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mirror of https://github.com/ppy/osu.git synced 2025-03-28 09:37:23 +08:00

Merge branch 'localisation-base' of https://github.com/kj415j45/osu into localisation-base

This commit is contained in:
kj415j45 2021-07-17 21:19:14 +08:00
commit 0183564810
46 changed files with 504 additions and 127 deletions

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@ -23,7 +23,7 @@ We are accepting bug reports (please report with as much detail as possible and
- Detailed release changelogs are available on the [official osu! site](https://osu.ppy.sh/home/changelog/lazer). - Detailed release changelogs are available on the [official osu! site](https://osu.ppy.sh/home/changelog/lazer).
- You can learn more about our approach to [project management](https://github.com/ppy/osu/wiki/Project-management). - You can learn more about our approach to [project management](https://github.com/ppy/osu/wiki/Project-management).
- Read peppy's [latest blog post](https://blog.ppy.sh/a-definitive-lazer-faq/) exploring where the project is currently and the roadmap going forward. - Read peppy's [blog post](https://blog.ppy.sh/a-definitive-lazer-faq/) exploring where the project is currently and the roadmap going forward.
## Running osu! ## Running osu!

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@ -52,7 +52,7 @@
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.706.0" /> <PackageReference Include="ppy.osu.Game.Resources" Version="2021.706.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2021.713.0" /> <PackageReference Include="ppy.osu.Framework.Android" Version="2021.714.0" />
</ItemGroup> </ItemGroup>
<ItemGroup Label="Transitive Dependencies"> <ItemGroup Label="Transitive Dependencies">
<!-- Realm needs to be directly referenced in all Xamarin projects, as it will not pull in its transitive dependencies otherwise. --> <!-- Realm needs to be directly referenced in all Xamarin projects, as it will not pull in its transitive dependencies otherwise. -->

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@ -13,7 +13,7 @@ namespace osu.Game.Rulesets.Mania
{ {
public class ManiaSettingsSubsection : RulesetSettingsSubsection public class ManiaSettingsSubsection : RulesetSettingsSubsection
{ {
protected override string Header => "osu!mania"; protected override LocalisableString Header => "osu!mania";
public ManiaSettingsSubsection(ManiaRuleset ruleset) public ManiaSettingsSubsection(ManiaRuleset ruleset)
: base(ruleset) : base(ruleset)

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@ -22,6 +22,10 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
protected readonly IBindable<ScrollingDirection> Direction = new Bindable<ScrollingDirection>(); protected readonly IBindable<ScrollingDirection> Direction = new Bindable<ScrollingDirection>();
// Leaving the default (10s) makes hitobjects not appear, as this offset is used for the initial state transforms.
// Calculated as DrawableManiaRuleset.MAX_TIME_RANGE + some additional allowance for velocity < 1.
protected override double InitialLifetimeOffset => 30000;
[Resolved(canBeNull: true)] [Resolved(canBeNull: true)]
private ManiaPlayfield playfield { get; set; } private ManiaPlayfield playfield { get; set; }

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@ -33,12 +33,12 @@ namespace osu.Game.Rulesets.Mania.UI
/// <summary> /// <summary>
/// The minimum time range. This occurs at a <see cref="relativeTimeRange"/> of 40. /// The minimum time range. This occurs at a <see cref="relativeTimeRange"/> of 40.
/// </summary> /// </summary>
public const double MIN_TIME_RANGE = 340; public const double MIN_TIME_RANGE = 290;
/// <summary> /// <summary>
/// The maximum time range. This occurs at a <see cref="relativeTimeRange"/> of 1. /// The maximum time range. This occurs at a <see cref="relativeTimeRange"/> of 1.
/// </summary> /// </summary>
public const double MAX_TIME_RANGE = 13720; public const double MAX_TIME_RANGE = 11485;
protected new ManiaPlayfield Playfield => (ManiaPlayfield)base.Playfield; protected new ManiaPlayfield Playfield => (ManiaPlayfield)base.Playfield;
@ -67,7 +67,7 @@ namespace osu.Game.Rulesets.Mania.UI
protected override ScrollVisualisationMethod VisualisationMethod => scrollMethod; protected override ScrollVisualisationMethod VisualisationMethod => scrollMethod;
private readonly Bindable<ManiaScrollingDirection> configDirection = new Bindable<ManiaScrollingDirection>(); private readonly Bindable<ManiaScrollingDirection> configDirection = new Bindable<ManiaScrollingDirection>();
private readonly Bindable<double> configTimeRange = new BindableDouble(); private readonly BindableDouble configTimeRange = new BindableDouble();
// Stores the current speed adjustment active in gameplay. // Stores the current speed adjustment active in gameplay.
private readonly Track speedAdjustmentTrack = new TrackVirtual(0); private readonly Track speedAdjustmentTrack = new TrackVirtual(0);
@ -103,6 +103,8 @@ namespace osu.Game.Rulesets.Mania.UI
configDirection.BindValueChanged(direction => Direction.Value = (ScrollingDirection)direction.NewValue, true); configDirection.BindValueChanged(direction => Direction.Value = (ScrollingDirection)direction.NewValue, true);
Config.BindWith(ManiaRulesetSetting.ScrollTime, configTimeRange); Config.BindWith(ManiaRulesetSetting.ScrollTime, configTimeRange);
TimeRange.MinValue = configTimeRange.MinValue;
TimeRange.MaxValue = configTimeRange.MaxValue;
} }
protected override void AdjustScrollSpeed(int amount) protected override void AdjustScrollSpeed(int amount)

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@ -98,11 +98,13 @@ namespace osu.Game.Rulesets.Osu.Difficulty
double approachRateFactor = 0.0; double approachRateFactor = 0.0;
if (Attributes.ApproachRate > 10.33) if (Attributes.ApproachRate > 10.33)
approachRateFactor += 0.4 * (Attributes.ApproachRate - 10.33); approachRateFactor = Attributes.ApproachRate - 10.33;
else if (Attributes.ApproachRate < 8.0) else if (Attributes.ApproachRate < 8.0)
approachRateFactor += 0.01 * (8.0 - Attributes.ApproachRate); approachRateFactor = 0.025 * (8.0 - Attributes.ApproachRate);
aimValue *= 1.0 + Math.Min(approachRateFactor, approachRateFactor * (totalHits / 1000.0)); double approachRateTotalHitsFactor = 1.0 / (1.0 + Math.Exp(-(0.007 * (totalHits - 400))));
aimValue *= 1.0 + (0.03 + 0.37 * approachRateTotalHitsFactor) * approachRateFactor;
// We want to give more reward for lower AR when it comes to aim and HD. This nerfs high AR and buffs lower AR. // We want to give more reward for lower AR when it comes to aim and HD. This nerfs high AR and buffs lower AR.
if (mods.Any(h => h is OsuModHidden)) if (mods.Any(h => h is OsuModHidden))
@ -145,9 +147,11 @@ namespace osu.Game.Rulesets.Osu.Difficulty
double approachRateFactor = 0.0; double approachRateFactor = 0.0;
if (Attributes.ApproachRate > 10.33) if (Attributes.ApproachRate > 10.33)
approachRateFactor += 0.4 * (Attributes.ApproachRate - 10.33); approachRateFactor = Attributes.ApproachRate - 10.33;
speedValue *= 1.0 + Math.Min(approachRateFactor, approachRateFactor * (totalHits / 1000.0)); double approachRateTotalHitsFactor = 1.0 / (1.0 + Math.Exp(-(0.007 * (totalHits - 400))));
speedValue *= 1.0 + (0.03 + 0.37 * approachRateTotalHitsFactor) * approachRateFactor;
if (mods.Any(m => m is OsuModHidden)) if (mods.Any(m => m is OsuModHidden))
speedValue *= 1.0 + 0.04 * (12.0 - Attributes.ApproachRate); speedValue *= 1.0 + 0.04 * (12.0 - Attributes.ApproachRate);

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@ -3,6 +3,7 @@
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Localisation;
using osu.Game.Overlays.Settings; using osu.Game.Overlays.Settings;
using osu.Game.Rulesets.Osu.Configuration; using osu.Game.Rulesets.Osu.Configuration;
using osu.Game.Rulesets.UI; using osu.Game.Rulesets.UI;
@ -11,7 +12,7 @@ namespace osu.Game.Rulesets.Osu.UI
{ {
public class OsuSettingsSubsection : RulesetSettingsSubsection public class OsuSettingsSubsection : RulesetSettingsSubsection
{ {
protected override string Header => "osu!"; protected override LocalisableString Header => "osu!";
public OsuSettingsSubsection(Ruleset ruleset) public OsuSettingsSubsection(Ruleset ruleset)
: base(ruleset) : base(ruleset)

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@ -0,0 +1,103 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Graphics.UserInterfaceV2;
using osu.Game.Overlays;
using osuTK;
namespace osu.Game.Tests.Visual.UserInterface
{
public class TestSceneOsuPopover : OsuGridTestScene
{
public TestSceneOsuPopover()
: base(1, 2)
{
Cell(0, 0).Child = new PopoverContainer
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
new OsuSpriteText
{
Text = @"No OverlayColourProvider",
Font = OsuFont.Default.With(size: 40)
},
new TriangleButtonWithPopover()
}
};
Cell(0, 1).Child = new ColourProvidingContainer(OverlayColourScheme.Orange)
{
RelativeSizeAxes = Axes.Both,
Child = new PopoverContainer
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
new OsuSpriteText
{
Text = @"With OverlayColourProvider (orange)",
Font = OsuFont.Default.With(size: 40)
},
new TriangleButtonWithPopover()
}
}
};
}
private class TriangleButtonWithPopover : TriangleButton, IHasPopover
{
public TriangleButtonWithPopover()
{
Width = 100;
Height = 30;
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
Text = @"open";
Action = this.ShowPopover;
}
public Popover GetPopover() => new OsuPopover
{
Child = new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Vertical,
Spacing = new Vector2(10),
Children = new Drawable[]
{
new OsuSpriteText
{
Text = @"sample text"
},
new OsuTextBox
{
Width = 150,
Height = 30
}
}
}
};
}
private class ColourProvidingContainer : Container
{
[Cached]
private OverlayColourProvider provider { get; }
public ColourProvidingContainer(OverlayColourScheme colourScheme)
{
provider = new OverlayColourProvider(colourScheme);
}
}
}
}

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@ -28,6 +28,12 @@ namespace osu.Game.Tournament.Tests.Screens
setMatchDate(TimeSpan.FromHours(3)); setMatchDate(TimeSpan.FromHours(3));
} }
[Test]
public void TestNoCurrentMatch()
{
AddStep("Set null current match", () => Ladder.CurrentMatch.Value = null);
}
private void setMatchDate(TimeSpan relativeTime) private void setMatchDate(TimeSpan relativeTime)
// Humanizer cannot handle negative timespans. // Humanizer cannot handle negative timespans.
=> AddStep($"start time is {relativeTime}", () => => AddStep($"start time is {relativeTime}", () =>

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@ -303,6 +303,15 @@ namespace osu.Game.Tournament.Screens.Ladder.Components
Match.LosersProgression.Value = null; Match.LosersProgression.Value = null;
ladderInfo.Matches.Remove(Match); ladderInfo.Matches.Remove(Match);
foreach (var m in ladderInfo.Matches)
{
if (m.Progression.Value == Match)
m.Progression.Value = null;
if (m.LosersProgression.Value == Match)
m.LosersProgression.Value = null;
}
} }
} }
} }

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@ -96,19 +96,18 @@ namespace osu.Game.Tournament.Screens.Schedule
} }
}, },
}; };
}
protected override void LoadComplete()
{
base.LoadComplete();
currentMatch.BindValueChanged(matchChanged);
currentMatch.BindTo(ladder.CurrentMatch); currentMatch.BindTo(ladder.CurrentMatch);
currentMatch.BindValueChanged(matchChanged, true);
} }
private void matchChanged(ValueChangedEvent<TournamentMatch> match) private void matchChanged(ValueChangedEvent<TournamentMatch> match)
{ {
if (match.NewValue == null)
{
mainContainer.Clear();
return;
}
var upcoming = ladder.Matches.Where(p => !p.Completed.Value && p.Team1.Value != null && p.Team2.Value != null && Math.Abs(p.Date.Value.DayOfYear - DateTimeOffset.UtcNow.DayOfYear) < 4); var upcoming = ladder.Matches.Where(p => !p.Completed.Value && p.Team1.Value != null && p.Team2.Value != null && Math.Abs(p.Date.Value.DayOfYear - DateTimeOffset.UtcNow.DayOfYear) < 4);
var conditionals = ladder var conditionals = ladder
.Matches.Where(p => !p.Completed.Value && (p.Team1.Value == null || p.Team2.Value == null) && Math.Abs(p.Date.Value.DayOfYear - DateTimeOffset.UtcNow.DayOfYear) < 4) .Matches.Where(p => !p.Completed.Value && (p.Team1.Value == null || p.Team2.Value == null) && Math.Abs(p.Date.Value.DayOfYear - DateTimeOffset.UtcNow.DayOfYear) < 4)
@ -117,6 +116,8 @@ namespace osu.Game.Tournament.Screens.Schedule
upcoming = upcoming.Concat(conditionals); upcoming = upcoming.Concat(conditionals);
upcoming = upcoming.OrderBy(p => p.Date.Value).Take(8); upcoming = upcoming.OrderBy(p => p.Date.Value).Take(8);
ScheduleContainer comingUpNext;
mainContainer.Child = new FillFlowContainer mainContainer.Child = new FillFlowContainer
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
@ -153,57 +154,58 @@ namespace osu.Game.Tournament.Screens.Schedule
} }
} }
}, },
new ScheduleContainer("coming up next") comingUpNext = new ScheduleContainer("coming up next")
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Height = 0.25f, Height = 0.25f,
Children = new Drawable[]
{
new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Horizontal,
Spacing = new Vector2(30),
Children = new Drawable[]
{
new ScheduleMatch(match.NewValue, false)
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
},
new TournamentSpriteTextWithBackground(match.NewValue.Round.Value?.Name.Value)
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Scale = new Vector2(0.5f)
},
new TournamentSpriteText
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Text = match.NewValue.Team1.Value?.FullName + " vs " + match.NewValue.Team2.Value?.FullName,
Font = OsuFont.Torus.With(size: 24, weight: FontWeight.SemiBold)
},
new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Horizontal,
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Children = new Drawable[]
{
new ScheduleMatchDate(match.NewValue.Date.Value)
{
Font = OsuFont.Torus.With(size: 24, weight: FontWeight.Regular)
}
}
},
}
},
}
} }
} }
}; };
if (match.NewValue != null)
{
comingUpNext.Child = new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Horizontal,
Spacing = new Vector2(30),
Children = new Drawable[]
{
new ScheduleMatch(match.NewValue, false)
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
},
new TournamentSpriteTextWithBackground(match.NewValue.Round.Value?.Name.Value)
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Scale = new Vector2(0.5f)
},
new TournamentSpriteText
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Text = match.NewValue.Team1.Value?.FullName + " vs " + match.NewValue.Team2.Value?.FullName,
Font = OsuFont.Torus.With(size: 24, weight: FontWeight.SemiBold)
},
new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Horizontal,
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Children = new Drawable[]
{
new ScheduleMatchDate(match.NewValue.Date.Value)
{
Font = OsuFont.Torus.With(size: 24, weight: FontWeight.Regular)
}
}
},
}
};
}
} }
public class ScheduleMatch : DrawableTournamentMatch public class ScheduleMatch : DrawableTournamentMatch

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@ -0,0 +1,55 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Overlays;
using osuTK;
namespace osu.Game.Graphics.UserInterfaceV2
{
public class OsuPopover : Popover
{
private const float fade_duration = 250;
private const double scale_duration = 500;
public OsuPopover(bool withPadding = true)
{
Content.Padding = withPadding ? new MarginPadding(20) : new MarginPadding();
Body.Masking = true;
Body.CornerRadius = 10;
Body.Margin = new MarginPadding(10);
Body.EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Shadow,
Offset = new Vector2(0, 2),
Radius = 5,
Colour = Colour4.Black.Opacity(0.3f)
};
}
[BackgroundDependencyLoader(true)]
private void load([CanBeNull] OverlayColourProvider colourProvider, OsuColour colours)
{
Background.Colour = Arrow.Colour = colourProvider?.Background4 ?? colours.GreySeafoamDarker;
}
protected override Drawable CreateArrow() => Empty();
protected override void PopIn()
{
this.ScaleTo(1, scale_duration, Easing.OutElasticHalf);
this.FadeIn(fade_duration, Easing.OutQuint);
}
protected override void PopOut()
{
this.ScaleTo(0.7f, scale_duration, Easing.OutQuint);
this.FadeOut(fade_duration, Easing.OutQuint);
}
}
}

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@ -0,0 +1,29 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Localisation;
namespace osu.Game.Localisation
{
public static class BindingSettingsStrings
{
private const string prefix = @"osu.Game.Resources.Localisation.BindingSettings";
/// <summary>
/// "Shortcut and gameplay bindings"
/// </summary>
public static LocalisableString ShortcutAndGameplayBindings => new TranslatableString(getKey(@"shortcut_and_gameplay_bindings"), @"Shortcut and gameplay bindings");
/// <summary>
/// "Configure"
/// </summary>
public static LocalisableString Configure => new TranslatableString(getKey(@"configure"), @"Configure");
/// <summary>
/// "change global shortcut keys and gameplay bindings"
/// </summary>
public static LocalisableString ChangeBindingsButton => new TranslatableString(getKey(@"change_bindings_button"), @"change global shortcut keys and gameplay bindings");
private static string getKey(string key) => $@"{prefix}:{key}";
}
}

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@ -14,6 +14,21 @@ namespace osu.Game.Localisation
/// </summary> /// </summary>
public static LocalisableString Cancel => new TranslatableString(getKey(@"cancel"), @"Cancel"); public static LocalisableString Cancel => new TranslatableString(getKey(@"cancel"), @"Cancel");
private static string getKey(string key) => $"{prefix}:{key}"; /// <summary>
/// "Enabled"
/// </summary>
public static LocalisableString Enabled => new TranslatableString(getKey(@"enabled"), @"Enabled");
/// <summary>
/// "Width"
/// </summary>
public static LocalisableString Width => new TranslatableString(getKey(@"width"), @"Width");
/// <summary>
/// "Height"
/// </summary>
public static LocalisableString Height => new TranslatableString(getKey(@"height"), @"Height");
private static string getKey(string key) => $@"{prefix}:{key}";
} }
} }

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@ -0,0 +1,59 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Localisation;
namespace osu.Game.Localisation
{
public static class MouseSettingsStrings
{
private const string prefix = @"osu.Game.Resources.Localisation.MouseSettings";
/// <summary>
/// "Mouse"
/// </summary>
public static LocalisableString Mouse => new TranslatableString(getKey(@"mouse"), @"Mouse");
/// <summary>
/// "Not applicable in full screen mode"
/// </summary>
public static LocalisableString NotApplicableFullscreen => new TranslatableString(getKey(@"not_applicable_full_screen"), @"Not applicable in full screen mode");
/// <summary>
/// "High precision mouse"
/// </summary>
public static LocalisableString HighPrecisionMouse => new TranslatableString(getKey(@"high_precision_mouse"), @"High precision mouse");
/// <summary>
/// "Attempts to bypass any operation system mouse acceleration. On windows, this is equivalent to what used to be known as &quot;Raw Input&quot;."
/// </summary>
public static LocalisableString HighPrecisionMouseTooltip => new TranslatableString(getKey(@"high_precision_mouse_tooltip"), @"Attempts to bypass any operation system mouse acceleration. On windows, this is equivalent to what used to be known as ""Raw Input"".");
/// <summary>
/// "Confine mouse cursor to window"
/// </summary>
public static LocalisableString ConfineMouseMode => new TranslatableString(getKey(@"confine_mouse_mode"), @"Confine mouse cursor to window");
/// <summary>
/// "Disable mouse wheel during gameplay"
/// </summary>
public static LocalisableString DisableMouseWheel => new TranslatableString(getKey(@"disable_mouse_wheel"), @"Disable mouse wheel during gameplay");
/// <summary>
/// "Disable mouse buttons during gameplay"
/// </summary>
public static LocalisableString DisableMouseButtons => new TranslatableString(getKey(@"disable_mouse_buttons"), @"Disable mouse buttons during gameplay");
/// <summary>
/// "Enable high precision mouse to adjust sensitivity"
/// </summary>
public static LocalisableString EnableHighPrecisionForSensitivityAdjust => new TranslatableString(getKey(@"enable_high_precision_for_sensitivity_adjust"), @"Enable high precision mouse to adjust sensitivity");
/// <summary>
/// "Cursor sensitivity"
/// </summary>
public static LocalisableString CursorSensitivity => new TranslatableString(getKey(@"cursor_sensitivity"), @"Cursor sensitivity");
private static string getKey(string key) => $@"{prefix}:{key}";
}
}

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@ -0,0 +1,59 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Localisation;
namespace osu.Game.Localisation
{
public static class TabletSettingsStrings
{
private const string prefix = @"osu.Game.Resources.Localisation.TabletSettings";
/// <summary>
/// "Tablet"
/// </summary>
public static LocalisableString Tablet => new TranslatableString(getKey(@"tablet"), @"Tablet");
/// <summary>
/// "No tablet detected!"
/// </summary>
public static LocalisableString NoTabletDetected => new TranslatableString(getKey(@"no_tablet_detected"), @"No tablet detected!");
/// <summary>
/// "Reset to full area"
/// </summary>
public static LocalisableString ResetToFullArea => new TranslatableString(getKey(@"reset_to_full_area"), @"Reset to full area");
/// <summary>
/// "Conform to current game aspect ratio"
/// </summary>
public static LocalisableString ConformToCurrentGameAspectRatio => new TranslatableString(getKey(@"conform_to_current_game_aspect_ratio"), @"Conform to current game aspect ratio");
/// <summary>
/// "X Offset"
/// </summary>
public static LocalisableString XOffset => new TranslatableString(getKey(@"x_offset"), @"X Offset");
/// <summary>
/// "Y Offset"
/// </summary>
public static LocalisableString YOffset => new TranslatableString(getKey(@"y_offset"), @"Y Offset");
/// <summary>
/// "Rotation"
/// </summary>
public static LocalisableString Rotation => new TranslatableString(getKey(@"rotation"), @"Rotation");
/// <summary>
/// "Aspect Ratio"
/// </summary>
public static LocalisableString AspectRatio => new TranslatableString(getKey(@"aspect_ratio"), @"Aspect Ratio");
/// <summary>
/// "Lock aspect ratio"
/// </summary>
public static LocalisableString LockAspectRatio => new TranslatableString(getKey(@"lock_aspect_ratio"), @"Lock aspect ratio");
private static string getKey(string key) => $@"{prefix}:{key}";
}
}

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@ -3,6 +3,7 @@
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
using osu.Framework.Localisation;
using osu.Game.Input.Bindings; using osu.Game.Input.Bindings;
using osu.Game.Overlays.Settings; using osu.Game.Overlays.Settings;
@ -28,7 +29,7 @@ namespace osu.Game.Overlays.KeyBinding
private class DefaultBindingsSubsection : KeyBindingsSubsection private class DefaultBindingsSubsection : KeyBindingsSubsection
{ {
protected override string Header => string.Empty; protected override LocalisableString Header => string.Empty;
public DefaultBindingsSubsection(GlobalActionContainer manager) public DefaultBindingsSubsection(GlobalActionContainer manager)
: base(null) : base(null)
@ -39,7 +40,7 @@ namespace osu.Game.Overlays.KeyBinding
private class SongSelectKeyBindingSubsection : KeyBindingsSubsection private class SongSelectKeyBindingSubsection : KeyBindingsSubsection
{ {
protected override string Header => "Song Select"; protected override LocalisableString Header => "Song Select";
public SongSelectKeyBindingSubsection(GlobalActionContainer manager) public SongSelectKeyBindingSubsection(GlobalActionContainer manager)
: base(null) : base(null)
@ -50,7 +51,7 @@ namespace osu.Game.Overlays.KeyBinding
private class InGameKeyBindingsSubsection : KeyBindingsSubsection private class InGameKeyBindingsSubsection : KeyBindingsSubsection
{ {
protected override string Header => "In Game"; protected override LocalisableString Header => "In Game";
public InGameKeyBindingsSubsection(GlobalActionContainer manager) public InGameKeyBindingsSubsection(GlobalActionContainer manager)
: base(null) : base(null)
@ -61,7 +62,7 @@ namespace osu.Game.Overlays.KeyBinding
private class AudioControlKeyBindingsSubsection : KeyBindingsSubsection private class AudioControlKeyBindingsSubsection : KeyBindingsSubsection
{ {
protected override string Header => "Audio"; protected override LocalisableString Header => "Audio";
public AudioControlKeyBindingsSubsection(GlobalActionContainer manager) public AudioControlKeyBindingsSubsection(GlobalActionContainer manager)
: base(null) : base(null)
@ -72,7 +73,7 @@ namespace osu.Game.Overlays.KeyBinding
private class EditorKeyBindingsSubsection : KeyBindingsSubsection private class EditorKeyBindingsSubsection : KeyBindingsSubsection
{ {
protected override string Header => "Editor"; protected override LocalisableString Header => "Editor";
public EditorKeyBindingsSubsection(GlobalActionContainer manager) public EditorKeyBindingsSubsection(GlobalActionContainer manager)
: base(null) : base(null)

View File

@ -1,13 +1,14 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using osu.Framework.Localisation;
using osu.Game.Rulesets; using osu.Game.Rulesets;
namespace osu.Game.Overlays.KeyBinding namespace osu.Game.Overlays.KeyBinding
{ {
public class VariantBindingsSubsection : KeyBindingsSubsection public class VariantBindingsSubsection : KeyBindingsSubsection
{ {
protected override string Header { get; } protected override LocalisableString Header { get; }
public VariantBindingsSubsection(RulesetInfo ruleset, int variant) public VariantBindingsSubsection(RulesetInfo ruleset, int variant)
: base(variant) : base(variant)

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@ -13,7 +13,7 @@ namespace osu.Game.Overlays.Settings.Sections.Audio
{ {
public class AudioDevicesSettings : SettingsSubsection public class AudioDevicesSettings : SettingsSubsection
{ {
protected override string Header => "Devices"; protected override LocalisableString Header => "Devices";
[Resolved] [Resolved]
private AudioManager audio { get; set; } private AudioManager audio { get; set; }

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@ -11,7 +11,7 @@ namespace osu.Game.Overlays.Settings.Sections.Audio
{ {
public class OffsetSettings : SettingsSubsection public class OffsetSettings : SettingsSubsection
{ {
protected override string Header => "Offset Adjustment"; protected override LocalisableString Header => "Offset Adjustment";
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OsuConfigManager config) private void load(OsuConfigManager config)

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@ -4,13 +4,14 @@
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Audio; using osu.Framework.Audio;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Localisation;
using osu.Game.Configuration; using osu.Game.Configuration;
namespace osu.Game.Overlays.Settings.Sections.Audio namespace osu.Game.Overlays.Settings.Sections.Audio
{ {
public class VolumeSettings : SettingsSubsection public class VolumeSettings : SettingsSubsection
{ {
protected override string Header => "Volume"; protected override LocalisableString Header => "Volume";
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(AudioManager audio, OsuConfigManager config) private void load(AudioManager audio, OsuConfigManager config)

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@ -4,6 +4,7 @@
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Configuration; using osu.Framework.Configuration;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Localisation;
using osu.Framework.Screens; using osu.Framework.Screens;
using osu.Game.Screens.Import; using osu.Game.Screens.Import;
@ -11,7 +12,7 @@ namespace osu.Game.Overlays.Settings.Sections.Debug
{ {
public class GeneralSettings : SettingsSubsection public class GeneralSettings : SettingsSubsection
{ {
protected override string Header => "General"; protected override LocalisableString Header => "General";
[BackgroundDependencyLoader(true)] [BackgroundDependencyLoader(true)]
private void load(FrameworkDebugConfigManager config, FrameworkConfigManager frameworkConfig, OsuGame game) private void load(FrameworkDebugConfigManager config, FrameworkConfigManager frameworkConfig, OsuGame game)

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@ -4,13 +4,14 @@
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Configuration; using osu.Framework.Configuration;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Localisation;
using osu.Framework.Platform; using osu.Framework.Platform;
namespace osu.Game.Overlays.Settings.Sections.Debug namespace osu.Game.Overlays.Settings.Sections.Debug
{ {
public class MemorySettings : SettingsSubsection public class MemorySettings : SettingsSubsection
{ {
protected override string Header => "Memory"; protected override LocalisableString Header => "Memory";
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(FrameworkDebugConfigManager config, GameHost host) private void load(FrameworkDebugConfigManager config, GameHost host)

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@ -4,6 +4,7 @@
using osu.Framework; using osu.Framework;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Localisation;
using osu.Game.Configuration; using osu.Game.Configuration;
using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Scoring;
@ -11,7 +12,7 @@ namespace osu.Game.Overlays.Settings.Sections.Gameplay
{ {
public class GeneralSettings : SettingsSubsection public class GeneralSettings : SettingsSubsection
{ {
protected override string Header => "General"; protected override LocalisableString Header => "General";
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OsuConfigManager config) private void load(OsuConfigManager config)

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@ -4,13 +4,14 @@
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Localisation;
using osu.Game.Configuration; using osu.Game.Configuration;
namespace osu.Game.Overlays.Settings.Sections.Gameplay namespace osu.Game.Overlays.Settings.Sections.Gameplay
{ {
public class ModsSettings : SettingsSubsection public class ModsSettings : SettingsSubsection
{ {
protected override string Header => "Mods"; protected override LocalisableString Header => "Mods";
public override IEnumerable<string> FilterTerms => base.FilterTerms.Concat(new[] { "mod" }); public override IEnumerable<string> FilterTerms => base.FilterTerms.Concat(new[] { "mod" });

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@ -5,6 +5,7 @@ using osu.Framework.Allocation;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Configuration; using osu.Framework.Configuration;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Localisation;
using osu.Game.Extensions; using osu.Game.Extensions;
using osu.Game.Localisation; using osu.Game.Localisation;
@ -15,7 +16,7 @@ namespace osu.Game.Overlays.Settings.Sections.General
private SettingsDropdown<Language> languageSelection; private SettingsDropdown<Language> languageSelection;
private Bindable<string> frameworkLocale; private Bindable<string> frameworkLocale;
protected override string Header => "Language"; protected override LocalisableString Header => "Language";
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(FrameworkConfigManager frameworkConfig) private void load(FrameworkConfigManager frameworkConfig)

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@ -5,6 +5,7 @@ using System.Threading.Tasks;
using osu.Framework; using osu.Framework;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
using osu.Framework.Localisation;
using osu.Framework.Platform; using osu.Framework.Platform;
using osu.Framework.Screens; using osu.Framework.Screens;
using osu.Game.Configuration; using osu.Game.Configuration;
@ -19,7 +20,7 @@ namespace osu.Game.Overlays.Settings.Sections.General
[Resolved(CanBeNull = true)] [Resolved(CanBeNull = true)]
private UpdateManager updateManager { get; set; } private UpdateManager updateManager { get; set; }
protected override string Header => "Updates"; protected override LocalisableString Header => "Updates";
private SettingsButton checkForUpdatesButton; private SettingsButton checkForUpdatesButton;

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@ -3,13 +3,14 @@
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Localisation;
using osu.Game.Configuration; using osu.Game.Configuration;
namespace osu.Game.Overlays.Settings.Sections.Graphics namespace osu.Game.Overlays.Settings.Sections.Graphics
{ {
public class DetailSettings : SettingsSubsection public class DetailSettings : SettingsSubsection
{ {
protected override string Header => "Detail Settings"; protected override LocalisableString Header => "Detail Settings";
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OsuConfigManager config) private void load(OsuConfigManager config)

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@ -22,7 +22,7 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
{ {
public class LayoutSettings : SettingsSubsection public class LayoutSettings : SettingsSubsection
{ {
protected override string Header => "Layout"; protected override LocalisableString Header => "Layout";
private FillFlowContainer<SettingsSlider<float>> scalingSettings; private FillFlowContainer<SettingsSlider<float>> scalingSettings;

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@ -4,6 +4,7 @@
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Configuration; using osu.Framework.Configuration;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Localisation;
using osu.Framework.Platform; using osu.Framework.Platform;
using osu.Game.Configuration; using osu.Game.Configuration;
@ -11,7 +12,7 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
{ {
public class RendererSettings : SettingsSubsection public class RendererSettings : SettingsSubsection
{ {
protected override string Header => "Renderer"; protected override LocalisableString Header => "Renderer";
private SettingsEnumDropdown<FrameSync> frameLimiterDropdown; private SettingsEnumDropdown<FrameSync> frameLimiterDropdown;

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@ -2,12 +2,14 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Localisation;
using osu.Game.Localisation;
namespace osu.Game.Overlays.Settings.Sections.Input namespace osu.Game.Overlays.Settings.Sections.Input
{ {
public class BindingSettings : SettingsSubsection public class BindingSettings : SettingsSubsection
{ {
protected override string Header => "Shortcut and gameplay bindings"; protected override LocalisableString Header => BindingSettingsStrings.ShortcutAndGameplayBindings;
public BindingSettings(KeyBindingPanel keyConfig) public BindingSettings(KeyBindingPanel keyConfig)
{ {
@ -15,8 +17,8 @@ namespace osu.Game.Overlays.Settings.Sections.Input
{ {
new SettingsButton new SettingsButton
{ {
Text = "Configure", Text = BindingSettingsStrings.Configure,
TooltipText = "change global shortcut keys and gameplay bindings", TooltipText = BindingSettingsStrings.ChangeBindingsButton,
Action = keyConfig.ToggleVisibility Action = keyConfig.ToggleVisibility
}, },
}; };

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@ -10,6 +10,7 @@ using osu.Framework.Localisation;
using osu.Game.Configuration; using osu.Game.Configuration;
using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterface;
using osu.Game.Input; using osu.Game.Input;
using osu.Game.Localisation;
namespace osu.Game.Overlays.Settings.Sections.Input namespace osu.Game.Overlays.Settings.Sections.Input
{ {
@ -17,7 +18,7 @@ namespace osu.Game.Overlays.Settings.Sections.Input
{ {
private readonly MouseHandler mouseHandler; private readonly MouseHandler mouseHandler;
protected override string Header => "Mouse"; protected override LocalisableString Header => MouseSettingsStrings.Mouse;
private Bindable<double> handlerSensitivity; private Bindable<double> handlerSensitivity;
@ -46,27 +47,29 @@ namespace osu.Game.Overlays.Settings.Sections.Input
{ {
new SettingsCheckbox new SettingsCheckbox
{ {
LabelText = "High precision mouse", LabelText = MouseSettingsStrings.HighPrecisionMouse,
Current = relativeMode TooltipText = MouseSettingsStrings.HighPrecisionMouseTooltip,
Current = relativeMode,
Keywords = new[] { @"raw", @"input", @"relative", @"cursor" }
}, },
new SensitivitySetting new SensitivitySetting
{ {
LabelText = "Cursor sensitivity", LabelText = MouseSettingsStrings.CursorSensitivity,
Current = localSensitivity Current = localSensitivity
}, },
confineMouseModeSetting = new SettingsEnumDropdown<OsuConfineMouseMode> confineMouseModeSetting = new SettingsEnumDropdown<OsuConfineMouseMode>
{ {
LabelText = "Confine mouse cursor to window", LabelText = MouseSettingsStrings.ConfineMouseMode,
Current = osuConfig.GetBindable<OsuConfineMouseMode>(OsuSetting.ConfineMouseMode) Current = osuConfig.GetBindable<OsuConfineMouseMode>(OsuSetting.ConfineMouseMode)
}, },
new SettingsCheckbox new SettingsCheckbox
{ {
LabelText = "Disable mouse wheel during gameplay", LabelText = MouseSettingsStrings.DisableMouseWheel,
Current = osuConfig.GetBindable<bool>(OsuSetting.MouseDisableWheel) Current = osuConfig.GetBindable<bool>(OsuSetting.MouseDisableWheel)
}, },
new SettingsCheckbox new SettingsCheckbox
{ {
LabelText = "Disable mouse buttons during gameplay", LabelText = MouseSettingsStrings.DisableMouseButtons,
Current = osuConfig.GetBindable<bool>(OsuSetting.MouseDisableButtons) Current = osuConfig.GetBindable<bool>(OsuSetting.MouseDisableButtons)
}, },
}; };
@ -96,7 +99,7 @@ namespace osu.Game.Overlays.Settings.Sections.Input
if (isFullscreen) if (isFullscreen)
{ {
confineMouseModeSetting.Current.Disabled = true; confineMouseModeSetting.Current.Disabled = true;
confineMouseModeSetting.TooltipText = "Not applicable in full screen mode"; confineMouseModeSetting.TooltipText = MouseSettingsStrings.NotApplicableFullscreen;
} }
else else
{ {
@ -117,7 +120,7 @@ namespace osu.Game.Overlays.Settings.Sections.Input
private class SensitivitySlider : OsuSliderBar<double> private class SensitivitySlider : OsuSliderBar<double>
{ {
public override LocalisableString TooltipText => Current.Disabled ? "enable high precision mouse to adjust sensitivity" : $"{base.TooltipText}x"; public override LocalisableString TooltipText => Current.Disabled ? MouseSettingsStrings.EnableHighPrecisionForSensitivityAdjust : $"{base.TooltipText}x";
} }
} }
} }

View File

@ -36,7 +36,7 @@ namespace osu.Game.Overlays.Settings.Sections.Input
RelativeSizeAxes = Axes.X, RelativeSizeAxes = Axes.X,
Height = height, Height = height,
Width = 0.25f, Width = 0.25f,
Text = $"{presetRotation}º", Text = $@"{presetRotation}º",
Action = () => tabletHandler.Rotation.Value = presetRotation, Action = () => tabletHandler.Rotation.Value = presetRotation,
}); });
} }

View File

@ -6,10 +6,12 @@ using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Input.Handlers.Tablet; using osu.Framework.Input.Handlers.Tablet;
using osu.Framework.Localisation;
using osu.Framework.Platform; using osu.Framework.Platform;
using osu.Framework.Threading; using osu.Framework.Threading;
using osu.Game.Graphics.Sprites; using osu.Game.Graphics.Sprites;
using osuTK; using osuTK;
using osu.Game.Localisation;
namespace osu.Game.Overlays.Settings.Sections.Input namespace osu.Game.Overlays.Settings.Sections.Input
{ {
@ -52,7 +54,7 @@ namespace osu.Game.Overlays.Settings.Sections.Input
private OsuSpriteText noTabletMessage; private OsuSpriteText noTabletMessage;
protected override string Header => "Tablet"; protected override LocalisableString Header => TabletSettingsStrings.Tablet;
public TabletSettings(ITabletHandler tabletHandler) public TabletSettings(ITabletHandler tabletHandler)
{ {
@ -66,14 +68,14 @@ namespace osu.Game.Overlays.Settings.Sections.Input
{ {
new SettingsCheckbox new SettingsCheckbox
{ {
LabelText = "Enabled", LabelText = CommonStrings.Enabled,
Anchor = Anchor.TopCentre, Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre, Origin = Anchor.TopCentre,
Current = tabletHandler.Enabled Current = tabletHandler.Enabled
}, },
noTabletMessage = new OsuSpriteText noTabletMessage = new OsuSpriteText
{ {
Text = "No tablet detected!", Text = TabletSettingsStrings.NoTabletDetected,
Anchor = Anchor.TopCentre, Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre, Origin = Anchor.TopCentre,
Padding = new MarginPadding { Horizontal = SettingsPanel.CONTENT_MARGINS } Padding = new MarginPadding { Horizontal = SettingsPanel.CONTENT_MARGINS }
@ -94,7 +96,7 @@ namespace osu.Game.Overlays.Settings.Sections.Input
}, },
new DangerousSettingsButton new DangerousSettingsButton
{ {
Text = "Reset to full area", Text = TabletSettingsStrings.ResetToFullArea,
Action = () => Action = () =>
{ {
aspectLock.Value = false; aspectLock.Value = false;
@ -105,7 +107,7 @@ namespace osu.Game.Overlays.Settings.Sections.Input
}, },
new SettingsButton new SettingsButton
{ {
Text = "Conform to current game aspect ratio", Text = TabletSettingsStrings.ConformToCurrentGameAspectRatio,
Action = () => Action = () =>
{ {
forceAspectRatio((float)host.Window.ClientSize.Width / host.Window.ClientSize.Height); forceAspectRatio((float)host.Window.ClientSize.Width / host.Window.ClientSize.Height);
@ -114,43 +116,43 @@ namespace osu.Game.Overlays.Settings.Sections.Input
new SettingsSlider<float> new SettingsSlider<float>
{ {
TransferValueOnCommit = true, TransferValueOnCommit = true,
LabelText = "X Offset", LabelText = TabletSettingsStrings.XOffset,
Current = offsetX Current = offsetX
}, },
new SettingsSlider<float> new SettingsSlider<float>
{ {
TransferValueOnCommit = true, TransferValueOnCommit = true,
LabelText = "Y Offset", LabelText = TabletSettingsStrings.YOffset,
Current = offsetY Current = offsetY
}, },
new SettingsSlider<float> new SettingsSlider<float>
{ {
TransferValueOnCommit = true, TransferValueOnCommit = true,
LabelText = "Rotation", LabelText = TabletSettingsStrings.Rotation,
Current = rotation Current = rotation
}, },
new RotationPresetButtons(tabletHandler), new RotationPresetButtons(tabletHandler),
new SettingsSlider<float> new SettingsSlider<float>
{ {
TransferValueOnCommit = true, TransferValueOnCommit = true,
LabelText = "Aspect Ratio", LabelText = TabletSettingsStrings.AspectRatio,
Current = aspectRatio Current = aspectRatio
}, },
new SettingsCheckbox new SettingsCheckbox
{ {
LabelText = "Lock aspect ratio", LabelText = TabletSettingsStrings.LockAspectRatio,
Current = aspectLock Current = aspectLock
}, },
new SettingsSlider<float> new SettingsSlider<float>
{ {
TransferValueOnCommit = true, TransferValueOnCommit = true,
LabelText = "Width", LabelText = CommonStrings.Width,
Current = sizeX Current = sizeX
}, },
new SettingsSlider<float> new SettingsSlider<float>
{ {
TransferValueOnCommit = true, TransferValueOnCommit = true,
LabelText = "Height", LabelText = CommonStrings.Height,
Current = sizeY Current = sizeY
}, },
} }

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@ -9,6 +9,7 @@ using osu.Framework.Input.Handlers.Joystick;
using osu.Framework.Input.Handlers.Midi; using osu.Framework.Input.Handlers.Midi;
using osu.Framework.Input.Handlers.Mouse; using osu.Framework.Input.Handlers.Mouse;
using osu.Framework.Input.Handlers.Tablet; using osu.Framework.Input.Handlers.Tablet;
using osu.Framework.Localisation;
using osu.Framework.Platform; using osu.Framework.Platform;
using osu.Game.Overlays.Settings.Sections.Input; using osu.Game.Overlays.Settings.Sections.Input;
@ -100,7 +101,7 @@ namespace osu.Game.Overlays.Settings.Sections
}; };
} }
protected override string Header => handler.Description; protected override LocalisableString Header => handler.Description;
} }
} }
} }

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@ -6,6 +6,7 @@ using System.Threading.Tasks;
using JetBrains.Annotations; using JetBrains.Annotations;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Localisation;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Collections; using osu.Game.Collections;
using osu.Game.Database; using osu.Game.Database;
@ -17,7 +18,7 @@ namespace osu.Game.Overlays.Settings.Sections.Maintenance
{ {
public class GeneralSettings : SettingsSubsection public class GeneralSettings : SettingsSubsection
{ {
protected override string Header => "General"; protected override LocalisableString Header => "General";
private TriangleButton importBeatmapsButton; private TriangleButton importBeatmapsButton;
private TriangleButton importScoresButton; private TriangleButton importScoresButton;

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@ -3,13 +3,14 @@
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Localisation;
using osu.Game.Configuration; using osu.Game.Configuration;
namespace osu.Game.Overlays.Settings.Sections.Online namespace osu.Game.Overlays.Settings.Sections.Online
{ {
public class AlertsAndPrivacySettings : SettingsSubsection public class AlertsAndPrivacySettings : SettingsSubsection
{ {
protected override string Header => "Alerts and Privacy"; protected override LocalisableString Header => "Alerts and Privacy";
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OsuConfigManager config) private void load(OsuConfigManager config)

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@ -3,13 +3,14 @@
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Localisation;
using osu.Game.Configuration; using osu.Game.Configuration;
namespace osu.Game.Overlays.Settings.Sections.Online namespace osu.Game.Overlays.Settings.Sections.Online
{ {
public class IntegrationSettings : SettingsSubsection public class IntegrationSettings : SettingsSubsection
{ {
protected override string Header => "Integrations"; protected override LocalisableString Header => "Integrations";
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OsuConfigManager config) private void load(OsuConfigManager config)

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@ -3,13 +3,14 @@
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Localisation;
using osu.Game.Configuration; using osu.Game.Configuration;
namespace osu.Game.Overlays.Settings.Sections.Online namespace osu.Game.Overlays.Settings.Sections.Online
{ {
public class WebSettings : SettingsSubsection public class WebSettings : SettingsSubsection
{ {
protected override string Header => "Web"; protected override LocalisableString Header => "Web";
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OsuConfigManager config) private void load(OsuConfigManager config)

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@ -11,7 +11,7 @@ namespace osu.Game.Overlays.Settings.Sections.UserInterface
{ {
public class GeneralSettings : SettingsSubsection public class GeneralSettings : SettingsSubsection
{ {
protected override string Header => "General"; protected override LocalisableString Header => "General";
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OsuConfigManager config) private void load(OsuConfigManager config)

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@ -4,6 +4,7 @@
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Localisation;
using osu.Game.Configuration; using osu.Game.Configuration;
using osu.Game.Online.API; using osu.Game.Online.API;
using osu.Game.Users; using osu.Game.Users;
@ -12,7 +13,7 @@ namespace osu.Game.Overlays.Settings.Sections.UserInterface
{ {
public class MainMenuSettings : SettingsSubsection public class MainMenuSettings : SettingsSubsection
{ {
protected override string Header => "Main Menu"; protected override LocalisableString Header => "Main Menu";
private IBindable<User> user; private IBindable<User> user;

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@ -16,7 +16,7 @@ namespace osu.Game.Overlays.Settings.Sections.UserInterface
private Bindable<double> minStars; private Bindable<double> minStars;
private Bindable<double> maxStars; private Bindable<double> maxStars;
protected override string Header => "Song Select"; protected override LocalisableString Header => "Song Select";
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OsuConfigManager config) private void load(OsuConfigManager config)

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@ -8,6 +8,7 @@ using osu.Game.Graphics.Sprites;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Localisation;
using osu.Framework.Testing; using osu.Framework.Testing;
using osu.Game.Graphics; using osu.Game.Graphics;
@ -20,10 +21,10 @@ namespace osu.Game.Overlays.Settings
protected readonly FillFlowContainer FlowContent; protected readonly FillFlowContainer FlowContent;
protected abstract string Header { get; } protected abstract LocalisableString Header { get; }
public IEnumerable<IFilterable> FilterableChildren => Children.OfType<IFilterable>(); public IEnumerable<IFilterable> FilterableChildren => Children.OfType<IFilterable>();
public virtual IEnumerable<string> FilterTerms => new[] { Header }; public virtual IEnumerable<string> FilterTerms => new[] { Header.ToString() };
public bool MatchingFilter public bool MatchingFilter
{ {
@ -54,7 +55,7 @@ namespace osu.Game.Overlays.Settings
{ {
new OsuSpriteText new OsuSpriteText
{ {
Text = Header.ToUpperInvariant(), Text = Header.ToString().ToUpper(), // TODO: Add localisation support after https://github.com/ppy/osu-framework/pull/4603 is merged.
Margin = new MarginPadding { Vertical = 30, Left = SettingsPanel.CONTENT_MARGINS, Right = SettingsPanel.CONTENT_MARGINS }, Margin = new MarginPadding { Vertical = 30, Left = SettingsPanel.CONTENT_MARGINS, Right = SettingsPanel.CONTENT_MARGINS },
Font = OsuFont.GetFont(weight: FontWeight.Bold), Font = OsuFont.GetFont(weight: FontWeight.Bold),
}, },

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@ -14,7 +14,7 @@ namespace osu.Game.Overlays.Wiki.Markdown
public class WikiMarkdownImageBlock : FillFlowContainer public class WikiMarkdownImageBlock : FillFlowContainer
{ {
[Resolved] [Resolved]
private IMarkdownTextComponent parentTextComponent { get; set; } private IMarkdownTextFlowComponent parentFlowComponent { get; set; }
private readonly LinkInline linkInline; private readonly LinkInline linkInline;
@ -31,16 +31,20 @@ namespace osu.Game.Overlays.Wiki.Markdown
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load() private void load()
{ {
MarkdownTextFlowContainer textFlow;
Children = new Drawable[] Children = new Drawable[]
{ {
new BlockMarkdownImage(linkInline), new BlockMarkdownImage(linkInline),
parentTextComponent.CreateSpriteText().With(t => textFlow = parentFlowComponent.CreateTextFlow().With(t =>
{ {
t.Text = linkInline.Title;
t.Anchor = Anchor.TopCentre; t.Anchor = Anchor.TopCentre;
t.Origin = Anchor.TopCentre; t.Origin = Anchor.TopCentre;
t.TextAnchor = Anchor.TopCentre;
}), }),
}; };
textFlow.AddText(linkInline.Title);
} }
private class BlockMarkdownImage : WikiMarkdownImage private class BlockMarkdownImage : WikiMarkdownImage

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@ -31,12 +31,12 @@
<PackageReference Include="Microsoft.Extensions.Configuration.Abstractions" Version="5.0.0" /> <PackageReference Include="Microsoft.Extensions.Configuration.Abstractions" Version="5.0.0" />
<PackageReference Include="Microsoft.NETCore.Targets" Version="3.1.0" /> <PackageReference Include="Microsoft.NETCore.Targets" Version="3.1.0" />
<PackageReference Include="Newtonsoft.Json" Version="13.0.1" /> <PackageReference Include="Newtonsoft.Json" Version="13.0.1" />
<PackageReference Include="ppy.LocalisationAnalyser" Version="2021.706.0"> <PackageReference Include="ppy.LocalisationAnalyser" Version="2021.716.0">
<PrivateAssets>all</PrivateAssets> <PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets> <IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference> </PackageReference>
<PackageReference Include="Realm" Version="10.3.0" /> <PackageReference Include="Realm" Version="10.3.0" />
<PackageReference Include="ppy.osu.Framework" Version="2021.713.0" /> <PackageReference Include="ppy.osu.Framework" Version="2021.714.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.706.0" /> <PackageReference Include="ppy.osu.Game.Resources" Version="2021.706.0" />
<PackageReference Include="Sentry" Version="3.6.0" /> <PackageReference Include="Sentry" Version="3.6.0" />
<PackageReference Include="SharpCompress" Version="0.28.3" /> <PackageReference Include="SharpCompress" Version="0.28.3" />

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@ -70,7 +70,7 @@
<Reference Include="System.Net.Http" /> <Reference Include="System.Net.Http" />
</ItemGroup> </ItemGroup>
<ItemGroup Label="Package References"> <ItemGroup Label="Package References">
<PackageReference Include="ppy.osu.Framework.iOS" Version="2021.713.0" /> <PackageReference Include="ppy.osu.Framework.iOS" Version="2021.714.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.706.0" /> <PackageReference Include="ppy.osu.Game.Resources" Version="2021.706.0" />
</ItemGroup> </ItemGroup>
<!-- See https://github.com/dotnet/runtime/issues/35988 (can be removed after Xamarin uses net5.0 / net6.0) --> <!-- See https://github.com/dotnet/runtime/issues/35988 (can be removed after Xamarin uses net5.0 / net6.0) -->
@ -93,7 +93,7 @@
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" /> <PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" /> <PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
<PackageReference Include="Newtonsoft.Json" Version="13.0.1" /> <PackageReference Include="Newtonsoft.Json" Version="13.0.1" />
<PackageReference Include="ppy.osu.Framework" Version="2021.713.0" /> <PackageReference Include="ppy.osu.Framework" Version="2021.714.0" />
<PackageReference Include="SharpCompress" Version="0.28.3" /> <PackageReference Include="SharpCompress" Version="0.28.3" />
<PackageReference Include="NUnit" Version="3.13.2" /> <PackageReference Include="NUnit" Version="3.13.2" />
<PackageReference Include="SharpRaven" Version="2.4.0" /> <PackageReference Include="SharpRaven" Version="2.4.0" />