControl();
} }
} }

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@ -0,0 +1,43 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
namespace osu.Game.Overlays
{
public class OverlayHeaderBackground : CompositeDrawable
{
public OverlayHeaderBackground(string textureName)
{
Height = 80;
RelativeSizeAxes = Axes.X;
Masking = true;
InternalChild = new Background(textureName);
}
private class Background : Sprite
{
private readonly string textureName;
public Background(string textureName)
{
this.textureName = textureName;
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
RelativeSizeAxes = Axes.Both;
FillMode = FillMode.Fill;
}
[BackgroundDependencyLoader]
private void load(TextureStore textures)
{
Texture = textures.Get(textureName);
}
}
}
}

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@ -13,41 +13,25 @@ using osuTK.Graphics;
namespace osu.Game.Overlays namespace osu.Game.Overlays
{ {
public abstract class OverlayTabControl<T> : TabControl<T> public abstract class OverlayTabControl<T> : OsuTabControl<T>
{ {
private readonly Box bar; private readonly Box bar;
private Color4 accentColour = Color4.White;
public Color4 AccentColour
{
get => accentColour;
set
{
if (accentColour == value)
return;
accentColour = value;
bar.Colour = value;
foreach (TabItem<T> tabItem in TabContainer)
{
((OverlayTabItem)tabItem).AccentColour = value;
}
}
}
public new MarginPadding Padding
{
get => TabContainer.Padding;
set => TabContainer.Padding = value;
}
protected float BarHeight protected float BarHeight
{ {
set => bar.Height = value; set => bar.Height = value;
} }
public override Color4 AccentColour
{
get => base.AccentColour;
set
{
base.AccentColour = value;
bar.Colour = value;
}
}
protected OverlayTabControl() protected OverlayTabControl()
{ {
TabContainer.Masking = false; TabContainer.Masking = false;
@ -66,7 +50,7 @@ namespace osu.Game.Overlays
protected override TabItem<T> CreateTabItem(T value) => new OverlayTabItem(value); protected override TabItem<T> CreateTabItem(T value) => new OverlayTabItem(value);
protected class OverlayTabItem : TabItem<T> protected class OverlayTabItem : TabItem<T>, IHasAccentColour
{ {
protected readonly ExpandingBar Bar; protected readonly ExpandingBar Bar;
protected readonly OsuSpriteText Text; protected readonly OsuSpriteText Text;

View File

@ -14,7 +14,7 @@ using osu.Game.Users;
namespace osu.Game.Overlays.Profile namespace osu.Game.Overlays.Profile
{ {
public class ProfileHeader : TabControlOverlayHeader public class ProfileHeader : TabControlOverlayHeader<string>
{ {
private UserCoverBackground coverContainer; private UserCoverBackground coverContainer;
@ -25,8 +25,6 @@ namespace osu.Game.Overlays.Profile
public ProfileHeader() public ProfileHeader()
{ {
BackgroundHeight = 150;
User.ValueChanged += e => updateDisplay(e.NewValue); User.ValueChanged += e => updateDisplay(e.NewValue);
TabControl.AddItem("info"); TabControl.AddItem("info");
@ -38,7 +36,9 @@ namespace osu.Game.Overlays.Profile
protected override Drawable CreateBackground() => protected override Drawable CreateBackground() =>
new Container new Container
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.X,
Height = 150,
Masking = true,
Children = new Drawable[] Children = new Drawable[]
{ {
coverContainer = new UserCoverBackground coverContainer = new UserCoverBackground

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@ -17,10 +17,34 @@ namespace osu.Game.Overlays.Settings.Sections.Audio
{ {
Children = new Drawable[] Children = new Drawable[]
{ {
new SettingsSlider<double> { LabelText = "Master", Bindable = audio.Volume, KeyboardStep = 0.01f }, new SettingsSlider<double>
new SettingsSlider<double> { LabelText = "Master (window inactive)", Bindable = config.GetBindable<double>(OsuSetting.VolumeInactive), KeyboardStep = 0.01f }, {
new SettingsSlider<double> { LabelText = "Effect", Bindable = audio.VolumeSample, KeyboardStep = 0.01f }, LabelText = "Master",
new SettingsSlider<double> { LabelText = "Music", Bindable = audio.VolumeTrack, KeyboardStep = 0.01f }, Bindable = audio.Volume,
KeyboardStep = 0.01f,
DisplayAsPercentage = true
},
new SettingsSlider<double>
{
LabelText = "Master (window inactive)",
Bindable = config.GetBindable<double>(OsuSetting.VolumeInactive),
KeyboardStep = 0.01f,
DisplayAsPercentage = true
},
new SettingsSlider<double>
{
LabelText = "Effect",
Bindable = audio.VolumeSample,
KeyboardStep = 0.01f,
DisplayAsPercentage = true
},
new SettingsSlider<double>
{
LabelText = "Music",
Bindable = audio.VolumeTrack,
KeyboardStep = 0.01f,
DisplayAsPercentage = true
},
}; };
} }
} }

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@ -21,13 +21,15 @@ namespace osu.Game.Overlays.Settings.Sections.Gameplay
{ {
LabelText = "Background dim", LabelText = "Background dim",
Bindable = config.GetBindable<double>(OsuSetting.DimLevel), Bindable = config.GetBindable<double>(OsuSetting.DimLevel),
KeyboardStep = 0.01f KeyboardStep = 0.01f,
DisplayAsPercentage = true
}, },
new SettingsSlider<double> new SettingsSlider<double>
{ {
LabelText = "Background blur", LabelText = "Background blur",
Bindable = config.GetBindable<double>(OsuSetting.BlurLevel), Bindable = config.GetBindable<double>(OsuSetting.BlurLevel),
KeyboardStep = 0.01f KeyboardStep = 0.01f,
DisplayAsPercentage = true
}, },
new SettingsCheckbox new SettingsCheckbox
{ {

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@ -98,25 +98,29 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
{ {
LabelText = "Horizontal position", LabelText = "Horizontal position",
Bindable = scalingPositionX, Bindable = scalingPositionX,
KeyboardStep = 0.01f KeyboardStep = 0.01f,
DisplayAsPercentage = true
}, },
new SettingsSlider<float> new SettingsSlider<float>
{ {
LabelText = "Vertical position", LabelText = "Vertical position",
Bindable = scalingPositionY, Bindable = scalingPositionY,
KeyboardStep = 0.01f KeyboardStep = 0.01f,
DisplayAsPercentage = true
}, },
new SettingsSlider<float> new SettingsSlider<float>
{ {
LabelText = "Horizontal scale", LabelText = "Horizontal scale",
Bindable = scalingSizeX, Bindable = scalingSizeX,
KeyboardStep = 0.01f KeyboardStep = 0.01f,
DisplayAsPercentage = true
}, },
new SettingsSlider<float> new SettingsSlider<float>
{ {
LabelText = "Vertical scale", LabelText = "Vertical scale",
Bindable = scalingSizeY, Bindable = scalingSizeY,
KeyboardStep = 0.01f KeyboardStep = 0.01f,
DisplayAsPercentage = true
}, },
} }
}, },

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@ -3,6 +3,7 @@
using System; using System;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterface;
namespace osu.Game.Overlays.Settings namespace osu.Game.Overlays.Settings
@ -22,16 +23,32 @@ namespace osu.Game.Overlays.Settings
RelativeSizeAxes = Axes.X RelativeSizeAxes = Axes.X
}; };
/// <summary>
/// When set, value changes based on user input are only transferred to any bound control's Current on commit.
/// This is useful if the UI interaction could be adversely affected by the value changing, such as the position of the <see cref="SliderBar{T}"/> on the screen.
/// </summary>
public bool TransferValueOnCommit public bool TransferValueOnCommit
{ {
get => ((TSlider)Control).TransferValueOnCommit; get => ((TSlider)Control).TransferValueOnCommit;
set => ((TSlider)Control).TransferValueOnCommit = value; set => ((TSlider)Control).TransferValueOnCommit = value;
} }
/// <summary>
/// A custom step value for each key press which actuates a change on this control.
/// </summary>
public float KeyboardStep public float KeyboardStep
{ {
get => ((TSlider)Control).KeyboardStep; get => ((TSlider)Control).KeyboardStep;
set => ((TSlider)Control).KeyboardStep = value; set => ((TSlider)Control).KeyboardStep = value;
} }
/// <summary>
/// Whether to format the tooltip as a percentage or the actual value.
/// </summary>
public bool DisplayAsPercentage
{
get => ((TSlider)Control).DisplayAsPercentage;
set => ((TSlider)Control).DisplayAsPercentage = value;
}
} }
} }

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@ -1,28 +1,56 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using JetBrains.Annotations;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.UserInterface; using osu.Framework.Graphics.UserInterface;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface;
using osuTK; using osuTK;
namespace osu.Game.Overlays namespace osu.Game.Overlays
{ {
public abstract class TabControlOverlayHeader : OverlayHeader /// <summary>
/// An overlay header which contains a <see cref="OsuTabControl{T}"/>.
/// </summary>
/// <typeparam name="T">The type of item to be represented by tabs.</typeparam>
public abstract class TabControlOverlayHeader<T> : OverlayHeader
{ {
protected OverlayHeaderTabControl TabControl; protected OsuTabControl<T> TabControl;
protected override TabControl<string> CreateTabControl() => TabControl = new OverlayHeaderTabControl(); private readonly Box controlBackground;
protected TabControlOverlayHeader()
{
HeaderInfo.Add(new Container
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Children = new Drawable[]
{
controlBackground = new Box
{
RelativeSizeAxes = Axes.Both,
},
TabControl = CreateTabControl().With(control => control.Margin = new MarginPadding { Left = UserProfileOverlay.CONTENT_X_MARGIN })
}
});
}
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OverlayColourProvider colourProvider) private void load(OverlayColourProvider colourProvider)
{ {
TabControl.AccentColour = colourProvider.Highlight1; TabControl.AccentColour = colourProvider.Highlight1;
controlBackground.Colour = colourProvider.Dark4;
} }
public class OverlayHeaderTabControl : OverlayTabControl<string> [NotNull]
protected virtual OsuTabControl<T> CreateTabControl() => new OverlayHeaderTabControl();
public class OverlayHeaderTabControl : OverlayTabControl<T>
{ {
public OverlayHeaderTabControl() public OverlayHeaderTabControl()
{ {
@ -34,10 +62,7 @@ namespace osu.Game.Overlays
Height = 35; Height = 35;
} }
protected override TabItem<string> CreateTabItem(string value) => new OverlayHeaderTabItem(value) protected override TabItem<T> CreateTabItem(T value) => new OverlayHeaderTabItem(value);
{
AccentColour = AccentColour,
};
protected override TabFillFlowContainer CreateTabFlow() => new TabFillFlowContainer protected override TabFillFlowContainer CreateTabFlow() => new TabFillFlowContainer
{ {
@ -49,10 +74,10 @@ namespace osu.Game.Overlays
private class OverlayHeaderTabItem : OverlayTabItem private class OverlayHeaderTabItem : OverlayTabItem
{ {
public OverlayHeaderTabItem(string value) public OverlayHeaderTabItem(T value)
: base(value) : base(value)
{ {
Text.Text = value; Text.Text = value.ToString().ToLower();
Text.Font = OsuFont.GetFont(size: 14); Text.Font = OsuFont.GetFont(size: 14);
Bar.ExpandedSize = 5; Bar.ExpandedSize = 5;
} }

View File

@ -137,12 +137,12 @@ namespace osu.Game.Rulesets.Edit
} }
}; };
toolboxCollection.Items = toolboxCollection.Items = CompositionTools
CompositionTools.Select(t => new RadioButton(t.Name, () => selectTool(t))) .Prepend(new SelectTool())
.Prepend(new RadioButton("Select", () => selectTool(null))) .Select(t => new RadioButton(t.Name, () => toolSelected(t)))
.ToList(); .ToList();
toolboxCollection.Items[0].Select(); toolboxCollection.Items.First().Select();
blueprintContainer.SelectionChanged += selectionChanged; blueprintContainer.SelectionChanged += selectionChanged;
} }
@ -187,11 +187,11 @@ namespace osu.Game.Rulesets.Edit
showGridFor(hitObjects); showGridFor(hitObjects);
} }
private void selectTool(HitObjectCompositionTool tool) private void toolSelected(HitObjectCompositionTool tool)
{ {
blueprintContainer.CurrentTool = tool; blueprintContainer.CurrentTool = tool;
if (tool == null) if (tool is SelectTool)
distanceSnapGridContainer.Hide(); distanceSnapGridContainer.Hide();
else else
showGridFor(Enumerable.Empty<HitObject>()); showGridFor(Enumerable.Empty<HitObject>());

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@ -13,5 +13,7 @@ namespace osu.Game.Rulesets.Edit.Tools
} }
public abstract PlacementBlueprint CreatePlacementBlueprint(); public abstract PlacementBlueprint CreatePlacementBlueprint();
public override string ToString() => Name;
} }
} }

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@ -0,0 +1,15 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
namespace osu.Game.Rulesets.Edit.Tools
{
public class SelectTool : HitObjectCompositionTool
{
public SelectTool()
: base("Select")
{
}
public override PlacementBlueprint CreatePlacementBlueprint() => null;
}
}

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@ -91,10 +91,8 @@ namespace osu.Game.Screens.Edit
{ {
int beat = index % beatDivisor; int beat = index % beatDivisor;
for (int i = 0; i < BindableBeatDivisor.VALID_DIVISORS.Length; i++) foreach (var divisor in BindableBeatDivisor.VALID_DIVISORS)
{ {
int divisor = BindableBeatDivisor.VALID_DIVISORS[i];
if ((beat * divisor) % beatDivisor == 0) if ((beat * divisor) % beatDivisor == 0)
return divisor; return divisor;
} }

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@ -9,7 +9,6 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects; using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Events;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Graphics.Sprites; using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterface;
@ -37,8 +36,8 @@ namespace osu.Game.Screens.Edit.Components.RadioButtons
{ {
this.button = button; this.button = button;
Text = button.Text; Text = button.Item.ToString();
Action = button.Action; Action = button.Select;
RelativeSizeAxes = Axes.X; RelativeSizeAxes = Axes.X;
@ -100,19 +99,6 @@ namespace osu.Game.Screens.Edit.Components.RadioButtons
bubble.Colour = button.Selected.Value ? selectedBubbleColour : defaultBubbleColour; bubble.Colour = button.Selected.Value ? selectedBubbleColour : defaultBubbleColour;
} }
protected override bool OnClick(ClickEvent e)
{
if (button.Selected.Value)
return true;
if (!Enabled.Value)
return true;
button.Selected.Value = true;
return base.OnClick(e);
}
protected override SpriteText CreateText() => new OsuSpriteText protected override SpriteText CreateText() => new OsuSpriteText
{ {
Depth = -1, Depth = -1,

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@ -15,33 +15,37 @@ namespace osu.Game.Screens.Edit.Components.RadioButtons
public readonly BindableBool Selected; public readonly BindableBool Selected;
/// <summary> /// <summary>
/// The text that should be displayed in this button. /// The item related to this button.
/// </summary> /// </summary>
public string Text; public object Item;
/// <summary> private readonly Action action;
/// The <see cref="Action"/> that should be invoked when this button is selected.
/// </summary>
public Action Action;
public RadioButton(string text, Action action) public RadioButton(object item, Action action)
{ {
Text = text; Item = item;
Action = action; this.action = action;
Selected = new BindableBool(); Selected = new BindableBool();
} }
public RadioButton(string text) public RadioButton(string item)
: this(text, null) : this(item, null)
{ {
Text = text; Item = item;
Action = null; action = null;
} }
/// <summary> /// <summary>
/// Selects this <see cref="RadioButton"/>. /// Selects this <see cref="RadioButton"/>.
/// </summary> /// </summary>
public void Select() => Selected.Value = true; public void Select()
{
if (!Selected.Value)
{
Selected.Value = true;
action?.Invoke();
}
}
/// <summary> /// <summary>
/// Deselects this <see cref="RadioButton"/>. /// Deselects this <see cref="RadioButton"/>.

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@ -27,12 +27,18 @@ namespace osu.Game.Screens.Play.PlayerSettings
{ {
Text = "Background dim:" Text = "Background dim:"
}, },
dimSliderBar = new PlayerSliderBar<double>(), dimSliderBar = new PlayerSliderBar<double>
{
DisplayAsPercentage = true
},
new OsuSpriteText new OsuSpriteText
{ {
Text = "Background blur:" Text = "Background blur:"
}, },
blurSliderBar = new PlayerSliderBar<double>(), blurSliderBar = new PlayerSliderBar<double>
{
DisplayAsPercentage = true
},
new OsuSpriteText new OsuSpriteText
{ {
Text = "Toggles:" Text = "Toggles:"

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@ -56,6 +56,9 @@ namespace osu.Game.Screens.Select
public override bool HandleNonPositionalInput => AllowSelection; public override bool HandleNonPositionalInput => AllowSelection;
public override bool HandlePositionalInput => AllowSelection; public override bool HandlePositionalInput => AllowSelection;
public override bool PropagatePositionalInputSubTree => AllowSelection;
public override bool PropagateNonPositionalInputSubTree => AllowSelection;
/// <summary> /// <summary>
/// Whether carousel items have completed asynchronously loaded. /// Whether carousel items have completed asynchronously loaded.
/// </summary> /// </summary>
@ -449,8 +452,6 @@ namespace osu.Game.Screens.Select
return true; return true;
} }
protected override bool ReceivePositionalInputAtSubTree(Vector2 screenSpacePos) => ReceivePositionalInputAt(screenSpacePos);
protected override void Update() protected override void Update()
{ {
base.Update(); base.Update();

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@ -117,9 +117,20 @@ namespace osu.Game.Screens.Select.Details
mod.ApplyToDifficulty(adjustedDifficulty); mod.ApplyToDifficulty(adjustedDifficulty);
} }
// Account for mania differences switch (Beatmap?.Ruleset?.ID ?? 0)
firstValue.Title = (Beatmap?.Ruleset?.ID ?? 0) == 3 ? "Key Amount" : "Circle Size"; {
firstValue.Value = (baseDifficulty?.CircleSize ?? 0, adjustedDifficulty?.CircleSize); case 3:
// Account for mania differences locally for now
// Eventually this should be handled in a more modular way, allowing rulesets to return arbitrary difficulty attributes
firstValue.Title = "Key Count";
firstValue.Value = (baseDifficulty?.CircleSize ?? 0, null);
break;
default:
firstValue.Title = "Circle Size";
firstValue.Value = (baseDifficulty?.CircleSize ?? 0, adjustedDifficulty?.CircleSize);
break;
}
starDifficulty.Value = ((float)(Beatmap?.StarDifficulty ?? 0), null); starDifficulty.Value = ((float)(Beatmap?.StarDifficulty ?? 0), null);

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@ -8,6 +8,7 @@ using osu.Framework.Testing.Input;
using osu.Game.Graphics.Cursor; using osu.Game.Graphics.Cursor;
using osu.Game.Graphics.Sprites; using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterface;
using osu.Game.Input.Bindings;
using osuTK; using osuTK;
using osuTK.Graphics; using osuTK.Graphics;
@ -30,7 +31,11 @@ namespace osu.Game.Tests.Visual
InputManager = new ManualInputManager InputManager = new ManualInputManager
{ {
UseParentInput = true, UseParentInput = true,
Child = content = new MenuCursorContainer { RelativeSizeAxes = Axes.Both }, Child = new GlobalActionContainer(null)
{
RelativeSizeAxes = Axes.Both,
Child = content = new MenuCursorContainer { RelativeSizeAxes = Axes.Both }
},
}, },
new Container new Container
{ {

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@ -1,4 +1,4 @@
<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation"> <wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
<s:Boolean x:Key="/Default/CodeInspection/ExcludedFiles/FileMasksToSkip/=_002A_002Efnt/@EntryIndexedValue">True</s:Boolean> <s:Boolean x:Key="/Default/CodeInspection/ExcludedFiles/FileMasksToSkip/=_002A_002Efnt/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/CodeInspection/ExcludedFiles/FileMasksToSkip/=_002A_002Emp3/@EntryIndexedValue">True</s:Boolean> <s:Boolean x:Key="/Default/CodeInspection/ExcludedFiles/FileMasksToSkip/=_002A_002Emp3/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/CodeInspection/ExcludedFiles/FileMasksToSkip/=_002A_002Epng/@EntryIndexedValue">True</s:Boolean> <s:Boolean x:Key="/Default/CodeInspection/ExcludedFiles/FileMasksToSkip/=_002A_002Epng/@EntryIndexedValue">True</s:Boolean>
@ -245,7 +245,7 @@
<s:String x:Key="/Default/CodeStyle/CodeFormatting/CSharpCodeStyle/BRACES_FOR_WHILE/@EntryValue">RequiredForMultiline</s:String> <s:String x:Key="/Default/CodeStyle/CodeFormatting/CSharpCodeStyle/BRACES_FOR_WHILE/@EntryValue">RequiredForMultiline</s:String>
<s:String x:Key="/Default/CodeStyle/CodeFormatting/CSharpCodeStyle/DEFAULT_INTERNAL_MODIFIER/@EntryValue">Explicit</s:String> <s:String x:Key="/Default/CodeStyle/CodeFormatting/CSharpCodeStyle/DEFAULT_INTERNAL_MODIFIER/@EntryValue">Explicit</s:String>
<s:String x:Key="/Default/CodeStyle/CodeFormatting/CSharpCodeStyle/LOCAL_FUNCTION_BODY/@EntryValue">ExpressionBody</s:String> <s:String x:Key="/Default/CodeStyle/CodeFormatting/CSharpCodeStyle/LOCAL_FUNCTION_BODY/@EntryValue">ExpressionBody</s:String>
<s:String x:Key="/Default/CodeStyle/CodeFormatting/CSharpCodeStyle/METHOD_OR_OPERATOR_BODY/@EntryValue">ExpressionBody</s:String> <s:String x:Key="/Default/CodeStyle/CodeFormatting/CSharpCodeStyle/METHOD_OR_OPERATOR_BODY/@EntryValue">BlockBody</s:String>
<s:Boolean x:Key="/Default/CodeStyle/CodeFormatting/CSharpCodeStyle/USE_HEURISTICS_FOR_BODY_STYLE/@EntryValue">True</s:Boolean> <s:Boolean x:Key="/Default/CodeStyle/CodeFormatting/CSharpCodeStyle/USE_HEURISTICS_FOR_BODY_STYLE/@EntryValue">True</s:Boolean>
<s:String x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/ACCESSOR_DECLARATION_BRACES/@EntryValue">NEXT_LINE</s:String> <s:String x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/ACCESSOR_DECLARATION_BRACES/@EntryValue">NEXT_LINE</s:String>
<s:Boolean x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/ALIGN_LINQ_QUERY/@EntryValue">True</s:Boolean> <s:Boolean x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/ALIGN_LINQ_QUERY/@EntryValue">True</s:Boolean>