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mirror of https://github.com/ppy/osu.git synced 2025-01-15 06:42:56 +08:00

Merge remote-tracking branch 'upstream/master' into profile-overlay-visual

This commit is contained in:
Dean Herbert 2017-11-13 21:21:57 +09:00
commit 0168b7eb88
77 changed files with 1673 additions and 525 deletions

@ -1 +1 @@
Subproject commit 3c074a0981844fbaa9f2ecbf879c542f07e2b94d Subproject commit c95b9350edb6305cfefdf08f902f6f73d336736b

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@ -18,9 +18,12 @@ namespace osu.Desktop
{ {
internal class OsuGameDesktop : OsuGame internal class OsuGameDesktop : OsuGame
{ {
private readonly bool noVersionOverlay;
public OsuGameDesktop(string[] args = null) public OsuGameDesktop(string[] args = null)
: base(args) : base(args)
{ {
noVersionOverlay = args?.Any(a => a == "--no-version-overlay") ?? false;
} }
public override Storage GetStorageForStableInstall() public override Storage GetStorageForStableInstall()
@ -79,11 +82,14 @@ namespace osu.Desktop
{ {
base.LoadComplete(); base.LoadComplete();
LoadComponentAsync(new VersionManager { Depth = int.MinValue }, v => if (!noVersionOverlay)
{ {
Add(v); LoadComponentAsync(new VersionManager { Depth = int.MinValue }, v =>
v.State = Visibility.Visible; {
}); Add(v);
v.State = Visibility.Visible;
});
}
} }
public override void SetHost(GameHost host) public override void SetHost(GameHost host)

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@ -94,7 +94,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
protected override void UpdateState(ArmedState state) protected override void UpdateState(ArmedState state)
{ {
switch (State) switch (State.Value)
{ {
case ArmedState.Hit: case ArmedState.Hit:
AccentColour = Color4.Green; AccentColour = Color4.Green;

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@ -57,8 +57,10 @@ namespace osu.Game.Rulesets.Mania.UI
{ {
base.LoadComplete(); base.LoadComplete();
this.ScaleTo(2f, 600, Easing.OutQuint).FadeOut(500).Expire(); this.ScaleTo(2f, 600, Easing.OutQuint).FadeOut(500);
inner.FadeOut(250); inner.FadeOut(250);
Expire(true);
} }
} }
} }

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@ -14,6 +14,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
{ {
private const float width = 8; private const float width = 8;
public override bool RemoveWhenNotAlive => false;
public FollowPoint() public FollowPoint()
{ {
Origin = Anchor.Centre; Origin = Anchor.Centre;

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@ -52,9 +52,12 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
} }
} }
public override bool RemoveCompletedTransforms => false;
private void update() private void update()
{ {
Clear(); Clear();
if (hitObjects == null) if (hitObjects == null)
return; return;

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@ -58,6 +58,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
}, },
ApproachCircle = new ApproachCircle ApproachCircle = new ApproachCircle
{ {
Alpha = 0,
Scale = new Vector2(4),
Colour = AccentColour, Colour = AccentColour,
} }
}; };
@ -82,21 +84,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
}); });
} }
protected override void UpdateInitialState()
{
base.UpdateInitialState();
// sane defaults
ring.Show();
circle.Show();
number.Show();
glow.Show();
ApproachCircle.Hide();
ApproachCircle.ScaleTo(new Vector2(4));
explode.Hide();
}
protected override void UpdatePreemptState() protected override void UpdatePreemptState()
{ {
base.UpdatePreemptState(); base.UpdatePreemptState();

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@ -23,12 +23,13 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
protected sealed override void UpdateState(ArmedState state) protected sealed override void UpdateState(ArmedState state)
{ {
FinishTransforms(); double transformTime = HitObject.StartTime - TIME_PREEMPT;
using (BeginAbsoluteSequence(HitObject.StartTime - TIME_PREEMPT, true)) base.ApplyTransformsAt(transformTime, true);
base.ClearTransformsAfter(transformTime, true);
using (BeginAbsoluteSequence(transformTime, true))
{ {
UpdateInitialState();
UpdatePreemptState(); UpdatePreemptState();
using (BeginDelayedSequence(TIME_PREEMPT + (Judgements.FirstOrDefault()?.TimeOffset ?? 0), true)) using (BeginDelayedSequence(TIME_PREEMPT + (Judgements.FirstOrDefault()?.TimeOffset ?? 0), true))
@ -36,11 +37,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
} }
} }
protected virtual void UpdateInitialState()
{
Hide();
}
protected virtual void UpdatePreemptState() protected virtual void UpdatePreemptState()
{ {
this.FadeIn(TIME_FADEIN); this.FadeIn(TIME_FADEIN);
@ -50,6 +46,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{ {
} }
// Todo: At some point we need to move these to DrawableHitObject after ensuring that all other Rulesets apply
// transforms in the same way and don't rely on them not being cleared
public override void ClearTransformsAfter(double time, bool propagateChildren = false, string targetMember = null) { }
public override void ApplyTransformsAt(double time, bool propagateChildren = false) { }
private OsuInputManager osuActionInputManager; private OsuInputManager osuActionInputManager;
internal OsuInputManager OsuActionInputManager => osuActionInputManager ?? (osuActionInputManager = GetContainingInputManager() as OsuInputManager); internal OsuInputManager OsuActionInputManager => osuActionInputManager ?? (osuActionInputManager = GetContainingInputManager() as OsuInputManager);
} }

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@ -18,9 +18,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
public double FadeInTime; public double FadeInTime;
public double FadeOutTime; public double FadeOutTime;
public override bool RemoveWhenNotAlive => false; public DrawableRepeatPoint(RepeatPoint repeatPoint, DrawableSlider drawableSlider)
: base(repeatPoint)
public DrawableRepeatPoint(RepeatPoint repeatPoint, DrawableSlider drawableSlider) : base(repeatPoint)
{ {
this.repeatPoint = repeatPoint; this.repeatPoint = repeatPoint;
this.drawableSlider = drawableSlider; this.drawableSlider = drawableSlider;
@ -28,6 +27,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
AutoSizeAxes = Axes.Both; AutoSizeAxes = Axes.Both;
Blending = BlendingMode.Additive; Blending = BlendingMode.Additive;
Origin = Anchor.Centre; Origin = Anchor.Centre;
Scale = new Vector2(0.5f);
Children = new Drawable[] Children = new Drawable[]
{ {
@ -51,12 +51,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{ {
var animIn = Math.Min(150, repeatPoint.StartTime - FadeInTime); var animIn = Math.Min(150, repeatPoint.StartTime - FadeInTime);
this.Animate( this.FadeIn(animIn).ScaleTo(1.2f, animIn)
d => d.FadeIn(animIn), .Then()
d => d.ScaleTo(0.5f).ScaleTo(1.2f, animIn) .ScaleTo(1, 150, Easing.Out);
).Then(
d => d.ScaleTo(1, 150, Easing.Out)
);
} }
protected override void UpdateCurrentState(ArmedState state) protected override void UpdateCurrentState(ArmedState state)

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@ -43,7 +43,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
ball = new SliderBall(s) ball = new SliderBall(s)
{ {
Scale = new Vector2(s.Scale), Scale = new Vector2(s.Scale),
AccentColour = AccentColour AccentColour = AccentColour,
AlwaysPresent = true,
Alpha = 0
}, },
initialCircle = new DrawableHitCircle(new HitCircle initialCircle = new DrawableHitCircle(new HitCircle
{ {
@ -148,16 +150,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
} }
} }
protected override void UpdateInitialState()
{
base.UpdateInitialState();
body.Alpha = 1;
//we need to be present to handle input events. note that we still don't get enough events (we don't get a position if the mouse hasn't moved since the slider appeared).
ball.AlwaysPresent = true;
ball.Alpha = 0;
}
protected override void UpdateCurrentState(ArmedState state) protected override void UpdateCurrentState(ArmedState state)
{ {
ball.FadeIn(); ball.FadeIn();

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@ -20,8 +20,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
public bool Tracking; public bool Tracking;
public override bool RemoveWhenNotAlive => false;
public override bool DisplayJudgement => false; public override bool DisplayJudgement => false;
public DrawableSliderTick(SliderTick sliderTick) : base(sliderTick) public DrawableSliderTick(SliderTick sliderTick) : base(sliderTick)

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@ -101,14 +101,21 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
// If the current time is between the start and end of the slider, we should track mouse input regardless of the cursor position. // If the current time is between the start and end of the slider, we should track mouse input regardless of the cursor position.
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => canCurrentlyTrack || base.ReceiveMouseInputAt(screenSpacePos); public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => canCurrentlyTrack || base.ReceiveMouseInputAt(screenSpacePos);
public override void ClearTransforms(bool propagateChildren = false, string targetMember = null)
{
// Consider the case of rewinding - children's transforms are handled internally, so propagating down
// any further will cause weirdness with the Tracking bool below. Let's not propagate further at this point.
base.ClearTransforms(false, targetMember);
}
private bool tracking; private bool tracking;
public bool Tracking public bool Tracking
{ {
get { return tracking; } get { return tracking; }
private set private set
{ {
if (value == tracking) return; if (value == tracking)
return;
tracking = value; tracking = value;
follow.ScaleTo(tracking ? 2.8f : 1, 300, Easing.OutQuint); follow.ScaleTo(tracking ? 2.8f : 1, 300, Easing.OutQuint);
@ -123,8 +130,10 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
base.Update(); base.Update();
// Make sure to use the base version of ReceiveMouseInputAt so that we correctly check the position. // Make sure to use the base version of ReceiveMouseInputAt so that we correctly check the position.
if (Time.Current < slider.EndTime) Tracking = canCurrentlyTrack
Tracking = canCurrentlyTrack && lastState != null && base.ReceiveMouseInputAt(lastState.Mouse.NativeState.Position) && ((Parent as DrawableSlider)?.OsuActionInputManager?.PressedActions.Any(x => x == OsuAction.LeftButton || x == OsuAction.RightButton) ?? false); && lastState != null
&& base.ReceiveMouseInputAt(lastState.Mouse.NativeState.Position)
&& ((Parent as DrawableSlider)?.OsuActionInputManager?.PressedActions.Any(x => x == OsuAction.LeftButton || x == OsuAction.RightButton) ?? false);
} }
public void UpdateProgress(double progress, int repeat) public void UpdateProgress(double progress, int repeat)

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@ -3,6 +3,7 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Game.Graphics.Sprites; using osu.Game.Graphics.Sprites;
@ -61,6 +62,10 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
public void SetRotation(float currentRotation) public void SetRotation(float currentRotation)
{ {
// If we've gone back in time, it's fine to work with a fresh set of records for now
if (records.Count > 0 && Time.Current < records.Last().Time)
records.Clear();
if (records.Count > 0) if (records.Count > 0)
{ {
var record = records.Peek(); var record = records.Peek();

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@ -111,7 +111,7 @@ namespace osu.Game.Rulesets.Osu.Tests
h.Depth = depth++; h.Depth = depth++;
if (auto) if (auto)
h.State = ArmedState.Hit; h.State.Value = ArmedState.Hit;
playfieldContainer.Add(h); playfieldContainer.Add(h);
var proxyable = h as IDrawableHitObjectWithProxiedApproach; var proxyable = h as IDrawableHitObjectWithProxiedApproach;

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@ -1,8 +1,6 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>. // Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Objects.Drawables;
namespace osu.Game.Rulesets.Taiko.Judgements namespace osu.Game.Rulesets.Taiko.Judgements
{ {
public class TaikoStrongHitJudgement : TaikoJudgement public class TaikoStrongHitJudgement : TaikoJudgement
@ -11,9 +9,7 @@ namespace osu.Game.Rulesets.Taiko.Judgements
public TaikoStrongHitJudgement() public TaikoStrongHitJudgement()
{ {
base.Result = HitResult.Perfect; Final = true;
} }
public new HitResult Result => base.Result;
} }
} }

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@ -17,6 +17,11 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
/// </summary> /// </summary>
protected abstract TaikoAction[] HitActions { get; } protected abstract TaikoAction[] HitActions { get; }
/// <summary>
/// Whether a second hit is allowed to be processed. This occurs once this hit object has been hit successfully.
/// </summary>
protected bool SecondHitAllowed { get; private set; }
/// <summary> /// <summary>
/// Whether the last key pressed is a valid hit key. /// Whether the last key pressed is a valid hit key.
/// </summary> /// </summary>
@ -45,7 +50,15 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
if (!validKeyPressed) if (!validKeyPressed)
AddJudgement(new TaikoJudgement { Result = HitResult.Miss }); AddJudgement(new TaikoJudgement { Result = HitResult.Miss });
else if (hitOffset < HitObject.HitWindowGood) else if (hitOffset < HitObject.HitWindowGood)
AddJudgement(new TaikoJudgement { Result = hitOffset < HitObject.HitWindowGreat ? HitResult.Great : HitResult.Good }); {
AddJudgement(new TaikoJudgement
{
Result = hitOffset < HitObject.HitWindowGreat ? HitResult.Great : HitResult.Good,
Final = !HitObject.IsStrong
});
SecondHitAllowed = true;
}
else else
AddJudgement(new TaikoJudgement { Result = HitResult.Miss }); AddJudgement(new TaikoJudgement { Result = HitResult.Miss });
} }
@ -72,7 +85,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
var offset = !AllJudged ? 0 : Time.Current - HitObject.StartTime; var offset = !AllJudged ? 0 : Time.Current - HitObject.StartTime;
using (BeginDelayedSequence(HitObject.StartTime - Time.Current + offset, true)) using (BeginDelayedSequence(HitObject.StartTime - Time.Current + offset, true))
{ {
switch (State) switch (State.Value)
{ {
case ArmedState.Idle: case ArmedState.Idle:
this.Delay(HitObject.HitWindowMiss).Expire(); this.Delay(HitObject.HitWindowMiss).Expire();

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@ -3,6 +3,7 @@
using System; using System;
using System.Linq; using System.Linq;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Taiko.Judgements; using osu.Game.Rulesets.Taiko.Judgements;
namespace osu.Game.Rulesets.Taiko.Objects.Drawables namespace osu.Game.Rulesets.Taiko.Objects.Drawables
@ -24,27 +25,25 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
{ {
} }
private bool processedSecondHit;
public override bool AllJudged => processedSecondHit && base.AllJudged;
protected override void CheckForJudgements(bool userTriggered, double timeOffset) protected override void CheckForJudgements(bool userTriggered, double timeOffset)
{ {
if (!base.AllJudged) if (!SecondHitAllowed)
{ {
base.CheckForJudgements(userTriggered, timeOffset); base.CheckForJudgements(userTriggered, timeOffset);
return; return;
} }
if (!userTriggered) if (!userTriggered)
{
if (timeOffset > second_hit_window)
AddJudgement(new TaikoStrongHitJudgement { Result = HitResult.Miss });
return; return;
}
// If we get here, we're assured that the key pressed is the correct secondary key // If we get here, we're assured that the key pressed is the correct secondary key
if (Math.Abs(firstHitTime - Time.Current) < second_hit_window) if (Math.Abs(firstHitTime - Time.Current) < second_hit_window)
{ AddJudgement(new TaikoStrongHitJudgement { Result = HitResult.Great });
AddJudgement(new TaikoStrongHitJudgement());
processedSecondHit = true;
}
} }
public override bool OnReleased(TaikoAction action) public override bool OnReleased(TaikoAction action)
@ -56,8 +55,11 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
public override bool OnPressed(TaikoAction action) public override bool OnPressed(TaikoAction action)
{ {
if (AllJudged)
return false;
// Check if we've handled the first key // Check if we've handled the first key
if (!base.AllJudged) if (!SecondHitAllowed)
{ {
// First key hasn't been handled yet, attempt to handle it // First key hasn't been handled yet, attempt to handle it
bool handled = base.OnPressed(action); bool handled = base.OnPressed(action);
@ -72,10 +74,6 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
return handled; return handled;
} }
// If we've already hit the second key, don't handle this object any further
if (processedSecondHit)
return false;
// Don't handle represses of the first key // Don't handle represses of the first key
if (firstHitAction == action) if (firstHitAction == action)
return false; return false;

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@ -244,7 +244,12 @@ namespace osu.Game.Rulesets.Taiko.UI
if (judgedObject.X >= -0.05f && judgedObject is DrawableHit) if (judgedObject.X >= -0.05f && judgedObject is DrawableHit)
{ {
// If we're far enough away from the left stage, we should bring outselves in front of it // If we're far enough away from the left stage, we should bring outselves in front of it
topLevelHitContainer.Add(judgedObject.CreateProxy()); // Todo: The following try-catch is temporary for replay rewinding support
try
{
topLevelHitContainer.Add(judgedObject.CreateProxy());
}
catch { }
} }
hitExplosionContainer.Add(new HitExplosion(judgedObject, isRim)); hitExplosionContainer.Add(new HitExplosion(judgedObject, isRim));

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@ -0,0 +1,52 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using OpenTK.Graphics;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Timing;
using osu.Game.Screens.Menu;
namespace osu.Game.Tests.Visual
{
public class TestCaseIntroSequence : OsuTestCase
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(OsuLogo),
};
public TestCaseIntroSequence()
{
OsuLogo logo;
var rateAdjustClock = new StopwatchClock(true);
var framedClock = new FramedClock(rateAdjustClock);
framedClock.ProcessFrame();
Add(new Container
{
RelativeSizeAxes = Axes.Both,
Clock = framedClock,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black,
},
logo = new OsuLogo
{
Anchor = Anchor.Centre,
}
}
});
AddStep(@"Restart", logo.PlayIntro);
AddSliderStep("Playback speed", 0.0, 2.0, 1, v => rateAdjustClock.Rate = v);
}
}
}

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@ -0,0 +1,39 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Timing;
using osu.Game.Screens;
using osu.Game.Screens.Menu;
using OpenTK.Graphics;
namespace osu.Game.Tests.Visual
{
public class TestCaseOsuGame : OsuTestCase
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(OsuLogo),
};
public TestCaseOsuGame()
{
var rateAdjustClock = new StopwatchClock(true);
var framedClock = new FramedClock(rateAdjustClock);
framedClock.ProcessFrame();
Add(new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black,
});
Add(new Loader());
AddSliderStep("Playback speed", 0.0, 2.0, 1, v => rateAdjustClock.Rate = v);
}
}
}

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@ -3,7 +3,7 @@
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterface;
using osu.Game.Screens.Play; using osu.Game.Screens.Play.HUD;
using osu.Game.Screens.Play.ReplaySettings; using osu.Game.Screens.Play.ReplaySettings;
namespace osu.Game.Tests.Visual namespace osu.Game.Tests.Visual

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@ -110,6 +110,7 @@
<Compile Include="Visual\TestCaseGamefield.cs" /> <Compile Include="Visual\TestCaseGamefield.cs" />
<Compile Include="Visual\TestCaseGraph.cs" /> <Compile Include="Visual\TestCaseGraph.cs" />
<Compile Include="Visual\TestCaseIconButton.cs" /> <Compile Include="Visual\TestCaseIconButton.cs" />
<Compile Include="Visual\TestCaseIntroSequence.cs" />
<Compile Include="Visual\TestCaseKeyConfiguration.cs" /> <Compile Include="Visual\TestCaseKeyConfiguration.cs" />
<Compile Include="Visual\TestCaseKeyCounter.cs" /> <Compile Include="Visual\TestCaseKeyCounter.cs" />
<Compile Include="Visual\TestCaseLeaderboard.cs" /> <Compile Include="Visual\TestCaseLeaderboard.cs" />
@ -121,6 +122,7 @@
<Compile Include="Visual\TestCaseNotificationOverlay.cs" /> <Compile Include="Visual\TestCaseNotificationOverlay.cs" />
<Compile Include="Visual\TestCaseOnScreenDisplay.cs" /> <Compile Include="Visual\TestCaseOnScreenDisplay.cs" />
<Compile Include="Visual\TestCaseAllPlayers.cs" /> <Compile Include="Visual\TestCaseAllPlayers.cs" />
<Compile Include="Visual\TestCaseOsuGame.cs" />
<Compile Include="Visual\TestCasePlaySongSelect.cs" /> <Compile Include="Visual\TestCasePlaySongSelect.cs" />
<Compile Include="Visual\TestCaseReplay.cs" /> <Compile Include="Visual\TestCaseReplay.cs" />
<Compile Include="Visual\TestCaseReplaySettingsOverlay.cs" /> <Compile Include="Visual\TestCaseReplaySettingsOverlay.cs" />

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@ -1,6 +1,7 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>. // Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using osu.Framework.Lists; using osu.Framework.Lists;
@ -85,6 +86,9 @@ namespace osu.Game.Beatmaps.ControlPoints
private T binarySearch<T>(SortedList<T> list, double time, T prePoint = null) private T binarySearch<T>(SortedList<T> list, double time, T prePoint = null)
where T : ControlPoint, new() where T : ControlPoint, new()
{ {
if (list == null)
throw new ArgumentNullException(nameof(list));
if (list.Count == 0) if (list.Count == 0)
return new T(); return new T();

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@ -1,6 +1,7 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>. // Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
@ -12,6 +13,9 @@ namespace osu.Game.Beatmaps.Drawables
public BeatmapBackgroundSprite(WorkingBeatmap working) public BeatmapBackgroundSprite(WorkingBeatmap working)
{ {
if (working == null)
throw new ArgumentNullException(nameof(working));
this.working = working; this.working = working;
} }

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@ -72,6 +72,11 @@ namespace osu.Game.Beatmaps.Drawables
public BeatmapGroup(BeatmapSetInfo beatmapSet, BeatmapManager manager) public BeatmapGroup(BeatmapSetInfo beatmapSet, BeatmapManager manager)
{ {
if (beatmapSet == null)
throw new ArgumentNullException(nameof(beatmapSet));
if (manager == null)
throw new ArgumentNullException(nameof(manager));
BeatmapSet = beatmapSet; BeatmapSet = beatmapSet;
WorkingBeatmap beatmap = manager.GetWorkingBeatmap(BeatmapSet.Beatmaps.FirstOrDefault()); WorkingBeatmap beatmap = manager.GetWorkingBeatmap(BeatmapSet.Beatmaps.FirstOrDefault());

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@ -73,6 +73,9 @@ namespace osu.Game.Beatmaps.Drawables
public BeatmapPanel(BeatmapInfo beatmap) public BeatmapPanel(BeatmapInfo beatmap)
{ {
if (beatmap == null)
throw new ArgumentNullException(nameof(beatmap));
Beatmap = beatmap; Beatmap = beatmap;
Height *= 0.60f; Height *= 0.60f;

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@ -1,6 +1,7 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>. // Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures; using osu.Framework.Graphics.Textures;
@ -12,6 +13,9 @@ namespace osu.Game.Beatmaps.Drawables
private readonly BeatmapSetInfo set; private readonly BeatmapSetInfo set;
public BeatmapSetCover(BeatmapSetInfo set) public BeatmapSetCover(BeatmapSetInfo set)
{ {
if (set == null)
throw new ArgumentNullException(nameof(set));
this.set = set; this.set = set;
} }

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@ -36,6 +36,9 @@ namespace osu.Game.Beatmaps.Drawables
public BeatmapSetHeader(WorkingBeatmap beatmap) public BeatmapSetHeader(WorkingBeatmap beatmap)
{ {
if (beatmap == null)
throw new ArgumentNullException(nameof(beatmap));
this.beatmap = beatmap; this.beatmap = beatmap;
Children = new Drawable[] Children = new Drawable[]
@ -88,6 +91,9 @@ namespace osu.Game.Beatmaps.Drawables
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(LocalisationEngine localisation) private void load(LocalisationEngine localisation)
{ {
if (localisation == null)
throw new ArgumentNullException(nameof(localisation));
title.Current = localisation.GetUnicodePreference(beatmap.Metadata.TitleUnicode, beatmap.Metadata.Title); title.Current = localisation.GetUnicodePreference(beatmap.Metadata.TitleUnicode, beatmap.Metadata.Title);
artist.Current = localisation.GetUnicodePreference(beatmap.Metadata.ArtistUnicode, beatmap.Metadata.Artist); artist.Current = localisation.GetUnicodePreference(beatmap.Metadata.ArtistUnicode, beatmap.Metadata.Artist);
} }
@ -154,6 +160,9 @@ namespace osu.Game.Beatmaps.Drawables
public void AddDifficultyIcons(IEnumerable<BeatmapPanel> panels) public void AddDifficultyIcons(IEnumerable<BeatmapPanel> panels)
{ {
if (panels == null)
throw new ArgumentNullException(nameof(panels));
foreach (var p in panels) foreach (var p in panels)
difficultyIcons.Add(new DifficultyIcon(p.Beatmap)); difficultyIcons.Add(new DifficultyIcon(p.Beatmap));
} }

View File

@ -1,6 +1,7 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>. // Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Game.Graphics; using osu.Game.Graphics;
@ -23,6 +24,9 @@ namespace osu.Game.Beatmaps.Drawables
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OsuColour palette) private void load(OsuColour palette)
{ {
if (palette == null)
throw new ArgumentNullException(nameof(palette));
this.palette = palette; this.palette = palette;
AccentColour = getColour(beatmap); AccentColour = getColour(beatmap);
} }
@ -39,6 +43,9 @@ namespace osu.Game.Beatmaps.Drawables
private DifficultyRating getDifficultyRating(BeatmapInfo beatmap) private DifficultyRating getDifficultyRating(BeatmapInfo beatmap)
{ {
if (beatmap == null)
throw new ArgumentNullException(nameof(beatmap));
var rating = beatmap.StarDifficulty; var rating = beatmap.StarDifficulty;
if (rating < 1.5) return DifficultyRating.Easy; if (rating < 1.5) return DifficultyRating.Easy;

View File

@ -1,6 +1,7 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>. // Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Game.Graphics; using osu.Game.Graphics;
@ -15,6 +16,9 @@ namespace osu.Game.Beatmaps.Drawables
public DifficultyIcon(BeatmapInfo beatmap) : base(beatmap) public DifficultyIcon(BeatmapInfo beatmap) : base(beatmap)
{ {
if (beatmap == null)
throw new ArgumentNullException(nameof(beatmap));
this.beatmap = beatmap; this.beatmap = beatmap;
Size = new Vector2(20); Size = new Vector2(20);
} }

View File

@ -18,6 +18,9 @@ namespace osu.Game.Beatmaps.Formats
public static BeatmapDecoder GetDecoder(StreamReader stream) public static BeatmapDecoder GetDecoder(StreamReader stream)
{ {
if (stream == null)
throw new ArgumentNullException(nameof(stream));
string line; string line;
do { line = stream.ReadLine()?.Trim(); } do { line = stream.ReadLine()?.Trim(); }
while (line != null && line.Length == 0); while (line != null && line.Length == 0);

View File

@ -70,6 +70,11 @@ namespace osu.Game.Beatmaps.Formats
private void handleGeneral(Beatmap beatmap, string line) private void handleGeneral(Beatmap beatmap, string line)
{ {
if (beatmap == null)
throw new ArgumentNullException(nameof(beatmap));
if (line == null)
throw new ArgumentNullException(nameof(line));
var pair = splitKeyVal(line, ':'); var pair = splitKeyVal(line, ':');
var metadata = beatmap.BeatmapInfo.Metadata; var metadata = beatmap.BeatmapInfo.Metadata;
@ -129,6 +134,11 @@ namespace osu.Game.Beatmaps.Formats
private void handleEditor(Beatmap beatmap, string line) private void handleEditor(Beatmap beatmap, string line)
{ {
if (beatmap == null)
throw new ArgumentNullException(nameof(beatmap));
if (line == null)
throw new ArgumentNullException(nameof(line));
var pair = splitKeyVal(line, ':'); var pair = splitKeyVal(line, ':');
switch (pair.Key) switch (pair.Key)
@ -153,6 +163,11 @@ namespace osu.Game.Beatmaps.Formats
private void handleMetadata(Beatmap beatmap, string line) private void handleMetadata(Beatmap beatmap, string line)
{ {
if (beatmap == null)
throw new ArgumentNullException(nameof(beatmap));
if (line == null)
throw new ArgumentNullException(nameof(line));
var pair = splitKeyVal(line, ':'); var pair = splitKeyVal(line, ':');
var metadata = beatmap.BeatmapInfo.Metadata; var metadata = beatmap.BeatmapInfo.Metadata;
@ -194,6 +209,11 @@ namespace osu.Game.Beatmaps.Formats
private void handleDifficulty(Beatmap beatmap, string line) private void handleDifficulty(Beatmap beatmap, string line)
{ {
if (beatmap == null)
throw new ArgumentNullException(nameof(beatmap));
if (line == null)
throw new ArgumentNullException(nameof(line));
var pair = splitKeyVal(line, ':'); var pair = splitKeyVal(line, ':');
var difficulty = beatmap.BeatmapInfo.BaseDifficulty; var difficulty = beatmap.BeatmapInfo.BaseDifficulty;
@ -226,6 +246,9 @@ namespace osu.Game.Beatmaps.Formats
/// <param name="line">The line which may contains variables.</param> /// <param name="line">The line which may contains variables.</param>
private void decodeVariables(ref string line) private void decodeVariables(ref string line)
{ {
if (line == null)
throw new ArgumentNullException(nameof(line));
while (line.IndexOf('$') >= 0) while (line.IndexOf('$') >= 0)
{ {
string origLine = line; string origLine = line;
@ -244,6 +267,11 @@ namespace osu.Game.Beatmaps.Formats
private void handleEvents(Beatmap beatmap, string line, ref StoryboardSprite storyboardSprite, ref CommandTimelineGroup timelineGroup) private void handleEvents(Beatmap beatmap, string line, ref StoryboardSprite storyboardSprite, ref CommandTimelineGroup timelineGroup)
{ {
if (line == null)
throw new ArgumentNullException(nameof(line));
if (beatmap == null)
throw new ArgumentNullException(nameof(beatmap));
var depth = 0; var depth = 0;
while (line.StartsWith(" ") || line.StartsWith("_")) while (line.StartsWith(" ") || line.StartsWith("_"))
{ {
@ -469,6 +497,11 @@ namespace osu.Game.Beatmaps.Formats
private void handleTimingPoints(Beatmap beatmap, string line) private void handleTimingPoints(Beatmap beatmap, string line)
{ {
if (beatmap == null)
throw new ArgumentNullException(nameof(beatmap));
if (line == null)
throw new ArgumentNullException(nameof(line));
string[] split = line.Split(','); string[] split = line.Split(',');
double time = double.Parse(split[0].Trim(), NumberFormatInfo.InvariantInfo); double time = double.Parse(split[0].Trim(), NumberFormatInfo.InvariantInfo);
@ -555,6 +588,11 @@ namespace osu.Game.Beatmaps.Formats
private void handleColours(Beatmap beatmap, string line, ref bool hasCustomColours) private void handleColours(Beatmap beatmap, string line, ref bool hasCustomColours)
{ {
if (beatmap == null)
throw new ArgumentNullException(nameof(beatmap));
if (line == null)
throw new ArgumentNullException(nameof(line));
var pair = splitKeyVal(line, ':'); var pair = splitKeyVal(line, ':');
string[] split = pair.Value.Split(','); string[] split = pair.Value.Split(',');
@ -587,6 +625,9 @@ namespace osu.Game.Beatmaps.Formats
private void handleVariables(string line) private void handleVariables(string line)
{ {
if (line == null)
throw new ArgumentNullException(nameof(line));
var pair = splitKeyVal(line, '='); var pair = splitKeyVal(line, '=');
variables[pair.Key] = pair.Value; variables[pair.Key] = pair.Value;
} }
@ -603,6 +644,11 @@ namespace osu.Game.Beatmaps.Formats
protected override void ParseFile(StreamReader stream, Beatmap beatmap) protected override void ParseFile(StreamReader stream, Beatmap beatmap)
{ {
if (beatmap == null)
throw new ArgumentNullException(nameof(beatmap));
if (stream == null)
throw new ArgumentNullException(nameof(stream));
beatmap.BeatmapInfo.BeatmapVersion = beatmapVersion; beatmap.BeatmapInfo.BeatmapVersion = beatmapVersion;
Section section = Section.None; Section section = Section.None;
@ -679,6 +725,9 @@ namespace osu.Game.Beatmaps.Formats
private KeyValuePair<string, string> splitKeyVal(string line, char separator) private KeyValuePair<string, string> splitKeyVal(string line, char separator)
{ {
if (line == null)
throw new ArgumentNullException(nameof(line));
var split = line.Trim().Split(new[] { separator }, 2); var split = line.Trim().Split(new[] { separator }, 2);
return new KeyValuePair<string, string> return new KeyValuePair<string, string>

View File

@ -16,12 +16,12 @@ namespace osu.Game.Configuration
Set(OsuSetting.Ruleset, 0, 0, int.MaxValue); Set(OsuSetting.Ruleset, 0, 0, int.MaxValue);
Set(OsuSetting.BeatmapDetailTab, BeatmapDetailTab.Details); Set(OsuSetting.BeatmapDetailTab, BeatmapDetailTab.Details);
Set(OsuSetting.DisplayStarsMinimum, 0.0, 0, 10); Set(OsuSetting.DisplayStarsMinimum, 0.0, 0, 10, 0.1);
Set(OsuSetting.DisplayStarsMaximum, 10.0, 0, 10); Set(OsuSetting.DisplayStarsMaximum, 10.0, 0, 10, 0.1);
Set(OsuSetting.SelectionRandomType, SelectionRandomType.RandomPermutation); Set(OsuSetting.SelectionRandomType, SelectionRandomType.RandomPermutation);
Set(OsuSetting.ChatDisplayHeight, ChatOverlay.DEFAULT_HEIGHT, 0.2, 1); Set(OsuSetting.ChatDisplayHeight, ChatOverlay.DEFAULT_HEIGHT, 0.2, 1, 0.01);
// Online settings // Online settings
Set(OsuSetting.Username, string.Empty); Set(OsuSetting.Username, string.Empty);
@ -41,11 +41,11 @@ namespace osu.Game.Configuration
Set(OsuSetting.MenuVoice, true); Set(OsuSetting.MenuVoice, true);
Set(OsuSetting.MenuMusic, true); Set(OsuSetting.MenuMusic, true);
Set(OsuSetting.AudioOffset, 0, -500.0, 500.0); Set(OsuSetting.AudioOffset, 0, -500.0, 500.0, 1);
// Input // Input
Set(OsuSetting.MenuCursorSize, 1.0, 0.5f, 2); Set(OsuSetting.MenuCursorSize, 1.0, 0.5f, 2, 0.01);
Set(OsuSetting.GameplayCursorSize, 1.0, 0.5f, 2); Set(OsuSetting.GameplayCursorSize, 1.0, 0.5f, 2, 0.01);
Set(OsuSetting.AutoCursorSize, false); Set(OsuSetting.AutoCursorSize, false);
Set(OsuSetting.MouseDisableButtons, false); Set(OsuSetting.MouseDisableButtons, false);
@ -63,13 +63,12 @@ namespace osu.Game.Configuration
Set(OsuSetting.SnakingOutSliders, true); Set(OsuSetting.SnakingOutSliders, true);
// Gameplay // Gameplay
Set(OsuSetting.DimLevel, 0.3, 0, 1); Set(OsuSetting.DimLevel, 0.3, 0, 1, 0.01);
Set(OsuSetting.ShowInterface, true); Set(OsuSetting.ShowInterface, true);
Set(OsuSetting.KeyOverlay, false); Set(OsuSetting.KeyOverlay, false);
Set(OsuSetting.FloatingComments, false); Set(OsuSetting.FloatingComments, false);
Set(OsuSetting.PlaybackSpeed, 1.0, 0.5f, 2);
// Update // Update
Set(OsuSetting.ReleaseStream, ReleaseStream.Lazer); Set(OsuSetting.ReleaseStream, ReleaseStream.Lazer);
@ -93,7 +92,6 @@ namespace osu.Game.Configuration
ShowStoryboard, ShowStoryboard,
KeyOverlay, KeyOverlay,
FloatingComments, FloatingComments,
PlaybackSpeed,
ShowInterface, ShowInterface,
MouseDisableButtons, MouseDisableButtons,
MouseDisableWheel, MouseDisableWheel,

View File

@ -57,11 +57,6 @@ namespace osu.Game.Graphics
private void load(FontStore store) private void load(FontStore store)
{ {
this.store = store; this.store = store;
}
protected override void LoadComplete()
{
base.LoadComplete();
updateTexture(); updateTexture();
} }

View File

@ -6,6 +6,7 @@ using osu.Framework.Graphics.Sprites;
using osu.Framework.MathUtils; using osu.Framework.MathUtils;
using OpenTK; using OpenTK;
using OpenTK.Graphics; using OpenTK.Graphics;
using osu.Framework.Graphics.Transforms;
namespace osu.Game.Graphics.Sprites namespace osu.Game.Graphics.Sprites
{ {
@ -40,4 +41,23 @@ namespace osu.Game.Graphics.Sprites
return base.CreateFallbackCharacterDrawable(); return base.CreateFallbackCharacterDrawable();
} }
} }
public static class OsuSpriteTextTransformExtensions
{
/// <summary>
/// Sets <see cref="OsuSpriteText.Text"/> to a new value after a duration.
/// </summary>
/// <returns>A <see cref="TransformSequence{T}"/> to which further transforms can be added.</returns>
public static TransformSequence<T> TransformTextTo<T>(this T spriteText, string newText, double duration = 0, Easing easing = Easing.None)
where T : OsuSpriteText
=> spriteText.TransformTo(nameof(OsuSpriteText.Text), newText, duration, easing);
/// <summary>
/// Sets <see cref="OsuSpriteText.Text"/> to a new value after a duration.
/// </summary>
/// <returns>A <see cref="TransformSequence{T}"/> to which further transforms can be added.</returns>
public static TransformSequence<T> TransformTextTo<T>(this TransformSequence<T> t, string newText, double duration = 0, Easing easing = Easing.None)
where T : OsuSpriteText
=> t.Append(o => o.TransformTextTo(newText, duration, easing));
}
} }

View File

@ -51,7 +51,9 @@ namespace osu.Game.Input.Bindings
protected override void Dispose(bool isDisposing) protected override void Dispose(bool isDisposing)
{ {
base.Dispose(isDisposing); base.Dispose(isDisposing);
store.KeyBindingChanged -= ReloadMappings;
if (store != null)
store.KeyBindingChanged -= ReloadMappings;
} }
protected override void ReloadMappings() => KeyBindings = store.Query(ruleset?.ID, variant).ToList(); protected override void ReloadMappings() => KeyBindings = store.Query(ruleset?.ID, variant).ToList();

View File

@ -0,0 +1,31 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using Humanizer;
using System.Collections.Generic;
namespace osu.Game.Online.API.Requests
{
public class GetUserBeatmapsRequest : APIRequest<List<GetBeatmapSetsResponse>>
{
private readonly long userId;
private readonly int offset;
private readonly BeatmapSetType type;
public GetUserBeatmapsRequest(long userId, BeatmapSetType type, int offset = 0)
{
this.userId = userId;
this.offset = offset;
this.type = type;
}
protected override string Target => $@"users/{userId}/beatmapsets/{type.ToString().Underscore()}?offset={offset}";
}
public enum BeatmapSetType
{
MostPlayed,
Favourite,
RankedAndApproved
}
}

View File

@ -29,7 +29,10 @@ namespace osu.Game.Overlays.BeatmapSet
if (value == beatmap) return; if (value == beatmap) return;
beatmap = value; beatmap = value;
var rate = (float)beatmap.OnlineInfo.PassCount / beatmap.OnlineInfo.PlayCount; int passCount = beatmap.OnlineInfo.PassCount;
int playCount = beatmap.OnlineInfo.PlayCount;
var rate = playCount != 0 ? (float)passCount / playCount : 0;
successPercent.Text = rate.ToString("P0"); successPercent.Text = rate.ToString("P0");
successRate.Length = rate; successRate.Length = rate;
percentContainer.ResizeWidthTo(successRate.Length, 250, Easing.InOutCubic); percentContainer.ResizeWidthTo(successRate.Length, 250, Easing.InOutCubic);

View File

@ -2,7 +2,6 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System; using System;
using System.Collections.Generic;
using System.Linq; using System.Linq;
using OpenTK; using OpenTK;
using osu.Framework.Allocation; using osu.Framework.Allocation;
@ -33,6 +32,9 @@ namespace osu.Game.Overlays.Profile
{ {
this.user = user; this.user = user;
int[] userRanks = user.RankHistory?.Data ?? new[] { user.Statistics.Rank };
ranks = userRanks.SkipWhile(x => x == 0).ToArray();
Padding = new MarginPadding { Vertical = padding }; Padding = new MarginPadding { Vertical = padding };
Children = new Drawable[] Children = new Drawable[]
{ {
@ -58,19 +60,21 @@ namespace osu.Game.Overlays.Profile
Font = @"Exo2.0-RegularItalic", Font = @"Exo2.0-RegularItalic",
TextSize = secondary_textsize TextSize = secondary_textsize
}, },
graph = new RankChartLineGraph };
if (ranks.Length > 0)
{
Add(graph = new RankChartLineGraph
{ {
Anchor = Anchor.BottomCentre, Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre, Origin = Anchor.BottomCentre,
RelativeSizeAxes = Axes.X, RelativeSizeAxes = Axes.X,
Y = -secondary_textsize, Y = -secondary_textsize,
DefaultValueCount = 90, DefaultValueCount = ranks.Length,
BallRelease = updateRankTexts, });
BallMove = showHistoryRankTexts
}
};
ranks = user.RankHistory?.Data ?? new[] { user.Statistics.Rank }; graph.OnBallMove += showHistoryRankTexts;
}
} }
private void updateRankTexts() private void updateRankTexts()
@ -82,7 +86,8 @@ namespace osu.Game.Overlays.Profile
private void showHistoryRankTexts(int dayIndex) private void showHistoryRankTexts(int dayIndex)
{ {
rankText.Text = ranks[dayIndex] > 0 ? $"#{ranks[dayIndex]:#,0}" : "no rank"; rankText.Text = $"#{ranks[dayIndex]:#,0}";
dayIndex++;
relativeText.Text = dayIndex == ranks.Length ? "Now" : $"{ranks.Length - dayIndex} days ago"; relativeText.Text = dayIndex == ranks.Length ? "Now" : $"{ranks.Length - dayIndex} days ago";
//plural should be handled in a general way //plural should be handled in a general way
} }
@ -90,14 +95,15 @@ namespace osu.Game.Overlays.Profile
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OsuColour colours) private void load(OsuColour colours)
{ {
graph.Colour = colours.Yellow; if (graph != null)
if (user.Statistics.Rank > 0)
{ {
graph.Colour = colours.Yellow;
// use logarithmic coordinates // use logarithmic coordinates
graph.Values = ranks.Select(x => -(float)Math.Log(x)); graph.Values = ranks.Select(x => -(float)Math.Log(x));
graph.ResetBall(); graph.SetStaticBallPosition();
} }
updateRankTexts();
} }
public override bool Invalidate(Invalidation invalidation = Invalidation.All, Drawable source = null, bool shallPropagate = true) public override bool Invalidate(Invalidation invalidation = Invalidation.All, Drawable source = null, bool shallPropagate = true)
@ -110,67 +116,78 @@ namespace osu.Game.Overlays.Profile
return base.Invalidate(invalidation, source, shallPropagate); return base.Invalidate(invalidation, source, shallPropagate);
} }
protected override bool OnHover(InputState state)
{
graph?.UpdateBallPosition(state.Mouse.Position.X);
graph?.ShowBall();
return base.OnHover(state);
}
protected override bool OnMouseMove(InputState state)
{
graph?.UpdateBallPosition(state.Mouse.Position.X);
return base.OnMouseMove(state);
}
protected override void OnHoverLost(InputState state)
{
if (graph != null)
{
graph.HideBall();
updateRankTexts();
}
base.OnHoverLost(state);
}
private class RankChartLineGraph : LineGraph private class RankChartLineGraph : LineGraph
{ {
private readonly CircularContainer ball; private const double fade_duration = 200;
private bool ballShown;
private const double transform_duration = 100; private readonly CircularContainer staticBall;
private readonly CircularContainer movingBall;
public Action<int> BallMove; public Action<int> OnBallMove;
public Action BallRelease;
public RankChartLineGraph() public RankChartLineGraph()
{ {
Add(ball = new CircularContainer Add(staticBall = new CircularContainer
{ {
Origin = Anchor.Centre,
Size = new Vector2(8), Size = new Vector2(8),
Masking = true, Masking = true,
Origin = Anchor.Centre,
Alpha = 0,
RelativePositionAxes = Axes.Both, RelativePositionAxes = Axes.Both,
Children = new Drawable[] Child = new Box { RelativeSizeAxes = Axes.Both }
{ });
new Box { RelativeSizeAxes = Axes.Both } Add(movingBall = new CircularContainer
} {
Origin = Anchor.Centre,
Size = new Vector2(8),
Alpha = 0,
Masking = true,
RelativePositionAxes = Axes.Both,
Child = new Box { RelativeSizeAxes = Axes.Both }
}); });
} }
public void ResetBall() public void SetStaticBallPosition() => staticBall.Position = new Vector2(1, GetYPosition(Values.Last()));
public void UpdateBallPosition(float mouseXPosition)
{ {
ball.MoveTo(new Vector2(1, GetYPosition(Values.Last())), ballShown ? transform_duration : 0, Easing.OutQuint); int index = calculateIndex(mouseXPosition);
ball.Show(); movingBall.Position = calculateBallPosition(index);
BallRelease(); OnBallMove.Invoke(index);
ballShown = true;
} }
protected override bool OnMouseMove(InputState state) public void ShowBall() => movingBall.FadeIn(fade_duration);
{
if (ballShown)
{
var values = (IList<float>)Values;
var position = ToLocalSpace(state.Mouse.NativeState.Position);
int count = Math.Max(values.Count, DefaultValueCount);
int index = (int)Math.Round(position.X / DrawWidth * (count - 1));
if (index >= count - values.Count)
{
int i = index + values.Count - count;
float y = GetYPosition(values[i]);
if (Math.Abs(y * DrawHeight - position.Y) <= 8f)
{
ball.MoveTo(new Vector2(index / (float)(count - 1), y), transform_duration, Easing.OutQuint);
BallMove(i);
}
}
}
return base.OnMouseMove(state);
}
protected override void OnHoverLost(InputState state) public void HideBall() => movingBall.FadeOut(fade_duration);
private int calculateIndex(float mouseXPosition) => (int)Math.Round(mouseXPosition / DrawWidth * (DefaultValueCount - 1));
private Vector2 calculateBallPosition(int index)
{ {
if (ballShown) float y = GetYPosition(Values.ElementAt(index));
ResetBall(); return new Vector2(index / (float)(DefaultValueCount - 1), y);
base.OnHoverLost(state);
} }
} }
} }

View File

@ -0,0 +1,79 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Game.Online.API.Requests;
using osu.Game.Overlays.Direct;
using osu.Game.Users;
using System.Linq;
namespace osu.Game.Overlays.Profile.Sections.Beatmaps
{
public class PaginatedBeatmapContainer : PaginatedContainer
{
private const float panel_padding = 10f;
private readonly BeatmapSetType type;
private DirectPanel playing;
public PaginatedBeatmapContainer(BeatmapSetType type, Bindable<User> user, string header, string missing)
: base(user, header, missing)
{
this.type = type;
ItemsPerPage = 6;
ItemsContainer.Spacing = new Vector2(panel_padding);
ItemsContainer.Margin = new MarginPadding { Bottom = panel_padding };
}
protected override void ShowMore()
{
base.ShowMore();
var req = new GetUserBeatmapsRequest(User.Value.Id, type, VisiblePages++ * ItemsPerPage);
req.Success += sets =>
{
ShowMoreButton.FadeTo(sets.Count == ItemsPerPage ? 1 : 0);
ShowMoreLoading.Hide();
if (!sets.Any())
{
MissingText.Show();
return;
}
foreach (var s in sets)
{
if (!s.OnlineBeatmapSetID.HasValue)
continue;
var subReq = new GetBeatmapSetRequest(s.OnlineBeatmapSetID.Value);
subReq.Success += b =>
{
var panel = new DirectGridPanel(b.ToBeatmapSet(Rulesets)) { Width = 400 };
ItemsContainer.Add(panel);
panel.PreviewPlaying.ValueChanged += newValue =>
{
if (newValue)
{
if (playing != null && playing != panel)
playing.PreviewPlaying.Value = false;
playing = panel;
}
};
};
Api.Queue(subReq);
}
};
Api.Queue(req);
}
}
}

View File

@ -1,6 +1,9 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>. // Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Online.API.Requests;
using osu.Game.Overlays.Profile.Sections.Beatmaps;
namespace osu.Game.Overlays.Profile.Sections namespace osu.Game.Overlays.Profile.Sections
{ {
public class BeatmapsSection : ProfileSection public class BeatmapsSection : ProfileSection
@ -8,5 +11,14 @@ namespace osu.Game.Overlays.Profile.Sections
public override string Title => "Beatmaps"; public override string Title => "Beatmaps";
public override string Identifier => "beatmaps"; public override string Identifier => "beatmaps";
public BeatmapsSection()
{
Children = new[]
{
new PaginatedBeatmapContainer(BeatmapSetType.Favourite, User, "Favourite Beatmaps", "None... yet."),
new PaginatedBeatmapContainer(BeatmapSetType.RankedAndApproved, User, "Ranked & Approved Beatmaps", "None... yet."),
};
}
} }
} }

View File

@ -14,7 +14,7 @@ namespace osu.Game.Overlays.Profile.Sections
public HistoricalSection() public HistoricalSection()
{ {
Child = new PaginatedScoreContainer(ScoreType.Recent, User, "Recent Plays (24h)"); Child = new PaginatedScoreContainer(ScoreType.Recent, User, "Recent Plays (24h)", "No performance records. :(");
} }
} }
} }

View File

@ -0,0 +1,109 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online.API;
using osu.Game.Rulesets;
using osu.Game.Users;
namespace osu.Game.Overlays.Profile.Sections
{
public class PaginatedContainer : FillFlowContainer
{
protected readonly FillFlowContainer ItemsContainer;
protected readonly OsuHoverContainer ShowMoreButton;
protected readonly LoadingAnimation ShowMoreLoading;
protected readonly OsuSpriteText MissingText;
protected int VisiblePages;
protected int ItemsPerPage;
protected readonly Bindable<User> User = new Bindable<User>();
protected APIAccess Api;
protected RulesetStore Rulesets;
public PaginatedContainer(Bindable<User> user, string header, string missing)
{
User.BindTo(user);
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
Direction = FillDirection.Vertical;
Children = new Drawable[]
{
new OsuSpriteText
{
TextSize = 15,
Text = header,
Font = "Exo2.0-RegularItalic",
Margin = new MarginPadding { Top = 10, Bottom = 10 },
},
ItemsContainer = new FillFlowContainer
{
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
},
ShowMoreButton = new OsuHoverContainer
{
Alpha = 0,
Action = ShowMore,
AutoSizeAxes = Axes.Both,
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Child = new OsuSpriteText
{
TextSize = 14,
Text = "show more",
}
},
ShowMoreLoading = new LoadingAnimation
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Size = new Vector2(14),
},
MissingText = new OsuSpriteText
{
TextSize = 14,
Text = missing,
Alpha = 0,
},
};
}
[BackgroundDependencyLoader]
private void load(APIAccess api, RulesetStore rulesets)
{
Api = api;
Rulesets = rulesets;
User.ValueChanged += onUserChanged;
User.TriggerChange();
}
private void onUserChanged(User newUser)
{
VisiblePages = 0;
ItemsContainer.Clear();
ShowMoreButton.Hide();
if (newUser != null)
ShowMore();
}
protected virtual void ShowMore()
{
ShowMoreLoading.Show();
ShowMoreButton.Hide();
}
}
}

View File

@ -1,130 +1,53 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>. // Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using osu.Framework.Allocation;
using osu.Framework.Configuration; using osu.Framework.Configuration;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests; using osu.Game.Online.API.Requests;
using osu.Game.Rulesets;
using osu.Game.Users; using osu.Game.Users;
using System; using System;
using System.Linq; using System.Linq;
namespace osu.Game.Overlays.Profile.Sections.Ranks namespace osu.Game.Overlays.Profile.Sections.Ranks
{ {
public class PaginatedScoreContainer : FillFlowContainer public class PaginatedScoreContainer : PaginatedContainer
{ {
private readonly FillFlowContainer<DrawableScore> scoreContainer;
private readonly OsuSpriteText missing;
private readonly OsuHoverContainer showMoreButton;
private readonly LoadingAnimation showMoreLoading;
private readonly bool includeWeight; private readonly bool includeWeight;
private readonly ScoreType type; private readonly ScoreType type;
private int visiblePages;
private readonly Bindable<User> user = new Bindable<User>(); public PaginatedScoreContainer(ScoreType type, Bindable<User> user, string header, string missing, bool includeWeight = false)
: base(user, header, missing)
private RulesetStore rulesets;
private APIAccess api;
public PaginatedScoreContainer(ScoreType type, Bindable<User> user, string header, bool includeWeight = false)
{ {
this.type = type; this.type = type;
this.includeWeight = includeWeight; this.includeWeight = includeWeight;
this.user.BindTo(user);
RelativeSizeAxes = Axes.X; ItemsPerPage = 5;
AutoSizeAxes = Axes.Y;
Direction = FillDirection.Vertical;
Children = new Drawable[] ItemsContainer.Direction = FillDirection.Vertical;
{
new OsuSpriteText
{
TextSize = 15,
Text = header,
Font = "Exo2.0-RegularItalic",
Margin = new MarginPadding { Top = 10, Bottom = 10 },
},
scoreContainer = new FillFlowContainer<DrawableScore>
{
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
Direction = FillDirection.Vertical,
},
showMoreButton = new OsuHoverContainer
{
Alpha = 0,
Action = showMore,
AutoSizeAxes = Axes.Both,
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Child = new OsuSpriteText
{
TextSize = 14,
Text = "show more",
}
},
showMoreLoading = new LoadingAnimation
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Size = new Vector2(14),
},
missing = new OsuSpriteText
{
TextSize = 14,
Text = type == ScoreType.Recent ? "No performance records. :(" : "No awesome performance records yet. :(",
},
};
} }
[BackgroundDependencyLoader] protected override void ShowMore()
private void load(APIAccess api, RulesetStore rulesets)
{ {
this.api = api; base.ShowMore();
this.rulesets = rulesets;
user.ValueChanged += user_ValueChanged; var req = new GetUserScoresRequest(User.Value.Id, type, VisiblePages++ * ItemsPerPage);
user.TriggerChange();
}
private void user_ValueChanged(User newUser)
{
visiblePages = 0;
scoreContainer.Clear();
showMoreButton.Hide();
missing.Show();
if (newUser != null)
showMore();
}
private void showMore()
{
var req = new GetUserScoresRequest(user.Value.Id, type, visiblePages++ * 5);
showMoreLoading.Show();
showMoreButton.Hide();
req.Success += scores => req.Success += scores =>
{ {
foreach (var s in scores) foreach (var s in scores)
s.ApplyRuleset(rulesets.GetRuleset(s.OnlineRulesetID)); s.ApplyRuleset(Rulesets.GetRuleset(s.OnlineRulesetID));
showMoreButton.FadeTo(scores.Count == 5 ? 1 : 0); ShowMoreButton.FadeTo(scores.Count == ItemsPerPage ? 1 : 0);
showMoreLoading.Hide(); ShowMoreLoading.Hide();
if (!scores.Any()) return; if (!scores.Any())
{
MissingText.Show();
return;
}
missing.Hide(); MissingText.Hide();
foreach (OnlineScore score in scores) foreach (OnlineScore score in scores)
{ {
@ -133,18 +56,18 @@ namespace osu.Game.Overlays.Profile.Sections.Ranks
switch (type) switch (type)
{ {
default: default:
drawableScore = new DrawablePerformanceScore(score, includeWeight ? Math.Pow(0.95, scoreContainer.Count) : (double?)null); drawableScore = new DrawablePerformanceScore(score, includeWeight ? Math.Pow(0.95, ItemsContainer.Count) : (double?)null);
break; break;
case ScoreType.Recent: case ScoreType.Recent:
drawableScore = new DrawableTotalScore(score); drawableScore = new DrawableTotalScore(score);
break; break;
} }
scoreContainer.Add(drawableScore); ItemsContainer.Add(drawableScore);
} }
}; };
api.Queue(req); Api.Queue(req);
} }
} }
} }

View File

@ -16,8 +16,8 @@ namespace osu.Game.Overlays.Profile.Sections
{ {
Children = new[] Children = new[]
{ {
new PaginatedScoreContainer(ScoreType.Best, User, "Best Performance", true), new PaginatedScoreContainer(ScoreType.Best, User, "Best Performance", "No performance records. :(", true),
new PaginatedScoreContainer(ScoreType.Firsts, User, "First Place Ranks"), new PaginatedScoreContainer(ScoreType.Firsts, User, "First Place Ranks", "No awesome performance records yet. :("),
}; };
} }
} }

View File

@ -96,7 +96,7 @@ namespace osu.Game.Overlays
new RanksSection(), new RanksSection(),
//new MedalsSection(), //new MedalsSection(),
new HistoricalSection(), new HistoricalSection(),
//new BeatmapsSection(), new BeatmapsSection(),
//new KudosuSection() //new KudosuSection()
}; };
tabs = new ProfileTabControl tabs = new ProfileTabControl

View File

@ -83,7 +83,7 @@ namespace osu.Game.Rulesets.Judgements
break; break;
} }
Expire(); Expire(true);
} }
} }
} }

View File

@ -17,8 +17,26 @@ namespace osu.Game.Rulesets.Judgements
/// </summary> /// </summary>
public virtual HitResult MaxResult => HitResult.Perfect; public virtual HitResult MaxResult => HitResult.Perfect;
/// <summary>
/// The combo prior to this judgement occurring.
/// </summary>
internal int ComboAtJudgement;
/// <summary>
/// The highest combo achieved prior to this judgement occurring.
/// </summary>
internal int HighestComboAtJudgement;
/// <summary>
/// Whether a successful hit occurred.
/// </summary>
public bool IsHit => Result > HitResult.Miss; public bool IsHit => Result > HitResult.Miss;
/// <summary>
/// Whether this judgement is the final judgement for the hit object.
/// </summary>
public bool Final = true;
/// <summary> /// <summary>
/// The offset from a perfect hit at which this judgement occurred. /// The offset from a perfect hit at which this judgement occurred.
/// Populated when added via <see cref="DrawableHitObject{TObject}.AddJudgement"/>. /// Populated when added via <see cref="DrawableHitObject{TObject}.AddJudgement"/>.

View File

@ -13,6 +13,7 @@ using OpenTK.Graphics;
using osu.Game.Audio; using osu.Game.Audio;
using System.Linq; using System.Linq;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Framework.Configuration;
namespace osu.Game.Rulesets.Objects.Drawables namespace osu.Game.Rulesets.Objects.Drawables
{ {
@ -30,6 +31,9 @@ namespace osu.Game.Rulesets.Objects.Drawables
/// </summary> /// </summary>
public virtual bool DisplayJudgement => true; public virtual bool DisplayJudgement => true;
public override bool RemoveCompletedTransforms => false;
public override bool RemoveWhenNotAlive => false;
protected DrawableHitObject(HitObject hitObject) protected DrawableHitObject(HitObject hitObject)
{ {
HitObject = hitObject; HitObject = hitObject;
@ -40,6 +44,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
where TObject : HitObject where TObject : HitObject
{ {
public event Action<DrawableHitObject, Judgement> OnJudgement; public event Action<DrawableHitObject, Judgement> OnJudgement;
public event Action<DrawableHitObject, Judgement> OnJudgementRemoved;
public new readonly TObject HitObject; public new readonly TObject HitObject;
@ -56,31 +61,42 @@ namespace osu.Game.Rulesets.Objects.Drawables
protected List<SampleChannel> Samples = new List<SampleChannel>(); protected List<SampleChannel> Samples = new List<SampleChannel>();
public readonly Bindable<ArmedState> State = new Bindable<ArmedState>();
protected DrawableHitObject(TObject hitObject) protected DrawableHitObject(TObject hitObject)
: base(hitObject) : base(hitObject)
{ {
HitObject = hitObject; HitObject = hitObject;
} }
private ArmedState state; [BackgroundDependencyLoader]
public ArmedState State private void load(AudioManager audio)
{ {
get { return state; } foreach (SampleInfo sample in HitObject.Samples)
set
{ {
if (state == value) SampleChannel channel = audio.Sample.Get($@"Gameplay/{sample.Bank}-{sample.Name}");
return;
state = value;
if (!IsLoaded) if (channel == null)
return; continue;
channel.Volume.Value = sample.Volume;
Samples.Add(channel);
}
}
protected override void LoadComplete()
{
base.LoadComplete();
State.ValueChanged += state =>
{
UpdateState(state); UpdateState(state);
if (State == ArmedState.Hit) if (State == ArmedState.Hit)
PlaySamples(); PlaySamples();
} };
State.TriggerChange();
} }
protected void PlaySamples() protected void PlaySamples()
@ -88,21 +104,13 @@ namespace osu.Game.Rulesets.Objects.Drawables
Samples.ForEach(s => s?.Play()); Samples.ForEach(s => s?.Play());
} }
protected override void LoadComplete()
{
base.LoadComplete();
//force application of the state that was set before we loaded.
UpdateState(State);
}
private bool hasJudgementResult;
private bool judgementOccurred; private bool judgementOccurred;
private bool judgementFinalized => judgements.LastOrDefault()?.Final == true;
/// <summary> /// <summary>
/// Whether this <see cref="DrawableHitObject"/> and all of its nested <see cref="DrawableHitObject"/>s have been judged. /// Whether this <see cref="DrawableHitObject"/> and all of its nested <see cref="DrawableHitObject"/>s have been judged.
/// </summary> /// </summary>
public virtual bool AllJudged => (!ProvidesJudgement || hasJudgementResult) && (NestedHitObjects?.All(h => h.AllJudged) ?? true); public bool AllJudged => (!ProvidesJudgement || judgementFinalized) && (NestedHitObjects?.All(h => h.AllJudged) ?? true);
/// <summary> /// <summary>
/// Notifies that a new judgement has occurred for this <see cref="DrawableHitObject"/>. /// Notifies that a new judgement has occurred for this <see cref="DrawableHitObject"/>.
@ -110,7 +118,6 @@ namespace osu.Game.Rulesets.Objects.Drawables
/// <param name="judgement">The <see cref="Judgement"/>.</param> /// <param name="judgement">The <see cref="Judgement"/>.</param>
protected void AddJudgement(Judgement judgement) protected void AddJudgement(Judgement judgement)
{ {
hasJudgementResult = judgement.Result >= HitResult.Miss;
judgementOccurred = true; judgementOccurred = true;
// Ensure that the judgement is given a valid time offset, because this may not get set by the caller // Ensure that the judgement is given a valid time offset, because this may not get set by the caller
@ -124,10 +131,10 @@ namespace osu.Game.Rulesets.Objects.Drawables
case HitResult.None: case HitResult.None:
break; break;
case HitResult.Miss: case HitResult.Miss:
State = ArmedState.Miss; State.Value = ArmedState.Miss;
break; break;
default: default:
State = ArmedState.Hit; State.Value = ArmedState.Hit;
break; break;
} }
@ -152,7 +159,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
judgementOccurred |= d.UpdateJudgement(userTriggered); judgementOccurred |= d.UpdateJudgement(userTriggered);
} }
if (!ProvidesJudgement || hasJudgementResult || judgementOccurred) if (!ProvidesJudgement || judgementFinalized || judgementOccurred)
return judgementOccurred; return judgementOccurred;
var endTime = (HitObject as IHasEndTime)?.EndTime ?? HitObject.StartTime; var endTime = (HitObject as IHasEndTime)?.EndTime ?? HitObject.StartTime;
@ -170,6 +177,25 @@ namespace osu.Game.Rulesets.Objects.Drawables
/// implies that this check occurred after the end time of <see cref="HitObject"/>. </param> /// implies that this check occurred after the end time of <see cref="HitObject"/>. </param>
protected virtual void CheckForJudgements(bool userTriggered, double timeOffset) { } protected virtual void CheckForJudgements(bool userTriggered, double timeOffset) { }
protected override void Update()
{
base.Update();
var endTime = (HitObject as IHasEndTime)?.EndTime ?? HitObject.StartTime;
while (judgements.Count > 0)
{
var lastJudgement = judgements[judgements.Count - 1];
if (lastJudgement.TimeOffset + endTime <= Time.Current)
break;
judgements.RemoveAt(judgements.Count - 1);
State.Value = ArmedState.Idle;
OnJudgementRemoved?.Invoke(this, lastJudgement);
}
}
protected override void UpdateAfterChildren() protected override void UpdateAfterChildren()
{ {
base.UpdateAfterChildren(); base.UpdateAfterChildren();
@ -177,21 +203,6 @@ namespace osu.Game.Rulesets.Objects.Drawables
UpdateJudgement(false); UpdateJudgement(false);
} }
[BackgroundDependencyLoader]
private void load(AudioManager audio)
{
foreach (SampleInfo sample in HitObject.Samples)
{
SampleChannel channel = audio.Sample.Get($@"Gameplay/{sample.Bank}-{sample.Name}");
if (channel == null)
continue;
channel.Volume.Value = sample.Volume;
Samples.Add(channel);
}
}
private List<DrawableHitObject<TObject>> nestedHitObjects; private List<DrawableHitObject<TObject>> nestedHitObjects;
protected IEnumerable<DrawableHitObject<TObject>> NestedHitObjects => nestedHitObjects; protected IEnumerable<DrawableHitObject<TObject>> NestedHitObjects => nestedHitObjects;
@ -201,6 +212,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
nestedHitObjects = new List<DrawableHitObject<TObject>>(); nestedHitObjects = new List<DrawableHitObject<TObject>>();
h.OnJudgement += (d, j) => OnJudgement?.Invoke(d, j); h.OnJudgement += (d, j) => OnJudgement?.Invoke(d, j);
h.OnJudgementRemoved += (d, j) => OnJudgementRemoved?.Invoke(d, j);
nestedHitObjects.Add(h); nestedHitObjects.Add(h);
} }

View File

@ -104,7 +104,13 @@ namespace osu.Game.Rulesets.Replays
{ {
//if we changed frames, we want to execute once *exactly* on the frame's time. //if we changed frames, we want to execute once *exactly* on the frame's time.
if (currentDirection == time.CompareTo(NextFrame.Time) && advanceFrame()) if (currentDirection == time.CompareTo(NextFrame.Time) && advanceFrame())
{
// If going backwards, we need to execute once _before_ the frame time to reverse any judgements
// that would occur as a result of this frame in forward playback
if (currentDirection == -1)
return currentTime = CurrentFrame.Time - 1;
return currentTime = CurrentFrame.Time; return currentTime = CurrentFrame.Time;
}
//if we didn't change frames, we need to ensure we are allowed to run frames in between, else return null. //if we didn't change frames, we need to ensure we are allowed to run frames in between, else return null.
if (inImportantSection) if (inImportantSection)

View File

@ -174,6 +174,7 @@ namespace osu.Game.Rulesets.Scoring
private double maxBaseScore; private double maxBaseScore;
private double rollingMaxBaseScore; private double rollingMaxBaseScore;
private double baseScore; private double baseScore;
private double bonusScore;
protected ScoreProcessor() protected ScoreProcessor()
{ {
@ -184,6 +185,7 @@ namespace osu.Game.Rulesets.Scoring
Debug.Assert(base_portion + combo_portion == 1.0); Debug.Assert(base_portion + combo_portion == 1.0);
rulesetContainer.OnJudgement += AddJudgement; rulesetContainer.OnJudgement += AddJudgement;
rulesetContainer.OnJudgementRemoved += RemoveJudgement;
SimulateAutoplay(rulesetContainer.Beatmap); SimulateAutoplay(rulesetContainer.Beatmap);
Reset(true); Reset(true);
@ -212,14 +214,26 @@ namespace osu.Game.Rulesets.Scoring
protected void AddJudgement(Judgement judgement) protected void AddJudgement(Judgement judgement)
{ {
OnNewJudgement(judgement); OnNewJudgement(judgement);
NotifyNewJudgement(judgement); updateScore();
NotifyNewJudgement(judgement);
UpdateFailed(); UpdateFailed();
} }
protected void RemoveJudgement(Judgement judgement)
{
OnJudgementRemoved(judgement);
updateScore();
}
/// <summary>
/// Applies a judgement.
/// </summary>
/// <param name="judgement">The judgement to apply/</param>
protected virtual void OnNewJudgement(Judgement judgement) protected virtual void OnNewJudgement(Judgement judgement)
{ {
double bonusScore = 0; judgement.ComboAtJudgement = Combo;
judgement.HighestComboAtJudgement = HighestCombo;
if (judgement.AffectsCombo) if (judgement.AffectsCombo)
{ {
@ -242,7 +256,30 @@ namespace osu.Game.Rulesets.Scoring
} }
else if (judgement.IsHit) else if (judgement.IsHit)
bonusScore += judgement.NumericResult; bonusScore += judgement.NumericResult;
}
/// <summary>
/// Removes a judgement. This should reverse everything in <see cref="OnNewJudgement(Judgement)"/>.
/// </summary>
/// <param name="judgement">The judgement to remove.</param>
protected virtual void OnJudgementRemoved(Judgement judgement)
{
Combo.Value = judgement.ComboAtJudgement;
HighestCombo.Value = judgement.HighestComboAtJudgement;
if (judgement.AffectsCombo)
{
baseScore -= judgement.NumericResult;
rollingMaxBaseScore -= judgement.MaxNumericResult;
Hits--;
}
else if (judgement.IsHit)
bonusScore -= judgement.NumericResult;
}
private void updateScore()
{
if (rollingMaxBaseScore != 0) if (rollingMaxBaseScore != 0)
Accuracy.Value = baseScore / rollingMaxBaseScore; Accuracy.Value = baseScore / rollingMaxBaseScore;
@ -271,6 +308,7 @@ namespace osu.Game.Rulesets.Scoring
Hits = 0; Hits = 0;
baseScore = 0; baseScore = 0;
rollingMaxBaseScore = 0; rollingMaxBaseScore = 0;
bonusScore = 0;
} }
} }

View File

@ -104,6 +104,7 @@ namespace osu.Game.Rulesets.UI
where TObject : HitObject where TObject : HitObject
{ {
public event Action<Judgement> OnJudgement; public event Action<Judgement> OnJudgement;
public event Action<Judgement> OnJudgementRemoved;
/// <summary> /// <summary>
/// The Beatmap /// The Beatmap
@ -241,6 +242,8 @@ namespace osu.Game.Rulesets.UI
OnJudgement?.Invoke(j); OnJudgement?.Invoke(j);
}; };
drawableObject.OnJudgementRemoved += (d, j) => OnJudgementRemoved?.Invoke(j);
Playfield.Add(drawableObject); Playfield.Add(drawableObject);
} }

View File

@ -76,6 +76,8 @@ namespace osu.Game.Rulesets.UI
#region Clock control #region Clock control
protected override bool ShouldProcessClock => false; // We handle processing the clock ourselves
private ManualClock clock; private ManualClock clock;
private IFrameBasedClock parentClock; private IFrameBasedClock parentClock;
@ -151,6 +153,12 @@ namespace osu.Game.Rulesets.UI
} }
requireMoreUpdateLoops = clock.CurrentTime != parentClock.CurrentTime; requireMoreUpdateLoops = clock.CurrentTime != parentClock.CurrentTime;
// The manual clock time has changed in the above code. The framed clock now needs to be updated
// to ensure that the its time is valid for our children before input is processed
Clock.ProcessFrame();
// Process input
base.Update(); base.Update();
} }

View File

@ -2,12 +2,17 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Screens.Menu; using osu.Game.Screens.Menu;
using OpenTK;
using osu.Framework.Screens;
namespace osu.Game.Screens namespace osu.Game.Screens
{ {
internal class Loader : OsuScreen public class Loader : OsuScreen
{ {
private bool showDisclaimer;
public override bool ShowOverlays => false; public override bool ShowOverlays => false;
public Loader() public Loader()
@ -15,13 +20,39 @@ namespace osu.Game.Screens
ValidForResume = false; ValidForResume = false;
} }
[BackgroundDependencyLoader] protected override void LogoArriving(OsuLogo logo, bool resuming)
private void load(OsuGame game)
{ {
if (game.IsDeployedBuild) base.LogoArriving(logo, resuming);
logo.Triangles = false;
logo.Origin = Anchor.BottomRight;
logo.Anchor = Anchor.BottomRight;
logo.Position = new Vector2(-40);
logo.Scale = new Vector2(0.2f);
logo.FadeInFromZero(5000, Easing.OutQuint);
}
protected override void OnEntering(Screen last)
{
base.OnEntering(last);
if (showDisclaimer)
LoadComponentAsync(new Disclaimer(), d => Push(d)); LoadComponentAsync(new Disclaimer(), d => Push(d));
else else
LoadComponentAsync(new Intro(), d => Push(d)); LoadComponentAsync(new Intro(), d => Push(d));
} }
protected override void LogoSuspending(OsuLogo logo)
{
base.LogoSuspending(logo);
logo.FadeOut(100);
}
[BackgroundDependencyLoader]
private void load(OsuGameBase game)
{
showDisclaimer = game.IsDeployedBuild;
}
} }
} }

View File

@ -39,12 +39,25 @@ namespace osu.Game.Screens.Menu
//todo: make these non-internal somehow. //todo: make these non-internal somehow.
internal const float BUTTON_AREA_HEIGHT = 100; internal const float BUTTON_AREA_HEIGHT = 100;
internal const float BUTTON_WIDTH = 140f; internal const float BUTTON_WIDTH = 140f;
internal const float WEDGE_WIDTH = 20; internal const float WEDGE_WIDTH = 20;
public const int EXIT_DELAY = 3000; private OsuLogo logo;
public void SetOsuLogo(OsuLogo logo)
{
this.logo = logo;
if (this.logo != null)
{
this.logo.Action = onOsuLogo;
// osuLogo.SizeForFlow relies on loading to be complete.
buttonFlow.Position = new Vector2(WEDGE_WIDTH * 2 - (BUTTON_WIDTH + this.logo.SizeForFlow / 4), 0);
}
}
private readonly OsuLogo osuLogo;
private readonly Drawable iconFacade; private readonly Drawable iconFacade;
private readonly Container buttonArea; private readonly Container buttonArea;
private readonly Box buttonAreaBackground; private readonly Box buttonAreaBackground;
@ -99,12 +112,6 @@ namespace osu.Game.Screens.Menu
} }
} }
}, },
osuLogo = new OsuLogo
{
Action = onOsuLogo,
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
}
}; };
buttonsPlay.Add(new Button(@"solo", @"select-6", FontAwesome.fa_user, new Color4(102, 68, 204, 255), () => OnSolo?.Invoke(), WEDGE_WIDTH, Key.P)); buttonsPlay.Add(new Button(@"solo", @"select-6", FontAwesome.fa_user, new Color4(102, 68, 204, 255), () => OnSolo?.Invoke(), WEDGE_WIDTH, Key.P));
@ -127,14 +134,6 @@ namespace osu.Game.Screens.Menu
sampleBack = audio.Sample.Get(@"Menu/select-4"); sampleBack = audio.Sample.Get(@"Menu/select-4");
} }
protected override void LoadComplete()
{
base.LoadComplete();
// osuLogo.SizeForFlow relies on loading to be complete.
buttonFlow.Position = new Vector2(WEDGE_WIDTH * 2 - (BUTTON_WIDTH + osuLogo.SizeForFlow / 4), 0);
}
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args) protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
{ {
if (args.Repeat) return false; if (args.Repeat) return false;
@ -142,7 +141,7 @@ namespace osu.Game.Screens.Menu
switch (args.Key) switch (args.Key)
{ {
case Key.Space: case Key.Space:
osuLogo.TriggerOnClick(state); logo?.TriggerOnClick(state);
return true; return true;
case Key.Escape: case Key.Escape:
switch (State) switch (State)
@ -215,24 +214,31 @@ namespace osu.Game.Screens.Menu
backButton.ContractStyle = 0; backButton.ContractStyle = 0;
settingsButton.ContractStyle = 0; settingsButton.ContractStyle = 0;
bool fromInitial = lastState == MenuState.Initial;
if (state == MenuState.TopLevel) if (state == MenuState.TopLevel)
buttonArea.FinishTransforms(true); buttonArea.FinishTransforms(true);
using (buttonArea.BeginDelayedSequence(fromInitial ? 150 : 0, true)) using (buttonArea.BeginDelayedSequence(lastState == MenuState.Initial ? 150 : 0, true))
{ {
switch (state) switch (state)
{ {
case MenuState.Exit: case MenuState.Exit:
case MenuState.Initial: case MenuState.Initial:
trackingPosition = false;
buttonAreaBackground.ScaleTo(Vector2.One, 500, Easing.Out); buttonAreaBackground.ScaleTo(Vector2.One, 500, Easing.Out);
buttonArea.FadeOut(300); buttonArea.FadeOut(300);
osuLogo.Delay(150) logo?.Delay(150)
.Schedule(() => toolbar?.Hide()) .Schedule(() =>
.ScaleTo(1, 800, Easing.OutExpo) {
.MoveTo(Vector2.Zero, 800, Easing.OutExpo); toolbar?.Hide();
logo.ClearTransforms(targetMember: nameof(Position));
logo.RelativePositionAxes = Axes.Both;
logo.MoveTo(new Vector2(0.5f), 800, Easing.OutExpo);
logo.ScaleTo(1, 800, Easing.OutExpo);
});
foreach (Button b in buttonsTopLevel) foreach (Button b in buttonsTopLevel)
b.State = ButtonState.Contracted; b.State = ButtonState.Contracted;
@ -240,27 +246,38 @@ namespace osu.Game.Screens.Menu
foreach (Button b in buttonsPlay) foreach (Button b in buttonsPlay)
b.State = ButtonState.Contracted; b.State = ButtonState.Contracted;
if (state == MenuState.Exit) if (state != MenuState.Exit && lastState == MenuState.TopLevel)
{
osuLogo.RotateTo(20, EXIT_DELAY * 1.5f);
osuLogo.FadeOut(EXIT_DELAY);
}
else if (lastState == MenuState.TopLevel)
sampleBack?.Play(); sampleBack?.Play();
break; break;
case MenuState.TopLevel: case MenuState.TopLevel:
buttonAreaBackground.ScaleTo(Vector2.One, 200, Easing.Out); buttonAreaBackground.ScaleTo(Vector2.One, 200, Easing.Out);
var sequence = osuLogo logo.ClearTransforms(targetMember: nameof(Position));
.ScaleTo(0.5f, 200, Easing.In) logo.RelativePositionAxes = Axes.None;
.MoveTo(buttonFlow.DrawPosition, 200, Easing.In);
if (fromInitial && osuLogo.Scale.X > 0.5f) trackingPosition = true;
sequence.OnComplete(o =>
{ switch (lastState)
o.Impact(); {
toolbar?.Show(); case MenuState.Initial:
}); logo.ScaleTo(0.5f, 200, Easing.In);
trackingPosition = false;
logo
.MoveTo(iconTrackingPosition, lastState == MenuState.EnteringMode ? 0 : 200, Easing.In)
.OnComplete(o =>
{
trackingPosition = true;
o.Impact();
toolbar?.Show();
});
break;
default:
logo.ScaleTo(0.5f, 200, Easing.OutQuint);
break;
}
buttonArea.FadeIn(300); buttonArea.FadeIn(300);
@ -280,6 +297,8 @@ namespace osu.Game.Screens.Menu
case MenuState.EnteringMode: case MenuState.EnteringMode:
buttonAreaBackground.ScaleTo(new Vector2(2, 0), 300, Easing.InSine); buttonAreaBackground.ScaleTo(new Vector2(2, 0), 300, Easing.InSine);
trackingPosition = true;
buttonsTopLevel.ForEach(b => b.ContractStyle = 1); buttonsTopLevel.ForEach(b => b.ContractStyle = 1);
buttonsPlay.ForEach(b => b.ContractStyle = 1); buttonsPlay.ForEach(b => b.ContractStyle = 1);
backButton.ContractStyle = 1; backButton.ContractStyle = 1;
@ -301,15 +320,24 @@ namespace osu.Game.Screens.Menu
} }
} }
private Vector2 iconTrackingPosition => logo.Parent.ToLocalSpace(iconFacade.ScreenSpaceDrawQuad.Centre);
private bool trackingPosition;
protected override void Update() protected override void Update()
{ {
//if (OsuGame.IdleTime > 6000 && State != MenuState.Exit) //if (OsuGame.IdleTime > 6000 && State != MenuState.Exit)
// State = MenuState.Initial; // State = MenuState.Initial;
osuLogo.Interactive = Alpha > 0.2f;
iconFacade.Width = osuLogo.SizeForFlow * 0.5f;
base.Update(); base.Update();
if (logo != null)
{
if (trackingPosition)
logo.Position = iconTrackingPosition;
iconFacade.Width = logo.SizeForFlow * 0.5f;
}
} }
} }

View File

@ -14,13 +14,14 @@ using osu.Game.Beatmaps.IO;
using osu.Game.Configuration; using osu.Game.Configuration;
using osu.Game.Graphics.Containers; using osu.Game.Graphics.Containers;
using osu.Game.Screens.Backgrounds; using osu.Game.Screens.Backgrounds;
using OpenTK;
using OpenTK.Graphics; using OpenTK.Graphics;
namespace osu.Game.Screens.Menu namespace osu.Game.Screens.Menu
{ {
public class Intro : OsuScreen public class Intro : OsuScreen
{ {
private readonly OsuLogo logo; private readonly IntroSequence introSequence;
private const string menu_music_beatmap_hash = "3c8b1fcc9434dbb29e2fb613d3b9eada9d7bb6c125ceb32396c3b53437280c83"; private const string menu_music_beatmap_hash = "3c8b1fcc9434dbb29e2fb613d3b9eada9d7bb6c125ceb32396c3b53437280c83";
@ -39,32 +40,10 @@ namespace osu.Game.Screens.Menu
protected override BackgroundScreen CreateBackground() => new BackgroundScreenEmpty(); protected override BackgroundScreen CreateBackground() => new BackgroundScreenEmpty();
public Intro()
{
Children = new Drawable[]
{
new ParallaxContainer
{
ParallaxAmount = 0.01f,
Children = new Drawable[]
{
logo = new OsuLogo
{
Alpha = 0,
Triangles = false,
Blending = BlendingMode.Additive,
Interactive = false,
Colour = Color4.DarkGray,
Ripple = false
}
}
}
};
}
private Bindable<bool> menuVoice; private Bindable<bool> menuVoice;
private Bindable<bool> menuMusic; private Bindable<bool> menuMusic;
private Track track; private Track track;
private readonly ParallaxContainer parallax;
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(AudioManager audio, OsuConfigManager config, BeatmapManager beatmaps, Framework.Game game) private void load(AudioManager audio, OsuConfigManager config, BeatmapManager beatmaps, Framework.Game game)
@ -123,14 +102,46 @@ namespace osu.Game.Screens.Menu
{ {
DidLoadMenu = true; DidLoadMenu = true;
Push(mainMenu); Push(mainMenu);
}, 2300); }, delay_step_one);
}, 600); }, delay_step_two);
}
logo.ScaleTo(0.4f); private const double delay_step_one = 2300;
logo.FadeOut(); private const double delay_step_two = 600;
logo.ScaleTo(1, 4400, Easing.OutQuint); public const int EXIT_DELAY = 3000;
logo.FadeIn(20000, Easing.OutQuint);
protected override void LogoArriving(OsuLogo logo, bool resuming)
{
base.LogoArriving(logo, resuming);
logo.RelativePositionAxes = Axes.Both;
logo.Colour = Color4.White;
logo.Ripple = false;
const int quick_appear = 350;
int initialMovementTime = logo.Alpha > 0.2f ? quick_appear : 0;
logo.MoveTo(new Vector2(0.5f), initialMovementTime, Easing.OutQuint);
if (!resuming)
{
logo.ScaleTo(1);
logo.FadeIn();
logo.PlayIntro();
}
else
{
logo.Triangles = false;
logo
.ScaleTo(1, initialMovementTime, Easing.OutQuint)
.FadeIn(quick_appear, Easing.OutQuint)
.Then()
.RotateTo(20, EXIT_DELAY * 1.5f)
.FadeOut(EXIT_DELAY);
}
} }
protected override void OnSuspending(Screen next) protected override void OnSuspending(Screen next)
@ -150,7 +161,7 @@ namespace osu.Game.Screens.Menu
if (!(last is MainMenu)) if (!(last is MainMenu))
Content.FadeIn(300); Content.FadeIn(300);
double fadeOutTime = 2000; double fadeOutTime = EXIT_DELAY;
//we also handle the exit transition. //we also handle the exit transition.
if (menuVoice) if (menuVoice)
seeya.Play(); seeya.Play();

View File

@ -0,0 +1,297 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Linq;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
namespace osu.Game.Screens.Menu
{
public class IntroSequence : Container
{
private const float logo_size = 460; //todo: this should probably be 480
private OsuSpriteText welcomeText;
private Container<Box> lines;
private Box lineTopLeft;
private Box lineBottomLeft;
private Box lineTopRight;
private Box lineBottomRight;
private Ring smallRing;
private Ring mediumRing;
private Ring bigRing;
private Box backgroundFill;
private Box foregroundFill;
private CircularContainer pinkCircle;
private CircularContainer blueCircle;
private CircularContainer yellowCircle;
private CircularContainer purpleCircle;
public IntroSequence()
{
RelativeSizeAxes = Axes.Both;
}
[BackgroundDependencyLoader]
private void load()
{
const int line_offset = 80;
const int circle_offset = 250;
Children = new Drawable[]
{
lines = new Container<Box>
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
AutoSizeAxes = Axes.Both,
Children = new []
{
lineTopLeft = new Box
{
Origin = Anchor.CentreLeft,
Anchor = Anchor.Centre,
Position = new Vector2(-line_offset, -line_offset),
Rotation = 45,
Colour = Color4.White.Opacity(180),
},
lineTopRight = new Box
{
Origin = Anchor.CentreRight,
Anchor = Anchor.Centre,
Position = new Vector2(line_offset, -line_offset),
Rotation = -45,
Colour = Color4.White.Opacity(80),
},
lineBottomLeft = new Box
{
Origin = Anchor.CentreLeft,
Anchor = Anchor.Centre,
Position = new Vector2(-line_offset, line_offset),
Rotation = -45,
Colour = Color4.White.Opacity(230),
},
lineBottomRight = new Box
{
Origin = Anchor.CentreRight,
Anchor = Anchor.Centre,
Position = new Vector2(line_offset, line_offset),
Rotation = 45,
Colour = Color4.White.Opacity(130),
},
}
},
bigRing = new Ring(OsuColour.FromHex(@"B6C5E9"), 0.85f),
mediumRing = new Ring(Color4.White.Opacity(130), 0.7f),
smallRing = new Ring(Color4.White, 0.6f),
welcomeText = new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Text = "welcome",
Padding = new MarginPadding { Bottom = 10 },
Font = @"Exo2.0-Light",
Alpha = 0,
TextSize = 42,
Spacing = new Vector2(5),
},
new CircularContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(logo_size),
Masking = true,
Children = new Drawable[]
{
backgroundFill = new Box
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Height = 0,
Colour = OsuColour.FromHex(@"C6D8FF").Opacity(160),
},
foregroundFill = new Box
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = Vector2.Zero,
RelativeSizeAxes = Axes.Both,
Width = 0,
Colour = Color4.White,
},
}
},
purpleCircle = new Circle
{
Anchor = Anchor.Centre,
Origin = Anchor.TopCentre,
Position = new Vector2(0, circle_offset),
Colour = OsuColour.FromHex(@"AA92FF"),
},
blueCircle = new Circle
{
Anchor = Anchor.Centre,
Origin = Anchor.CentreRight,
Position = new Vector2(-circle_offset, 0),
Colour = OsuColour.FromHex(@"8FE5FE"),
},
yellowCircle = new Circle
{
Anchor = Anchor.Centre,
Origin = Anchor.BottomCentre,
Position = new Vector2(0, -circle_offset),
Colour = OsuColour.FromHex(@"FFD64C"),
},
pinkCircle = new Circle
{
Anchor = Anchor.Centre,
Origin = Anchor.CentreLeft,
Position = new Vector2(circle_offset, 0),
Colour = OsuColour.FromHex(@"e967a1"),
},
};
foreach (var line in lines)
{
line.Size = new Vector2(105, 1.5f);
line.Alpha = 0;
}
Scale = new Vector2(0.5f);
}
public void Start(double length)
{
if (Children.Any())
{
// restart if we were already run previously.
FinishTransforms(true);
load();
}
smallRing.ResizeTo(logo_size * 0.086f, 400, Easing.InOutQuint);
mediumRing.ResizeTo(130, 340, Easing.OutQuad);
mediumRing.Foreground.ResizeTo(1, 880, Easing.Out);
Func<double> remainingTime = () => length - TransformDelay;
using (BeginDelayedSequence(250, true))
{
welcomeText.FadeIn(700);
welcomeText.TransformSpacingTo(new Vector2(20, 0), remainingTime(), Easing.Out);
const int line_duration = 700;
const int line_resize = 150;
foreach (var line in lines)
{
line.FadeIn(40).ResizeWidthTo(0, line_duration - line_resize, Easing.OutQuint);
}
const int line_end_offset = 120;
smallRing.Foreground.ResizeTo(1, line_duration, Easing.OutQuint);
lineTopLeft.MoveTo(new Vector2(-line_end_offset, -line_end_offset), line_duration, Easing.OutQuint);
lineTopRight.MoveTo(new Vector2(line_end_offset, -line_end_offset), line_duration, Easing.OutQuint);
lineBottomLeft.MoveTo(new Vector2(-line_end_offset, line_end_offset), line_duration, Easing.OutQuint);
lineBottomRight.MoveTo(new Vector2(line_end_offset, line_end_offset), line_duration, Easing.OutQuint);
using (BeginDelayedSequence(length * 0.56, true))
{
bigRing.ResizeTo(logo_size, 500, Easing.InOutQuint);
bigRing.Foreground.Delay(250).ResizeTo(1, 850, Easing.OutQuint);
using (BeginDelayedSequence(250, true))
{
backgroundFill.ResizeHeightTo(1, remainingTime(), Easing.InOutQuart);
backgroundFill.RotateTo(-90, remainingTime(), Easing.InOutQuart);
using (BeginDelayedSequence(50, true))
{
foregroundFill.ResizeWidthTo(1, remainingTime(), Easing.InOutQuart);
foregroundFill.RotateTo(-90, remainingTime(), Easing.InOutQuart);
}
this.ScaleTo(1, remainingTime(), Easing.InOutCubic);
const float circle_size = logo_size * 0.9f;
const int rotation_delay = 110;
const int appear_delay = 80;
purpleCircle.MoveToY(circle_size / 2, remainingTime(), Easing.InOutQuart);
purpleCircle.Delay(rotation_delay).RotateTo(-180, remainingTime() - rotation_delay, Easing.InOutQuart);
purpleCircle.ResizeTo(circle_size, remainingTime(), Easing.InOutQuart);
using (BeginDelayedSequence(appear_delay, true))
{
yellowCircle.MoveToY(-circle_size / 2, remainingTime(), Easing.InOutQuart);
yellowCircle.Delay(rotation_delay).RotateTo(-180, remainingTime() - rotation_delay, Easing.InOutQuart);
yellowCircle.ResizeTo(circle_size, remainingTime(), Easing.InOutQuart);
using (BeginDelayedSequence(appear_delay, true))
{
blueCircle.MoveToX(-circle_size / 2, remainingTime(), Easing.InOutQuart);
blueCircle.Delay(rotation_delay).RotateTo(-180, remainingTime() - rotation_delay, Easing.InOutQuart);
blueCircle.ResizeTo(circle_size, remainingTime(), Easing.InOutQuart);
using (BeginDelayedSequence(appear_delay, true))
{
pinkCircle.MoveToX(circle_size / 2, remainingTime(), Easing.InOutQuart);
pinkCircle.Delay(rotation_delay).RotateTo(-180, remainingTime() - rotation_delay, Easing.InOutQuart);
pinkCircle.ResizeTo(circle_size, remainingTime(), Easing.InOutQuart);
}
}
}
}
}
}
}
private class Ring : Container<Circle>
{
public readonly Circle Foreground;
public Ring(Color4 ringColour, float foregroundSize)
{
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
Children = new[]
{
new Circle
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Scale = new Vector2(0.98f),
Colour = ringColour,
},
Foreground = new Circle
{
Size = new Vector2(foregroundSize),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black,
}
};
}
}
}
}

View File

@ -19,7 +19,7 @@ using osu.Framework.Allocation;
namespace osu.Game.Screens.Menu namespace osu.Game.Screens.Menu
{ {
internal class LogoVisualisation : Drawable, IHasAccentColour public class LogoVisualisation : Drawable, IHasAccentColour
{ {
private readonly Bindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>(); private readonly Bindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();

View File

@ -2,6 +2,7 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK; using OpenTK;
using OpenTK.Graphics;
using OpenTK.Input; using OpenTK.Input;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
@ -58,13 +59,16 @@ namespace osu.Game.Screens.Menu
}; };
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader(true)]
private void load(OsuGame game) private void load(OsuGame game = null)
{ {
LoadComponentAsync(background); LoadComponentAsync(background);
buttons.OnSettings = game.ToggleSettings; if (game != null)
buttons.OnDirect = game.ToggleDirect; {
buttons.OnSettings = game.ToggleSettings;
buttons.OnDirect = game.ToggleDirect;
}
preloadSongSelect(); preloadSongSelect();
} }
@ -102,6 +106,35 @@ namespace osu.Game.Screens.Menu
Beatmap.ValueChanged += beatmap_ValueChanged; Beatmap.ValueChanged += beatmap_ValueChanged;
} }
protected override void LogoArriving(OsuLogo logo, bool resuming)
{
base.LogoArriving(logo, resuming);
buttons.SetOsuLogo(logo);
logo.FadeColour(Color4.White, 100, Easing.OutQuint);
logo.FadeIn(100, Easing.OutQuint);
if (resuming)
{
buttons.State = MenuState.TopLevel;
const float length = 300;
Content.FadeIn(length, Easing.OutQuint);
Content.MoveTo(new Vector2(0, 0), length, Easing.OutQuint);
sideFlashes.Delay(length).FadeIn(64, Easing.InQuint);
}
}
protected override void LogoSuspending(OsuLogo logo)
{
logo.FadeOut(300, Easing.InSine)
.ScaleTo(0.2f, 300, Easing.InSine)
.OnComplete(l => buttons.SetOsuLogo(null));
}
private void beatmap_ValueChanged(WorkingBeatmap newValue) private void beatmap_ValueChanged(WorkingBeatmap newValue)
{ {
if (!IsCurrentScreen) if (!IsCurrentScreen)
@ -121,7 +154,7 @@ namespace osu.Game.Screens.Menu
Content.FadeOut(length, Easing.InSine); Content.FadeOut(length, Easing.InSine);
Content.MoveTo(new Vector2(-800, 0), length, Easing.InSine); Content.MoveTo(new Vector2(-800, 0), length, Easing.InSine);
sideFlashes.FadeOut(length / 4, Easing.OutQuint); sideFlashes.FadeOut(64, Easing.OutQuint);
} }
protected override void OnResuming(Screen last) protected override void OnResuming(Screen last)
@ -132,15 +165,6 @@ namespace osu.Game.Screens.Menu
//we may have consumed our preloaded instance, so let's make another. //we may have consumed our preloaded instance, so let's make another.
preloadSongSelect(); preloadSongSelect();
const float length = 300;
buttons.State = MenuState.TopLevel;
Content.FadeIn(length, Easing.OutQuint);
Content.MoveTo(new Vector2(0, 0), length, Easing.OutQuint);
sideFlashes.FadeIn(length / 4, Easing.InQuint);
} }
protected override bool OnExiting(Screen next) protected override bool OnExiting(Screen next)

View File

@ -29,6 +29,8 @@ namespace osu.Game.Screens.Menu
{ {
public readonly Color4 OsuPink = OsuColour.FromHex(@"e967a1"); public readonly Color4 OsuPink = OsuColour.FromHex(@"e967a1");
private const double transition_length = 300;
private readonly Sprite logo; private readonly Sprite logo;
private readonly CircularContainer logoContainer; private readonly CircularContainer logoContainer;
private readonly Container logoBounceContainer; private readonly Container logoBounceContainer;
@ -37,6 +39,8 @@ namespace osu.Game.Screens.Menu
private readonly Container logoHoverContainer; private readonly Container logoHoverContainer;
private readonly LogoVisualisation visualizer; private readonly LogoVisualisation visualizer;
private readonly IntroSequence intro;
private SampleChannel sampleClick; private SampleChannel sampleClick;
private SampleChannel sampleBeat; private SampleChannel sampleBeat;
@ -54,7 +58,7 @@ namespace osu.Game.Screens.Menu
public bool Triangles public bool Triangles
{ {
set { colourAndTriangles.Alpha = value ? 1 : 0; } set { colourAndTriangles.FadeTo(value ? 1 : 0, transition_length, Easing.OutQuint); }
} }
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => logoContainer.ReceiveMouseInputAt(screenSpacePos); public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => logoContainer.ReceiveMouseInputAt(screenSpacePos);
@ -62,10 +66,9 @@ namespace osu.Game.Screens.Menu
public bool Ripple public bool Ripple
{ {
get { return rippleContainer.Alpha > 0; } get { return rippleContainer.Alpha > 0; }
set { rippleContainer.Alpha = value ? 1 : 0; } set { rippleContainer.FadeTo(value ? 1 : 0, transition_length, Easing.OutQuint); }
} }
public bool Interactive = true;
private readonly Box flashLayer; private readonly Box flashLayer;
private readonly Container impactContainer; private readonly Container impactContainer;
@ -76,17 +79,23 @@ namespace osu.Game.Screens.Menu
public OsuLogo() public OsuLogo()
{ {
// Required to make Schedule calls run in OsuScreen even when we are not visible.
AlwaysPresent = true;
EarlyActivationMilliseconds = early_activation; EarlyActivationMilliseconds = early_activation;
Size = new Vector2(default_size); Size = new Vector2(default_size);
Anchor = Anchor.Centre;
Origin = Anchor.Centre; Origin = Anchor.Centre;
AutoSizeAxes = Axes.Both; AutoSizeAxes = Axes.Both;
Children = new Drawable[] Children = new Drawable[]
{ {
intro = new IntroSequence
{
RelativeSizeAxes = Axes.Both,
},
logoHoverContainer = new Container logoHoverContainer = new Container
{ {
AutoSizeAxes = Axes.Both, AutoSizeAxes = Axes.Both,
@ -212,6 +221,30 @@ namespace osu.Game.Screens.Menu
}; };
} }
/// <summary>
/// Schedule a new extenral animation. Handled queueing and finishing previous animations in a sane way.
/// </summary>
/// <param name="action">The animation to be performed</param>
/// <param name="waitForPrevious">If true, the new animation is delayed until all previous transforms finish. If false, existing transformed are cleared.</param>
internal void AppendAnimatingAction(Action action, bool waitForPrevious)
{
Action runnableAction = () =>
{
if (waitForPrevious)
this.DelayUntilTransformsFinished().Schedule(action);
else
{
ClearTransforms();
action();
}
};
if (IsLoaded)
runnableAction();
else
Schedule(() => runnableAction());
}
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(TextureStore textures, AudioManager audio) private void load(TextureStore textures, AudioManager audio)
{ {
@ -266,6 +299,17 @@ namespace osu.Game.Screens.Menu
} }
} }
public void PlayIntro()
{
const double length = 3150;
const double fade = 200;
logoHoverContainer.FadeOut().Delay(length).FadeIn(fade);
intro.Show();
intro.Start(length);
intro.Delay(length + fade).FadeOut();
}
protected override void Update() protected override void Update()
{ {
base.Update(); base.Update();
@ -290,9 +334,11 @@ namespace osu.Game.Screens.Menu
} }
} }
private bool interactive => Action != null && Alpha > 0.2f;
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args) protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
{ {
if (!Interactive) return false; if (!interactive) return false;
logoBounceContainer.ScaleTo(0.9f, 1000, Easing.Out); logoBounceContainer.ScaleTo(0.9f, 1000, Easing.Out);
return true; return true;
@ -306,7 +352,7 @@ namespace osu.Game.Screens.Menu
protected override bool OnClick(InputState state) protected override bool OnClick(InputState state)
{ {
if (!Interactive) return false; if (!interactive) return false;
sampleClick.Play(); sampleClick.Play();
@ -320,7 +366,7 @@ namespace osu.Game.Screens.Menu
protected override bool OnHover(InputState state) protected override bool OnHover(InputState state)
{ {
if (!Interactive) return false; if (!interactive) return false;
logoHoverContainer.ScaleTo(1.1f, 500, Easing.OutElastic); logoHoverContainer.ScaleTo(1.1f, 500, Easing.OutElastic);
return true; return true;

View File

@ -10,7 +10,9 @@ using osu.Game.Graphics.Containers;
using OpenTK; using OpenTK;
using osu.Framework.Audio.Sample; using osu.Framework.Audio.Sample;
using osu.Framework.Audio; using osu.Framework.Audio;
using osu.Framework.Graphics;
using osu.Game.Rulesets; using osu.Game.Rulesets;
using osu.Game.Screens.Menu;
namespace osu.Game.Screens namespace osu.Game.Screens
{ {
@ -30,6 +32,8 @@ namespace osu.Game.Screens
public virtual bool HasLocalCursorDisplayed => false; public virtual bool HasLocalCursorDisplayed => false;
private OsuLogo logo;
/// <summary> /// <summary>
/// Whether the beatmap or ruleset should be allowed to be changed by the user or game. /// Whether the beatmap or ruleset should be allowed to be changed by the user or game.
/// Used to mark exclusive areas where this is strongly prohibited, like gameplay. /// Used to mark exclusive areas where this is strongly prohibited, like gameplay.
@ -72,9 +76,16 @@ namespace osu.Game.Screens
protected override void OnResuming(Screen last) protected override void OnResuming(Screen last)
{ {
base.OnResuming(last); base.OnResuming(last);
logo.AppendAnimatingAction(() => LogoArriving(logo, true), true);
sampleExit?.Play(); sampleExit?.Play();
} }
protected override void OnSuspending(Screen next)
{
base.OnSuspending(next);
onSuspendingLogo();
}
protected override void OnEntering(Screen last) protected override void OnEntering(Screen last)
{ {
OsuScreen lastOsu = last as OsuScreen; OsuScreen lastOsu = last as OsuScreen;
@ -106,11 +117,19 @@ namespace osu.Game.Screens
}); });
} }
if ((logo = lastOsu?.logo) == null)
LoadComponentAsync(logo = new OsuLogo { Alpha = 0 }, AddInternal);
logo.AppendAnimatingAction(() => LogoArriving(logo, false), true);
base.OnEntering(last); base.OnEntering(last);
} }
protected override bool OnExiting(Screen next) protected override bool OnExiting(Screen next)
{ {
if (ValidForResume && logo != null)
onExitingLogo();
OsuScreen nextOsu = next as OsuScreen; OsuScreen nextOsu = next as OsuScreen;
if (Background != null && !Background.Equals(nextOsu?.Background)) if (Background != null && !Background.Equals(nextOsu?.Background))
@ -128,5 +147,43 @@ namespace osu.Game.Screens
Beatmap.UnbindAll(); Beatmap.UnbindAll();
return false; return false;
} }
/// <summary>
/// Fired when this screen was entered or resumed and the logo state is required to be adjusted.
/// </summary>
protected virtual void LogoArriving(OsuLogo logo, bool resuming)
{
logo.Action = null;
logo.FadeOut(300, Easing.OutQuint);
logo.Anchor = Anchor.TopLeft;
logo.Origin = Anchor.Centre;
logo.RelativePositionAxes = Axes.None;
logo.Triangles = true;
logo.Ripple = true;
}
private void onExitingLogo()
{
logo.AppendAnimatingAction(() => { LogoExiting(logo); }, false);
}
/// <summary>
/// Fired when this screen was exited to add any outwards transition to the logo.
/// </summary>
protected virtual void LogoExiting(OsuLogo logo)
{
}
private void onSuspendingLogo()
{
logo.AppendAnimatingAction(() => { LogoSuspending(logo); }, false);
}
/// <summary>
/// Fired when this screen was suspended to add any outwards transition to the logo.
/// </summary>
protected virtual void LogoSuspending(OsuLogo logo)
{
}
} }
} }

View File

@ -7,6 +7,7 @@ using osu.Framework.Graphics.Shapes;
using osu.Game.Beatmaps.Timing; using osu.Game.Beatmaps.Timing;
using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Scoring;
using System.Collections.Generic; using System.Collections.Generic;
using osu.Framework.Graphics.UserInterface;
namespace osu.Game.Screens.Play.BreaksOverlay namespace osu.Game.Screens.Play.BreaksOverlay
{ {
@ -30,6 +31,8 @@ namespace osu.Game.Screens.Play.BreaksOverlay
} }
} }
public override bool RemoveCompletedTransforms => false;
private readonly bool letterboxing; private readonly bool letterboxing;
private readonly LetterboxOverlay letterboxOverlay; private readonly LetterboxOverlay letterboxOverlay;
private readonly Container remainingTimeAdjustmentBox; private readonly Container remainingTimeAdjustmentBox;
@ -101,38 +104,41 @@ namespace osu.Game.Screens.Play.BreaksOverlay
if (!b.HasEffect) if (!b.HasEffect)
continue; continue;
using (BeginAbsoluteSequence(b.StartTime, true))
{
remainingTimeAdjustmentBox
.ResizeWidthTo(remaining_time_container_max_size, fade_duration, Easing.OutQuint)
.Delay(b.Duration - fade_duration)
.ResizeWidthTo(0);
remainingTimeBox
.ResizeWidthTo(0, b.Duration - fade_duration)
.Then()
.ResizeWidthTo(1);
remainingTimeCounter.CountTo(b.Duration).CountTo(0, b.Duration);
}
using (BeginAbsoluteSequence(b.StartTime)) using (BeginAbsoluteSequence(b.StartTime))
{ {
Schedule(() => onBreakIn(b)); Schedule(showBreak);
using (BeginDelayedSequence(b.Duration - fade_duration)) using (BeginDelayedSequence(b.Duration - fade_duration))
Schedule(onBreakOut); Schedule(hideBreak);
} }
} }
} }
private void onBreakIn(BreakPeriod b) private void showBreak()
{ {
if (letterboxing) if (letterboxing)
letterboxOverlay.Show(); letterboxOverlay.Show();
remainingTimeAdjustmentBox
.ResizeWidthTo(remaining_time_container_max_size, fade_duration, Easing.OutQuint)
.Delay(b.Duration - fade_duration)
.ResizeWidthTo(0);
remainingTimeBox
.ResizeWidthTo(0, b.Duration - fade_duration)
.Then()
.ResizeWidthTo(1);
remainingTimeCounter.StartCounting(b.EndTime);
remainingTimeCounter.Show(); remainingTimeCounter.Show();
info.Show(); info.Show();
arrowsOverlay.Show(); arrowsOverlay.Show();
} }
private void onBreakOut() private void hideBreak()
{ {
if (letterboxing) if (letterboxing)
letterboxOverlay.Hide(); letterboxOverlay.Hide();

View File

@ -1,65 +1,37 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>. // Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics.Sprites; using osu.Game.Graphics.Sprites;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using System; using System;
using osu.Game.Beatmaps.Timing; using osu.Game.Beatmaps.Timing;
using osu.Framework.Graphics.UserInterface;
namespace osu.Game.Screens.Play.BreaksOverlay namespace osu.Game.Screens.Play.BreaksOverlay
{ {
public class RemainingTimeCounter : VisibilityContainer public class RemainingTimeCounter : Counter
{ {
private const double fade_duration = BreakPeriod.MIN_BREAK_DURATION / 2; private const double fade_duration = BreakPeriod.MIN_BREAK_DURATION / 2;
private readonly OsuSpriteText counter; private readonly OsuSpriteText counter;
private int? previousSecond;
private double endTime;
private bool isCounting;
public RemainingTimeCounter() public RemainingTimeCounter()
{ {
AutoSizeAxes = Axes.Both; AutoSizeAxes = Axes.Both;
Child = counter = new OsuSpriteText InternalChild = counter = new OsuSpriteText
{ {
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
Origin = Anchor.Centre, Origin = Anchor.Centre,
TextSize = 33, TextSize = 33,
Font = "Venera", Font = "Venera",
}; };
Alpha = 0;
} }
public void StartCounting(double endTime) protected override void OnCountChanged(double count) => counter.Text = ((int)Math.Ceiling(count / 1000)).ToString();
{
this.endTime = endTime;
isCounting = true;
}
protected override void Update() public override void Show() => this.FadeIn(fade_duration);
{ public override void Hide() => this.FadeOut(fade_duration);
base.Update();
if (isCounting)
{
var currentTime = Clock.CurrentTime;
if (currentTime < endTime)
{
int currentSecond = (int)Math.Ceiling((endTime - Clock.CurrentTime) / 1000.0);
if (currentSecond != previousSecond)
{
counter.Text = currentSecond.ToString();
previousSecond = currentSecond;
}
}
else isCounting = false;
}
}
protected override void PopIn() => this.FadeIn(fade_duration);
protected override void PopOut() => this.FadeOut(fade_duration);
} }
} }

View File

@ -0,0 +1,68 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Screens.Play.ReplaySettings;
using OpenTK;
using osu.Framework.Input;
using OpenTK.Input;
namespace osu.Game.Screens.Play.HUD
{
public class ReplaySettingsOverlay : VisibilityContainer
{
private const int fade_duration = 200;
public bool ReplayLoaded;
public override bool HandleInput => true;
public readonly PlaybackSettings PlaybackSettings;
//public readonly CollectionSettings CollectionSettings;
//public readonly DiscussionSettings DiscussionSettings;
public ReplaySettingsOverlay()
{
AlwaysPresent = true;
RelativeSizeAxes = Axes.Both;
Child = new FillFlowContainer<ReplayGroup>
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Vertical,
Spacing = new Vector2(0, 20),
Margin = new MarginPadding { Top = 100, Right = 10 },
Children = new []
{
//CollectionSettings = new CollectionSettings(),
//DiscussionSettings = new DiscussionSettings(),
PlaybackSettings = new PlaybackSettings(),
}
};
State = Visibility.Visible;
}
protected override void PopIn() => this.FadeIn(fade_duration);
protected override void PopOut() => this.FadeOut(fade_duration);
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
{
if (args.Repeat) return false;
if (state.Keyboard.ControlPressed)
{
if (args.Key == Key.H && ReplayLoaded)
{
ToggleVisibility();
return true;
}
}
return base.OnKeyDown(state, args);
}
}
}

View File

@ -32,6 +32,7 @@ namespace osu.Game.Screens.Play
public readonly HealthDisplay HealthDisplay; public readonly HealthDisplay HealthDisplay;
public readonly SongProgress Progress; public readonly SongProgress Progress;
public readonly ModDisplay ModDisplay; public readonly ModDisplay ModDisplay;
public readonly ReplaySettingsOverlay ReplaySettingsOverlay;
private Bindable<bool> showHud; private Bindable<bool> showHud;
private bool replayLoaded; private bool replayLoaded;
@ -55,7 +56,7 @@ namespace osu.Game.Screens.Play
HealthDisplay = CreateHealthDisplay(), HealthDisplay = CreateHealthDisplay(),
Progress = CreateProgress(), Progress = CreateProgress(),
ModDisplay = CreateModsContainer(), ModDisplay = CreateModsContainer(),
//ReplaySettingsOverlay = CreateReplaySettingsOverlay(), ReplaySettingsOverlay = CreateReplaySettingsOverlay(),
} }
}); });
} }
@ -96,9 +97,14 @@ namespace osu.Game.Screens.Play
replayLoaded = rulesetContainer.HasReplayLoaded; replayLoaded = rulesetContainer.HasReplayLoaded;
ReplaySettingsOverlay.ReplayLoaded = replayLoaded;
// in the case a replay isn't loaded, we want some elements to only appear briefly. // in the case a replay isn't loaded, we want some elements to only appear briefly.
if (!replayLoaded) if (!replayLoaded)
{
ReplaySettingsOverlay.Hide();
ModDisplay.Delay(2000).FadeOut(200); ModDisplay.Delay(2000).FadeOut(200);
}
} }
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args) protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
@ -176,12 +182,7 @@ namespace osu.Game.Screens.Play
Margin = new MarginPadding { Top = 20, Right = 10 }, Margin = new MarginPadding { Top = 20, Right = 10 },
}; };
//protected virtual ReplaySettingsOverlay CreateReplaySettingsOverlay() => new ReplaySettingsOverlay protected virtual ReplaySettingsOverlay CreateReplaySettingsOverlay() => new ReplaySettingsOverlay();
//{
// Anchor = Anchor.TopRight,
// Origin = Anchor.TopRight,
// Margin = new MarginPadding { Top = 100, Right = 10 },
//};
public virtual void BindProcessor(ScoreProcessor processor) public virtual void BindProcessor(ScoreProcessor processor)
{ {

View File

@ -17,6 +17,8 @@ using osu.Game.Rulesets.UI;
using osu.Game.Screens.Backgrounds; using osu.Game.Screens.Backgrounds;
using System; using System;
using System.Linq; using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using osu.Framework.Threading; using osu.Framework.Threading;
using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Scoring;
@ -142,16 +144,6 @@ namespace osu.Game.Screens.Play
userAudioOffset.ValueChanged += v => offsetClock.Offset = v; userAudioOffset.ValueChanged += v => offsetClock.Offset = v;
userAudioOffset.TriggerChange(); userAudioOffset.TriggerChange();
Schedule(() =>
{
adjustableSourceClock.Reset();
foreach (var mod in working.Mods.Value.OfType<IApplicableToClock>())
mod.ApplyToClock(adjustableSourceClock);
decoupledClock.ChangeSource(adjustableSourceClock);
});
Children = new Drawable[] Children = new Drawable[]
{ {
storyboardContainer = new Container storyboardContainer = new Container
@ -230,11 +222,20 @@ namespace osu.Game.Screens.Play
breakOverlay.BindProcessor(scoreProcessor); breakOverlay.BindProcessor(scoreProcessor);
hudOverlay.ReplaySettingsOverlay.PlaybackSettings.AdjustableClock = adjustableSourceClock;
// Bind ScoreProcessor to ourselves // Bind ScoreProcessor to ourselves
scoreProcessor.AllJudged += onCompletion; scoreProcessor.AllJudged += onCompletion;
scoreProcessor.Failed += onFail; scoreProcessor.Failed += onFail;
} }
private void applyRateFromMods()
{
adjustableSourceClock.Rate = 1;
foreach (var mod in Beatmap.Value.Mods.Value.OfType<IApplicableToClock>())
mod.ApplyToClock(adjustableSourceClock);
}
private void initializeStoryboard(bool asyncLoad) private void initializeStoryboard(bool asyncLoad)
{ {
var beatmap = Beatmap.Value.Beatmap; var beatmap = Beatmap.Value.Beatmap;
@ -312,10 +313,26 @@ namespace osu.Game.Screens.Play
.Delay(250) .Delay(250)
.FadeIn(250); .FadeIn(250);
this.Delay(750).Schedule(() => Task.Run(() =>
{ {
if (!pauseContainer.IsPaused) adjustableSourceClock.Reset();
decoupledClock.Start();
// this is temporary until we have blocking (async.Wait()) audio component methods.
// then we can call ResetAsync().Wait() or the blocking version above.
while (adjustableSourceClock.IsRunning)
Thread.Sleep(1);
Schedule(() =>
{
decoupledClock.ChangeSource(adjustableSourceClock);
applyRateFromMods();
this.Delay(750).Schedule(() =>
{
if (!pauseContainer.IsPaused)
decoupledClock.Start();
});
});
}); });
pauseContainer.Alpha = 0; pauseContainer.Alpha = 0;
@ -332,6 +349,9 @@ namespace osu.Game.Screens.Play
{ {
if (HasFailed || !ValidForResume || pauseContainer?.AllowExit != false || RulesetContainer?.HasReplayLoaded != false) if (HasFailed || !ValidForResume || pauseContainer?.AllowExit != false || RulesetContainer?.HasReplayLoaded != false)
{ {
// In the case of replays, we may have changed the playback rate.
applyRateFromMods();
fadeOut(); fadeOut();
return base.OnExiting(next); return base.OnExiting(next);
} }

View File

@ -10,9 +10,9 @@ using osu.Game.Beatmaps;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Graphics.Sprites; using osu.Game.Graphics.Sprites;
using osu.Game.Screens.Backgrounds; using osu.Game.Screens.Backgrounds;
using osu.Game.Screens.Menu;
using OpenTK; using OpenTK;
using osu.Framework.Localisation; using osu.Framework.Localisation;
using osu.Game.Screens.Menu;
namespace osu.Game.Screens.Play namespace osu.Game.Screens.Play
{ {
@ -20,7 +20,6 @@ namespace osu.Game.Screens.Play
{ {
private Player player; private Player player;
private readonly OsuLogo logo;
private BeatmapMetadataDisplay info; private BeatmapMetadataDisplay info;
private bool showOverlays = true; private bool showOverlays = true;
@ -39,15 +38,6 @@ namespace osu.Game.Screens.Play
showOverlays = false; showOverlays = false;
ValidForResume = true; ValidForResume = true;
}; };
Children = new Drawable[]
{
logo = new OsuLogo
{
Scale = new Vector2(0.15f),
Interactive = false,
},
};
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
@ -101,11 +91,23 @@ namespace osu.Game.Screens.Play
contentIn(); contentIn();
logo.Delay(500).MoveToOffset(new Vector2(0, -180), 500, Easing.InOutExpo);
info.Delay(750).FadeIn(500); info.Delay(750).FadeIn(500);
this.Delay(2150).Schedule(pushWhenLoaded); this.Delay(2150).Schedule(pushWhenLoaded);
} }
protected override void LogoArriving(OsuLogo logo, bool resuming)
{
base.LogoArriving(logo, resuming);
logo.RelativePositionAxes = Axes.Both;
logo.ScaleTo(new Vector2(0.15f), 300, Easing.In);
logo.MoveTo(new Vector2(0.5f), 300, Easing.In);
logo.FadeIn(350);
logo.Delay(resuming ? 0 : 500).MoveToOffset(new Vector2(0, -0.24f), 500, Easing.InOutExpo);
}
private void pushWhenLoaded() private void pushWhenLoaded()
{ {
if (player.LoadState != LoadState.Ready) if (player.LoadState != LoadState.Ready)

View File

@ -1,28 +1,76 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>. // Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation; using osu.Framework.Timing;
using osu.Game.Configuration; using osu.Framework.Configuration;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics.Sprites;
namespace osu.Game.Screens.Play.ReplaySettings namespace osu.Game.Screens.Play.ReplaySettings
{ {
public class PlaybackSettings : ReplayGroup public class PlaybackSettings : ReplayGroup
{ {
private const int padding = 10;
protected override string Title => @"playback"; protected override string Title => @"playback";
[BackgroundDependencyLoader] public IAdjustableClock AdjustableClock { set; get; }
private void load(OsuConfigManager config)
private readonly ReplaySliderBar<double> sliderbar;
public PlaybackSettings()
{ {
OsuSpriteText multiplierText;
Children = new Drawable[] Children = new Drawable[]
{ {
new ReplaySliderBar<double> new Container
{ {
LabelText = "Playback speed", RelativeSizeAxes = Axes.X,
Bindable = config.GetBindable<double>(OsuSetting.PlaybackSpeed), AutoSizeAxes = Axes.Y,
KeyboardStep = 0.5f Padding = new MarginPadding { Horizontal = padding },
Children = new Drawable[]
{
new OsuSpriteText
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Text = "Playback speed",
},
multiplierText = new OsuSpriteText
{
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
Text = "1x",
Font = @"Exo2.0-Bold",
}
},
},
sliderbar = new ReplaySliderBar<double>
{
Bindable = new BindableDouble(1)
{
Default = 1,
MinValue = 0.5,
MaxValue = 2,
Precision = 0.01,
},
} }
}; };
sliderbar.Bindable.ValueChanged += rateMultiplier => multiplierText.Text = $"{rateMultiplier}x";
}
protected override void LoadComplete()
{
base.LoadComplete();
if (AdjustableClock == null)
return;
var clockRate = AdjustableClock.Rate;
sliderbar.Bindable.ValueChanged += rateMultiplier => AdjustableClock.Rate = clockRate * rateMultiplier;
} }
} }
} }

View File

@ -1,24 +0,0 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Screens.Play.ReplaySettings;
using OpenTK;
namespace osu.Game.Screens.Play
{
public class ReplaySettingsOverlay : FillFlowContainer
{
public ReplaySettingsOverlay()
{
Direction = FillDirection.Vertical;
AutoSizeAxes = Axes.Both;
Spacing = new Vector2(0, 20);
Add(new CollectionSettings());
Add(new DiscussionSettings());
Add(new PlaybackSettings());
}
}
}

View File

@ -13,7 +13,6 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
using osu.Framework.Input; using osu.Framework.Input;
using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterface;
using osu.Game.Screens.Menu;
namespace osu.Game.Screens.Select namespace osu.Game.Screens.Select
{ {
@ -31,12 +30,9 @@ namespace osu.Game.Screens.Select
private const float padding = 80; private const float padding = 80;
public Action OnBack; public Action OnBack;
public Action OnStart;
private readonly FillFlowContainer<FooterButton> buttons; private readonly FillFlowContainer<FooterButton> buttons;
public OsuLogo StartButton;
/// <param name="text">Text on the button.</param> /// <param name="text">Text on the button.</param>
/// <param name="colour">Colour of the button.</param> /// <param name="colour">Colour of the button.</param>
/// <param name="hotkey">Hotkey of the button.</param> /// <param name="hotkey">Hotkey of the button.</param>
@ -106,13 +102,6 @@ namespace osu.Game.Screens.Select
Height = 3, Height = 3,
Position = new Vector2(0, -3), Position = new Vector2(0, -3),
}, },
StartButton = new OsuLogo
{
Anchor = Anchor.BottomRight,
Scale = new Vector2(0.4f),
Position = new Vector2(-70, -25),
Action = () => OnStart?.Invoke()
},
new BackButton new BackButton
{ {
Anchor = Anchor.BottomLeft, Anchor = Anchor.BottomLeft,
@ -143,8 +132,6 @@ namespace osu.Game.Screens.Select
updateModeLight(); updateModeLight();
} }
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => base.ReceiveMouseInputAt(screenSpacePos) || StartButton.ReceiveMouseInputAt(screenSpacePos);
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args) => true; protected override bool OnMouseDown(InputState state, MouseDownEventArgs args) => true;
protected override bool OnClick(InputState state) => true; protected override bool OnClick(InputState state) => true;

View File

@ -20,6 +20,7 @@ using osu.Game.Graphics.Containers;
using osu.Game.Overlays; using osu.Game.Overlays;
using osu.Game.Screens.Backgrounds; using osu.Game.Screens.Backgrounds;
using osu.Game.Screens.Edit; using osu.Game.Screens.Edit;
using osu.Game.Screens.Menu;
using osu.Game.Screens.Select.Options; using osu.Game.Screens.Select.Options;
namespace osu.Game.Screens.Select namespace osu.Game.Screens.Select
@ -153,7 +154,6 @@ namespace osu.Game.Screens.Select
Add(Footer = new Footer Add(Footer = new Footer
{ {
OnBack = Exit, OnBack = Exit,
OnStart = () => carouselRaisedStart(),
}); });
FooterPanels.Add(BeatmapOptions = new BeatmapOptionsOverlay()); FooterPanels.Add(BeatmapOptions = new BeatmapOptionsOverlay());
@ -309,6 +309,39 @@ namespace osu.Game.Screens.Select
FilterControl.Activate(); FilterControl.Activate();
} }
private const double logo_transition = 250;
protected override void LogoArriving(OsuLogo logo, bool resuming)
{
base.LogoArriving(logo, resuming);
logo.RelativePositionAxes = Axes.Both;
Vector2 position = new Vector2(0.95f, 0.96f);
if (logo.Alpha > 0.8f)
{
logo.MoveTo(position, 500, Easing.OutQuint);
}
else
{
logo.Hide();
logo.ScaleTo(0.2f);
logo.MoveTo(position);
}
logo.FadeIn(logo_transition, Easing.OutQuint);
logo.ScaleTo(0.4f, logo_transition, Easing.OutQuint);
logo.Action = () => carouselRaisedStart();
}
protected override void LogoExiting(OsuLogo logo)
{
base.LogoExiting(logo);
logo.ScaleTo(0.2f, logo_transition / 2, Easing.Out);
logo.FadeOut(logo_transition / 2, Easing.Out);
}
private void beatmap_ValueChanged(WorkingBeatmap beatmap) private void beatmap_ValueChanged(WorkingBeatmap beatmap)
{ {
if (!IsCurrentScreen) return; if (!IsCurrentScreen) return;
@ -350,6 +383,7 @@ namespace osu.Game.Screens.Select
Content.FadeOut(100); Content.FadeOut(100);
FilterControl.Deactivate(); FilterControl.Deactivate();
return base.OnExiting(next); return base.OnExiting(next);
} }

View File

@ -1,6 +1,7 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>. // Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
@ -25,6 +26,9 @@ namespace osu.Game.Users
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(TextureStore textures) private void load(TextureStore textures)
{ {
if (textures == null)
throw new ArgumentNullException(nameof(textures));
Texture texture = null; Texture texture = null;
if (user != null && user.Id > 1) texture = textures.Get($@"https://a.ppy.sh/{user.Id}"); if (user != null && user.Id > 1) texture = textures.Get($@"https://a.ppy.sh/{user.Id}");
if (texture == null) texture = textures.Get(@"Online/avatar-guest"); if (texture == null) texture = textures.Get(@"Online/avatar-guest");

View File

@ -1,6 +1,7 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>. // Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using Newtonsoft.Json; using Newtonsoft.Json;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
@ -45,6 +46,9 @@ namespace osu.Game.Users
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(TextureStore ts) private void load(TextureStore ts)
{ {
if (ts == null)
throw new ArgumentNullException(nameof(ts));
textures = ts; textures = ts;
sprite.Texture = textures.Get($@"Flags/{flagName}"); sprite.Texture = textures.Get($@"Flags/{flagName}");
} }

View File

@ -1,6 +1,7 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>. // Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures; using osu.Framework.Graphics.Textures;
@ -19,6 +20,9 @@ namespace osu.Game.Users
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(TextureStore textures) private void load(TextureStore textures)
{ {
if (textures == null)
throw new ArgumentNullException(nameof(textures));
if (!string.IsNullOrEmpty(user.CoverUrl)) if (!string.IsNullOrEmpty(user.CoverUrl))
Texture = textures.Get(user.CoverUrl); Texture = textures.Get(user.CoverUrl);
} }

View File

@ -38,6 +38,9 @@ namespace osu.Game.Users
public UserPanel(User user) public UserPanel(User user)
{ {
if (user == null)
throw new ArgumentNullException(nameof(user));
this.user = user; this.user = user;
Height = height - status_height; Height = height - status_height;
@ -173,6 +176,9 @@ namespace osu.Game.Users
[BackgroundDependencyLoader(permitNulls: true)] [BackgroundDependencyLoader(permitNulls: true)]
private void load(OsuColour colours, UserProfileOverlay profile) private void load(OsuColour colours, UserProfileOverlay profile)
{ {
if (colours == null)
throw new ArgumentNullException(nameof(colours));
Status.ValueChanged += displayStatus; Status.ValueChanged += displayStatus;
Status.ValueChanged += status => statusBg.FadeColour(status?.GetAppropriateColour(colours) ?? colours.Gray5, 500, Easing.OutQuint); Status.ValueChanged += status => statusBg.FadeColour(status?.GetAppropriateColour(colours) ?? colours.Gray5, 500, Easing.OutQuint);

View File

@ -88,6 +88,9 @@
<HintPath>$(SolutionDir)\packages\DotNetZip.1.10.1\lib\net20\DotNetZip.dll</HintPath> <HintPath>$(SolutionDir)\packages\DotNetZip.1.10.1\lib\net20\DotNetZip.dll</HintPath>
<Private>True</Private> <Private>True</Private>
</Reference> </Reference>
<Reference Include="Humanizer, Version=2.2.0.0, Culture=neutral, PublicKeyToken=979442b78dfc278e, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\Humanizer.Core.2.2.0\lib\netstandard1.0\Humanizer.dll</HintPath>
</Reference>
<Reference Include="Microsoft.Data.Sqlite, Version=2.0.0.0, Culture=neutral, PublicKeyToken=adb9793829ddae60, processorArchitecture=MSIL"> <Reference Include="Microsoft.Data.Sqlite, Version=2.0.0.0, Culture=neutral, PublicKeyToken=adb9793829ddae60, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\Microsoft.Data.Sqlite.Core.2.0.0\lib\netstandard2.0\Microsoft.Data.Sqlite.dll</HintPath> <HintPath>$(SolutionDir)\packages\Microsoft.Data.Sqlite.Core.2.0.0\lib\netstandard2.0\Microsoft.Data.Sqlite.dll</HintPath>
</Reference> </Reference>
@ -279,6 +282,9 @@
<Compile Include="Migrations\OsuDbContextModelSnapshot.cs" /> <Compile Include="Migrations\OsuDbContextModelSnapshot.cs" />
<Compile Include="Online\API\Requests\GetBeatmapSetRequest.cs" /> <Compile Include="Online\API\Requests\GetBeatmapSetRequest.cs" />
<Compile Include="Online\API\Requests\GetBeatmapSetsResponse.cs" /> <Compile Include="Online\API\Requests\GetBeatmapSetsResponse.cs" />
<Compile Include="Online\API\Requests\GetUserBeatmapsRequest.cs" />
<Compile Include="Overlays\Profile\Sections\Beatmaps\PaginatedBeatmapContainer.cs" />
<Compile Include="Overlays\Profile\Sections\PaginatedContainer.cs" />
<Compile Include="Overlays\Profile\Sections\Ranks\DrawablePerformanceScore.cs" /> <Compile Include="Overlays\Profile\Sections\Ranks\DrawablePerformanceScore.cs" />
<Compile Include="Overlays\Profile\Sections\Ranks\PaginatedScoreContainer.cs" /> <Compile Include="Overlays\Profile\Sections\Ranks\PaginatedScoreContainer.cs" />
<Compile Include="Overlays\Profile\Sections\Ranks\DrawableTotalScore.cs" /> <Compile Include="Overlays\Profile\Sections\Ranks\DrawableTotalScore.cs" />
@ -655,6 +661,7 @@
<Compile Include="Screens\Menu\Disclaimer.cs" /> <Compile Include="Screens\Menu\Disclaimer.cs" />
<Compile Include="Screens\Menu\FlowContainerWithOrigin.cs" /> <Compile Include="Screens\Menu\FlowContainerWithOrigin.cs" />
<Compile Include="Screens\Menu\Intro.cs" /> <Compile Include="Screens\Menu\Intro.cs" />
<Compile Include="Screens\Menu\IntroSequence.cs" />
<Compile Include="Screens\Menu\LogoVisualisation.cs" /> <Compile Include="Screens\Menu\LogoVisualisation.cs" />
<Compile Include="Screens\Menu\MainMenu.cs" /> <Compile Include="Screens\Menu\MainMenu.cs" />
<Compile Include="Screens\Menu\MenuSideFlashes.cs" /> <Compile Include="Screens\Menu\MenuSideFlashes.cs" />
@ -687,7 +694,7 @@
<Compile Include="Screens\Play\Player.cs" /> <Compile Include="Screens\Play\Player.cs" />
<Compile Include="Screens\Play\PlayerLoader.cs" /> <Compile Include="Screens\Play\PlayerLoader.cs" />
<Compile Include="Screens\Play\ReplayPlayer.cs" /> <Compile Include="Screens\Play\ReplayPlayer.cs" />
<Compile Include="Screens\Play\ReplaySettingsOverlay.cs" /> <Compile Include="Screens\Play\HUD\ReplaySettingsOverlay.cs" />
<Compile Include="Screens\Play\ReplaySettings\CollectionSettings.cs" /> <Compile Include="Screens\Play\ReplaySettings\CollectionSettings.cs" />
<Compile Include="Screens\Play\ReplaySettings\DiscussionSettings.cs" /> <Compile Include="Screens\Play\ReplaySettings\DiscussionSettings.cs" />
<Compile Include="Screens\Play\ReplaySettings\PlaybackSettings.cs" /> <Compile Include="Screens\Play\ReplaySettings\PlaybackSettings.cs" />

View File

@ -5,6 +5,48 @@ Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/maste
--> -->
<packages> <packages>
<package id="DotNetZip" version="1.10.1" targetFramework="net461" /> <package id="DotNetZip" version="1.10.1" targetFramework="net461" />
<package id="Humanizer" version="2.2.0" targetFramework="net461" />
<package id="Humanizer.Core" version="2.2.0" targetFramework="net461" />
<package id="Humanizer.Core.af" version="2.2.0" targetFramework="net461" />
<package id="Humanizer.Core.ar" version="2.2.0" targetFramework="net461" />
<package id="Humanizer.Core.bg" version="2.2.0" targetFramework="net461" />
<package id="Humanizer.Core.bn-BD" version="2.2.0" targetFramework="net461" />
<package id="Humanizer.Core.cs" version="2.2.0" targetFramework="net461" />
<package id="Humanizer.Core.da" version="2.2.0" targetFramework="net461" />
<package id="Humanizer.Core.de" version="2.2.0" targetFramework="net461" />
<package id="Humanizer.Core.el" version="2.2.0" targetFramework="net461" />
<package id="Humanizer.Core.es" version="2.2.0" targetFramework="net461" />
<package id="Humanizer.Core.fa" version="2.2.0" targetFramework="net461" />
<package id="Humanizer.Core.fi-FI" version="2.2.0" targetFramework="net461" />
<package id="Humanizer.Core.fr" version="2.2.0" targetFramework="net461" />
<package id="Humanizer.Core.fr-BE" version="2.2.0" targetFramework="net461" />
<package id="Humanizer.Core.he" version="2.2.0" targetFramework="net461" />
<package id="Humanizer.Core.hr" version="2.2.0" targetFramework="net461" />
<package id="Humanizer.Core.hu" version="2.2.0" targetFramework="net461" />
<package id="Humanizer.Core.id" version="2.2.0" targetFramework="net461" />
<package id="Humanizer.Core.it" version="2.2.0" targetFramework="net461" />
<package id="Humanizer.Core.ja" version="2.2.0" targetFramework="net461" />
<package id="Humanizer.Core.lv" version="2.2.0" targetFramework="net461" />
<package id="Humanizer.Core.nb" version="2.2.0" targetFramework="net461" />
<package id="Humanizer.Core.nb-NO" version="2.2.0" targetFramework="net461" />
<package id="Humanizer.Core.nl" version="2.2.0" targetFramework="net461" />
<package id="Humanizer.Core.pl" version="2.2.0" targetFramework="net461" />
<package id="Humanizer.Core.pt" version="2.2.0" targetFramework="net461" />
<package id="Humanizer.Core.ro" version="2.2.0" targetFramework="net461" />
<package id="Humanizer.Core.ru" version="2.2.0" targetFramework="net461" />
<package id="Humanizer.Core.sk" version="2.2.0" targetFramework="net461" />
<package id="Humanizer.Core.sl" version="2.2.0" targetFramework="net461" />
<package id="Humanizer.Core.sr" version="2.2.0" targetFramework="net461" />
<package id="Humanizer.Core.sr-Latn" version="2.2.0" targetFramework="net461" />
<package id="Humanizer.Core.sv" version="2.2.0" targetFramework="net461" />
<package id="Humanizer.Core.tr" version="2.2.0" targetFramework="net461" />
<package id="Humanizer.Core.uk" version="2.2.0" targetFramework="net461" />
<package id="Humanizer.Core.uz-Cyrl-UZ" version="2.2.0" targetFramework="net461" />
<package id="Humanizer.Core.uz-Latn-UZ" version="2.2.0" targetFramework="net461" />
<package id="Humanizer.Core.vi" version="2.2.0" targetFramework="net461" />
<package id="Humanizer.Core.zh-CN" version="2.2.0" targetFramework="net461" />
<package id="Humanizer.Core.zh-Hans" version="2.2.0" targetFramework="net461" />
<package id="Humanizer.Core.zh-Hant" version="2.2.0" targetFramework="net461" />
<package id="Microsoft.CSharp" version="4.4.0" targetFramework="net461" /> <package id="Microsoft.CSharp" version="4.4.0" targetFramework="net461" />
<package id="Microsoft.Data.Sqlite.Core" version="2.0.0" targetFramework="net461" /> <package id="Microsoft.Data.Sqlite.Core" version="2.0.0" targetFramework="net461" />
<package id="Microsoft.EntityFrameworkCore" version="2.0.0" targetFramework="net461" /> <package id="Microsoft.EntityFrameworkCore" version="2.0.0" targetFramework="net461" />