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Fix editor not always playing hitsounds with clock offsets applied
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@ -270,7 +270,7 @@ namespace osu.Game.Screens.Edit
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{
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IsSeeking &= Transforms.Any();
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if (track.Value?.IsRunning != true)
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if (!IsRunning)
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{
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// seeking in the editor can happen while the track isn't running.
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// in this case we always want to expose ourselves as seeking (to avoid sample playback).
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