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Fix hyperdash fruit not visible on default skin

This commit is contained in:
Dean Herbert 2020-02-26 18:45:06 +09:00
parent 2c0b8ab95f
commit 015a39abc7

View File

@ -7,9 +7,7 @@ using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
using osu.Game.Rulesets.Catch.Objects.Drawables.Pieces;
using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Drawables;
using osuTK;
using osuTK.Graphics; using osuTK.Graphics;
namespace osu.Game.Rulesets.Catch.Objects.Drawables namespace osu.Game.Rulesets.Catch.Objects.Drawables
@ -64,15 +62,24 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
if (hitObject.HyperDash) if (hitObject.HyperDash)
{ {
AddInternal(new Pulp AddInternal(new Circle
{ {
RelativePositionAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
Origin = Anchor.Centre, Origin = Anchor.Centre,
AccentColour = { Value = Color4.Red }, BorderColour = Color4.Red,
Blending = BlendingParameters.Additive, BorderThickness = 12f * RADIUS_ADJUST,
Alpha = 0.5f, Children = new Drawable[]
Scale = new Vector2(1.333f) {
new Box
{
AlwaysPresent = true,
Alpha = 0.3f,
Blending = BlendingParameters.Additive,
RelativeSizeAxes = Axes.Both,
Colour = Color4.Red,
}
}
}); });
} }
} }