mirror of
https://github.com/ppy/osu.git
synced 2024-11-11 12:57:36 +08:00
Merge branch 'master' of https://github.com/ppy/osu
This commit is contained in:
commit
01564fd9c0
@ -1,7 +1,7 @@
|
||||
<component name="ProjectRunConfigurationManager">
|
||||
<configuration default="false" name="osu! SDL" type="DotNetProject" factoryName=".NET Project" folderName="osu!" activateToolWindowBeforeRun="false">
|
||||
<configuration default="false" name="osu! (legacy osuTK)" type="DotNetProject" factoryName=".NET Project" folderName="osu!" activateToolWindowBeforeRun="false">
|
||||
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Desktop/bin/Debug/netcoreapp3.1/osu!.dll" />
|
||||
<option name="PROGRAM_PARAMETERS" value="--sdl" />
|
||||
<option name="PROGRAM_PARAMETERS" value="--tk" />
|
||||
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Desktop/bin/Debug/netcoreapp3.1" />
|
||||
<option name="PASS_PARENT_ENVS" value="1" />
|
||||
<option name="USE_EXTERNAL_CONSOLE" value="0" />
|
@ -52,6 +52,6 @@
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.1202.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2020.1203.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2020.1214.0" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
|
@ -84,7 +84,7 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
|
||||
public float Position
|
||||
{
|
||||
get => HitObject?.X ?? position;
|
||||
get => HitObject?.EffectiveX ?? position;
|
||||
set => position = value;
|
||||
}
|
||||
|
||||
|
@ -18,6 +18,7 @@ using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Rulesets.Catch.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Skinning;
|
||||
using osu.Game.Tests.Visual;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Tests
|
||||
@ -28,7 +29,7 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
[Resolved]
|
||||
private OsuConfigManager config { get; set; }
|
||||
|
||||
private Container droppedObjectContainer;
|
||||
private Container<CaughtObject> droppedObjectContainer;
|
||||
|
||||
private TestCatcher catcher;
|
||||
|
||||
@ -41,7 +42,7 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
};
|
||||
|
||||
var trailContainer = new Container();
|
||||
droppedObjectContainer = new Container();
|
||||
droppedObjectContainer = new Container<CaughtObject>();
|
||||
catcher = new TestCatcher(trailContainer, droppedObjectContainer, difficulty);
|
||||
|
||||
Child = new Container
|
||||
@ -65,13 +66,11 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
JudgementResult result2 = null;
|
||||
AddStep("catch hyper fruit", () =>
|
||||
{
|
||||
drawableObject1 = createDrawableObject(new Fruit { HyperDashTarget = new Fruit { X = 100 } });
|
||||
result1 = attemptCatch(drawableObject1);
|
||||
attemptCatch(new Fruit { HyperDashTarget = new Fruit { X = 100 } }, out drawableObject1, out result1);
|
||||
});
|
||||
AddStep("catch normal fruit", () =>
|
||||
{
|
||||
drawableObject2 = createDrawableObject(new Fruit());
|
||||
result2 = attemptCatch(drawableObject2);
|
||||
attemptCatch(new Fruit(), out drawableObject2, out result2);
|
||||
});
|
||||
AddStep("revert second result", () =>
|
||||
{
|
||||
@ -92,8 +91,7 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
JudgementResult result = null;
|
||||
AddStep("catch kiai fruit", () =>
|
||||
{
|
||||
drawableObject = createDrawableObject(new TestKiaiFruit());
|
||||
result = attemptCatch(drawableObject);
|
||||
attemptCatch(new TestKiaiFruit(), out drawableObject, out result);
|
||||
});
|
||||
checkState(CatcherAnimationState.Kiai);
|
||||
AddStep("revert result", () =>
|
||||
@ -200,13 +198,22 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
AddAssert("fruits are dropped", () => !catcher.CaughtObjects.Any() && droppedObjectContainer.Count == 10);
|
||||
}
|
||||
|
||||
[TestCase(true)]
|
||||
[TestCase(false)]
|
||||
public void TestHitLighting(bool enabled)
|
||||
[Test]
|
||||
public void TestHitLightingColour()
|
||||
{
|
||||
AddStep($"{(enabled ? "enable" : "disable")} hit lighting", () => config.Set(OsuSetting.HitLighting, enabled));
|
||||
var fruitColour = SkinConfiguration.DefaultComboColours[1];
|
||||
AddStep("enable hit lighting", () => config.Set(OsuSetting.HitLighting, true));
|
||||
AddStep("catch fruit", () => attemptCatch(new Fruit()));
|
||||
AddAssert("check hit lighting", () => catcher.ChildrenOfType<HitExplosion>().Any() == enabled);
|
||||
AddAssert("correct hit lighting colour", () =>
|
||||
catcher.ChildrenOfType<HitExplosion>().First()?.ObjectColour == fruitColour);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestHitLightingDisabled()
|
||||
{
|
||||
AddStep("disable hit lighting", () => config.Set(OsuSetting.HitLighting, false));
|
||||
AddStep("catch fruit", () => attemptCatch(new Fruit()));
|
||||
AddAssert("no hit lighting", () => !catcher.ChildrenOfType<HitExplosion>().Any());
|
||||
}
|
||||
|
||||
private void checkPlate(int count) => AddAssert($"{count} objects on the plate", () => catcher.CaughtObjects.Count() == count);
|
||||
@ -218,18 +225,34 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
private void attemptCatch(CatchHitObject hitObject, int count = 1)
|
||||
{
|
||||
for (var i = 0; i < count; i++)
|
||||
attemptCatch(createDrawableObject(hitObject));
|
||||
attemptCatch(hitObject, out _, out _);
|
||||
}
|
||||
|
||||
private JudgementResult attemptCatch(DrawableCatchHitObject drawableObject)
|
||||
private void attemptCatch(CatchHitObject hitObject, out DrawableCatchHitObject drawableObject, out JudgementResult result)
|
||||
{
|
||||
drawableObject.HitObject.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||
var result = new CatchJudgementResult(drawableObject.HitObject, drawableObject.HitObject.CreateJudgement())
|
||||
hitObject.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||
drawableObject = createDrawableObject(hitObject);
|
||||
result = createResult(hitObject);
|
||||
applyResult(drawableObject, result);
|
||||
}
|
||||
|
||||
private void applyResult(DrawableCatchHitObject drawableObject, JudgementResult result)
|
||||
{
|
||||
// Load DHO to set colour of hit explosion correctly
|
||||
Add(drawableObject);
|
||||
drawableObject.OnLoadComplete += _ =>
|
||||
{
|
||||
Type = catcher.CanCatch(drawableObject.HitObject) ? HitResult.Great : HitResult.Miss
|
||||
catcher.OnNewResult(drawableObject, result);
|
||||
drawableObject.Expire();
|
||||
};
|
||||
}
|
||||
|
||||
private JudgementResult createResult(CatchHitObject hitObject)
|
||||
{
|
||||
return new CatchJudgementResult(hitObject, hitObject.CreateJudgement())
|
||||
{
|
||||
Type = catcher.CanCatch(hitObject) ? HitResult.Great : HitResult.Miss
|
||||
};
|
||||
catcher.OnNewResult(drawableObject, result);
|
||||
return result;
|
||||
}
|
||||
|
||||
private DrawableCatchHitObject createDrawableObject(CatchHitObject hitObject)
|
||||
@ -252,9 +275,9 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
|
||||
public class TestCatcher : Catcher
|
||||
{
|
||||
public IEnumerable<DrawablePalpableCatchHitObject> CaughtObjects => this.ChildrenOfType<DrawablePalpableCatchHitObject>();
|
||||
public IEnumerable<CaughtObject> CaughtObjects => this.ChildrenOfType<CaughtObject>();
|
||||
|
||||
public TestCatcher(Container trailsTarget, Container droppedObjectTarget, BeatmapDifficulty difficulty)
|
||||
public TestCatcher(Container trailsTarget, Container<CaughtObject> droppedObjectTarget, BeatmapDifficulty difficulty)
|
||||
: base(trailsTarget, droppedObjectTarget, difficulty)
|
||||
{
|
||||
}
|
||||
|
@ -44,7 +44,7 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
|
||||
private void attemptCatch(Fruit fruit)
|
||||
{
|
||||
fruit.X += catcher.X;
|
||||
fruit.X = fruit.OriginalX + catcher.X;
|
||||
fruit.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty
|
||||
{
|
||||
CircleSize = circleSize
|
||||
@ -73,7 +73,10 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
|
||||
SetContents(() =>
|
||||
{
|
||||
var droppedObjectContainer = new Container();
|
||||
var droppedObjectContainer = new Container<CaughtObject>
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
};
|
||||
|
||||
return new CatchInputManager(catchRuleset)
|
||||
{
|
||||
@ -99,7 +102,7 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
|
||||
private class TestCatcherArea : CatcherArea
|
||||
{
|
||||
public TestCatcherArea(Container droppedObjectContainer, BeatmapDifficulty beatmapDifficulty)
|
||||
public TestCatcherArea(Container<CaughtObject> droppedObjectContainer, BeatmapDifficulty beatmapDifficulty)
|
||||
: base(droppedObjectContainer, beatmapDifficulty)
|
||||
{
|
||||
}
|
||||
|
@ -5,19 +5,20 @@ using NUnit.Framework;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Rulesets.Catch.Objects.Drawables;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Tests
|
||||
{
|
||||
public class TestSceneFruitRandomness : OsuTestScene
|
||||
{
|
||||
private readonly TestDrawableFruit drawableFruit;
|
||||
private readonly TestDrawableBanana drawableBanana;
|
||||
private readonly DrawableFruit drawableFruit;
|
||||
private readonly DrawableBanana drawableBanana;
|
||||
|
||||
public TestSceneFruitRandomness()
|
||||
{
|
||||
drawableFruit = new TestDrawableFruit(new Fruit());
|
||||
drawableBanana = new TestDrawableBanana(new Banana());
|
||||
drawableFruit = new DrawableFruit(new Fruit());
|
||||
drawableBanana = new DrawableBanana(new Banana());
|
||||
|
||||
Add(new TestDrawableCatchHitObjectSpecimen(drawableFruit) { X = -200 });
|
||||
Add(new TestDrawableCatchHitObjectSpecimen(drawableBanana));
|
||||
@ -37,16 +38,16 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
|
||||
float fruitRotation = 0;
|
||||
float bananaRotation = 0;
|
||||
float bananaScale = 0;
|
||||
Vector2 bananaSize = new Vector2();
|
||||
Color4 bananaColour = new Color4();
|
||||
|
||||
AddStep("Initialize start time", () =>
|
||||
{
|
||||
drawableFruit.HitObject.StartTime = drawableBanana.HitObject.StartTime = initial_start_time;
|
||||
|
||||
fruitRotation = drawableFruit.InnerRotation;
|
||||
bananaRotation = drawableBanana.InnerRotation;
|
||||
bananaScale = drawableBanana.InnerScale;
|
||||
fruitRotation = drawableFruit.DisplayRotation;
|
||||
bananaRotation = drawableBanana.DisplayRotation;
|
||||
bananaSize = drawableBanana.DisplaySize;
|
||||
bananaColour = drawableBanana.AccentColour.Value;
|
||||
});
|
||||
|
||||
@ -55,9 +56,9 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
drawableFruit.HitObject.StartTime = drawableBanana.HitObject.StartTime = another_start_time;
|
||||
});
|
||||
|
||||
AddAssert("fruit rotation is changed", () => drawableFruit.InnerRotation != fruitRotation);
|
||||
AddAssert("banana rotation is changed", () => drawableBanana.InnerRotation != bananaRotation);
|
||||
AddAssert("banana scale is changed", () => drawableBanana.InnerScale != bananaScale);
|
||||
AddAssert("fruit rotation is changed", () => drawableFruit.DisplayRotation != fruitRotation);
|
||||
AddAssert("banana rotation is changed", () => drawableBanana.DisplayRotation != bananaRotation);
|
||||
AddAssert("banana size is changed", () => drawableBanana.DisplaySize != bananaSize);
|
||||
AddAssert("banana colour is changed", () => drawableBanana.AccentColour.Value != bananaColour);
|
||||
|
||||
AddStep("reset start time", () =>
|
||||
@ -65,32 +66,11 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
drawableFruit.HitObject.StartTime = drawableBanana.HitObject.StartTime = initial_start_time;
|
||||
});
|
||||
|
||||
AddAssert("rotation and scale restored", () =>
|
||||
drawableFruit.InnerRotation == fruitRotation &&
|
||||
drawableBanana.InnerRotation == bananaRotation &&
|
||||
drawableBanana.InnerScale == bananaScale &&
|
||||
AddAssert("rotation and size restored", () =>
|
||||
drawableFruit.DisplayRotation == fruitRotation &&
|
||||
drawableBanana.DisplayRotation == bananaRotation &&
|
||||
drawableBanana.DisplaySize == bananaSize &&
|
||||
drawableBanana.AccentColour.Value == bananaColour);
|
||||
}
|
||||
|
||||
private class TestDrawableFruit : DrawableFruit
|
||||
{
|
||||
public float InnerRotation => ScaleContainer.Rotation;
|
||||
|
||||
public TestDrawableFruit(Fruit h)
|
||||
: base(h)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
private class TestDrawableBanana : DrawableBanana
|
||||
{
|
||||
public float InnerRotation => ScaleContainer.Rotation;
|
||||
public float InnerScale => ScaleContainer.Scale.X;
|
||||
|
||||
public TestDrawableBanana(Banana h)
|
||||
: base(h)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -118,7 +118,7 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
|
||||
AddStep("create hyper-dashing catcher", () =>
|
||||
{
|
||||
Child = setupSkinHierarchy(catcherArea = new CatcherArea(new Container())
|
||||
Child = setupSkinHierarchy(catcherArea = new CatcherArea(new Container<CaughtObject>())
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
|
@ -75,7 +75,7 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
|
||||
|
||||
case JuiceStream juiceStream:
|
||||
// Todo: BUG!! Stable used the last control point as the final position of the path, but it should use the computed path instead.
|
||||
lastPosition = juiceStream.X + juiceStream.Path.ControlPoints[^1].Position.Value.X;
|
||||
lastPosition = juiceStream.OriginalX + juiceStream.Path.ControlPoints[^1].Position.Value.X;
|
||||
|
||||
// Todo: BUG!! Stable attempted to use the end time of the stream, but referenced it too early in execution and used the start time instead.
|
||||
lastStartTime = juiceStream.StartTime;
|
||||
@ -86,7 +86,7 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
|
||||
catchObject.XOffset = 0;
|
||||
|
||||
if (catchObject is TinyDroplet)
|
||||
catchObject.XOffset = Math.Clamp(rng.Next(-20, 20), -catchObject.X, CatchPlayfield.WIDTH - catchObject.X);
|
||||
catchObject.XOffset = Math.Clamp(rng.Next(-20, 20), -catchObject.OriginalX, CatchPlayfield.WIDTH - catchObject.OriginalX);
|
||||
else if (catchObject is Droplet)
|
||||
rng.Next(); // osu!stable retrieved a random droplet rotation
|
||||
}
|
||||
@ -100,7 +100,7 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
|
||||
|
||||
private static void applyHardRockOffset(CatchHitObject hitObject, ref float? lastPosition, ref double lastStartTime, FastRandom rng)
|
||||
{
|
||||
float offsetPosition = hitObject.X;
|
||||
float offsetPosition = hitObject.OriginalX;
|
||||
double startTime = hitObject.StartTime;
|
||||
|
||||
if (lastPosition == null)
|
||||
@ -126,7 +126,7 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
|
||||
if (positionDiff == 0)
|
||||
{
|
||||
applyRandomOffset(ref offsetPosition, timeDiff / 4d, rng);
|
||||
hitObject.XOffset = offsetPosition - hitObject.X;
|
||||
hitObject.XOffset = offsetPosition - hitObject.OriginalX;
|
||||
return;
|
||||
}
|
||||
|
||||
@ -134,7 +134,7 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
|
||||
if (Math.Abs(positionDiff) < timeDiff / 3)
|
||||
applyOffset(ref offsetPosition, positionDiff);
|
||||
|
||||
hitObject.XOffset = offsetPosition - hitObject.X;
|
||||
hitObject.XOffset = offsetPosition - hitObject.OriginalX;
|
||||
|
||||
lastPosition = offsetPosition;
|
||||
lastStartTime = startTime;
|
||||
@ -230,9 +230,9 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
|
||||
currentObject.HyperDashTarget = null;
|
||||
currentObject.DistanceToHyperDash = 0;
|
||||
|
||||
int thisDirection = nextObject.X > currentObject.X ? 1 : -1;
|
||||
int thisDirection = nextObject.EffectiveX > currentObject.EffectiveX ? 1 : -1;
|
||||
double timeToNext = nextObject.StartTime - currentObject.StartTime - 1000f / 60f / 4; // 1/4th of a frame of grace time, taken from osu-stable
|
||||
double distanceToNext = Math.Abs(nextObject.X - currentObject.X) - (lastDirection == thisDirection ? lastExcess : halfCatcherWidth);
|
||||
double distanceToNext = Math.Abs(nextObject.EffectiveX - currentObject.EffectiveX) - (lastDirection == thisDirection ? lastExcess : halfCatcherWidth);
|
||||
float distanceToHyper = (float)(timeToNext * Catcher.BASE_SPEED - distanceToNext);
|
||||
|
||||
if (distanceToHyper < 0)
|
||||
|
@ -32,8 +32,8 @@ namespace osu.Game.Rulesets.Catch.Difficulty.Preprocessing
|
||||
// We will scale everything by this factor, so we can assume a uniform CircleSize among beatmaps.
|
||||
var scalingFactor = normalized_hitobject_radius / halfCatcherWidth;
|
||||
|
||||
NormalizedPosition = BaseObject.X * scalingFactor;
|
||||
LastNormalizedPosition = LastObject.X * scalingFactor;
|
||||
NormalizedPosition = BaseObject.EffectiveX * scalingFactor;
|
||||
LastNormalizedPosition = LastObject.EffectiveX * scalingFactor;
|
||||
|
||||
// Every strain interval is hard capped at the equivalent of 375 BPM streaming speed as a safety measure
|
||||
StrainTime = Math.Max(40, DeltaTime);
|
||||
|
@ -4,7 +4,6 @@
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Catch.Beatmaps;
|
||||
using osu.Game.Rulesets.Catch.UI;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
@ -16,38 +15,46 @@ namespace osu.Game.Rulesets.Catch.Objects
|
||||
{
|
||||
public const float OBJECT_RADIUS = 64;
|
||||
|
||||
// This value is after XOffset applied.
|
||||
public readonly Bindable<float> XBindable = new Bindable<float>();
|
||||
|
||||
// This value is before XOffset applied.
|
||||
private float originalX;
|
||||
public readonly Bindable<float> OriginalXBindable = new Bindable<float>();
|
||||
|
||||
/// <summary>
|
||||
/// The horizontal position of the fruit between 0 and <see cref="CatchPlayfield.WIDTH"/>.
|
||||
/// The horizontal position of the hit object between 0 and <see cref="CatchPlayfield.WIDTH"/>.
|
||||
/// </summary>
|
||||
public float X
|
||||
{
|
||||
// TODO: I don't like this asymmetry.
|
||||
get => XBindable.Value;
|
||||
// originalX is set by `XBindable.BindValueChanged`
|
||||
set => XBindable.Value = value + xOffset;
|
||||
set => OriginalXBindable.Value = value;
|
||||
}
|
||||
|
||||
private float xOffset;
|
||||
float IHasXPosition.X => OriginalXBindable.Value;
|
||||
|
||||
public readonly Bindable<float> XOffsetBindable = new Bindable<float>();
|
||||
|
||||
/// <summary>
|
||||
/// A random offset applied to <see cref="X"/>, set by the <see cref="CatchBeatmapProcessor"/>.
|
||||
/// A random offset applied to the horizontal position, set by the beatmap processing.
|
||||
/// </summary>
|
||||
internal float XOffset
|
||||
public float XOffset
|
||||
{
|
||||
get => xOffset;
|
||||
set
|
||||
{
|
||||
xOffset = value;
|
||||
XBindable.Value = originalX + xOffset;
|
||||
}
|
||||
set => XOffsetBindable.Value = value;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The horizontal position of the hit object between 0 and <see cref="CatchPlayfield.WIDTH"/>.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This value is the original <see cref="X"/> value specified in the beatmap, not affected by the beatmap processing.
|
||||
/// Use <see cref="EffectiveX"/> for a gameplay.
|
||||
/// </remarks>
|
||||
public float OriginalX => OriginalXBindable.Value;
|
||||
|
||||
/// <summary>
|
||||
/// The effective horizontal position of the hit object between 0 and <see cref="CatchPlayfield.WIDTH"/>.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This value is the original <see cref="X"/> value plus the offset applied by the beatmap processing.
|
||||
/// Use <see cref="OriginalX"/> if a value not affected by the offset is desired.
|
||||
/// </remarks>
|
||||
public float EffectiveX => OriginalXBindable.Value + XOffsetBindable.Value;
|
||||
|
||||
public double TimePreempt = 1000;
|
||||
|
||||
public readonly Bindable<int> IndexInBeatmapBindable = new Bindable<int>();
|
||||
@ -113,10 +120,5 @@ namespace osu.Game.Rulesets.Catch.Objects
|
||||
}
|
||||
|
||||
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
|
||||
|
||||
protected CatchHitObject()
|
||||
{
|
||||
XBindable.BindValueChanged(x => originalX = x.NewValue - xOffset);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
18
osu.Game.Rulesets.Catch/Objects/Drawables/CaughtBanana.cs
Normal file
18
osu.Game.Rulesets.Catch/Objects/Drawables/CaughtBanana.cs
Normal file
@ -0,0 +1,18 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Rulesets.Catch.Skinning.Default;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Objects.Drawables
|
||||
{
|
||||
/// <summary>
|
||||
/// Represents a <see cref="Banana"/> caught by the catcher.
|
||||
/// </summary>
|
||||
public class CaughtBanana : CaughtObject
|
||||
{
|
||||
public CaughtBanana()
|
||||
: base(CatchSkinComponents.Banana, _ => new BananaPiece())
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
20
osu.Game.Rulesets.Catch/Objects/Drawables/CaughtDroplet.cs
Normal file
20
osu.Game.Rulesets.Catch/Objects/Drawables/CaughtDroplet.cs
Normal file
@ -0,0 +1,20 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Rulesets.Catch.Skinning.Default;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Objects.Drawables
|
||||
{
|
||||
/// <summary>
|
||||
/// Represents a <see cref="Droplet"/> caught by the catcher.
|
||||
/// </summary>
|
||||
public class CaughtDroplet : CaughtObject
|
||||
{
|
||||
public override bool StaysOnPlate => false;
|
||||
|
||||
public CaughtDroplet()
|
||||
: base(CatchSkinComponents.Droplet, _ => new DropletPiece())
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
29
osu.Game.Rulesets.Catch/Objects/Drawables/CaughtFruit.cs
Normal file
29
osu.Game.Rulesets.Catch/Objects/Drawables/CaughtFruit.cs
Normal file
@ -0,0 +1,29 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Rulesets.Catch.Skinning.Default;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Objects.Drawables
|
||||
{
|
||||
/// <summary>
|
||||
/// Represents a <see cref="Fruit"/> caught by the catcher.
|
||||
/// </summary>
|
||||
public class CaughtFruit : CaughtObject, IHasFruitState
|
||||
{
|
||||
public Bindable<FruitVisualRepresentation> VisualRepresentation { get; } = new Bindable<FruitVisualRepresentation>();
|
||||
|
||||
public CaughtFruit()
|
||||
: base(CatchSkinComponents.Fruit, _ => new FruitPiece())
|
||||
{
|
||||
}
|
||||
|
||||
public override void CopyStateFrom(IHasCatchObjectState objectState)
|
||||
{
|
||||
base.CopyStateFrom(objectState);
|
||||
|
||||
var fruitState = (IHasFruitState)objectState;
|
||||
VisualRepresentation.Value = fruitState.VisualRepresentation.Value;
|
||||
}
|
||||
}
|
||||
}
|
64
osu.Game.Rulesets.Catch/Objects/Drawables/CaughtObject.cs
Normal file
64
osu.Game.Rulesets.Catch/Objects/Drawables/CaughtObject.cs
Normal file
@ -0,0 +1,64 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Objects.Drawables
|
||||
{
|
||||
/// <summary>
|
||||
/// Represents a <see cref="PalpableCatchHitObject"/> caught by the catcher.
|
||||
/// </summary>
|
||||
[Cached(typeof(IHasCatchObjectState))]
|
||||
public abstract class CaughtObject : SkinnableDrawable, IHasCatchObjectState
|
||||
{
|
||||
public PalpableCatchHitObject HitObject { get; private set; }
|
||||
public Bindable<Color4> AccentColour { get; } = new Bindable<Color4>();
|
||||
public Bindable<bool> HyperDash { get; } = new Bindable<bool>();
|
||||
|
||||
public Vector2 DisplaySize => Size * Scale;
|
||||
|
||||
public float DisplayRotation => Rotation;
|
||||
|
||||
/// <summary>
|
||||
/// Whether this hit object should stay on the catcher plate when the object is caught by the catcher.
|
||||
/// </summary>
|
||||
public virtual bool StaysOnPlate => true;
|
||||
|
||||
public override bool RemoveWhenNotAlive => true;
|
||||
|
||||
protected CaughtObject(CatchSkinComponents skinComponent, Func<ISkinComponent, Drawable> defaultImplementation)
|
||||
: base(new CatchSkinComponent(skinComponent), defaultImplementation)
|
||||
{
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
RelativeSizeAxes = Axes.None;
|
||||
Size = new Vector2(CatchHitObject.OBJECT_RADIUS * 2);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Copies the hit object visual state from another <see cref="IHasCatchObjectState"/> object.
|
||||
/// </summary>
|
||||
public virtual void CopyStateFrom(IHasCatchObjectState objectState)
|
||||
{
|
||||
HitObject = objectState.HitObject;
|
||||
Scale = Vector2.Divide(objectState.DisplaySize, Size);
|
||||
Rotation = objectState.DisplayRotation;
|
||||
AccentColour.Value = objectState.AccentColour.Value;
|
||||
HyperDash.Value = objectState.HyperDash.Value;
|
||||
}
|
||||
|
||||
protected override void FreeAfterUse()
|
||||
{
|
||||
ClearTransforms();
|
||||
Alpha = 1;
|
||||
|
||||
base.FreeAfterUse();
|
||||
}
|
||||
}
|
||||
}
|
@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
ScaleContainer.Child = new SkinnableDrawable(
|
||||
ScalingContainer.Child = new SkinnableDrawable(
|
||||
new CatchSkinComponent(CatchSkinComponents.Banana),
|
||||
_ => new BananaPiece());
|
||||
}
|
||||
@ -44,12 +44,12 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
|
||||
const float end_scale = 0.6f;
|
||||
const float random_scale_range = 1.6f;
|
||||
|
||||
ScaleContainer.ScaleTo(HitObject.Scale * (end_scale + random_scale_range * RandomSingle(3)))
|
||||
.Then().ScaleTo(HitObject.Scale * end_scale, HitObject.TimePreempt);
|
||||
ScalingContainer.ScaleTo(HitObject.Scale * (end_scale + random_scale_range * RandomSingle(3)))
|
||||
.Then().ScaleTo(HitObject.Scale * end_scale, HitObject.TimePreempt);
|
||||
|
||||
ScaleContainer.RotateTo(getRandomAngle(1))
|
||||
.Then()
|
||||
.RotateTo(getRandomAngle(2), HitObject.TimePreempt);
|
||||
ScalingContainer.RotateTo(getRandomAngle(1))
|
||||
.Then()
|
||||
.RotateTo(getRandomAngle(2), HitObject.TimePreempt);
|
||||
|
||||
float getRandomAngle(int series) => 180 * (RandomSingle(series) * 2 - 1);
|
||||
}
|
||||
|
@ -15,11 +15,12 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
|
||||
{
|
||||
public abstract class DrawableCatchHitObject : DrawableHitObject<CatchHitObject>
|
||||
{
|
||||
public readonly Bindable<float> XBindable = new Bindable<float>();
|
||||
public readonly Bindable<float> OriginalXBindable = new Bindable<float>();
|
||||
public readonly Bindable<float> XOffsetBindable = new Bindable<float>();
|
||||
|
||||
protected override double InitialLifetimeOffset => HitObject.TimePreempt;
|
||||
|
||||
protected override float SamplePlaybackPosition => HitObject.X / CatchPlayfield.WIDTH;
|
||||
protected override float SamplePlaybackPosition => HitObject.EffectiveX / CatchPlayfield.WIDTH;
|
||||
|
||||
public int RandomSeed => HitObject?.RandomSeed ?? 0;
|
||||
|
||||
@ -38,22 +39,20 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
|
||||
{
|
||||
base.OnApply();
|
||||
|
||||
XBindable.BindTo(HitObject.XBindable);
|
||||
OriginalXBindable.BindTo(HitObject.OriginalXBindable);
|
||||
XOffsetBindable.BindTo(HitObject.XOffsetBindable);
|
||||
}
|
||||
|
||||
protected override void OnFree()
|
||||
{
|
||||
base.OnFree();
|
||||
|
||||
XBindable.UnbindFrom(HitObject.XBindable);
|
||||
OriginalXBindable.UnbindFrom(HitObject.OriginalXBindable);
|
||||
XOffsetBindable.UnbindFrom(HitObject.XOffsetBindable);
|
||||
}
|
||||
|
||||
public Func<CatchHitObject, bool> CheckPosition;
|
||||
|
||||
public bool IsOnPlate;
|
||||
|
||||
public override bool RemoveWhenNotAlive => IsOnPlate;
|
||||
|
||||
protected override JudgementResult CreateResult(Judgement judgement) => new CatchJudgementResult(HitObject, judgement);
|
||||
|
||||
protected override void CheckForResult(bool userTriggered, double timeOffset)
|
||||
|
@ -11,8 +11,6 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
|
||||
{
|
||||
public class DrawableDroplet : DrawablePalpableCatchHitObject
|
||||
{
|
||||
public override bool StaysOnPlate => false;
|
||||
|
||||
public DrawableDroplet()
|
||||
: this(null)
|
||||
{
|
||||
@ -26,7 +24,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
ScaleContainer.Child = new SkinnableDrawable(
|
||||
ScalingContainer.Child = new SkinnableDrawable(
|
||||
new CatchSkinComponent(CatchSkinComponents.Droplet),
|
||||
_ => new DropletPiece());
|
||||
}
|
||||
@ -39,7 +37,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
|
||||
float startRotation = RandomSingle(1) * 20;
|
||||
double duration = HitObject.TimePreempt + 2000;
|
||||
|
||||
ScaleContainer.RotateTo(startRotation).RotateTo(startRotation + 720, duration);
|
||||
ScalingContainer.RotateTo(startRotation).RotateTo(startRotation + 720, duration);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -10,9 +10,9 @@ using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Objects.Drawables
|
||||
{
|
||||
public class DrawableFruit : DrawablePalpableCatchHitObject
|
||||
public class DrawableFruit : DrawablePalpableCatchHitObject, IHasFruitState
|
||||
{
|
||||
public readonly Bindable<FruitVisualRepresentation> VisualRepresentation = new Bindable<FruitVisualRepresentation>();
|
||||
public Bindable<FruitVisualRepresentation> VisualRepresentation { get; } = new Bindable<FruitVisualRepresentation>();
|
||||
|
||||
public DrawableFruit()
|
||||
: this(null)
|
||||
@ -32,7 +32,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
|
||||
VisualRepresentation.Value = (FruitVisualRepresentation)(change.NewValue % 4);
|
||||
}, true);
|
||||
|
||||
ScaleContainer.Child = new SkinnableDrawable(
|
||||
ScalingContainer.Child = new SkinnableDrawable(
|
||||
new CatchSkinComponent(CatchSkinComponents.Fruit),
|
||||
_ => new FruitPiece());
|
||||
}
|
||||
@ -41,7 +41,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
|
||||
{
|
||||
base.UpdateInitialTransforms();
|
||||
|
||||
ScaleContainer.RotateTo((RandomSingle(1) - 0.5f) * 40);
|
||||
ScalingContainer.RotateTo((RandomSingle(1) - 0.5f) * 40);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -7,32 +7,36 @@ using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Objects.Drawables
|
||||
{
|
||||
public abstract class DrawablePalpableCatchHitObject : DrawableCatchHitObject
|
||||
[Cached(typeof(IHasCatchObjectState))]
|
||||
public abstract class DrawablePalpableCatchHitObject : DrawableCatchHitObject, IHasCatchObjectState
|
||||
{
|
||||
public new PalpableCatchHitObject HitObject => (PalpableCatchHitObject)base.HitObject;
|
||||
|
||||
public readonly Bindable<bool> HyperDash = new Bindable<bool>();
|
||||
Bindable<Color4> IHasCatchObjectState.AccentColour => AccentColour;
|
||||
|
||||
public readonly Bindable<float> ScaleBindable = new Bindable<float>(1);
|
||||
public Bindable<bool> HyperDash { get; } = new Bindable<bool>();
|
||||
|
||||
public readonly Bindable<int> IndexInBeatmap = new Bindable<int>();
|
||||
public Bindable<float> ScaleBindable { get; } = new Bindable<float>(1);
|
||||
|
||||
public Bindable<int> IndexInBeatmap { get; } = new Bindable<int>();
|
||||
|
||||
/// <summary>
|
||||
/// The multiplicative factor applied to <see cref="ScaleContainer"/> scale relative to <see cref="HitObject"/> scale.
|
||||
/// The multiplicative factor applied to <see cref="Drawable.Scale"/> relative to <see cref="HitObject"/> scale.
|
||||
/// </summary>
|
||||
protected virtual float ScaleFactor => 1;
|
||||
|
||||
/// <summary>
|
||||
/// Whether this hit object should stay on the catcher plate when the object is caught by the catcher.
|
||||
/// The container internal transforms (such as scaling based on the circle size) are applied to.
|
||||
/// </summary>
|
||||
public virtual bool StaysOnPlate => true;
|
||||
protected readonly Container ScalingContainer;
|
||||
|
||||
public float DisplayRadius => CatchHitObject.OBJECT_RADIUS * HitObject.Scale * ScaleFactor;
|
||||
public Vector2 DisplaySize => ScalingContainer.Size * ScalingContainer.Scale;
|
||||
|
||||
protected readonly Container ScaleContainer;
|
||||
public float DisplayRotation => ScalingContainer.Rotation;
|
||||
|
||||
protected DrawablePalpableCatchHitObject([CanBeNull] CatchHitObject h)
|
||||
: base(h)
|
||||
@ -40,30 +44,34 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
|
||||
Origin = Anchor.Centre;
|
||||
Size = new Vector2(CatchHitObject.OBJECT_RADIUS * 2);
|
||||
|
||||
AddInternal(ScaleContainer = new Container
|
||||
AddInternal(ScalingContainer = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Size = new Vector2(CatchHitObject.OBJECT_RADIUS * 2)
|
||||
});
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
XBindable.BindValueChanged(x =>
|
||||
{
|
||||
if (!IsOnPlate) X = x.NewValue;
|
||||
}, true);
|
||||
OriginalXBindable.BindValueChanged(updateXPosition);
|
||||
XOffsetBindable.BindValueChanged(updateXPosition, true);
|
||||
|
||||
ScaleBindable.BindValueChanged(scale =>
|
||||
{
|
||||
ScaleContainer.Scale = new Vector2(scale.NewValue * ScaleFactor);
|
||||
ScalingContainer.Scale = new Vector2(scale.NewValue * ScaleFactor);
|
||||
Size = DisplaySize;
|
||||
}, true);
|
||||
|
||||
IndexInBeatmap.BindValueChanged(_ => UpdateComboColour());
|
||||
}
|
||||
|
||||
private void updateXPosition(ValueChangedEvent<float> _)
|
||||
{
|
||||
X = OriginalXBindable.Value + XOffsetBindable.Value;
|
||||
}
|
||||
|
||||
protected override void OnApply()
|
||||
{
|
||||
base.OnApply();
|
||||
|
@ -0,0 +1,25 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Bindables;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Objects.Drawables
|
||||
{
|
||||
/// <summary>
|
||||
/// Provides a visual state of a <see cref="PalpableCatchHitObject"/>.
|
||||
/// </summary>
|
||||
public interface IHasCatchObjectState
|
||||
{
|
||||
PalpableCatchHitObject HitObject { get; }
|
||||
|
||||
Bindable<Color4> AccentColour { get; }
|
||||
|
||||
Bindable<bool> HyperDash { get; }
|
||||
|
||||
Vector2 DisplaySize { get; }
|
||||
|
||||
float DisplayRotation { get; }
|
||||
}
|
||||
}
|
15
osu.Game.Rulesets.Catch/Objects/Drawables/IHasFruitState.cs
Normal file
15
osu.Game.Rulesets.Catch/Objects/Drawables/IHasFruitState.cs
Normal file
@ -0,0 +1,15 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Bindables;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Objects.Drawables
|
||||
{
|
||||
/// <summary>
|
||||
/// Provides a visual state of a <see cref="Fruit"/>.
|
||||
/// </summary>
|
||||
public interface IHasFruitState : IHasCatchObjectState
|
||||
{
|
||||
Bindable<FruitVisualRepresentation> VisualRepresentation { get; }
|
||||
}
|
||||
}
|
@ -75,7 +75,7 @@ namespace osu.Game.Rulesets.Catch.Objects
|
||||
AddNested(new TinyDroplet
|
||||
{
|
||||
StartTime = t + lastEvent.Value.Time,
|
||||
X = X + Path.PositionAt(
|
||||
X = OriginalX + Path.PositionAt(
|
||||
lastEvent.Value.PathProgress + (t / sinceLastTick) * (e.PathProgress - lastEvent.Value.PathProgress)).X,
|
||||
});
|
||||
}
|
||||
@ -93,7 +93,7 @@ namespace osu.Game.Rulesets.Catch.Objects
|
||||
{
|
||||
Samples = dropletSamples,
|
||||
StartTime = e.Time,
|
||||
X = X + Path.PositionAt(e.PathProgress).X,
|
||||
X = OriginalX + Path.PositionAt(e.PathProgress).X,
|
||||
});
|
||||
break;
|
||||
|
||||
@ -104,14 +104,14 @@ namespace osu.Game.Rulesets.Catch.Objects
|
||||
{
|
||||
Samples = this.GetNodeSamples(nodeIndex++),
|
||||
StartTime = e.Time,
|
||||
X = X + Path.PositionAt(e.PathProgress).X,
|
||||
X = OriginalX + Path.PositionAt(e.PathProgress).X,
|
||||
});
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public float EndX => X + this.CurvePositionAt(1).X;
|
||||
public float EndX => OriginalX + this.CurvePositionAt(1).X;
|
||||
|
||||
public double Duration
|
||||
{
|
||||
|
@ -42,7 +42,7 @@ namespace osu.Game.Rulesets.Catch.Replays
|
||||
|
||||
void moveToNext(PalpableCatchHitObject h)
|
||||
{
|
||||
float positionChange = Math.Abs(lastPosition - h.X);
|
||||
float positionChange = Math.Abs(lastPosition - h.EffectiveX);
|
||||
double timeAvailable = h.StartTime - lastTime;
|
||||
|
||||
// So we can either make it there without a dash or not.
|
||||
@ -56,7 +56,7 @@ namespace osu.Game.Rulesets.Catch.Replays
|
||||
// todo: get correct catcher size, based on difficulty CS.
|
||||
const float catcher_width_half = CatcherArea.CATCHER_SIZE * 0.3f * 0.5f;
|
||||
|
||||
if (lastPosition - catcher_width_half < h.X && lastPosition + catcher_width_half > h.X)
|
||||
if (lastPosition - catcher_width_half < h.EffectiveX && lastPosition + catcher_width_half > h.EffectiveX)
|
||||
{
|
||||
// we are already in the correct range.
|
||||
lastTime = h.StartTime;
|
||||
@ -66,12 +66,12 @@ namespace osu.Game.Rulesets.Catch.Replays
|
||||
|
||||
if (impossibleJump)
|
||||
{
|
||||
addFrame(h.StartTime, h.X);
|
||||
addFrame(h.StartTime, h.EffectiveX);
|
||||
}
|
||||
else if (h.HyperDash)
|
||||
{
|
||||
addFrame(h.StartTime - timeAvailable, lastPosition);
|
||||
addFrame(h.StartTime, h.X);
|
||||
addFrame(h.StartTime, h.EffectiveX);
|
||||
}
|
||||
else if (dashRequired)
|
||||
{
|
||||
@ -80,23 +80,23 @@ namespace osu.Game.Rulesets.Catch.Replays
|
||||
double timeWeNeedToSave = timeAtNormalSpeed - timeAvailable;
|
||||
double timeAtDashSpeed = timeWeNeedToSave / 2;
|
||||
|
||||
float midPosition = (float)Interpolation.Lerp(lastPosition, h.X, (float)timeAtDashSpeed / timeAvailable);
|
||||
float midPosition = (float)Interpolation.Lerp(lastPosition, h.EffectiveX, (float)timeAtDashSpeed / timeAvailable);
|
||||
|
||||
// dash movement
|
||||
addFrame(h.StartTime - timeAvailable + 1, lastPosition, true);
|
||||
addFrame(h.StartTime - timeAvailable + timeAtDashSpeed, midPosition);
|
||||
addFrame(h.StartTime, h.X);
|
||||
addFrame(h.StartTime, h.EffectiveX);
|
||||
}
|
||||
else
|
||||
{
|
||||
double timeBefore = positionChange / movement_speed;
|
||||
|
||||
addFrame(h.StartTime - timeBefore, lastPosition);
|
||||
addFrame(h.StartTime, h.X);
|
||||
addFrame(h.StartTime, h.EffectiveX);
|
||||
}
|
||||
|
||||
lastTime = h.StartTime;
|
||||
lastPosition = h.X;
|
||||
lastPosition = h.EffectiveX;
|
||||
}
|
||||
|
||||
foreach (var obj in Beatmap.HitObjects)
|
||||
|
@ -7,7 +7,6 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Catch.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Skinning.Default
|
||||
@ -17,9 +16,8 @@ namespace osu.Game.Rulesets.Catch.Skinning.Default
|
||||
public readonly Bindable<Color4> AccentColour = new Bindable<Color4>();
|
||||
public readonly Bindable<bool> HyperDash = new Bindable<bool>();
|
||||
|
||||
[Resolved(canBeNull: true)]
|
||||
[CanBeNull]
|
||||
protected DrawableHitObject DrawableHitObject { get; private set; }
|
||||
[Resolved]
|
||||
protected IHasCatchObjectState ObjectState { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// A part of this piece that will be faded out while falling in the playfield.
|
||||
@ -37,13 +35,8 @@ namespace osu.Game.Rulesets.Catch.Skinning.Default
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
var hitObject = (DrawablePalpableCatchHitObject)DrawableHitObject;
|
||||
|
||||
if (hitObject != null)
|
||||
{
|
||||
AccentColour.BindTo(hitObject.AccentColour);
|
||||
HyperDash.BindTo(hitObject.HyperDash);
|
||||
}
|
||||
AccentColour.BindTo(ObjectState.AccentColour);
|
||||
HyperDash.BindTo(ObjectState.HyperDash);
|
||||
|
||||
HyperDash.BindValueChanged(hyper =>
|
||||
{
|
||||
@ -54,8 +47,8 @@ namespace osu.Game.Rulesets.Catch.Skinning.Default
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
if (BorderPiece != null && DrawableHitObject?.HitObject != null)
|
||||
BorderPiece.Alpha = (float)Math.Clamp((DrawableHitObject.HitObject.StartTime - Time.Current) / 500, 0, 1);
|
||||
if (BorderPiece != null)
|
||||
BorderPiece.Alpha = (float)Math.Clamp((ObjectState.HitObject.StartTime - Time.Current) / 500, 0, 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -39,10 +39,8 @@ namespace osu.Game.Rulesets.Catch.Skinning.Default
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
var fruit = (DrawableFruit)DrawableHitObject;
|
||||
|
||||
if (fruit != null)
|
||||
VisualRepresentation.BindTo(fruit.VisualRepresentation);
|
||||
var fruitState = (IHasFruitState)ObjectState;
|
||||
VisualRepresentation.BindTo(fruitState.VisualRepresentation);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -14,10 +14,8 @@ namespace osu.Game.Rulesets.Catch.Skinning.Legacy
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
var fruit = (DrawableFruit)DrawableHitObject;
|
||||
|
||||
if (fruit != null)
|
||||
VisualRepresentation.BindTo(fruit.VisualRepresentation);
|
||||
var fruitState = (IHasFruitState)ObjectState;
|
||||
VisualRepresentation.BindTo(fruitState.VisualRepresentation);
|
||||
|
||||
VisualRepresentation.BindValueChanged(visual => setTexture(visual.NewValue), true);
|
||||
}
|
||||
|
@ -1,7 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
@ -10,7 +9,6 @@ using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Game.Rulesets.Catch.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Catch.UI;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
@ -29,9 +27,8 @@ namespace osu.Game.Rulesets.Catch.Skinning
|
||||
[Resolved]
|
||||
protected ISkinSource Skin { get; private set; }
|
||||
|
||||
[Resolved(canBeNull: true)]
|
||||
[CanBeNull]
|
||||
protected DrawableHitObject DrawableHitObject { get; private set; }
|
||||
[Resolved]
|
||||
protected IHasCatchObjectState ObjectState { get; private set; }
|
||||
|
||||
protected LegacyCatchHitObjectPiece()
|
||||
{
|
||||
@ -65,13 +62,8 @@ namespace osu.Game.Rulesets.Catch.Skinning
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
var hitObject = (DrawablePalpableCatchHitObject)DrawableHitObject;
|
||||
|
||||
if (hitObject != null)
|
||||
{
|
||||
AccentColour.BindTo(hitObject.AccentColour);
|
||||
HyperDash.BindTo(hitObject.HyperDash);
|
||||
}
|
||||
AccentColour.BindTo(ObjectState.AccentColour);
|
||||
HyperDash.BindTo(ObjectState.HyperDash);
|
||||
|
||||
hyperSprite.Colour = Skin.GetConfig<CatchSkinColour, Color4>(CatchSkinColour.HyperDashFruit)?.Value ??
|
||||
Skin.GetConfig<CatchSkinColour, Color4>(CatchSkinColour.HyperDash)?.Value ??
|
||||
|
@ -36,7 +36,7 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
|
||||
public CatchPlayfield(BeatmapDifficulty difficulty, Func<CatchHitObject, DrawableHitObject<CatchHitObject>> createDrawableRepresentation)
|
||||
{
|
||||
var droppedObjectContainer = new Container
|
||||
var droppedObjectContainer = new Container<CaughtObject>
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
};
|
||||
|
@ -53,9 +53,15 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
|
||||
private CatcherTrailDisplay trails;
|
||||
|
||||
private readonly Container droppedObjectTarget;
|
||||
/// <summary>
|
||||
/// Contains caught objects on the plate.
|
||||
/// </summary>
|
||||
private readonly Container<CaughtObject> caughtObjectContainer;
|
||||
|
||||
private readonly Container<DrawablePalpableCatchHitObject> caughtFruitContainer;
|
||||
/// <summary>
|
||||
/// Contains objects dropped from the plate.
|
||||
/// </summary>
|
||||
private readonly Container<CaughtObject> droppedObjectTarget;
|
||||
|
||||
public CatcherAnimationState CurrentState { get; private set; }
|
||||
|
||||
@ -108,7 +114,11 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
private readonly DrawablePool<HitExplosion> hitExplosionPool;
|
||||
private readonly Container<HitExplosion> hitExplosionContainer;
|
||||
|
||||
public Catcher([NotNull] Container trailsTarget, [NotNull] Container droppedObjectTarget, BeatmapDifficulty difficulty = null)
|
||||
private readonly DrawablePool<CaughtFruit> caughtFruitPool;
|
||||
private readonly DrawablePool<CaughtBanana> caughtBananaPool;
|
||||
private readonly DrawablePool<CaughtDroplet> caughtDropletPool;
|
||||
|
||||
public Catcher([NotNull] Container trailsTarget, [NotNull] Container<CaughtObject> droppedObjectTarget, BeatmapDifficulty difficulty = null)
|
||||
{
|
||||
this.trailsTarget = trailsTarget;
|
||||
this.droppedObjectTarget = droppedObjectTarget;
|
||||
@ -124,7 +134,11 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
hitExplosionPool = new DrawablePool<HitExplosion>(10),
|
||||
caughtFruitContainer = new Container<DrawablePalpableCatchHitObject>
|
||||
caughtFruitPool = new DrawablePool<CaughtFruit>(50),
|
||||
caughtBananaPool = new DrawablePool<CaughtBanana>(100),
|
||||
// less capacity is needed compared to fruit because droplet is not stacked
|
||||
caughtDropletPool = new DrawablePool<CaughtDroplet>(25),
|
||||
caughtObjectContainer = new Container<CaughtObject>
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.BottomCentre,
|
||||
@ -172,7 +186,7 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
/// <summary>
|
||||
/// Creates proxied content to be displayed beneath hitobjects.
|
||||
/// </summary>
|
||||
public Drawable CreateProxiedContent() => caughtFruitContainer.CreateProxy();
|
||||
public Drawable CreateProxiedContent() => caughtObjectContainer.CreateProxy();
|
||||
|
||||
/// <summary>
|
||||
/// Calculates the scale of the catcher based off the provided beatmap difficulty.
|
||||
@ -202,7 +216,7 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
var halfCatchWidth = catchWidth * 0.5f;
|
||||
|
||||
// this stuff wil disappear once we move fruit to non-relative coordinate space in the future.
|
||||
var catchObjectPosition = fruit.X;
|
||||
var catchObjectPosition = fruit.EffectiveX;
|
||||
var catcherPosition = Position.X;
|
||||
|
||||
return catchObjectPosition >= catcherPosition - halfCatchWidth &&
|
||||
@ -215,10 +229,19 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
catchResult.CatcherAnimationState = CurrentState;
|
||||
catchResult.CatcherHyperDash = HyperDashing;
|
||||
|
||||
if (!(drawableObject.HitObject is PalpableCatchHitObject hitObject)) return;
|
||||
if (!(drawableObject is DrawablePalpableCatchHitObject palpableObject)) return;
|
||||
|
||||
var hitObject = palpableObject.HitObject;
|
||||
|
||||
if (result.IsHit)
|
||||
placeCaughtObject(hitObject);
|
||||
{
|
||||
var positionInStack = computePositionInStack(new Vector2(palpableObject.X - X, 0), palpableObject.DisplaySize.X / 2);
|
||||
|
||||
placeCaughtObject(palpableObject, positionInStack);
|
||||
|
||||
if (hitLighting.Value)
|
||||
addLighting(hitObject, positionInStack.X, drawableObject.AccentColour.Value);
|
||||
}
|
||||
|
||||
// droplet doesn't affect the catcher state
|
||||
if (hitObject is TinyDroplet) return;
|
||||
@ -227,10 +250,10 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
{
|
||||
var target = hitObject.HyperDashTarget;
|
||||
var timeDifference = target.StartTime - hitObject.StartTime;
|
||||
double positionDifference = target.X - X;
|
||||
double positionDifference = target.EffectiveX - X;
|
||||
var velocity = positionDifference / Math.Max(1.0, timeDifference - 1000.0 / 60.0);
|
||||
|
||||
SetHyperDashState(Math.Abs(velocity), target.X);
|
||||
SetHyperDashState(Math.Abs(velocity), target.EffectiveX);
|
||||
}
|
||||
else
|
||||
SetHyperDashState();
|
||||
@ -256,8 +279,8 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
SetHyperDashState();
|
||||
}
|
||||
|
||||
caughtFruitContainer.RemoveAll(d => d.HitObject == drawableObject.HitObject);
|
||||
droppedObjectTarget.RemoveAll(d => (d as DrawableCatchHitObject)?.HitObject == drawableObject.HitObject);
|
||||
caughtObjectContainer.RemoveAll(d => d.HitObject == drawableObject.HitObject);
|
||||
droppedObjectTarget.RemoveAll(d => d.HitObject == drawableObject.HitObject);
|
||||
hitExplosionContainer.RemoveAll(d => d.HitObject == drawableObject.HitObject);
|
||||
}
|
||||
|
||||
@ -441,138 +464,121 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
updateCatcher();
|
||||
}
|
||||
|
||||
private void placeCaughtObject(PalpableCatchHitObject source)
|
||||
private void placeCaughtObject(DrawablePalpableCatchHitObject drawableObject, Vector2 position)
|
||||
{
|
||||
var caughtObject = createCaughtObject(source);
|
||||
var caughtObject = getCaughtObject(drawableObject.HitObject);
|
||||
|
||||
if (caughtObject == null) return;
|
||||
|
||||
caughtObject.RelativePositionAxes = Axes.None;
|
||||
caughtObject.X = source.X - X;
|
||||
caughtObject.IsOnPlate = true;
|
||||
|
||||
caughtObject.CopyStateFrom(drawableObject);
|
||||
caughtObject.Anchor = Anchor.TopCentre;
|
||||
caughtObject.Origin = Anchor.Centre;
|
||||
caughtObject.Scale *= 0.5f;
|
||||
caughtObject.LifetimeStart = source.StartTime;
|
||||
caughtObject.LifetimeEnd = double.MaxValue;
|
||||
caughtObject.Position = position;
|
||||
caughtObject.Scale /= 2;
|
||||
|
||||
adjustPositionInStack(caughtObject);
|
||||
|
||||
caughtFruitContainer.Add(caughtObject);
|
||||
|
||||
addLighting(caughtObject);
|
||||
caughtObjectContainer.Add(caughtObject);
|
||||
|
||||
if (!caughtObject.StaysOnPlate)
|
||||
removeFromPlate(caughtObject, DroppedObjectAnimation.Explode);
|
||||
}
|
||||
|
||||
private void adjustPositionInStack(DrawablePalpableCatchHitObject caughtObject)
|
||||
private Vector2 computePositionInStack(Vector2 position, float displayRadius)
|
||||
{
|
||||
const float radius_div_2 = CatchHitObject.OBJECT_RADIUS / 2;
|
||||
const float allowance = 10;
|
||||
|
||||
float caughtObjectRadius = caughtObject.DisplayRadius;
|
||||
|
||||
while (caughtFruitContainer.Any(f => Vector2Extensions.Distance(f.Position, caughtObject.Position) < (caughtObjectRadius + radius_div_2) / (allowance / 2)))
|
||||
while (caughtObjectContainer.Any(f => Vector2Extensions.Distance(f.Position, position) < (displayRadius + radius_div_2) / (allowance / 2)))
|
||||
{
|
||||
float diff = (caughtObjectRadius + radius_div_2) / allowance;
|
||||
float diff = (displayRadius + radius_div_2) / allowance;
|
||||
|
||||
caughtObject.X += (RNG.NextSingle() - 0.5f) * diff * 2;
|
||||
caughtObject.Y -= RNG.NextSingle() * diff;
|
||||
position.X += (RNG.NextSingle() - 0.5f) * diff * 2;
|
||||
position.Y -= RNG.NextSingle() * diff;
|
||||
}
|
||||
|
||||
caughtObject.X = Math.Clamp(caughtObject.X, -CatcherArea.CATCHER_SIZE / 2, CatcherArea.CATCHER_SIZE / 2);
|
||||
position.X = Math.Clamp(position.X, -CatcherArea.CATCHER_SIZE / 2, CatcherArea.CATCHER_SIZE / 2);
|
||||
|
||||
return position;
|
||||
}
|
||||
|
||||
private void addLighting(DrawablePalpableCatchHitObject caughtObject)
|
||||
private void addLighting(CatchHitObject hitObject, float x, Color4 colour)
|
||||
{
|
||||
if (!hitLighting.Value) return;
|
||||
|
||||
HitExplosion hitExplosion = hitExplosionPool.Get();
|
||||
hitExplosion.HitObject = caughtObject.HitObject;
|
||||
hitExplosion.X = caughtObject.X;
|
||||
hitExplosion.Scale = new Vector2(caughtObject.HitObject.Scale);
|
||||
hitExplosion.ObjectColour = caughtObject.AccentColour.Value;
|
||||
hitExplosion.HitObject = hitObject;
|
||||
hitExplosion.X = x;
|
||||
hitExplosion.Scale = new Vector2(hitObject.Scale);
|
||||
hitExplosion.ObjectColour = colour;
|
||||
hitExplosionContainer.Add(hitExplosion);
|
||||
}
|
||||
|
||||
private DrawablePalpableCatchHitObject createCaughtObject(PalpableCatchHitObject source)
|
||||
private CaughtObject getCaughtObject(PalpableCatchHitObject source)
|
||||
{
|
||||
switch (source)
|
||||
{
|
||||
case Banana banana:
|
||||
return new DrawableBanana(banana);
|
||||
case Fruit _:
|
||||
return caughtFruitPool.Get();
|
||||
|
||||
case Fruit fruit:
|
||||
return new DrawableFruit(fruit);
|
||||
case Banana _:
|
||||
return caughtBananaPool.Get();
|
||||
|
||||
case TinyDroplet tiny:
|
||||
return new DrawableTinyDroplet(tiny);
|
||||
|
||||
case Droplet droplet:
|
||||
return new DrawableDroplet(droplet);
|
||||
case Droplet _:
|
||||
return caughtDropletPool.Get();
|
||||
|
||||
default:
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
private CaughtObject getDroppedObject(CaughtObject caughtObject)
|
||||
{
|
||||
var droppedObject = getCaughtObject(caughtObject.HitObject);
|
||||
|
||||
droppedObject.CopyStateFrom(caughtObject);
|
||||
droppedObject.Anchor = Anchor.TopLeft;
|
||||
droppedObject.Position = caughtObjectContainer.ToSpaceOfOtherDrawable(caughtObject.DrawPosition, droppedObjectTarget);
|
||||
|
||||
return droppedObject;
|
||||
}
|
||||
|
||||
private void clearPlate(DroppedObjectAnimation animation)
|
||||
{
|
||||
var caughtObjects = caughtFruitContainer.Children.ToArray();
|
||||
caughtFruitContainer.Clear(false);
|
||||
var droppedObjects = caughtObjectContainer.Children.Select(getDroppedObject).ToArray();
|
||||
|
||||
droppedObjectTarget.AddRange(caughtObjects);
|
||||
caughtObjectContainer.Clear(false);
|
||||
|
||||
foreach (var caughtObject in caughtObjects)
|
||||
drop(caughtObject, animation);
|
||||
droppedObjectTarget.AddRange(droppedObjects);
|
||||
|
||||
foreach (var droppedObject in droppedObjects)
|
||||
applyDropAnimation(droppedObject, animation);
|
||||
}
|
||||
|
||||
private void removeFromPlate(DrawablePalpableCatchHitObject caughtObject, DroppedObjectAnimation animation)
|
||||
private void removeFromPlate(CaughtObject caughtObject, DroppedObjectAnimation animation)
|
||||
{
|
||||
if (!caughtFruitContainer.Remove(caughtObject))
|
||||
throw new InvalidOperationException("Can only drop a caught object on the plate");
|
||||
var droppedObject = getDroppedObject(caughtObject);
|
||||
|
||||
droppedObjectTarget.Add(caughtObject);
|
||||
caughtObjectContainer.Remove(caughtObject);
|
||||
|
||||
drop(caughtObject, animation);
|
||||
droppedObjectTarget.Add(droppedObject);
|
||||
|
||||
applyDropAnimation(droppedObject, animation);
|
||||
}
|
||||
|
||||
private void drop(DrawablePalpableCatchHitObject d, DroppedObjectAnimation animation)
|
||||
private void applyDropAnimation(Drawable d, DroppedObjectAnimation animation)
|
||||
{
|
||||
var originalX = d.X * Scale.X;
|
||||
var startTime = Clock.CurrentTime;
|
||||
|
||||
d.Anchor = Anchor.TopLeft;
|
||||
d.Position = caughtFruitContainer.ToSpaceOfOtherDrawable(d.DrawPosition, droppedObjectTarget);
|
||||
|
||||
// we cannot just apply the transforms because DHO clears transforms when state is updated
|
||||
d.ApplyCustomUpdateState += (o, state) => animate(o, animation, originalX, startTime);
|
||||
if (d.IsLoaded)
|
||||
animate(d, animation, originalX, startTime);
|
||||
}
|
||||
|
||||
private void animate(Drawable d, DroppedObjectAnimation animation, float originalX, double startTime)
|
||||
{
|
||||
using (d.BeginAbsoluteSequence(startTime))
|
||||
switch (animation)
|
||||
{
|
||||
switch (animation)
|
||||
{
|
||||
case DroppedObjectAnimation.Drop:
|
||||
d.MoveToY(d.Y + 75, 750, Easing.InSine);
|
||||
d.FadeOut(750);
|
||||
break;
|
||||
case DroppedObjectAnimation.Drop:
|
||||
d.MoveToY(d.Y + 75, 750, Easing.InSine);
|
||||
d.FadeOut(750);
|
||||
break;
|
||||
|
||||
case DroppedObjectAnimation.Explode:
|
||||
d.MoveToY(d.Y - 50, 250, Easing.OutSine).Then().MoveToY(d.Y + 50, 500, Easing.InSine);
|
||||
d.MoveToX(d.X + originalX * 6, 1000);
|
||||
d.FadeOut(750);
|
||||
break;
|
||||
}
|
||||
|
||||
d.Expire();
|
||||
case DroppedObjectAnimation.Explode:
|
||||
var originalX = droppedObjectTarget.ToSpaceOfOtherDrawable(d.DrawPosition, caughtObjectContainer).X * Scale.X;
|
||||
d.MoveToY(d.Y - 50, 250, Easing.OutSine).Then().MoveToY(d.Y + 50, 500, Easing.InSine);
|
||||
d.MoveToX(d.X + originalX * 6, 1000);
|
||||
d.FadeOut(750);
|
||||
break;
|
||||
}
|
||||
|
||||
d.Expire();
|
||||
}
|
||||
|
||||
private enum DroppedObjectAnimation
|
||||
|
@ -21,7 +21,7 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
public readonly Catcher MovableCatcher;
|
||||
private readonly CatchComboDisplay comboDisplay;
|
||||
|
||||
public CatcherArea(Container droppedObjectContainer, BeatmapDifficulty difficulty = null)
|
||||
public CatcherArea(Container<CaughtObject> droppedObjectContainer, BeatmapDifficulty difficulty = null)
|
||||
{
|
||||
Size = new Vector2(CatchPlayfield.WIDTH, CATCHER_SIZE);
|
||||
Children = new Drawable[]
|
||||
|
@ -0,0 +1,90 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Animations;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Skinning.Legacy
|
||||
{
|
||||
public class LegacyManiaJudgementPiece : CompositeDrawable, IAnimatableJudgement
|
||||
{
|
||||
private readonly HitResult result;
|
||||
private readonly Drawable animation;
|
||||
|
||||
public LegacyManiaJudgementPiece(HitResult result, Drawable animation)
|
||||
{
|
||||
this.result = result;
|
||||
this.animation = animation;
|
||||
|
||||
Anchor = Anchor.Centre;
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
AutoSizeAxes = Axes.Both;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(ISkinSource skin)
|
||||
{
|
||||
float? scorePosition = skin.GetManiaSkinConfig<float>(LegacyManiaSkinConfigurationLookups.ScorePosition)?.Value;
|
||||
|
||||
if (scorePosition != null)
|
||||
scorePosition -= Stage.HIT_TARGET_POSITION + 150;
|
||||
|
||||
Y = scorePosition ?? 0;
|
||||
|
||||
if (animation != null)
|
||||
{
|
||||
InternalChild = animation.With(d =>
|
||||
{
|
||||
d.Anchor = Anchor.Centre;
|
||||
d.Origin = Anchor.Centre;
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
public void PlayAnimation()
|
||||
{
|
||||
if (animation == null)
|
||||
return;
|
||||
|
||||
(animation as IFramedAnimation)?.GotoFrame(0);
|
||||
|
||||
switch (result)
|
||||
{
|
||||
case HitResult.None:
|
||||
break;
|
||||
|
||||
case HitResult.Miss:
|
||||
animation.ScaleTo(1.6f);
|
||||
animation.ScaleTo(1, 100, Easing.In);
|
||||
|
||||
animation.MoveTo(Vector2.Zero);
|
||||
animation.MoveToOffset(new Vector2(0, 100), 800, Easing.InQuint);
|
||||
|
||||
animation.RotateTo(0);
|
||||
animation.RotateTo(40, 800, Easing.InQuint);
|
||||
|
||||
this.FadeOutFromOne(800);
|
||||
break;
|
||||
|
||||
default:
|
||||
animation.ScaleTo(0.8f);
|
||||
animation.ScaleTo(1, 250, Easing.OutElastic);
|
||||
|
||||
animation.Delay(50).ScaleTo(0.75f, 250);
|
||||
|
||||
this.Delay(50).FadeOut(200);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public Drawable GetAboveHitObjectsProxiedContent() => null;
|
||||
}
|
||||
}
|
@ -136,7 +136,8 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
|
||||
string filename = this.GetManiaSkinConfig<string>(hitresult_mapping[result])?.Value
|
||||
?? default_hitresult_skin_filenames[result];
|
||||
|
||||
return this.GetAnimation(filename, true, true);
|
||||
var animation = this.GetAnimation(filename, true, true);
|
||||
return animation == null ? null : new LegacyManiaJudgementPiece(result, animation);
|
||||
}
|
||||
|
||||
public override SampleChannel GetSample(ISampleInfo sampleInfo)
|
||||
|
@ -5,7 +5,6 @@ using osu.Framework.Graphics;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.UI
|
||||
{
|
||||
@ -20,37 +19,6 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
{
|
||||
}
|
||||
|
||||
protected override void ApplyMissAnimations()
|
||||
{
|
||||
if (!(JudgementBody.Drawable is DefaultManiaJudgementPiece))
|
||||
{
|
||||
// this is temporary logic until mania's skin transformer returns IAnimatableJudgements
|
||||
JudgementBody.ScaleTo(1.6f);
|
||||
JudgementBody.ScaleTo(1, 100, Easing.In);
|
||||
|
||||
JudgementBody.MoveTo(Vector2.Zero);
|
||||
JudgementBody.MoveToOffset(new Vector2(0, 100), 800, Easing.InQuint);
|
||||
|
||||
JudgementBody.RotateTo(0);
|
||||
JudgementBody.RotateTo(40, 800, Easing.InQuint);
|
||||
JudgementBody.FadeOutFromOne(800);
|
||||
|
||||
LifetimeEnd = JudgementBody.LatestTransformEndTime;
|
||||
}
|
||||
|
||||
base.ApplyMissAnimations();
|
||||
}
|
||||
|
||||
protected override void ApplyHitAnimations()
|
||||
{
|
||||
JudgementBody.ScaleTo(0.8f);
|
||||
JudgementBody.ScaleTo(1, 250, Easing.OutElastic);
|
||||
|
||||
JudgementBody.Delay(50)
|
||||
.ScaleTo(0.75f, 250)
|
||||
.FadeOut(200);
|
||||
}
|
||||
|
||||
protected override Drawable CreateDefaultJudgement(HitResult result) => new DefaultManiaJudgementPiece(result);
|
||||
|
||||
private class DefaultManiaJudgementPiece : DefaultJudgementPiece
|
||||
@ -66,6 +34,27 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
|
||||
JudgementText.Font = JudgementText.Font.With(size: 25);
|
||||
}
|
||||
|
||||
public override void PlayAnimation()
|
||||
{
|
||||
base.PlayAnimation();
|
||||
|
||||
switch (Result)
|
||||
{
|
||||
case HitResult.None:
|
||||
case HitResult.Miss:
|
||||
break;
|
||||
|
||||
default:
|
||||
this.ScaleTo(0.8f);
|
||||
this.ScaleTo(1, 250, Easing.OutElastic);
|
||||
|
||||
this.Delay(50)
|
||||
.ScaleTo(0.75f, 250)
|
||||
.FadeOut(200);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -106,7 +106,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Y = HIT_TARGET_POSITION + 150,
|
||||
Y = HIT_TARGET_POSITION + 150
|
||||
},
|
||||
topLevelContainer = new Container { RelativeSizeAxes = Axes.Both }
|
||||
}
|
||||
|
@ -16,6 +16,8 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
||||
{
|
||||
public abstract class DrawableTaikoRulesetTestScene : OsuTestScene
|
||||
{
|
||||
protected const int DEFAULT_PLAYFIELD_CONTAINER_HEIGHT = 768;
|
||||
|
||||
protected DrawableTaikoRuleset DrawableRuleset { get; private set; }
|
||||
protected Container PlayfieldContainer { get; private set; }
|
||||
|
||||
@ -44,10 +46,10 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
||||
|
||||
Add(PlayfieldContainer = new Container
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = 768,
|
||||
Height = DEFAULT_PLAYFIELD_CONTAINER_HEIGHT,
|
||||
Children = new[] { DrawableRuleset = new DrawableTaikoRuleset(new TaikoRuleset(), beatmap.GetPlayableBeatmap(new TaikoRuleset().RulesetInfo)) }
|
||||
});
|
||||
}
|
||||
|
@ -13,12 +13,15 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
||||
{
|
||||
public readonly HitResult Type;
|
||||
|
||||
public DrawableTestHit(Hit hit, HitResult type = HitResult.Great)
|
||||
public DrawableTestHit(Hit hit, HitResult type = HitResult.Great, bool kiai = false)
|
||||
: base(hit)
|
||||
{
|
||||
Type = type;
|
||||
|
||||
HitObject.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||
var controlPoints = new ControlPointInfo();
|
||||
controlPoints.Add(0, new EffectControlPoint { KiaiMode = kiai });
|
||||
|
||||
HitObject.ApplyDefaults(controlPoints, new BeatmapDifficulty());
|
||||
}
|
||||
|
||||
protected override void UpdateInitialTransforms()
|
||||
|
@ -0,0 +1,52 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Taiko.Objects;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osu.Game.Tests.Visual;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Tests
|
||||
{
|
||||
public abstract class HitObjectApplicationTestScene : OsuTestScene
|
||||
{
|
||||
[Cached(typeof(IScrollingInfo))]
|
||||
private ScrollingTestContainer.TestScrollingInfo info = new ScrollingTestContainer.TestScrollingInfo
|
||||
{
|
||||
Direction = { Value = ScrollingDirection.Left },
|
||||
TimeRange = { Value = 1000 },
|
||||
};
|
||||
|
||||
private ScrollingHitObjectContainer hitObjectContainer;
|
||||
|
||||
[SetUpSteps]
|
||||
public void SetUp()
|
||||
=> AddStep("create SHOC", () => Child = hitObjectContainer = new ScrollingHitObjectContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = 200,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Clock = new FramedClock(new StopwatchClock())
|
||||
});
|
||||
|
||||
protected void AddHitObject(DrawableHitObject hitObject)
|
||||
=> AddStep("add to SHOC", () => hitObjectContainer.Add(hitObject));
|
||||
|
||||
protected void RemoveHitObject(DrawableHitObject hitObject)
|
||||
=> AddStep("remove from SHOC", () => hitObjectContainer.Remove(hitObject));
|
||||
|
||||
protected TObject PrepareObject<TObject>(TObject hitObject)
|
||||
where TObject : TaikoHitObject
|
||||
{
|
||||
hitObject.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||
return hitObject;
|
||||
}
|
||||
}
|
||||
}
|
@ -71,7 +71,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
|
||||
}
|
||||
};
|
||||
|
||||
hoc.Add(new DrawableBarLineMajor(createBarLineAtCurrentTime(true))
|
||||
hoc.Add(new DrawableBarLine(createBarLineAtCurrentTime(true))
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
|
32
osu.Game.Rulesets.Taiko.Tests/TestSceneBarLineApplication.cs
Normal file
32
osu.Game.Rulesets.Taiko.Tests/TestSceneBarLineApplication.cs
Normal file
@ -0,0 +1,32 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Rulesets.Taiko.Objects;
|
||||
using osu.Game.Rulesets.Taiko.Objects.Drawables;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Tests
|
||||
{
|
||||
public class TestSceneBarLineApplication : HitObjectApplicationTestScene
|
||||
{
|
||||
[Test]
|
||||
public void TestApplyNewBarLine()
|
||||
{
|
||||
DrawableBarLine barLine = new DrawableBarLine(PrepareObject(new BarLine
|
||||
{
|
||||
StartTime = 400,
|
||||
Major = true
|
||||
}));
|
||||
|
||||
AddHitObject(barLine);
|
||||
RemoveHitObject(barLine);
|
||||
|
||||
AddStep("apply new bar line", () => barLine.Apply(PrepareObject(new BarLine
|
||||
{
|
||||
StartTime = 200,
|
||||
Major = false
|
||||
}), null));
|
||||
AddHitObject(barLine);
|
||||
}
|
||||
}
|
||||
}
|
@ -2,14 +2,16 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.Taiko.Judgements;
|
||||
using osu.Game.Rulesets.Taiko.Objects;
|
||||
@ -97,7 +99,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
||||
break;
|
||||
|
||||
case 6:
|
||||
PlayfieldContainer.Delay(delay).ResizeTo(new Vector2(1, TaikoPlayfield.DEFAULT_HEIGHT), 500);
|
||||
PlayfieldContainer.Delay(delay).ResizeTo(new Vector2(1, DEFAULT_PLAYFIELD_CONTAINER_HEIGHT), 500);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -106,13 +108,8 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
||||
{
|
||||
HitResult hitResult = RNG.Next(2) == 0 ? HitResult.Ok : HitResult.Great;
|
||||
|
||||
var cpi = new ControlPointInfo();
|
||||
cpi.Add(0, new EffectControlPoint { KiaiMode = kiai });
|
||||
|
||||
Hit hit = new Hit();
|
||||
hit.ApplyDefaults(cpi, new BeatmapDifficulty());
|
||||
|
||||
var h = new DrawableTestHit(hit) { X = RNG.NextSingle(hitResult == HitResult.Ok ? -0.1f : -0.05f, hitResult == HitResult.Ok ? 0.1f : 0.05f) };
|
||||
var h = new DrawableTestHit(hit, kiai: kiai) { X = RNG.NextSingle(hitResult == HitResult.Ok ? -0.1f : -0.05f, hitResult == HitResult.Ok ? 0.1f : 0.05f) };
|
||||
|
||||
DrawableRuleset.Playfield.Add(h);
|
||||
|
||||
@ -123,32 +120,38 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
||||
{
|
||||
HitResult hitResult = RNG.Next(2) == 0 ? HitResult.Ok : HitResult.Great;
|
||||
|
||||
var cpi = new ControlPointInfo();
|
||||
cpi.Add(0, new EffectControlPoint { KiaiMode = kiai });
|
||||
|
||||
Hit hit = new Hit();
|
||||
hit.ApplyDefaults(cpi, new BeatmapDifficulty());
|
||||
|
||||
var h = new DrawableTestHit(hit) { X = RNG.NextSingle(hitResult == HitResult.Ok ? -0.1f : -0.05f, hitResult == HitResult.Ok ? 0.1f : 0.05f) };
|
||||
Hit hit = new Hit
|
||||
{
|
||||
IsStrong = true,
|
||||
Samples = createSamples(strong: true)
|
||||
};
|
||||
var h = new DrawableTestHit(hit, kiai: kiai) { X = RNG.NextSingle(hitResult == HitResult.Ok ? -0.1f : -0.05f, hitResult == HitResult.Ok ? 0.1f : 0.05f) };
|
||||
|
||||
DrawableRuleset.Playfield.Add(h);
|
||||
|
||||
((TaikoPlayfield)DrawableRuleset.Playfield).OnNewResult(h, new JudgementResult(new HitObject(), new TaikoJudgement()) { Type = hitResult });
|
||||
((TaikoPlayfield)DrawableRuleset.Playfield).OnNewResult(new TestStrongNestedHit(h), new JudgementResult(new HitObject(), new TaikoStrongJudgement()) { Type = HitResult.Great });
|
||||
((TaikoPlayfield)DrawableRuleset.Playfield).OnNewResult(h.NestedHitObjects.Single(), new JudgementResult(new HitObject(), new TaikoStrongJudgement()) { Type = HitResult.Great });
|
||||
}
|
||||
|
||||
private void addMissJudgement()
|
||||
{
|
||||
DrawableTestHit h;
|
||||
DrawableRuleset.Playfield.Add(h = new DrawableTestHit(new Hit(), HitResult.Miss));
|
||||
((TaikoPlayfield)DrawableRuleset.Playfield).OnNewResult(h, new JudgementResult(new HitObject(), new TaikoJudgement()) { Type = HitResult.Miss });
|
||||
DrawableRuleset.Playfield.Add(h = new DrawableTestHit(new Hit { StartTime = DrawableRuleset.Playfield.Time.Current }, HitResult.Miss)
|
||||
{
|
||||
Alpha = 0
|
||||
});
|
||||
((TaikoPlayfield)DrawableRuleset.Playfield).OnNewResult(h, new JudgementResult(h.HitObject, new TaikoJudgement()) { Type = HitResult.Miss });
|
||||
}
|
||||
|
||||
private void addBarLine(bool major, double delay = scroll_time)
|
||||
{
|
||||
BarLine bl = new BarLine { StartTime = DrawableRuleset.Playfield.Time.Current + delay };
|
||||
BarLine bl = new BarLine
|
||||
{
|
||||
StartTime = DrawableRuleset.Playfield.Time.Current + delay,
|
||||
Major = major
|
||||
};
|
||||
|
||||
DrawableRuleset.Playfield.Add(major ? new DrawableBarLineMajor(bl) : new DrawableBarLine(bl));
|
||||
DrawableRuleset.Playfield.Add(bl);
|
||||
}
|
||||
|
||||
private void addSwell(double duration = default_duration)
|
||||
@ -173,6 +176,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
||||
{
|
||||
StartTime = DrawableRuleset.Playfield.Time.Current + scroll_time,
|
||||
IsStrong = strong,
|
||||
Samples = createSamples(strong: strong),
|
||||
Duration = duration,
|
||||
TickRate = 8,
|
||||
};
|
||||
@ -190,7 +194,8 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
||||
Hit h = new Hit
|
||||
{
|
||||
StartTime = DrawableRuleset.Playfield.Time.Current + scroll_time,
|
||||
IsStrong = strong
|
||||
IsStrong = strong,
|
||||
Samples = createSamples(HitType.Centre, strong)
|
||||
};
|
||||
|
||||
h.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||
@ -203,7 +208,8 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
||||
Hit h = new Hit
|
||||
{
|
||||
StartTime = DrawableRuleset.Playfield.Time.Current + scroll_time,
|
||||
IsStrong = strong
|
||||
IsStrong = strong,
|
||||
Samples = createSamples(HitType.Rim, strong)
|
||||
};
|
||||
|
||||
h.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||
@ -211,14 +217,18 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
||||
DrawableRuleset.Playfield.Add(new DrawableHit(h));
|
||||
}
|
||||
|
||||
private class TestStrongNestedHit : DrawableStrongNestedHit
|
||||
// TODO: can be removed if a better way of handling colour/strong type and samples is developed
|
||||
private IList<HitSampleInfo> createSamples(HitType? hitType = null, bool strong = false)
|
||||
{
|
||||
public TestStrongNestedHit(DrawableHitObject mainObject)
|
||||
: base(new StrongHitObject { StartTime = mainObject.HitObject.StartTime }, mainObject)
|
||||
{
|
||||
}
|
||||
var samples = new List<HitSampleInfo>();
|
||||
|
||||
public override bool OnPressed(TaikoAction action) => false;
|
||||
if (hitType == HitType.Rim)
|
||||
samples.Add(new HitSampleInfo(HitSampleInfo.HIT_CLAP));
|
||||
|
||||
if (strong)
|
||||
samples.Add(new HitSampleInfo(HitSampleInfo.HIT_FINISH));
|
||||
|
||||
return samples;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,6 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
|
||||
@ -8,7 +9,13 @@ namespace osu.Game.Rulesets.Taiko.Objects
|
||||
{
|
||||
public class BarLine : TaikoHitObject, IBarLine
|
||||
{
|
||||
public bool Major { get; set; }
|
||||
public bool Major
|
||||
{
|
||||
get => MajorBindable.Value;
|
||||
set => MajorBindable.Value = value;
|
||||
}
|
||||
|
||||
public readonly Bindable<bool> MajorBindable = new BindableBool();
|
||||
|
||||
public override Judgement CreateJudgement() => new IgnoreJudgement();
|
||||
}
|
||||
|
@ -1,7 +1,11 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osuTK;
|
||||
@ -15,49 +19,123 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
/// </summary>
|
||||
public class DrawableBarLine : DrawableHitObject<HitObject>
|
||||
{
|
||||
public new BarLine HitObject => (BarLine)base.HitObject;
|
||||
|
||||
/// <summary>
|
||||
/// The width of the line tracker.
|
||||
/// </summary>
|
||||
private const float tracker_width = 2f;
|
||||
|
||||
/// <summary>
|
||||
/// Fade out time calibrated to a pre-empt of 1000ms.
|
||||
/// The vertical offset of the triangles from the line tracker.
|
||||
/// </summary>
|
||||
private const float base_fadeout_time = 100f;
|
||||
private const float triangle_offset = 10f;
|
||||
|
||||
/// <summary>
|
||||
/// The size of the triangles.
|
||||
/// </summary>
|
||||
private const float triangle_size = 20f;
|
||||
|
||||
/// <summary>
|
||||
/// The visual line tracker.
|
||||
/// </summary>
|
||||
protected SkinnableDrawable Line;
|
||||
private SkinnableDrawable line;
|
||||
|
||||
/// <summary>
|
||||
/// The bar line.
|
||||
/// Container with triangles. Only visible for major lines.
|
||||
/// </summary>
|
||||
protected readonly BarLine BarLine;
|
||||
private Container triangleContainer;
|
||||
|
||||
public DrawableBarLine(BarLine barLine)
|
||||
private readonly Bindable<bool> major = new Bindable<bool>();
|
||||
|
||||
public DrawableBarLine()
|
||||
: this(null)
|
||||
{
|
||||
}
|
||||
|
||||
public DrawableBarLine([CanBeNull] BarLine barLine)
|
||||
: base(barLine)
|
||||
{
|
||||
BarLine = barLine;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
Anchor = Anchor.CentreLeft;
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
RelativeSizeAxes = Axes.Y;
|
||||
Width = tracker_width;
|
||||
|
||||
AddInternal(Line = new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.BarLine), _ => new Box
|
||||
AddRangeInternal(new Drawable[]
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
EdgeSmoothness = new Vector2(0.5f, 0),
|
||||
})
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Alpha = 0.75f,
|
||||
line = new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.BarLine), _ => new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
EdgeSmoothness = new Vector2(0.5f, 0),
|
||||
})
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
},
|
||||
triangleContainer = new Container
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new[]
|
||||
{
|
||||
new EquilateralTriangle
|
||||
{
|
||||
Name = "Top",
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
Position = new Vector2(0, -triangle_offset),
|
||||
Size = new Vector2(-triangle_size),
|
||||
EdgeSmoothness = new Vector2(1),
|
||||
},
|
||||
new EquilateralTriangle
|
||||
{
|
||||
Name = "Bottom",
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
Position = new Vector2(0, triangle_offset),
|
||||
Size = new Vector2(triangle_size),
|
||||
EdgeSmoothness = new Vector2(1),
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
protected override void UpdateHitStateTransforms(ArmedState state) => this.FadeOut(150);
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
major.BindValueChanged(updateMajor);
|
||||
}
|
||||
|
||||
private void updateMajor(ValueChangedEvent<bool> major)
|
||||
{
|
||||
line.Alpha = major.NewValue ? 1f : 0.75f;
|
||||
triangleContainer.Alpha = major.NewValue ? 1 : 0;
|
||||
}
|
||||
|
||||
protected override void OnApply()
|
||||
{
|
||||
base.OnApply();
|
||||
major.BindTo(HitObject.MajorBindable);
|
||||
}
|
||||
|
||||
protected override void OnFree()
|
||||
{
|
||||
base.OnFree();
|
||||
major.UnbindFrom(HitObject.MajorBindable);
|
||||
}
|
||||
|
||||
protected override void UpdateHitStateTransforms(ArmedState state)
|
||||
{
|
||||
using (BeginAbsoluteSequence(HitObject.StartTime))
|
||||
this.FadeOutFromOne(150).Expire();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,67 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osuTK;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
{
|
||||
public class DrawableBarLineMajor : DrawableBarLine
|
||||
{
|
||||
/// <summary>
|
||||
/// The vertical offset of the triangles from the line tracker.
|
||||
/// </summary>
|
||||
private const float triangle_offfset = 10f;
|
||||
|
||||
/// <summary>
|
||||
/// The size of the triangles.
|
||||
/// </summary>
|
||||
private const float triangle_size = 20f;
|
||||
|
||||
private readonly Container triangleContainer;
|
||||
|
||||
public DrawableBarLineMajor(BarLine barLine)
|
||||
: base(barLine)
|
||||
{
|
||||
AddInternal(triangleContainer = new Container
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new[]
|
||||
{
|
||||
new EquilateralTriangle
|
||||
{
|
||||
Name = "Top",
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
Position = new Vector2(0, -triangle_offfset),
|
||||
Size = new Vector2(-triangle_size),
|
||||
EdgeSmoothness = new Vector2(1),
|
||||
},
|
||||
new EquilateralTriangle
|
||||
{
|
||||
Name = "Bottom",
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
Position = new Vector2(0, triangle_offfset),
|
||||
Size = new Vector2(triangle_size),
|
||||
EdgeSmoothness = new Vector2(1),
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
Line.Alpha = 1f;
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
using (triangleContainer.BeginAbsoluteSequence(HitObject.StartTime))
|
||||
triangleContainer.FadeOut(150);
|
||||
}
|
||||
}
|
||||
}
|
19
osu.Game.Rulesets.Taiko/UI/BarLinePlayfield.cs
Normal file
19
osu.Game.Rulesets.Taiko/UI/BarLinePlayfield.cs
Normal file
@ -0,0 +1,19 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Rulesets.Taiko.Objects;
|
||||
using osu.Game.Rulesets.Taiko.Objects.Drawables;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.UI
|
||||
{
|
||||
public class BarLinePlayfield : ScrollingPlayfield
|
||||
{
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
RegisterPool<BarLine, DrawableBarLine>(15);
|
||||
}
|
||||
}
|
||||
}
|
@ -40,7 +40,7 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
new BarLineGenerator<BarLine>(Beatmap).BarLines.ForEach(bar => Playfield.Add(bar.Major ? new DrawableBarLineMajor(bar) : new DrawableBarLine(bar)));
|
||||
new BarLineGenerator<BarLine>(Beatmap).BarLines.ForEach(bar => Playfield.Add(bar));
|
||||
|
||||
FrameStableComponents.Add(scroller = new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.Scroller), _ => Empty())
|
||||
{
|
||||
|
@ -10,6 +10,7 @@ using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
@ -38,10 +39,15 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
private SkinnableDrawable mascot;
|
||||
|
||||
private ProxyContainer topLevelHitContainer;
|
||||
private ScrollingHitObjectContainer barlineContainer;
|
||||
private Container rightArea;
|
||||
private Container leftArea;
|
||||
|
||||
/// <remarks>
|
||||
/// <see cref="Playfield.AddNested"/> is purposefully not called on this to prevent i.e. being able to interact
|
||||
/// with bar lines in the editor.
|
||||
/// </remarks>
|
||||
private BarLinePlayfield barLinePlayfield;
|
||||
|
||||
private Container hitTargetOffsetContent;
|
||||
|
||||
public TaikoPlayfield(ControlPointInfo controlPoints)
|
||||
@ -84,7 +90,7 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
barlineContainer = new ScrollingHitObjectContainer(),
|
||||
barLinePlayfield = new BarLinePlayfield(),
|
||||
new Container
|
||||
{
|
||||
Name = "Hit objects",
|
||||
@ -155,12 +161,50 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
mascot.Scale = new Vector2(DrawHeight / DEFAULT_HEIGHT);
|
||||
}
|
||||
|
||||
#region Pooling support
|
||||
|
||||
public override void Add(HitObject h)
|
||||
{
|
||||
switch (h)
|
||||
{
|
||||
case BarLine barLine:
|
||||
barLinePlayfield.Add(barLine);
|
||||
break;
|
||||
|
||||
case TaikoHitObject taikoHitObject:
|
||||
base.Add(taikoHitObject);
|
||||
break;
|
||||
|
||||
default:
|
||||
throw new ArgumentException($"Unsupported {nameof(HitObject)} type: {h.GetType()}");
|
||||
}
|
||||
}
|
||||
|
||||
public override bool Remove(HitObject h)
|
||||
{
|
||||
switch (h)
|
||||
{
|
||||
case BarLine barLine:
|
||||
return barLinePlayfield.Remove(barLine);
|
||||
|
||||
case TaikoHitObject taikoHitObject:
|
||||
return base.Remove(taikoHitObject);
|
||||
|
||||
default:
|
||||
throw new ArgumentException($"Unsupported {nameof(HitObject)} type: {h.GetType()}");
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Non-pooling support
|
||||
|
||||
public override void Add(DrawableHitObject h)
|
||||
{
|
||||
switch (h)
|
||||
{
|
||||
case DrawableBarLine barline:
|
||||
barlineContainer.Add(barline);
|
||||
case DrawableBarLine barLine:
|
||||
barLinePlayfield.Add(barLine);
|
||||
break;
|
||||
|
||||
case DrawableTaikoHitObject taikoObject:
|
||||
@ -170,7 +214,7 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
break;
|
||||
|
||||
default:
|
||||
throw new ArgumentException($"Unsupported {nameof(DrawableHitObject)} type");
|
||||
throw new ArgumentException($"Unsupported {nameof(DrawableHitObject)} type: {h.GetType()}");
|
||||
}
|
||||
}
|
||||
|
||||
@ -178,8 +222,8 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
{
|
||||
switch (h)
|
||||
{
|
||||
case DrawableBarLine barline:
|
||||
return barlineContainer.Remove(barline);
|
||||
case DrawableBarLine barLine:
|
||||
return barLinePlayfield.Remove(barLine);
|
||||
|
||||
case DrawableTaikoHitObject _:
|
||||
h.OnNewResult -= OnNewResult;
|
||||
@ -187,10 +231,12 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
return base.Remove(h);
|
||||
|
||||
default:
|
||||
throw new ArgumentException($"Unsupported {nameof(DrawableHitObject)} type");
|
||||
throw new ArgumentException($"Unsupported {nameof(DrawableHitObject)} type: {h.GetType()}");
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
internal void OnNewResult(DrawableHitObject judgedObject, JudgementResult result)
|
||||
{
|
||||
if (!DisplayJudgements.Value)
|
||||
|
@ -104,7 +104,7 @@ namespace osu.Game.Beatmaps
|
||||
string cacheFilePath = storage.GetFullPath(cache_database_name);
|
||||
string compressedCacheFilePath = $"{cacheFilePath}.bz2";
|
||||
|
||||
cacheDownloadRequest = new FileWebRequest(compressedCacheFilePath, $"https://assets.ppy.sh/client-resources/{cache_database_name}.bz2");
|
||||
cacheDownloadRequest = new FileWebRequest(compressedCacheFilePath, $"https://assets.ppy.sh/client-resources/{cache_database_name}.bz2?{DateTimeOffset.UtcNow:yyyyMMdd}");
|
||||
|
||||
cacheDownloadRequest.Failed += ex =>
|
||||
{
|
||||
|
@ -191,7 +191,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Y = -separation,
|
||||
HandleDrag = e => OnRotation?.Invoke(e.Delta.X),
|
||||
HandleDrag = e => OnRotation?.Invoke(convertDragEventToAngleOfRotation(e)),
|
||||
OperationStarted = operationStarted,
|
||||
OperationEnded = operationEnded
|
||||
}
|
||||
@ -242,6 +242,15 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
|
||||
private int activeOperations;
|
||||
|
||||
private float convertDragEventToAngleOfRotation(DragEvent e)
|
||||
{
|
||||
// Adjust coordinate system to the center of SelectionBox
|
||||
float startAngle = MathF.Atan2(e.LastMousePosition.Y - DrawHeight / 2, e.LastMousePosition.X - DrawWidth / 2);
|
||||
float endAngle = MathF.Atan2(e.MousePosition.Y - DrawHeight / 2, e.MousePosition.X - DrawWidth / 2);
|
||||
|
||||
return (endAngle - startAngle) * 180 / MathF.PI;
|
||||
}
|
||||
|
||||
private void operationEnded()
|
||||
{
|
||||
if (--activeOperations == 0)
|
||||
|
@ -95,6 +95,16 @@ namespace osu.Game.Screens.Play
|
||||
localGameplayClock = new LocalGameplayClock(userOffsetClock);
|
||||
|
||||
GameplayClock.IsPaused.BindTo(IsPaused);
|
||||
|
||||
IsPaused.BindValueChanged(onPauseChanged);
|
||||
}
|
||||
|
||||
private void onPauseChanged(ValueChangedEvent<bool> isPaused)
|
||||
{
|
||||
if (isPaused.NewValue)
|
||||
this.TransformBindableTo(pauseFreqAdjust, 0, 200, Easing.Out).OnComplete(_ => adjustableClock.Stop());
|
||||
else
|
||||
this.TransformBindableTo(pauseFreqAdjust, 1, 200, Easing.In);
|
||||
}
|
||||
|
||||
private double totalOffset => userOffsetClock.Offset + platformOffsetClock.Offset;
|
||||
@ -154,13 +164,16 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
public void Start()
|
||||
{
|
||||
// Seeking the decoupled clock to its current time ensures that its source clock will be seeked to the same time
|
||||
// This accounts for the audio clock source potentially taking time to enter a completely stopped state
|
||||
Seek(GameplayClock.CurrentTime);
|
||||
adjustableClock.Start();
|
||||
IsPaused.Value = false;
|
||||
if (!adjustableClock.IsRunning)
|
||||
{
|
||||
// Seeking the decoupled clock to its current time ensures that its source clock will be seeked to the same time
|
||||
// This accounts for the audio clock source potentially taking time to enter a completely stopped state
|
||||
Seek(GameplayClock.CurrentTime);
|
||||
|
||||
this.TransformBindableTo(pauseFreqAdjust, 1, 200, Easing.In);
|
||||
adjustableClock.Start();
|
||||
}
|
||||
|
||||
IsPaused.Value = false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -199,8 +212,6 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
public void Stop()
|
||||
{
|
||||
this.TransformBindableTo(pauseFreqAdjust, 0, 200, Easing.Out).OnComplete(_ => adjustableClock.Stop());
|
||||
|
||||
IsPaused.Value = true;
|
||||
}
|
||||
|
||||
|
@ -2,6 +2,7 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using JetBrains.Annotations;
|
||||
@ -71,8 +72,9 @@ namespace osu.Game.Screens.Play
|
||||
}
|
||||
|
||||
private bool readyForPush =>
|
||||
!playerConsumed
|
||||
// don't push unless the player is completely loaded
|
||||
player?.LoadState == LoadState.Ready
|
||||
&& player?.LoadState == LoadState.Ready
|
||||
// don't push if the user is hovering one of the panes, unless they are idle.
|
||||
&& (IsHovered || idleTracker.IsIdle.Value)
|
||||
// don't push if the user is dragging a slider or otherwise.
|
||||
@ -84,6 +86,11 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
private Player player;
|
||||
|
||||
/// <summary>
|
||||
/// Whether the curent player instance has been consumed via <see cref="consumePlayer"/>.
|
||||
/// </summary>
|
||||
private bool playerConsumed;
|
||||
|
||||
private LogoTrackingContainer content;
|
||||
|
||||
private bool hideOverlays;
|
||||
@ -179,7 +186,10 @@ namespace osu.Game.Screens.Play
|
||||
contentIn();
|
||||
|
||||
MetadataInfo.Delay(750).FadeIn(500);
|
||||
this.Delay(1800).Schedule(pushWhenLoaded);
|
||||
|
||||
// after an initial delay, start the debounced load check.
|
||||
// this will continue to execute even after resuming back on restart.
|
||||
Scheduler.Add(new ScheduledDelegate(pushWhenLoaded, Clock.CurrentTime + 1800, 0));
|
||||
|
||||
showMuteWarningIfNeeded();
|
||||
}
|
||||
@ -188,17 +198,18 @@ namespace osu.Game.Screens.Play
|
||||
{
|
||||
base.OnResuming(last);
|
||||
|
||||
contentIn();
|
||||
// prepare for a retry.
|
||||
player = null;
|
||||
playerConsumed = false;
|
||||
cancelLoad();
|
||||
|
||||
this.Delay(400).Schedule(pushWhenLoaded);
|
||||
contentIn();
|
||||
}
|
||||
|
||||
public override void OnSuspending(IScreen next)
|
||||
{
|
||||
base.OnSuspending(next);
|
||||
|
||||
cancelLoad();
|
||||
|
||||
BackgroundBrightnessReduction = false;
|
||||
|
||||
// we're moving to player, so a period of silence is upcoming.
|
||||
@ -274,6 +285,14 @@ namespace osu.Game.Screens.Play
|
||||
}
|
||||
}
|
||||
|
||||
private Player consumePlayer()
|
||||
{
|
||||
Debug.Assert(!playerConsumed);
|
||||
|
||||
playerConsumed = true;
|
||||
return player;
|
||||
}
|
||||
|
||||
private void prepareNewPlayer()
|
||||
{
|
||||
if (!this.IsCurrentScreen())
|
||||
@ -315,64 +334,62 @@ namespace osu.Game.Screens.Play
|
||||
{
|
||||
if (!this.IsCurrentScreen()) return;
|
||||
|
||||
try
|
||||
if (!readyForPush)
|
||||
{
|
||||
if (!readyForPush)
|
||||
// as the pushDebounce below has a delay, we need to keep checking and cancel a future debounce
|
||||
// if we become unready for push during the delay.
|
||||
cancelLoad();
|
||||
return;
|
||||
}
|
||||
|
||||
// if a push has already been scheduled, no further action is required.
|
||||
// this value is reset via cancelLoad() to allow a second usage of the same PlayerLoader screen.
|
||||
if (scheduledPushPlayer != null)
|
||||
return;
|
||||
|
||||
scheduledPushPlayer = Scheduler.AddDelayed(() =>
|
||||
{
|
||||
// ensure that once we have reached this "point of no return", readyForPush will be false for all future checks (until a new player instance is prepared).
|
||||
var consumedPlayer = consumePlayer();
|
||||
|
||||
contentOut();
|
||||
|
||||
TransformSequence<PlayerLoader> pushSequence = this.Delay(250);
|
||||
|
||||
// only show if the warning was created (i.e. the beatmap needs it)
|
||||
// and this is not a restart of the map (the warning expires after first load).
|
||||
if (epilepsyWarning?.IsAlive == true)
|
||||
{
|
||||
// as the pushDebounce below has a delay, we need to keep checking and cancel a future debounce
|
||||
// if we become unready for push during the delay.
|
||||
cancelLoad();
|
||||
return;
|
||||
const double epilepsy_display_length = 3000;
|
||||
|
||||
pushSequence
|
||||
.Schedule(() => epilepsyWarning.State.Value = Visibility.Visible)
|
||||
.TransformBindableTo(volumeAdjustment, 0.25, EpilepsyWarning.FADE_DURATION, Easing.OutQuint)
|
||||
.Delay(epilepsy_display_length)
|
||||
.Schedule(() =>
|
||||
{
|
||||
epilepsyWarning.Hide();
|
||||
epilepsyWarning.Expire();
|
||||
})
|
||||
.Delay(EpilepsyWarning.FADE_DURATION);
|
||||
}
|
||||
|
||||
if (scheduledPushPlayer != null)
|
||||
return;
|
||||
|
||||
scheduledPushPlayer = Scheduler.AddDelayed(() =>
|
||||
pushSequence.Schedule(() =>
|
||||
{
|
||||
contentOut();
|
||||
if (!this.IsCurrentScreen()) return;
|
||||
|
||||
TransformSequence<PlayerLoader> pushSequence = this.Delay(250);
|
||||
LoadTask = null;
|
||||
|
||||
// only show if the warning was created (i.e. the beatmap needs it)
|
||||
// and this is not a restart of the map (the warning expires after first load).
|
||||
if (epilepsyWarning?.IsAlive == true)
|
||||
{
|
||||
const double epilepsy_display_length = 3000;
|
||||
// By default, we want to load the player and never be returned to.
|
||||
// Note that this may change if the player we load requested a re-run.
|
||||
ValidForResume = false;
|
||||
|
||||
pushSequence
|
||||
.Schedule(() => epilepsyWarning.State.Value = Visibility.Visible)
|
||||
.TransformBindableTo(volumeAdjustment, 0.25, EpilepsyWarning.FADE_DURATION, Easing.OutQuint)
|
||||
.Delay(epilepsy_display_length)
|
||||
.Schedule(() =>
|
||||
{
|
||||
epilepsyWarning.Hide();
|
||||
epilepsyWarning.Expire();
|
||||
})
|
||||
.Delay(EpilepsyWarning.FADE_DURATION);
|
||||
}
|
||||
|
||||
pushSequence.Schedule(() =>
|
||||
{
|
||||
if (!this.IsCurrentScreen()) return;
|
||||
|
||||
LoadTask = null;
|
||||
|
||||
// By default, we want to load the player and never be returned to.
|
||||
// Note that this may change if the player we load requested a re-run.
|
||||
ValidForResume = false;
|
||||
|
||||
if (player.LoadedBeatmapSuccessfully)
|
||||
this.Push(player);
|
||||
else
|
||||
this.Exit();
|
||||
});
|
||||
}, 500);
|
||||
}
|
||||
finally
|
||||
{
|
||||
Schedule(pushWhenLoaded);
|
||||
}
|
||||
if (consumedPlayer.LoadedBeatmapSuccessfully)
|
||||
this.Push(consumedPlayer);
|
||||
else
|
||||
this.Exit();
|
||||
});
|
||||
}, 500);
|
||||
}
|
||||
|
||||
private void cancelLoad()
|
||||
@ -390,7 +407,7 @@ namespace osu.Game.Screens.Play
|
||||
if (isDisposing)
|
||||
{
|
||||
// if the player never got pushed, we should explicitly dispose it.
|
||||
DisposalTask = LoadTask?.ContinueWith(_ => player.Dispose());
|
||||
DisposalTask = LoadTask?.ContinueWith(_ => player?.Dispose());
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -35,6 +35,7 @@ namespace osu.Game.Skinning
|
||||
|
||||
public float HitPosition = (480 - 402) * POSITION_SCALE_FACTOR;
|
||||
public float LightPosition = (480 - 413) * POSITION_SCALE_FACTOR;
|
||||
public float ScorePosition = 300 * POSITION_SCALE_FACTOR;
|
||||
public bool ShowJudgementLine = true;
|
||||
public bool KeysUnderNotes;
|
||||
|
||||
|
@ -25,6 +25,7 @@ namespace osu.Game.Skinning
|
||||
LeftLineWidth,
|
||||
RightLineWidth,
|
||||
HitPosition,
|
||||
ScorePosition,
|
||||
LightPosition,
|
||||
HitTargetImage,
|
||||
ShowJudgementLine,
|
||||
|
@ -94,6 +94,10 @@ namespace osu.Game.Skinning
|
||||
currentConfig.LightPosition = (480 - float.Parse(pair.Value, CultureInfo.InvariantCulture)) * LegacyManiaSkinConfiguration.POSITION_SCALE_FACTOR;
|
||||
break;
|
||||
|
||||
case "ScorePosition":
|
||||
currentConfig.ScorePosition = (float.Parse(pair.Value, CultureInfo.InvariantCulture)) * LegacyManiaSkinConfiguration.POSITION_SCALE_FACTOR;
|
||||
break;
|
||||
|
||||
case "JudgementLine":
|
||||
currentConfig.ShowJudgementLine = pair.Value == "1";
|
||||
break;
|
||||
|
@ -169,6 +169,9 @@ namespace osu.Game.Skinning
|
||||
case LegacyManiaSkinConfigurationLookups.HitPosition:
|
||||
return SkinUtils.As<TValue>(new Bindable<float>(existing.HitPosition));
|
||||
|
||||
case LegacyManiaSkinConfigurationLookups.ScorePosition:
|
||||
return SkinUtils.As<TValue>(new Bindable<float>(existing.ScorePosition));
|
||||
|
||||
case LegacyManiaSkinConfigurationLookups.LightPosition:
|
||||
return SkinUtils.As<TValue>(new Bindable<float>(existing.LightPosition));
|
||||
|
||||
|
@ -26,7 +26,7 @@
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2020.1203.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2020.1214.0" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.1202.0" />
|
||||
<PackageReference Include="Sentry" Version="2.1.8" />
|
||||
<PackageReference Include="SharpCompress" Version="0.26.0" />
|
||||
|
@ -70,7 +70,7 @@
|
||||
<Reference Include="System.Net.Http" />
|
||||
</ItemGroup>
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2020.1203.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2020.1214.0" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.1202.0" />
|
||||
</ItemGroup>
|
||||
<!-- See https://github.com/dotnet/runtime/issues/35988 (can be removed after Xamarin uses net5.0 / net6.0) -->
|
||||
@ -88,7 +88,7 @@
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2020.1203.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2020.1214.0" />
|
||||
<PackageReference Include="SharpCompress" Version="0.26.0" />
|
||||
<PackageReference Include="NUnit" Version="3.12.0" />
|
||||
<PackageReference Include="SharpRaven" Version="2.4.0" />
|
||||
|
Loading…
Reference in New Issue
Block a user