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Add MinResults test and starts of score portion tests
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@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using NUnit.Framework;
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using NUnit.Framework;
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@ -9,6 +10,7 @@ using osu.Game.Beatmaps;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu.Judgements;
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using osu.Game.Rulesets.Osu.Judgements;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Scoring;
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@ -54,6 +56,44 @@ namespace osu.Game.Tests.Rulesets.Scoring
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Assert.IsTrue(Precision.AlmostEquals(expectedScore, scoreProcessor.TotalScore.Value));
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Assert.IsTrue(Precision.AlmostEquals(expectedScore, scoreProcessor.TotalScore.Value));
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}
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}
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[TestCase(ScoringMode.Standardised, "osu", typeof(HitCircle), HitResult.Great, 575_000)]
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public void TestFourVariousResultsOneMiss(ScoringMode scoringMode, string rulesetName, Type hitObjectType, HitResult hitResult, int expectedScore)
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{
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IBeatmap fourObjectBeatmap = new TestBeatmap(new OsuRuleset().RulesetInfo)
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{
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HitObjects = new List<HitObject>(Enumerable.Repeat((HitObject)Activator.CreateInstance(hitObjectType), 4))
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};
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scoreProcessor.Mode.Value = scoringMode;
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scoreProcessor.ApplyBeatmap(fourObjectBeatmap);
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for (int i = 0; i < 4; i++)
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{
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var judgementResult = new JudgementResult(fourObjectBeatmap.HitObjects[i], new Judgement())
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{
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Type = i == 2 ? HitResult.Miss : hitResult
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};
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scoreProcessor.ApplyResult(judgementResult);
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}
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Assert.IsTrue(Precision.AlmostEquals(expectedScore, scoreProcessor.TotalScore.Value));
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}
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[TestCase(HitResult.IgnoreHit, HitResult.IgnoreMiss)]
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[TestCase(HitResult.Meh, HitResult.Miss)]
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[TestCase(HitResult.Ok, HitResult.Miss)]
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[TestCase(HitResult.Good, HitResult.Miss)]
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[TestCase(HitResult.Great, HitResult.Miss)]
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[TestCase(HitResult.Perfect, HitResult.Miss)]
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[TestCase(HitResult.SmallTickHit, HitResult.SmallTickMiss)]
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[TestCase(HitResult.LargeTickHit, HitResult.LargeTickMiss)]
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[TestCase(HitResult.SmallBonus, HitResult.IgnoreMiss)]
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[TestCase(HitResult.LargeBonus, HitResult.IgnoreMiss)]
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public void TestMinResults(HitResult hitResult, HitResult expectedMinResult)
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{
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var result = new JudgementResult(new HitObject(), new TestJudgement(hitResult));
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Assert.IsTrue(result.Judgement.MinResult == expectedMinResult);
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}
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[TestCase(HitResult.None, false)]
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[TestCase(HitResult.None, false)]
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[TestCase(HitResult.IgnoreMiss, false)]
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[TestCase(HitResult.IgnoreMiss, false)]
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[TestCase(HitResult.IgnoreHit, false)]
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[TestCase(HitResult.IgnoreHit, false)]
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@ -153,5 +193,15 @@ namespace osu.Game.Tests.Rulesets.Scoring
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{
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{
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Assert.IsTrue(hitResult.IsScorable() == expectedReturnValue);
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Assert.IsTrue(hitResult.IsScorable() == expectedReturnValue);
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}
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}
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private class TestJudgement : Judgement
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{
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public override HitResult MaxResult { get; }
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public TestJudgement(HitResult maxResult)
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{
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MaxResult = maxResult;
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}
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}
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}
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}
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}
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}
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