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mirror of https://github.com/ppy/osu.git synced 2024-09-21 21:27:24 +08:00
This commit is contained in:
Xexxar 2020-12-14 12:09:39 -06:00
commit 01564fd9c0
56 changed files with 988 additions and 509 deletions

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@ -1,7 +1,7 @@
<component name="ProjectRunConfigurationManager">
<configuration default="false" name="osu! SDL" type="DotNetProject" factoryName=".NET Project" folderName="osu!" activateToolWindowBeforeRun="false">
<configuration default="false" name="osu! (legacy osuTK)" type="DotNetProject" factoryName=".NET Project" folderName="osu!" activateToolWindowBeforeRun="false">
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Desktop/bin/Debug/netcoreapp3.1/osu!.dll" />
<option name="PROGRAM_PARAMETERS" value="--sdl" />
<option name="PROGRAM_PARAMETERS" value="--tk" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Desktop/bin/Debug/netcoreapp3.1" />
<option name="PASS_PARENT_ENVS" value="1" />
<option name="USE_EXTERNAL_CONSOLE" value="0" />

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@ -52,6 +52,6 @@
</ItemGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.1202.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2020.1203.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2020.1214.0" />
</ItemGroup>
</Project>

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@ -84,7 +84,7 @@ namespace osu.Game.Rulesets.Catch.Tests
public float Position
{
get => HitObject?.X ?? position;
get => HitObject?.EffectiveX ?? position;
set => position = value;
}

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@ -18,6 +18,7 @@ using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.Objects.Drawables;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Scoring;
using osu.Game.Skinning;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Catch.Tests
@ -28,7 +29,7 @@ namespace osu.Game.Rulesets.Catch.Tests
[Resolved]
private OsuConfigManager config { get; set; }
private Container droppedObjectContainer;
private Container<CaughtObject> droppedObjectContainer;
private TestCatcher catcher;
@ -41,7 +42,7 @@ namespace osu.Game.Rulesets.Catch.Tests
};
var trailContainer = new Container();
droppedObjectContainer = new Container();
droppedObjectContainer = new Container<CaughtObject>();
catcher = new TestCatcher(trailContainer, droppedObjectContainer, difficulty);
Child = new Container
@ -65,13 +66,11 @@ namespace osu.Game.Rulesets.Catch.Tests
JudgementResult result2 = null;
AddStep("catch hyper fruit", () =>
{
drawableObject1 = createDrawableObject(new Fruit { HyperDashTarget = new Fruit { X = 100 } });
result1 = attemptCatch(drawableObject1);
attemptCatch(new Fruit { HyperDashTarget = new Fruit { X = 100 } }, out drawableObject1, out result1);
});
AddStep("catch normal fruit", () =>
{
drawableObject2 = createDrawableObject(new Fruit());
result2 = attemptCatch(drawableObject2);
attemptCatch(new Fruit(), out drawableObject2, out result2);
});
AddStep("revert second result", () =>
{
@ -92,8 +91,7 @@ namespace osu.Game.Rulesets.Catch.Tests
JudgementResult result = null;
AddStep("catch kiai fruit", () =>
{
drawableObject = createDrawableObject(new TestKiaiFruit());
result = attemptCatch(drawableObject);
attemptCatch(new TestKiaiFruit(), out drawableObject, out result);
});
checkState(CatcherAnimationState.Kiai);
AddStep("revert result", () =>
@ -200,13 +198,22 @@ namespace osu.Game.Rulesets.Catch.Tests
AddAssert("fruits are dropped", () => !catcher.CaughtObjects.Any() && droppedObjectContainer.Count == 10);
}
[TestCase(true)]
[TestCase(false)]
public void TestHitLighting(bool enabled)
[Test]
public void TestHitLightingColour()
{
AddStep($"{(enabled ? "enable" : "disable")} hit lighting", () => config.Set(OsuSetting.HitLighting, enabled));
var fruitColour = SkinConfiguration.DefaultComboColours[1];
AddStep("enable hit lighting", () => config.Set(OsuSetting.HitLighting, true));
AddStep("catch fruit", () => attemptCatch(new Fruit()));
AddAssert("check hit lighting", () => catcher.ChildrenOfType<HitExplosion>().Any() == enabled);
AddAssert("correct hit lighting colour", () =>
catcher.ChildrenOfType<HitExplosion>().First()?.ObjectColour == fruitColour);
}
[Test]
public void TestHitLightingDisabled()
{
AddStep("disable hit lighting", () => config.Set(OsuSetting.HitLighting, false));
AddStep("catch fruit", () => attemptCatch(new Fruit()));
AddAssert("no hit lighting", () => !catcher.ChildrenOfType<HitExplosion>().Any());
}
private void checkPlate(int count) => AddAssert($"{count} objects on the plate", () => catcher.CaughtObjects.Count() == count);
@ -218,18 +225,34 @@ namespace osu.Game.Rulesets.Catch.Tests
private void attemptCatch(CatchHitObject hitObject, int count = 1)
{
for (var i = 0; i < count; i++)
attemptCatch(createDrawableObject(hitObject));
attemptCatch(hitObject, out _, out _);
}
private JudgementResult attemptCatch(DrawableCatchHitObject drawableObject)
private void attemptCatch(CatchHitObject hitObject, out DrawableCatchHitObject drawableObject, out JudgementResult result)
{
drawableObject.HitObject.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
var result = new CatchJudgementResult(drawableObject.HitObject, drawableObject.HitObject.CreateJudgement())
hitObject.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
drawableObject = createDrawableObject(hitObject);
result = createResult(hitObject);
applyResult(drawableObject, result);
}
private void applyResult(DrawableCatchHitObject drawableObject, JudgementResult result)
{
// Load DHO to set colour of hit explosion correctly
Add(drawableObject);
drawableObject.OnLoadComplete += _ =>
{
Type = catcher.CanCatch(drawableObject.HitObject) ? HitResult.Great : HitResult.Miss
catcher.OnNewResult(drawableObject, result);
drawableObject.Expire();
};
}
private JudgementResult createResult(CatchHitObject hitObject)
{
return new CatchJudgementResult(hitObject, hitObject.CreateJudgement())
{
Type = catcher.CanCatch(hitObject) ? HitResult.Great : HitResult.Miss
};
catcher.OnNewResult(drawableObject, result);
return result;
}
private DrawableCatchHitObject createDrawableObject(CatchHitObject hitObject)
@ -252,9 +275,9 @@ namespace osu.Game.Rulesets.Catch.Tests
public class TestCatcher : Catcher
{
public IEnumerable<DrawablePalpableCatchHitObject> CaughtObjects => this.ChildrenOfType<DrawablePalpableCatchHitObject>();
public IEnumerable<CaughtObject> CaughtObjects => this.ChildrenOfType<CaughtObject>();
public TestCatcher(Container trailsTarget, Container droppedObjectTarget, BeatmapDifficulty difficulty)
public TestCatcher(Container trailsTarget, Container<CaughtObject> droppedObjectTarget, BeatmapDifficulty difficulty)
: base(trailsTarget, droppedObjectTarget, difficulty)
{
}

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@ -44,7 +44,7 @@ namespace osu.Game.Rulesets.Catch.Tests
private void attemptCatch(Fruit fruit)
{
fruit.X += catcher.X;
fruit.X = fruit.OriginalX + catcher.X;
fruit.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty
{
CircleSize = circleSize
@ -73,7 +73,10 @@ namespace osu.Game.Rulesets.Catch.Tests
SetContents(() =>
{
var droppedObjectContainer = new Container();
var droppedObjectContainer = new Container<CaughtObject>
{
RelativeSizeAxes = Axes.Both
};
return new CatchInputManager(catchRuleset)
{
@ -99,7 +102,7 @@ namespace osu.Game.Rulesets.Catch.Tests
private class TestCatcherArea : CatcherArea
{
public TestCatcherArea(Container droppedObjectContainer, BeatmapDifficulty beatmapDifficulty)
public TestCatcherArea(Container<CaughtObject> droppedObjectContainer, BeatmapDifficulty beatmapDifficulty)
: base(droppedObjectContainer, beatmapDifficulty)
{
}

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@ -5,19 +5,20 @@ using NUnit.Framework;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.Objects.Drawables;
using osu.Game.Tests.Visual;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Catch.Tests
{
public class TestSceneFruitRandomness : OsuTestScene
{
private readonly TestDrawableFruit drawableFruit;
private readonly TestDrawableBanana drawableBanana;
private readonly DrawableFruit drawableFruit;
private readonly DrawableBanana drawableBanana;
public TestSceneFruitRandomness()
{
drawableFruit = new TestDrawableFruit(new Fruit());
drawableBanana = new TestDrawableBanana(new Banana());
drawableFruit = new DrawableFruit(new Fruit());
drawableBanana = new DrawableBanana(new Banana());
Add(new TestDrawableCatchHitObjectSpecimen(drawableFruit) { X = -200 });
Add(new TestDrawableCatchHitObjectSpecimen(drawableBanana));
@ -37,16 +38,16 @@ namespace osu.Game.Rulesets.Catch.Tests
float fruitRotation = 0;
float bananaRotation = 0;
float bananaScale = 0;
Vector2 bananaSize = new Vector2();
Color4 bananaColour = new Color4();
AddStep("Initialize start time", () =>
{
drawableFruit.HitObject.StartTime = drawableBanana.HitObject.StartTime = initial_start_time;
fruitRotation = drawableFruit.InnerRotation;
bananaRotation = drawableBanana.InnerRotation;
bananaScale = drawableBanana.InnerScale;
fruitRotation = drawableFruit.DisplayRotation;
bananaRotation = drawableBanana.DisplayRotation;
bananaSize = drawableBanana.DisplaySize;
bananaColour = drawableBanana.AccentColour.Value;
});
@ -55,9 +56,9 @@ namespace osu.Game.Rulesets.Catch.Tests
drawableFruit.HitObject.StartTime = drawableBanana.HitObject.StartTime = another_start_time;
});
AddAssert("fruit rotation is changed", () => drawableFruit.InnerRotation != fruitRotation);
AddAssert("banana rotation is changed", () => drawableBanana.InnerRotation != bananaRotation);
AddAssert("banana scale is changed", () => drawableBanana.InnerScale != bananaScale);
AddAssert("fruit rotation is changed", () => drawableFruit.DisplayRotation != fruitRotation);
AddAssert("banana rotation is changed", () => drawableBanana.DisplayRotation != bananaRotation);
AddAssert("banana size is changed", () => drawableBanana.DisplaySize != bananaSize);
AddAssert("banana colour is changed", () => drawableBanana.AccentColour.Value != bananaColour);
AddStep("reset start time", () =>
@ -65,32 +66,11 @@ namespace osu.Game.Rulesets.Catch.Tests
drawableFruit.HitObject.StartTime = drawableBanana.HitObject.StartTime = initial_start_time;
});
AddAssert("rotation and scale restored", () =>
drawableFruit.InnerRotation == fruitRotation &&
drawableBanana.InnerRotation == bananaRotation &&
drawableBanana.InnerScale == bananaScale &&
AddAssert("rotation and size restored", () =>
drawableFruit.DisplayRotation == fruitRotation &&
drawableBanana.DisplayRotation == bananaRotation &&
drawableBanana.DisplaySize == bananaSize &&
drawableBanana.AccentColour.Value == bananaColour);
}
private class TestDrawableFruit : DrawableFruit
{
public float InnerRotation => ScaleContainer.Rotation;
public TestDrawableFruit(Fruit h)
: base(h)
{
}
}
private class TestDrawableBanana : DrawableBanana
{
public float InnerRotation => ScaleContainer.Rotation;
public float InnerScale => ScaleContainer.Scale.X;
public TestDrawableBanana(Banana h)
: base(h)
{
}
}
}
}

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@ -118,7 +118,7 @@ namespace osu.Game.Rulesets.Catch.Tests
AddStep("create hyper-dashing catcher", () =>
{
Child = setupSkinHierarchy(catcherArea = new CatcherArea(new Container())
Child = setupSkinHierarchy(catcherArea = new CatcherArea(new Container<CaughtObject>())
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,

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@ -75,7 +75,7 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
case JuiceStream juiceStream:
// Todo: BUG!! Stable used the last control point as the final position of the path, but it should use the computed path instead.
lastPosition = juiceStream.X + juiceStream.Path.ControlPoints[^1].Position.Value.X;
lastPosition = juiceStream.OriginalX + juiceStream.Path.ControlPoints[^1].Position.Value.X;
// Todo: BUG!! Stable attempted to use the end time of the stream, but referenced it too early in execution and used the start time instead.
lastStartTime = juiceStream.StartTime;
@ -86,7 +86,7 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
catchObject.XOffset = 0;
if (catchObject is TinyDroplet)
catchObject.XOffset = Math.Clamp(rng.Next(-20, 20), -catchObject.X, CatchPlayfield.WIDTH - catchObject.X);
catchObject.XOffset = Math.Clamp(rng.Next(-20, 20), -catchObject.OriginalX, CatchPlayfield.WIDTH - catchObject.OriginalX);
else if (catchObject is Droplet)
rng.Next(); // osu!stable retrieved a random droplet rotation
}
@ -100,7 +100,7 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
private static void applyHardRockOffset(CatchHitObject hitObject, ref float? lastPosition, ref double lastStartTime, FastRandom rng)
{
float offsetPosition = hitObject.X;
float offsetPosition = hitObject.OriginalX;
double startTime = hitObject.StartTime;
if (lastPosition == null)
@ -126,7 +126,7 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
if (positionDiff == 0)
{
applyRandomOffset(ref offsetPosition, timeDiff / 4d, rng);
hitObject.XOffset = offsetPosition - hitObject.X;
hitObject.XOffset = offsetPosition - hitObject.OriginalX;
return;
}
@ -134,7 +134,7 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
if (Math.Abs(positionDiff) < timeDiff / 3)
applyOffset(ref offsetPosition, positionDiff);
hitObject.XOffset = offsetPosition - hitObject.X;
hitObject.XOffset = offsetPosition - hitObject.OriginalX;
lastPosition = offsetPosition;
lastStartTime = startTime;
@ -230,9 +230,9 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
currentObject.HyperDashTarget = null;
currentObject.DistanceToHyperDash = 0;
int thisDirection = nextObject.X > currentObject.X ? 1 : -1;
int thisDirection = nextObject.EffectiveX > currentObject.EffectiveX ? 1 : -1;
double timeToNext = nextObject.StartTime - currentObject.StartTime - 1000f / 60f / 4; // 1/4th of a frame of grace time, taken from osu-stable
double distanceToNext = Math.Abs(nextObject.X - currentObject.X) - (lastDirection == thisDirection ? lastExcess : halfCatcherWidth);
double distanceToNext = Math.Abs(nextObject.EffectiveX - currentObject.EffectiveX) - (lastDirection == thisDirection ? lastExcess : halfCatcherWidth);
float distanceToHyper = (float)(timeToNext * Catcher.BASE_SPEED - distanceToNext);
if (distanceToHyper < 0)

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@ -32,8 +32,8 @@ namespace osu.Game.Rulesets.Catch.Difficulty.Preprocessing
// We will scale everything by this factor, so we can assume a uniform CircleSize among beatmaps.
var scalingFactor = normalized_hitobject_radius / halfCatcherWidth;
NormalizedPosition = BaseObject.X * scalingFactor;
LastNormalizedPosition = LastObject.X * scalingFactor;
NormalizedPosition = BaseObject.EffectiveX * scalingFactor;
LastNormalizedPosition = LastObject.EffectiveX * scalingFactor;
// Every strain interval is hard capped at the equivalent of 375 BPM streaming speed as a safety measure
StrainTime = Math.Max(40, DeltaTime);

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@ -4,7 +4,6 @@
using osu.Framework.Bindables;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Catch.Beatmaps;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
@ -16,38 +15,46 @@ namespace osu.Game.Rulesets.Catch.Objects
{
public const float OBJECT_RADIUS = 64;
// This value is after XOffset applied.
public readonly Bindable<float> XBindable = new Bindable<float>();
// This value is before XOffset applied.
private float originalX;
public readonly Bindable<float> OriginalXBindable = new Bindable<float>();
/// <summary>
/// The horizontal position of the fruit between 0 and <see cref="CatchPlayfield.WIDTH"/>.
/// The horizontal position of the hit object between 0 and <see cref="CatchPlayfield.WIDTH"/>.
/// </summary>
public float X
{
// TODO: I don't like this asymmetry.
get => XBindable.Value;
// originalX is set by `XBindable.BindValueChanged`
set => XBindable.Value = value + xOffset;
set => OriginalXBindable.Value = value;
}
private float xOffset;
float IHasXPosition.X => OriginalXBindable.Value;
public readonly Bindable<float> XOffsetBindable = new Bindable<float>();
/// <summary>
/// A random offset applied to <see cref="X"/>, set by the <see cref="CatchBeatmapProcessor"/>.
/// A random offset applied to the horizontal position, set by the beatmap processing.
/// </summary>
internal float XOffset
public float XOffset
{
get => xOffset;
set
{
xOffset = value;
XBindable.Value = originalX + xOffset;
}
set => XOffsetBindable.Value = value;
}
/// <summary>
/// The horizontal position of the hit object between 0 and <see cref="CatchPlayfield.WIDTH"/>.
/// </summary>
/// <remarks>
/// This value is the original <see cref="X"/> value specified in the beatmap, not affected by the beatmap processing.
/// Use <see cref="EffectiveX"/> for a gameplay.
/// </remarks>
public float OriginalX => OriginalXBindable.Value;
/// <summary>
/// The effective horizontal position of the hit object between 0 and <see cref="CatchPlayfield.WIDTH"/>.
/// </summary>
/// <remarks>
/// This value is the original <see cref="X"/> value plus the offset applied by the beatmap processing.
/// Use <see cref="OriginalX"/> if a value not affected by the offset is desired.
/// </remarks>
public float EffectiveX => OriginalXBindable.Value + XOffsetBindable.Value;
public double TimePreempt = 1000;
public readonly Bindable<int> IndexInBeatmapBindable = new Bindable<int>();
@ -113,10 +120,5 @@ namespace osu.Game.Rulesets.Catch.Objects
}
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
protected CatchHitObject()
{
XBindable.BindValueChanged(x => originalX = x.NewValue - xOffset);
}
}
}

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@ -0,0 +1,18 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Catch.Skinning.Default;
namespace osu.Game.Rulesets.Catch.Objects.Drawables
{
/// <summary>
/// Represents a <see cref="Banana"/> caught by the catcher.
/// </summary>
public class CaughtBanana : CaughtObject
{
public CaughtBanana()
: base(CatchSkinComponents.Banana, _ => new BananaPiece())
{
}
}
}

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@ -0,0 +1,20 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Catch.Skinning.Default;
namespace osu.Game.Rulesets.Catch.Objects.Drawables
{
/// <summary>
/// Represents a <see cref="Droplet"/> caught by the catcher.
/// </summary>
public class CaughtDroplet : CaughtObject
{
public override bool StaysOnPlate => false;
public CaughtDroplet()
: base(CatchSkinComponents.Droplet, _ => new DropletPiece())
{
}
}
}

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@ -0,0 +1,29 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Game.Rulesets.Catch.Skinning.Default;
namespace osu.Game.Rulesets.Catch.Objects.Drawables
{
/// <summary>
/// Represents a <see cref="Fruit"/> caught by the catcher.
/// </summary>
public class CaughtFruit : CaughtObject, IHasFruitState
{
public Bindable<FruitVisualRepresentation> VisualRepresentation { get; } = new Bindable<FruitVisualRepresentation>();
public CaughtFruit()
: base(CatchSkinComponents.Fruit, _ => new FruitPiece())
{
}
public override void CopyStateFrom(IHasCatchObjectState objectState)
{
base.CopyStateFrom(objectState);
var fruitState = (IHasFruitState)objectState;
VisualRepresentation.Value = fruitState.VisualRepresentation.Value;
}
}
}

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@ -0,0 +1,64 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Skinning;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Catch.Objects.Drawables
{
/// <summary>
/// Represents a <see cref="PalpableCatchHitObject"/> caught by the catcher.
/// </summary>
[Cached(typeof(IHasCatchObjectState))]
public abstract class CaughtObject : SkinnableDrawable, IHasCatchObjectState
{
public PalpableCatchHitObject HitObject { get; private set; }
public Bindable<Color4> AccentColour { get; } = new Bindable<Color4>();
public Bindable<bool> HyperDash { get; } = new Bindable<bool>();
public Vector2 DisplaySize => Size * Scale;
public float DisplayRotation => Rotation;
/// <summary>
/// Whether this hit object should stay on the catcher plate when the object is caught by the catcher.
/// </summary>
public virtual bool StaysOnPlate => true;
public override bool RemoveWhenNotAlive => true;
protected CaughtObject(CatchSkinComponents skinComponent, Func<ISkinComponent, Drawable> defaultImplementation)
: base(new CatchSkinComponent(skinComponent), defaultImplementation)
{
Origin = Anchor.Centre;
RelativeSizeAxes = Axes.None;
Size = new Vector2(CatchHitObject.OBJECT_RADIUS * 2);
}
/// <summary>
/// Copies the hit object visual state from another <see cref="IHasCatchObjectState"/> object.
/// </summary>
public virtual void CopyStateFrom(IHasCatchObjectState objectState)
{
HitObject = objectState.HitObject;
Scale = Vector2.Divide(objectState.DisplaySize, Size);
Rotation = objectState.DisplayRotation;
AccentColour.Value = objectState.AccentColour.Value;
HyperDash.Value = objectState.HyperDash.Value;
}
protected override void FreeAfterUse()
{
ClearTransforms();
Alpha = 1;
base.FreeAfterUse();
}
}
}

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@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
[BackgroundDependencyLoader]
private void load()
{
ScaleContainer.Child = new SkinnableDrawable(
ScalingContainer.Child = new SkinnableDrawable(
new CatchSkinComponent(CatchSkinComponents.Banana),
_ => new BananaPiece());
}
@ -44,12 +44,12 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
const float end_scale = 0.6f;
const float random_scale_range = 1.6f;
ScaleContainer.ScaleTo(HitObject.Scale * (end_scale + random_scale_range * RandomSingle(3)))
.Then().ScaleTo(HitObject.Scale * end_scale, HitObject.TimePreempt);
ScalingContainer.ScaleTo(HitObject.Scale * (end_scale + random_scale_range * RandomSingle(3)))
.Then().ScaleTo(HitObject.Scale * end_scale, HitObject.TimePreempt);
ScaleContainer.RotateTo(getRandomAngle(1))
.Then()
.RotateTo(getRandomAngle(2), HitObject.TimePreempt);
ScalingContainer.RotateTo(getRandomAngle(1))
.Then()
.RotateTo(getRandomAngle(2), HitObject.TimePreempt);
float getRandomAngle(int series) => 180 * (RandomSingle(series) * 2 - 1);
}

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@ -15,11 +15,12 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
{
public abstract class DrawableCatchHitObject : DrawableHitObject<CatchHitObject>
{
public readonly Bindable<float> XBindable = new Bindable<float>();
public readonly Bindable<float> OriginalXBindable = new Bindable<float>();
public readonly Bindable<float> XOffsetBindable = new Bindable<float>();
protected override double InitialLifetimeOffset => HitObject.TimePreempt;
protected override float SamplePlaybackPosition => HitObject.X / CatchPlayfield.WIDTH;
protected override float SamplePlaybackPosition => HitObject.EffectiveX / CatchPlayfield.WIDTH;
public int RandomSeed => HitObject?.RandomSeed ?? 0;
@ -38,22 +39,20 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
{
base.OnApply();
XBindable.BindTo(HitObject.XBindable);
OriginalXBindable.BindTo(HitObject.OriginalXBindable);
XOffsetBindable.BindTo(HitObject.XOffsetBindable);
}
protected override void OnFree()
{
base.OnFree();
XBindable.UnbindFrom(HitObject.XBindable);
OriginalXBindable.UnbindFrom(HitObject.OriginalXBindable);
XOffsetBindable.UnbindFrom(HitObject.XOffsetBindable);
}
public Func<CatchHitObject, bool> CheckPosition;
public bool IsOnPlate;
public override bool RemoveWhenNotAlive => IsOnPlate;
protected override JudgementResult CreateResult(Judgement judgement) => new CatchJudgementResult(HitObject, judgement);
protected override void CheckForResult(bool userTriggered, double timeOffset)

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@ -11,8 +11,6 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
{
public class DrawableDroplet : DrawablePalpableCatchHitObject
{
public override bool StaysOnPlate => false;
public DrawableDroplet()
: this(null)
{
@ -26,7 +24,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
[BackgroundDependencyLoader]
private void load()
{
ScaleContainer.Child = new SkinnableDrawable(
ScalingContainer.Child = new SkinnableDrawable(
new CatchSkinComponent(CatchSkinComponents.Droplet),
_ => new DropletPiece());
}
@ -39,7 +37,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
float startRotation = RandomSingle(1) * 20;
double duration = HitObject.TimePreempt + 2000;
ScaleContainer.RotateTo(startRotation).RotateTo(startRotation + 720, duration);
ScalingContainer.RotateTo(startRotation).RotateTo(startRotation + 720, duration);
}
}
}

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@ -10,9 +10,9 @@ using osu.Game.Skinning;
namespace osu.Game.Rulesets.Catch.Objects.Drawables
{
public class DrawableFruit : DrawablePalpableCatchHitObject
public class DrawableFruit : DrawablePalpableCatchHitObject, IHasFruitState
{
public readonly Bindable<FruitVisualRepresentation> VisualRepresentation = new Bindable<FruitVisualRepresentation>();
public Bindable<FruitVisualRepresentation> VisualRepresentation { get; } = new Bindable<FruitVisualRepresentation>();
public DrawableFruit()
: this(null)
@ -32,7 +32,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
VisualRepresentation.Value = (FruitVisualRepresentation)(change.NewValue % 4);
}, true);
ScaleContainer.Child = new SkinnableDrawable(
ScalingContainer.Child = new SkinnableDrawable(
new CatchSkinComponent(CatchSkinComponents.Fruit),
_ => new FruitPiece());
}
@ -41,7 +41,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
{
base.UpdateInitialTransforms();
ScaleContainer.RotateTo((RandomSingle(1) - 0.5f) * 40);
ScalingContainer.RotateTo((RandomSingle(1) - 0.5f) * 40);
}
}

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@ -7,32 +7,36 @@ using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Catch.Objects.Drawables
{
public abstract class DrawablePalpableCatchHitObject : DrawableCatchHitObject
[Cached(typeof(IHasCatchObjectState))]
public abstract class DrawablePalpableCatchHitObject : DrawableCatchHitObject, IHasCatchObjectState
{
public new PalpableCatchHitObject HitObject => (PalpableCatchHitObject)base.HitObject;
public readonly Bindable<bool> HyperDash = new Bindable<bool>();
Bindable<Color4> IHasCatchObjectState.AccentColour => AccentColour;
public readonly Bindable<float> ScaleBindable = new Bindable<float>(1);
public Bindable<bool> HyperDash { get; } = new Bindable<bool>();
public readonly Bindable<int> IndexInBeatmap = new Bindable<int>();
public Bindable<float> ScaleBindable { get; } = new Bindable<float>(1);
public Bindable<int> IndexInBeatmap { get; } = new Bindable<int>();
/// <summary>
/// The multiplicative factor applied to <see cref="ScaleContainer"/> scale relative to <see cref="HitObject"/> scale.
/// The multiplicative factor applied to <see cref="Drawable.Scale"/> relative to <see cref="HitObject"/> scale.
/// </summary>
protected virtual float ScaleFactor => 1;
/// <summary>
/// Whether this hit object should stay on the catcher plate when the object is caught by the catcher.
/// The container internal transforms (such as scaling based on the circle size) are applied to.
/// </summary>
public virtual bool StaysOnPlate => true;
protected readonly Container ScalingContainer;
public float DisplayRadius => CatchHitObject.OBJECT_RADIUS * HitObject.Scale * ScaleFactor;
public Vector2 DisplaySize => ScalingContainer.Size * ScalingContainer.Scale;
protected readonly Container ScaleContainer;
public float DisplayRotation => ScalingContainer.Rotation;
protected DrawablePalpableCatchHitObject([CanBeNull] CatchHitObject h)
: base(h)
@ -40,30 +44,34 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
Origin = Anchor.Centre;
Size = new Vector2(CatchHitObject.OBJECT_RADIUS * 2);
AddInternal(ScaleContainer = new Container
AddInternal(ScalingContainer = new Container
{
RelativeSizeAxes = Axes.Both,
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(CatchHitObject.OBJECT_RADIUS * 2)
});
}
[BackgroundDependencyLoader]
private void load()
{
XBindable.BindValueChanged(x =>
{
if (!IsOnPlate) X = x.NewValue;
}, true);
OriginalXBindable.BindValueChanged(updateXPosition);
XOffsetBindable.BindValueChanged(updateXPosition, true);
ScaleBindable.BindValueChanged(scale =>
{
ScaleContainer.Scale = new Vector2(scale.NewValue * ScaleFactor);
ScalingContainer.Scale = new Vector2(scale.NewValue * ScaleFactor);
Size = DisplaySize;
}, true);
IndexInBeatmap.BindValueChanged(_ => UpdateComboColour());
}
private void updateXPosition(ValueChangedEvent<float> _)
{
X = OriginalXBindable.Value + XOffsetBindable.Value;
}
protected override void OnApply()
{
base.OnApply();

View File

@ -0,0 +1,25 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Catch.Objects.Drawables
{
/// <summary>
/// Provides a visual state of a <see cref="PalpableCatchHitObject"/>.
/// </summary>
public interface IHasCatchObjectState
{
PalpableCatchHitObject HitObject { get; }
Bindable<Color4> AccentColour { get; }
Bindable<bool> HyperDash { get; }
Vector2 DisplaySize { get; }
float DisplayRotation { get; }
}
}

View File

@ -0,0 +1,15 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
namespace osu.Game.Rulesets.Catch.Objects.Drawables
{
/// <summary>
/// Provides a visual state of a <see cref="Fruit"/>.
/// </summary>
public interface IHasFruitState : IHasCatchObjectState
{
Bindable<FruitVisualRepresentation> VisualRepresentation { get; }
}
}

View File

@ -75,7 +75,7 @@ namespace osu.Game.Rulesets.Catch.Objects
AddNested(new TinyDroplet
{
StartTime = t + lastEvent.Value.Time,
X = X + Path.PositionAt(
X = OriginalX + Path.PositionAt(
lastEvent.Value.PathProgress + (t / sinceLastTick) * (e.PathProgress - lastEvent.Value.PathProgress)).X,
});
}
@ -93,7 +93,7 @@ namespace osu.Game.Rulesets.Catch.Objects
{
Samples = dropletSamples,
StartTime = e.Time,
X = X + Path.PositionAt(e.PathProgress).X,
X = OriginalX + Path.PositionAt(e.PathProgress).X,
});
break;
@ -104,14 +104,14 @@ namespace osu.Game.Rulesets.Catch.Objects
{
Samples = this.GetNodeSamples(nodeIndex++),
StartTime = e.Time,
X = X + Path.PositionAt(e.PathProgress).X,
X = OriginalX + Path.PositionAt(e.PathProgress).X,
});
break;
}
}
}
public float EndX => X + this.CurvePositionAt(1).X;
public float EndX => OriginalX + this.CurvePositionAt(1).X;
public double Duration
{

View File

@ -42,7 +42,7 @@ namespace osu.Game.Rulesets.Catch.Replays
void moveToNext(PalpableCatchHitObject h)
{
float positionChange = Math.Abs(lastPosition - h.X);
float positionChange = Math.Abs(lastPosition - h.EffectiveX);
double timeAvailable = h.StartTime - lastTime;
// So we can either make it there without a dash or not.
@ -56,7 +56,7 @@ namespace osu.Game.Rulesets.Catch.Replays
// todo: get correct catcher size, based on difficulty CS.
const float catcher_width_half = CatcherArea.CATCHER_SIZE * 0.3f * 0.5f;
if (lastPosition - catcher_width_half < h.X && lastPosition + catcher_width_half > h.X)
if (lastPosition - catcher_width_half < h.EffectiveX && lastPosition + catcher_width_half > h.EffectiveX)
{
// we are already in the correct range.
lastTime = h.StartTime;
@ -66,12 +66,12 @@ namespace osu.Game.Rulesets.Catch.Replays
if (impossibleJump)
{
addFrame(h.StartTime, h.X);
addFrame(h.StartTime, h.EffectiveX);
}
else if (h.HyperDash)
{
addFrame(h.StartTime - timeAvailable, lastPosition);
addFrame(h.StartTime, h.X);
addFrame(h.StartTime, h.EffectiveX);
}
else if (dashRequired)
{
@ -80,23 +80,23 @@ namespace osu.Game.Rulesets.Catch.Replays
double timeWeNeedToSave = timeAtNormalSpeed - timeAvailable;
double timeAtDashSpeed = timeWeNeedToSave / 2;
float midPosition = (float)Interpolation.Lerp(lastPosition, h.X, (float)timeAtDashSpeed / timeAvailable);
float midPosition = (float)Interpolation.Lerp(lastPosition, h.EffectiveX, (float)timeAtDashSpeed / timeAvailable);
// dash movement
addFrame(h.StartTime - timeAvailable + 1, lastPosition, true);
addFrame(h.StartTime - timeAvailable + timeAtDashSpeed, midPosition);
addFrame(h.StartTime, h.X);
addFrame(h.StartTime, h.EffectiveX);
}
else
{
double timeBefore = positionChange / movement_speed;
addFrame(h.StartTime - timeBefore, lastPosition);
addFrame(h.StartTime, h.X);
addFrame(h.StartTime, h.EffectiveX);
}
lastTime = h.StartTime;
lastPosition = h.X;
lastPosition = h.EffectiveX;
}
foreach (var obj in Beatmap.HitObjects)

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@ -7,7 +7,6 @@ using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Catch.Objects.Drawables;
using osu.Game.Rulesets.Objects.Drawables;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Catch.Skinning.Default
@ -17,9 +16,8 @@ namespace osu.Game.Rulesets.Catch.Skinning.Default
public readonly Bindable<Color4> AccentColour = new Bindable<Color4>();
public readonly Bindable<bool> HyperDash = new Bindable<bool>();
[Resolved(canBeNull: true)]
[CanBeNull]
protected DrawableHitObject DrawableHitObject { get; private set; }
[Resolved]
protected IHasCatchObjectState ObjectState { get; private set; }
/// <summary>
/// A part of this piece that will be faded out while falling in the playfield.
@ -37,13 +35,8 @@ namespace osu.Game.Rulesets.Catch.Skinning.Default
{
base.LoadComplete();
var hitObject = (DrawablePalpableCatchHitObject)DrawableHitObject;
if (hitObject != null)
{
AccentColour.BindTo(hitObject.AccentColour);
HyperDash.BindTo(hitObject.HyperDash);
}
AccentColour.BindTo(ObjectState.AccentColour);
HyperDash.BindTo(ObjectState.HyperDash);
HyperDash.BindValueChanged(hyper =>
{
@ -54,8 +47,8 @@ namespace osu.Game.Rulesets.Catch.Skinning.Default
protected override void Update()
{
if (BorderPiece != null && DrawableHitObject?.HitObject != null)
BorderPiece.Alpha = (float)Math.Clamp((DrawableHitObject.HitObject.StartTime - Time.Current) / 500, 0, 1);
if (BorderPiece != null)
BorderPiece.Alpha = (float)Math.Clamp((ObjectState.HitObject.StartTime - Time.Current) / 500, 0, 1);
}
}
}

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@ -39,10 +39,8 @@ namespace osu.Game.Rulesets.Catch.Skinning.Default
{
base.LoadComplete();
var fruit = (DrawableFruit)DrawableHitObject;
if (fruit != null)
VisualRepresentation.BindTo(fruit.VisualRepresentation);
var fruitState = (IHasFruitState)ObjectState;
VisualRepresentation.BindTo(fruitState.VisualRepresentation);
}
}
}

View File

@ -14,10 +14,8 @@ namespace osu.Game.Rulesets.Catch.Skinning.Legacy
{
base.LoadComplete();
var fruit = (DrawableFruit)DrawableHitObject;
if (fruit != null)
VisualRepresentation.BindTo(fruit.VisualRepresentation);
var fruitState = (IHasFruitState)ObjectState;
VisualRepresentation.BindTo(fruitState.VisualRepresentation);
VisualRepresentation.BindValueChanged(visual => setTexture(visual.NewValue), true);
}

View File

@ -1,7 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
@ -10,7 +9,6 @@ using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Game.Rulesets.Catch.Objects.Drawables;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Skinning;
using osuTK;
using osuTK.Graphics;
@ -29,9 +27,8 @@ namespace osu.Game.Rulesets.Catch.Skinning
[Resolved]
protected ISkinSource Skin { get; private set; }
[Resolved(canBeNull: true)]
[CanBeNull]
protected DrawableHitObject DrawableHitObject { get; private set; }
[Resolved]
protected IHasCatchObjectState ObjectState { get; private set; }
protected LegacyCatchHitObjectPiece()
{
@ -65,13 +62,8 @@ namespace osu.Game.Rulesets.Catch.Skinning
{
base.LoadComplete();
var hitObject = (DrawablePalpableCatchHitObject)DrawableHitObject;
if (hitObject != null)
{
AccentColour.BindTo(hitObject.AccentColour);
HyperDash.BindTo(hitObject.HyperDash);
}
AccentColour.BindTo(ObjectState.AccentColour);
HyperDash.BindTo(ObjectState.HyperDash);
hyperSprite.Colour = Skin.GetConfig<CatchSkinColour, Color4>(CatchSkinColour.HyperDashFruit)?.Value ??
Skin.GetConfig<CatchSkinColour, Color4>(CatchSkinColour.HyperDash)?.Value ??

View File

@ -36,7 +36,7 @@ namespace osu.Game.Rulesets.Catch.UI
public CatchPlayfield(BeatmapDifficulty difficulty, Func<CatchHitObject, DrawableHitObject<CatchHitObject>> createDrawableRepresentation)
{
var droppedObjectContainer = new Container
var droppedObjectContainer = new Container<CaughtObject>
{
RelativeSizeAxes = Axes.Both,
};

View File

@ -53,9 +53,15 @@ namespace osu.Game.Rulesets.Catch.UI
private CatcherTrailDisplay trails;
private readonly Container droppedObjectTarget;
/// <summary>
/// Contains caught objects on the plate.
/// </summary>
private readonly Container<CaughtObject> caughtObjectContainer;
private readonly Container<DrawablePalpableCatchHitObject> caughtFruitContainer;
/// <summary>
/// Contains objects dropped from the plate.
/// </summary>
private readonly Container<CaughtObject> droppedObjectTarget;
public CatcherAnimationState CurrentState { get; private set; }
@ -108,7 +114,11 @@ namespace osu.Game.Rulesets.Catch.UI
private readonly DrawablePool<HitExplosion> hitExplosionPool;
private readonly Container<HitExplosion> hitExplosionContainer;
public Catcher([NotNull] Container trailsTarget, [NotNull] Container droppedObjectTarget, BeatmapDifficulty difficulty = null)
private readonly DrawablePool<CaughtFruit> caughtFruitPool;
private readonly DrawablePool<CaughtBanana> caughtBananaPool;
private readonly DrawablePool<CaughtDroplet> caughtDropletPool;
public Catcher([NotNull] Container trailsTarget, [NotNull] Container<CaughtObject> droppedObjectTarget, BeatmapDifficulty difficulty = null)
{
this.trailsTarget = trailsTarget;
this.droppedObjectTarget = droppedObjectTarget;
@ -124,7 +134,11 @@ namespace osu.Game.Rulesets.Catch.UI
InternalChildren = new Drawable[]
{
hitExplosionPool = new DrawablePool<HitExplosion>(10),
caughtFruitContainer = new Container<DrawablePalpableCatchHitObject>
caughtFruitPool = new DrawablePool<CaughtFruit>(50),
caughtBananaPool = new DrawablePool<CaughtBanana>(100),
// less capacity is needed compared to fruit because droplet is not stacked
caughtDropletPool = new DrawablePool<CaughtDroplet>(25),
caughtObjectContainer = new Container<CaughtObject>
{
Anchor = Anchor.TopCentre,
Origin = Anchor.BottomCentre,
@ -172,7 +186,7 @@ namespace osu.Game.Rulesets.Catch.UI
/// <summary>
/// Creates proxied content to be displayed beneath hitobjects.
/// </summary>
public Drawable CreateProxiedContent() => caughtFruitContainer.CreateProxy();
public Drawable CreateProxiedContent() => caughtObjectContainer.CreateProxy();
/// <summary>
/// Calculates the scale of the catcher based off the provided beatmap difficulty.
@ -202,7 +216,7 @@ namespace osu.Game.Rulesets.Catch.UI
var halfCatchWidth = catchWidth * 0.5f;
// this stuff wil disappear once we move fruit to non-relative coordinate space in the future.
var catchObjectPosition = fruit.X;
var catchObjectPosition = fruit.EffectiveX;
var catcherPosition = Position.X;
return catchObjectPosition >= catcherPosition - halfCatchWidth &&
@ -215,10 +229,19 @@ namespace osu.Game.Rulesets.Catch.UI
catchResult.CatcherAnimationState = CurrentState;
catchResult.CatcherHyperDash = HyperDashing;
if (!(drawableObject.HitObject is PalpableCatchHitObject hitObject)) return;
if (!(drawableObject is DrawablePalpableCatchHitObject palpableObject)) return;
var hitObject = palpableObject.HitObject;
if (result.IsHit)
placeCaughtObject(hitObject);
{
var positionInStack = computePositionInStack(new Vector2(palpableObject.X - X, 0), palpableObject.DisplaySize.X / 2);
placeCaughtObject(palpableObject, positionInStack);
if (hitLighting.Value)
addLighting(hitObject, positionInStack.X, drawableObject.AccentColour.Value);
}
// droplet doesn't affect the catcher state
if (hitObject is TinyDroplet) return;
@ -227,10 +250,10 @@ namespace osu.Game.Rulesets.Catch.UI
{
var target = hitObject.HyperDashTarget;
var timeDifference = target.StartTime - hitObject.StartTime;
double positionDifference = target.X - X;
double positionDifference = target.EffectiveX - X;
var velocity = positionDifference / Math.Max(1.0, timeDifference - 1000.0 / 60.0);
SetHyperDashState(Math.Abs(velocity), target.X);
SetHyperDashState(Math.Abs(velocity), target.EffectiveX);
}
else
SetHyperDashState();
@ -256,8 +279,8 @@ namespace osu.Game.Rulesets.Catch.UI
SetHyperDashState();
}
caughtFruitContainer.RemoveAll(d => d.HitObject == drawableObject.HitObject);
droppedObjectTarget.RemoveAll(d => (d as DrawableCatchHitObject)?.HitObject == drawableObject.HitObject);
caughtObjectContainer.RemoveAll(d => d.HitObject == drawableObject.HitObject);
droppedObjectTarget.RemoveAll(d => d.HitObject == drawableObject.HitObject);
hitExplosionContainer.RemoveAll(d => d.HitObject == drawableObject.HitObject);
}
@ -441,138 +464,121 @@ namespace osu.Game.Rulesets.Catch.UI
updateCatcher();
}
private void placeCaughtObject(PalpableCatchHitObject source)
private void placeCaughtObject(DrawablePalpableCatchHitObject drawableObject, Vector2 position)
{
var caughtObject = createCaughtObject(source);
var caughtObject = getCaughtObject(drawableObject.HitObject);
if (caughtObject == null) return;
caughtObject.RelativePositionAxes = Axes.None;
caughtObject.X = source.X - X;
caughtObject.IsOnPlate = true;
caughtObject.CopyStateFrom(drawableObject);
caughtObject.Anchor = Anchor.TopCentre;
caughtObject.Origin = Anchor.Centre;
caughtObject.Scale *= 0.5f;
caughtObject.LifetimeStart = source.StartTime;
caughtObject.LifetimeEnd = double.MaxValue;
caughtObject.Position = position;
caughtObject.Scale /= 2;
adjustPositionInStack(caughtObject);
caughtFruitContainer.Add(caughtObject);
addLighting(caughtObject);
caughtObjectContainer.Add(caughtObject);
if (!caughtObject.StaysOnPlate)
removeFromPlate(caughtObject, DroppedObjectAnimation.Explode);
}
private void adjustPositionInStack(DrawablePalpableCatchHitObject caughtObject)
private Vector2 computePositionInStack(Vector2 position, float displayRadius)
{
const float radius_div_2 = CatchHitObject.OBJECT_RADIUS / 2;
const float allowance = 10;
float caughtObjectRadius = caughtObject.DisplayRadius;
while (caughtFruitContainer.Any(f => Vector2Extensions.Distance(f.Position, caughtObject.Position) < (caughtObjectRadius + radius_div_2) / (allowance / 2)))
while (caughtObjectContainer.Any(f => Vector2Extensions.Distance(f.Position, position) < (displayRadius + radius_div_2) / (allowance / 2)))
{
float diff = (caughtObjectRadius + radius_div_2) / allowance;
float diff = (displayRadius + radius_div_2) / allowance;
caughtObject.X += (RNG.NextSingle() - 0.5f) * diff * 2;
caughtObject.Y -= RNG.NextSingle() * diff;
position.X += (RNG.NextSingle() - 0.5f) * diff * 2;
position.Y -= RNG.NextSingle() * diff;
}
caughtObject.X = Math.Clamp(caughtObject.X, -CatcherArea.CATCHER_SIZE / 2, CatcherArea.CATCHER_SIZE / 2);
position.X = Math.Clamp(position.X, -CatcherArea.CATCHER_SIZE / 2, CatcherArea.CATCHER_SIZE / 2);
return position;
}
private void addLighting(DrawablePalpableCatchHitObject caughtObject)
private void addLighting(CatchHitObject hitObject, float x, Color4 colour)
{
if (!hitLighting.Value) return;
HitExplosion hitExplosion = hitExplosionPool.Get();
hitExplosion.HitObject = caughtObject.HitObject;
hitExplosion.X = caughtObject.X;
hitExplosion.Scale = new Vector2(caughtObject.HitObject.Scale);
hitExplosion.ObjectColour = caughtObject.AccentColour.Value;
hitExplosion.HitObject = hitObject;
hitExplosion.X = x;
hitExplosion.Scale = new Vector2(hitObject.Scale);
hitExplosion.ObjectColour = colour;
hitExplosionContainer.Add(hitExplosion);
}
private DrawablePalpableCatchHitObject createCaughtObject(PalpableCatchHitObject source)
private CaughtObject getCaughtObject(PalpableCatchHitObject source)
{
switch (source)
{
case Banana banana:
return new DrawableBanana(banana);
case Fruit _:
return caughtFruitPool.Get();
case Fruit fruit:
return new DrawableFruit(fruit);
case Banana _:
return caughtBananaPool.Get();
case TinyDroplet tiny:
return new DrawableTinyDroplet(tiny);
case Droplet droplet:
return new DrawableDroplet(droplet);
case Droplet _:
return caughtDropletPool.Get();
default:
return null;
}
}
private CaughtObject getDroppedObject(CaughtObject caughtObject)
{
var droppedObject = getCaughtObject(caughtObject.HitObject);
droppedObject.CopyStateFrom(caughtObject);
droppedObject.Anchor = Anchor.TopLeft;
droppedObject.Position = caughtObjectContainer.ToSpaceOfOtherDrawable(caughtObject.DrawPosition, droppedObjectTarget);
return droppedObject;
}
private void clearPlate(DroppedObjectAnimation animation)
{
var caughtObjects = caughtFruitContainer.Children.ToArray();
caughtFruitContainer.Clear(false);
var droppedObjects = caughtObjectContainer.Children.Select(getDroppedObject).ToArray();
droppedObjectTarget.AddRange(caughtObjects);
caughtObjectContainer.Clear(false);
foreach (var caughtObject in caughtObjects)
drop(caughtObject, animation);
droppedObjectTarget.AddRange(droppedObjects);
foreach (var droppedObject in droppedObjects)
applyDropAnimation(droppedObject, animation);
}
private void removeFromPlate(DrawablePalpableCatchHitObject caughtObject, DroppedObjectAnimation animation)
private void removeFromPlate(CaughtObject caughtObject, DroppedObjectAnimation animation)
{
if (!caughtFruitContainer.Remove(caughtObject))
throw new InvalidOperationException("Can only drop a caught object on the plate");
var droppedObject = getDroppedObject(caughtObject);
droppedObjectTarget.Add(caughtObject);
caughtObjectContainer.Remove(caughtObject);
drop(caughtObject, animation);
droppedObjectTarget.Add(droppedObject);
applyDropAnimation(droppedObject, animation);
}
private void drop(DrawablePalpableCatchHitObject d, DroppedObjectAnimation animation)
private void applyDropAnimation(Drawable d, DroppedObjectAnimation animation)
{
var originalX = d.X * Scale.X;
var startTime = Clock.CurrentTime;
d.Anchor = Anchor.TopLeft;
d.Position = caughtFruitContainer.ToSpaceOfOtherDrawable(d.DrawPosition, droppedObjectTarget);
// we cannot just apply the transforms because DHO clears transforms when state is updated
d.ApplyCustomUpdateState += (o, state) => animate(o, animation, originalX, startTime);
if (d.IsLoaded)
animate(d, animation, originalX, startTime);
}
private void animate(Drawable d, DroppedObjectAnimation animation, float originalX, double startTime)
{
using (d.BeginAbsoluteSequence(startTime))
switch (animation)
{
switch (animation)
{
case DroppedObjectAnimation.Drop:
d.MoveToY(d.Y + 75, 750, Easing.InSine);
d.FadeOut(750);
break;
case DroppedObjectAnimation.Drop:
d.MoveToY(d.Y + 75, 750, Easing.InSine);
d.FadeOut(750);
break;
case DroppedObjectAnimation.Explode:
d.MoveToY(d.Y - 50, 250, Easing.OutSine).Then().MoveToY(d.Y + 50, 500, Easing.InSine);
d.MoveToX(d.X + originalX * 6, 1000);
d.FadeOut(750);
break;
}
d.Expire();
case DroppedObjectAnimation.Explode:
var originalX = droppedObjectTarget.ToSpaceOfOtherDrawable(d.DrawPosition, caughtObjectContainer).X * Scale.X;
d.MoveToY(d.Y - 50, 250, Easing.OutSine).Then().MoveToY(d.Y + 50, 500, Easing.InSine);
d.MoveToX(d.X + originalX * 6, 1000);
d.FadeOut(750);
break;
}
d.Expire();
}
private enum DroppedObjectAnimation

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@ -21,7 +21,7 @@ namespace osu.Game.Rulesets.Catch.UI
public readonly Catcher MovableCatcher;
private readonly CatchComboDisplay comboDisplay;
public CatcherArea(Container droppedObjectContainer, BeatmapDifficulty difficulty = null)
public CatcherArea(Container<CaughtObject> droppedObjectContainer, BeatmapDifficulty difficulty = null)
{
Size = new Vector2(CatchPlayfield.WIDTH, CATCHER_SIZE);
Children = new Drawable[]

View File

@ -0,0 +1,90 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Animations;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Scoring;
using osu.Game.Skinning;
using osuTK;
namespace osu.Game.Rulesets.Mania.Skinning.Legacy
{
public class LegacyManiaJudgementPiece : CompositeDrawable, IAnimatableJudgement
{
private readonly HitResult result;
private readonly Drawable animation;
public LegacyManiaJudgementPiece(HitResult result, Drawable animation)
{
this.result = result;
this.animation = animation;
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
AutoSizeAxes = Axes.Both;
}
[BackgroundDependencyLoader]
private void load(ISkinSource skin)
{
float? scorePosition = skin.GetManiaSkinConfig<float>(LegacyManiaSkinConfigurationLookups.ScorePosition)?.Value;
if (scorePosition != null)
scorePosition -= Stage.HIT_TARGET_POSITION + 150;
Y = scorePosition ?? 0;
if (animation != null)
{
InternalChild = animation.With(d =>
{
d.Anchor = Anchor.Centre;
d.Origin = Anchor.Centre;
});
}
}
public void PlayAnimation()
{
if (animation == null)
return;
(animation as IFramedAnimation)?.GotoFrame(0);
switch (result)
{
case HitResult.None:
break;
case HitResult.Miss:
animation.ScaleTo(1.6f);
animation.ScaleTo(1, 100, Easing.In);
animation.MoveTo(Vector2.Zero);
animation.MoveToOffset(new Vector2(0, 100), 800, Easing.InQuint);
animation.RotateTo(0);
animation.RotateTo(40, 800, Easing.InQuint);
this.FadeOutFromOne(800);
break;
default:
animation.ScaleTo(0.8f);
animation.ScaleTo(1, 250, Easing.OutElastic);
animation.Delay(50).ScaleTo(0.75f, 250);
this.Delay(50).FadeOut(200);
break;
}
}
public Drawable GetAboveHitObjectsProxiedContent() => null;
}
}

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@ -136,7 +136,8 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
string filename = this.GetManiaSkinConfig<string>(hitresult_mapping[result])?.Value
?? default_hitresult_skin_filenames[result];
return this.GetAnimation(filename, true, true);
var animation = this.GetAnimation(filename, true, true);
return animation == null ? null : new LegacyManiaJudgementPiece(result, animation);
}
public override SampleChannel GetSample(ISampleInfo sampleInfo)

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@ -5,7 +5,6 @@ using osu.Framework.Graphics;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
using osuTK;
namespace osu.Game.Rulesets.Mania.UI
{
@ -20,37 +19,6 @@ namespace osu.Game.Rulesets.Mania.UI
{
}
protected override void ApplyMissAnimations()
{
if (!(JudgementBody.Drawable is DefaultManiaJudgementPiece))
{
// this is temporary logic until mania's skin transformer returns IAnimatableJudgements
JudgementBody.ScaleTo(1.6f);
JudgementBody.ScaleTo(1, 100, Easing.In);
JudgementBody.MoveTo(Vector2.Zero);
JudgementBody.MoveToOffset(new Vector2(0, 100), 800, Easing.InQuint);
JudgementBody.RotateTo(0);
JudgementBody.RotateTo(40, 800, Easing.InQuint);
JudgementBody.FadeOutFromOne(800);
LifetimeEnd = JudgementBody.LatestTransformEndTime;
}
base.ApplyMissAnimations();
}
protected override void ApplyHitAnimations()
{
JudgementBody.ScaleTo(0.8f);
JudgementBody.ScaleTo(1, 250, Easing.OutElastic);
JudgementBody.Delay(50)
.ScaleTo(0.75f, 250)
.FadeOut(200);
}
protected override Drawable CreateDefaultJudgement(HitResult result) => new DefaultManiaJudgementPiece(result);
private class DefaultManiaJudgementPiece : DefaultJudgementPiece
@ -66,6 +34,27 @@ namespace osu.Game.Rulesets.Mania.UI
JudgementText.Font = JudgementText.Font.With(size: 25);
}
public override void PlayAnimation()
{
base.PlayAnimation();
switch (Result)
{
case HitResult.None:
case HitResult.Miss:
break;
default:
this.ScaleTo(0.8f);
this.ScaleTo(1, 250, Easing.OutElastic);
this.Delay(50)
.ScaleTo(0.75f, 250)
.FadeOut(200);
break;
}
}
}
}
}

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@ -106,7 +106,7 @@ namespace osu.Game.Rulesets.Mania.UI
Anchor = Anchor.TopCentre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Y = HIT_TARGET_POSITION + 150,
Y = HIT_TARGET_POSITION + 150
},
topLevelContainer = new Container { RelativeSizeAxes = Axes.Both }
}

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@ -16,6 +16,8 @@ namespace osu.Game.Rulesets.Taiko.Tests
{
public abstract class DrawableTaikoRulesetTestScene : OsuTestScene
{
protected const int DEFAULT_PLAYFIELD_CONTAINER_HEIGHT = 768;
protected DrawableTaikoRuleset DrawableRuleset { get; private set; }
protected Container PlayfieldContainer { get; private set; }
@ -44,10 +46,10 @@ namespace osu.Game.Rulesets.Taiko.Tests
Add(PlayfieldContainer = new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
RelativeSizeAxes = Axes.X,
Height = 768,
Height = DEFAULT_PLAYFIELD_CONTAINER_HEIGHT,
Children = new[] { DrawableRuleset = new DrawableTaikoRuleset(new TaikoRuleset(), beatmap.GetPlayableBeatmap(new TaikoRuleset().RulesetInfo)) }
});
}

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@ -13,12 +13,15 @@ namespace osu.Game.Rulesets.Taiko.Tests
{
public readonly HitResult Type;
public DrawableTestHit(Hit hit, HitResult type = HitResult.Great)
public DrawableTestHit(Hit hit, HitResult type = HitResult.Great, bool kiai = false)
: base(hit)
{
Type = type;
HitObject.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
var controlPoints = new ControlPointInfo();
controlPoints.Add(0, new EffectControlPoint { KiaiMode = kiai });
HitObject.ApplyDefaults(controlPoints, new BeatmapDifficulty());
}
protected override void UpdateInitialTransforms()

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@ -0,0 +1,52 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Testing;
using osu.Framework.Timing;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Taiko.Tests
{
public abstract class HitObjectApplicationTestScene : OsuTestScene
{
[Cached(typeof(IScrollingInfo))]
private ScrollingTestContainer.TestScrollingInfo info = new ScrollingTestContainer.TestScrollingInfo
{
Direction = { Value = ScrollingDirection.Left },
TimeRange = { Value = 1000 },
};
private ScrollingHitObjectContainer hitObjectContainer;
[SetUpSteps]
public void SetUp()
=> AddStep("create SHOC", () => Child = hitObjectContainer = new ScrollingHitObjectContainer
{
RelativeSizeAxes = Axes.X,
Height = 200,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Clock = new FramedClock(new StopwatchClock())
});
protected void AddHitObject(DrawableHitObject hitObject)
=> AddStep("add to SHOC", () => hitObjectContainer.Add(hitObject));
protected void RemoveHitObject(DrawableHitObject hitObject)
=> AddStep("remove from SHOC", () => hitObjectContainer.Remove(hitObject));
protected TObject PrepareObject<TObject>(TObject hitObject)
where TObject : TaikoHitObject
{
hitObject.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
return hitObject;
}
}
}

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@ -71,7 +71,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
}
};
hoc.Add(new DrawableBarLineMajor(createBarLineAtCurrentTime(true))
hoc.Add(new DrawableBarLine(createBarLineAtCurrentTime(true))
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,

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@ -0,0 +1,32 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Rulesets.Taiko.Objects.Drawables;
namespace osu.Game.Rulesets.Taiko.Tests
{
public class TestSceneBarLineApplication : HitObjectApplicationTestScene
{
[Test]
public void TestApplyNewBarLine()
{
DrawableBarLine barLine = new DrawableBarLine(PrepareObject(new BarLine
{
StartTime = 400,
Major = true
}));
AddHitObject(barLine);
RemoveHitObject(barLine);
AddStep("apply new bar line", () => barLine.Apply(PrepareObject(new BarLine
{
StartTime = 200,
Major = false
}), null));
AddHitObject(barLine);
}
}
}

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@ -2,14 +2,16 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Utils;
using osu.Game.Audio;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko.Judgements;
using osu.Game.Rulesets.Taiko.Objects;
@ -97,7 +99,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
break;
case 6:
PlayfieldContainer.Delay(delay).ResizeTo(new Vector2(1, TaikoPlayfield.DEFAULT_HEIGHT), 500);
PlayfieldContainer.Delay(delay).ResizeTo(new Vector2(1, DEFAULT_PLAYFIELD_CONTAINER_HEIGHT), 500);
break;
}
}
@ -106,13 +108,8 @@ namespace osu.Game.Rulesets.Taiko.Tests
{
HitResult hitResult = RNG.Next(2) == 0 ? HitResult.Ok : HitResult.Great;
var cpi = new ControlPointInfo();
cpi.Add(0, new EffectControlPoint { KiaiMode = kiai });
Hit hit = new Hit();
hit.ApplyDefaults(cpi, new BeatmapDifficulty());
var h = new DrawableTestHit(hit) { X = RNG.NextSingle(hitResult == HitResult.Ok ? -0.1f : -0.05f, hitResult == HitResult.Ok ? 0.1f : 0.05f) };
var h = new DrawableTestHit(hit, kiai: kiai) { X = RNG.NextSingle(hitResult == HitResult.Ok ? -0.1f : -0.05f, hitResult == HitResult.Ok ? 0.1f : 0.05f) };
DrawableRuleset.Playfield.Add(h);
@ -123,32 +120,38 @@ namespace osu.Game.Rulesets.Taiko.Tests
{
HitResult hitResult = RNG.Next(2) == 0 ? HitResult.Ok : HitResult.Great;
var cpi = new ControlPointInfo();
cpi.Add(0, new EffectControlPoint { KiaiMode = kiai });
Hit hit = new Hit();
hit.ApplyDefaults(cpi, new BeatmapDifficulty());
var h = new DrawableTestHit(hit) { X = RNG.NextSingle(hitResult == HitResult.Ok ? -0.1f : -0.05f, hitResult == HitResult.Ok ? 0.1f : 0.05f) };
Hit hit = new Hit
{
IsStrong = true,
Samples = createSamples(strong: true)
};
var h = new DrawableTestHit(hit, kiai: kiai) { X = RNG.NextSingle(hitResult == HitResult.Ok ? -0.1f : -0.05f, hitResult == HitResult.Ok ? 0.1f : 0.05f) };
DrawableRuleset.Playfield.Add(h);
((TaikoPlayfield)DrawableRuleset.Playfield).OnNewResult(h, new JudgementResult(new HitObject(), new TaikoJudgement()) { Type = hitResult });
((TaikoPlayfield)DrawableRuleset.Playfield).OnNewResult(new TestStrongNestedHit(h), new JudgementResult(new HitObject(), new TaikoStrongJudgement()) { Type = HitResult.Great });
((TaikoPlayfield)DrawableRuleset.Playfield).OnNewResult(h.NestedHitObjects.Single(), new JudgementResult(new HitObject(), new TaikoStrongJudgement()) { Type = HitResult.Great });
}
private void addMissJudgement()
{
DrawableTestHit h;
DrawableRuleset.Playfield.Add(h = new DrawableTestHit(new Hit(), HitResult.Miss));
((TaikoPlayfield)DrawableRuleset.Playfield).OnNewResult(h, new JudgementResult(new HitObject(), new TaikoJudgement()) { Type = HitResult.Miss });
DrawableRuleset.Playfield.Add(h = new DrawableTestHit(new Hit { StartTime = DrawableRuleset.Playfield.Time.Current }, HitResult.Miss)
{
Alpha = 0
});
((TaikoPlayfield)DrawableRuleset.Playfield).OnNewResult(h, new JudgementResult(h.HitObject, new TaikoJudgement()) { Type = HitResult.Miss });
}
private void addBarLine(bool major, double delay = scroll_time)
{
BarLine bl = new BarLine { StartTime = DrawableRuleset.Playfield.Time.Current + delay };
BarLine bl = new BarLine
{
StartTime = DrawableRuleset.Playfield.Time.Current + delay,
Major = major
};
DrawableRuleset.Playfield.Add(major ? new DrawableBarLineMajor(bl) : new DrawableBarLine(bl));
DrawableRuleset.Playfield.Add(bl);
}
private void addSwell(double duration = default_duration)
@ -173,6 +176,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
{
StartTime = DrawableRuleset.Playfield.Time.Current + scroll_time,
IsStrong = strong,
Samples = createSamples(strong: strong),
Duration = duration,
TickRate = 8,
};
@ -190,7 +194,8 @@ namespace osu.Game.Rulesets.Taiko.Tests
Hit h = new Hit
{
StartTime = DrawableRuleset.Playfield.Time.Current + scroll_time,
IsStrong = strong
IsStrong = strong,
Samples = createSamples(HitType.Centre, strong)
};
h.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
@ -203,7 +208,8 @@ namespace osu.Game.Rulesets.Taiko.Tests
Hit h = new Hit
{
StartTime = DrawableRuleset.Playfield.Time.Current + scroll_time,
IsStrong = strong
IsStrong = strong,
Samples = createSamples(HitType.Rim, strong)
};
h.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
@ -211,14 +217,18 @@ namespace osu.Game.Rulesets.Taiko.Tests
DrawableRuleset.Playfield.Add(new DrawableHit(h));
}
private class TestStrongNestedHit : DrawableStrongNestedHit
// TODO: can be removed if a better way of handling colour/strong type and samples is developed
private IList<HitSampleInfo> createSamples(HitType? hitType = null, bool strong = false)
{
public TestStrongNestedHit(DrawableHitObject mainObject)
: base(new StrongHitObject { StartTime = mainObject.HitObject.StartTime }, mainObject)
{
}
var samples = new List<HitSampleInfo>();
public override bool OnPressed(TaikoAction action) => false;
if (hitType == HitType.Rim)
samples.Add(new HitSampleInfo(HitSampleInfo.HIT_CLAP));
if (strong)
samples.Add(new HitSampleInfo(HitSampleInfo.HIT_FINISH));
return samples;
}
}
}

View File

@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects;
@ -8,7 +9,13 @@ namespace osu.Game.Rulesets.Taiko.Objects
{
public class BarLine : TaikoHitObject, IBarLine
{
public bool Major { get; set; }
public bool Major
{
get => MajorBindable.Value;
set => MajorBindable.Value = value;
}
public readonly Bindable<bool> MajorBindable = new BindableBool();
public override Judgement CreateJudgement() => new IgnoreJudgement();
}

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@ -1,7 +1,11 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Rulesets.Objects;
using osuTK;
@ -15,49 +19,123 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
/// </summary>
public class DrawableBarLine : DrawableHitObject<HitObject>
{
public new BarLine HitObject => (BarLine)base.HitObject;
/// <summary>
/// The width of the line tracker.
/// </summary>
private const float tracker_width = 2f;
/// <summary>
/// Fade out time calibrated to a pre-empt of 1000ms.
/// The vertical offset of the triangles from the line tracker.
/// </summary>
private const float base_fadeout_time = 100f;
private const float triangle_offset = 10f;
/// <summary>
/// The size of the triangles.
/// </summary>
private const float triangle_size = 20f;
/// <summary>
/// The visual line tracker.
/// </summary>
protected SkinnableDrawable Line;
private SkinnableDrawable line;
/// <summary>
/// The bar line.
/// Container with triangles. Only visible for major lines.
/// </summary>
protected readonly BarLine BarLine;
private Container triangleContainer;
public DrawableBarLine(BarLine barLine)
private readonly Bindable<bool> major = new Bindable<bool>();
public DrawableBarLine()
: this(null)
{
}
public DrawableBarLine([CanBeNull] BarLine barLine)
: base(barLine)
{
BarLine = barLine;
}
[BackgroundDependencyLoader]
private void load()
{
Anchor = Anchor.CentreLeft;
Origin = Anchor.Centre;
RelativeSizeAxes = Axes.Y;
Width = tracker_width;
AddInternal(Line = new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.BarLine), _ => new Box
AddRangeInternal(new Drawable[]
{
RelativeSizeAxes = Axes.Both,
EdgeSmoothness = new Vector2(0.5f, 0),
})
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Alpha = 0.75f,
line = new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.BarLine), _ => new Box
{
RelativeSizeAxes = Axes.Both,
EdgeSmoothness = new Vector2(0.5f, 0),
})
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
triangleContainer = new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Children = new[]
{
new EquilateralTriangle
{
Name = "Top",
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Position = new Vector2(0, -triangle_offset),
Size = new Vector2(-triangle_size),
EdgeSmoothness = new Vector2(1),
},
new EquilateralTriangle
{
Name = "Bottom",
Anchor = Anchor.BottomCentre,
Origin = Anchor.TopCentre,
Position = new Vector2(0, triangle_offset),
Size = new Vector2(triangle_size),
EdgeSmoothness = new Vector2(1),
}
}
}
});
}
protected override void UpdateHitStateTransforms(ArmedState state) => this.FadeOut(150);
protected override void LoadComplete()
{
base.LoadComplete();
major.BindValueChanged(updateMajor);
}
private void updateMajor(ValueChangedEvent<bool> major)
{
line.Alpha = major.NewValue ? 1f : 0.75f;
triangleContainer.Alpha = major.NewValue ? 1 : 0;
}
protected override void OnApply()
{
base.OnApply();
major.BindTo(HitObject.MajorBindable);
}
protected override void OnFree()
{
base.OnFree();
major.UnbindFrom(HitObject.MajorBindable);
}
protected override void UpdateHitStateTransforms(ArmedState state)
{
using (BeginAbsoluteSequence(HitObject.StartTime))
this.FadeOutFromOne(150).Expire();
}
}
}

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@ -1,67 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osuTK;
using osu.Framework.Graphics.Shapes;
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
{
public class DrawableBarLineMajor : DrawableBarLine
{
/// <summary>
/// The vertical offset of the triangles from the line tracker.
/// </summary>
private const float triangle_offfset = 10f;
/// <summary>
/// The size of the triangles.
/// </summary>
private const float triangle_size = 20f;
private readonly Container triangleContainer;
public DrawableBarLineMajor(BarLine barLine)
: base(barLine)
{
AddInternal(triangleContainer = new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Children = new[]
{
new EquilateralTriangle
{
Name = "Top",
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Position = new Vector2(0, -triangle_offfset),
Size = new Vector2(-triangle_size),
EdgeSmoothness = new Vector2(1),
},
new EquilateralTriangle
{
Name = "Bottom",
Anchor = Anchor.BottomCentre,
Origin = Anchor.TopCentre,
Position = new Vector2(0, triangle_offfset),
Size = new Vector2(triangle_size),
EdgeSmoothness = new Vector2(1),
}
}
});
Line.Alpha = 1f;
}
protected override void LoadComplete()
{
base.LoadComplete();
using (triangleContainer.BeginAbsoluteSequence(HitObject.StartTime))
triangleContainer.FadeOut(150);
}
}
}

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@ -0,0 +1,19 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Rulesets.Taiko.Objects.Drawables;
using osu.Game.Rulesets.UI.Scrolling;
namespace osu.Game.Rulesets.Taiko.UI
{
public class BarLinePlayfield : ScrollingPlayfield
{
[BackgroundDependencyLoader]
private void load()
{
RegisterPool<BarLine, DrawableBarLine>(15);
}
}
}

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@ -40,7 +40,7 @@ namespace osu.Game.Rulesets.Taiko.UI
[BackgroundDependencyLoader]
private void load()
{
new BarLineGenerator<BarLine>(Beatmap).BarLines.ForEach(bar => Playfield.Add(bar.Major ? new DrawableBarLineMajor(bar) : new DrawableBarLine(bar)));
new BarLineGenerator<BarLine>(Beatmap).BarLines.ForEach(bar => Playfield.Add(bar));
FrameStableComponents.Add(scroller = new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.Scroller), _ => Empty())
{

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@ -10,6 +10,7 @@ using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Graphics;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.UI.Scrolling;
@ -38,10 +39,15 @@ namespace osu.Game.Rulesets.Taiko.UI
private SkinnableDrawable mascot;
private ProxyContainer topLevelHitContainer;
private ScrollingHitObjectContainer barlineContainer;
private Container rightArea;
private Container leftArea;
/// <remarks>
/// <see cref="Playfield.AddNested"/> is purposefully not called on this to prevent i.e. being able to interact
/// with bar lines in the editor.
/// </remarks>
private BarLinePlayfield barLinePlayfield;
private Container hitTargetOffsetContent;
public TaikoPlayfield(ControlPointInfo controlPoints)
@ -84,7 +90,7 @@ namespace osu.Game.Rulesets.Taiko.UI
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
barlineContainer = new ScrollingHitObjectContainer(),
barLinePlayfield = new BarLinePlayfield(),
new Container
{
Name = "Hit objects",
@ -155,12 +161,50 @@ namespace osu.Game.Rulesets.Taiko.UI
mascot.Scale = new Vector2(DrawHeight / DEFAULT_HEIGHT);
}
#region Pooling support
public override void Add(HitObject h)
{
switch (h)
{
case BarLine barLine:
barLinePlayfield.Add(barLine);
break;
case TaikoHitObject taikoHitObject:
base.Add(taikoHitObject);
break;
default:
throw new ArgumentException($"Unsupported {nameof(HitObject)} type: {h.GetType()}");
}
}
public override bool Remove(HitObject h)
{
switch (h)
{
case BarLine barLine:
return barLinePlayfield.Remove(barLine);
case TaikoHitObject taikoHitObject:
return base.Remove(taikoHitObject);
default:
throw new ArgumentException($"Unsupported {nameof(HitObject)} type: {h.GetType()}");
}
}
#endregion
#region Non-pooling support
public override void Add(DrawableHitObject h)
{
switch (h)
{
case DrawableBarLine barline:
barlineContainer.Add(barline);
case DrawableBarLine barLine:
barLinePlayfield.Add(barLine);
break;
case DrawableTaikoHitObject taikoObject:
@ -170,7 +214,7 @@ namespace osu.Game.Rulesets.Taiko.UI
break;
default:
throw new ArgumentException($"Unsupported {nameof(DrawableHitObject)} type");
throw new ArgumentException($"Unsupported {nameof(DrawableHitObject)} type: {h.GetType()}");
}
}
@ -178,8 +222,8 @@ namespace osu.Game.Rulesets.Taiko.UI
{
switch (h)
{
case DrawableBarLine barline:
return barlineContainer.Remove(barline);
case DrawableBarLine barLine:
return barLinePlayfield.Remove(barLine);
case DrawableTaikoHitObject _:
h.OnNewResult -= OnNewResult;
@ -187,10 +231,12 @@ namespace osu.Game.Rulesets.Taiko.UI
return base.Remove(h);
default:
throw new ArgumentException($"Unsupported {nameof(DrawableHitObject)} type");
throw new ArgumentException($"Unsupported {nameof(DrawableHitObject)} type: {h.GetType()}");
}
}
#endregion
internal void OnNewResult(DrawableHitObject judgedObject, JudgementResult result)
{
if (!DisplayJudgements.Value)

View File

@ -104,7 +104,7 @@ namespace osu.Game.Beatmaps
string cacheFilePath = storage.GetFullPath(cache_database_name);
string compressedCacheFilePath = $"{cacheFilePath}.bz2";
cacheDownloadRequest = new FileWebRequest(compressedCacheFilePath, $"https://assets.ppy.sh/client-resources/{cache_database_name}.bz2");
cacheDownloadRequest = new FileWebRequest(compressedCacheFilePath, $"https://assets.ppy.sh/client-resources/{cache_database_name}.bz2?{DateTimeOffset.UtcNow:yyyyMMdd}");
cacheDownloadRequest.Failed += ex =>
{

View File

@ -191,7 +191,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
{
Anchor = Anchor.TopCentre,
Y = -separation,
HandleDrag = e => OnRotation?.Invoke(e.Delta.X),
HandleDrag = e => OnRotation?.Invoke(convertDragEventToAngleOfRotation(e)),
OperationStarted = operationStarted,
OperationEnded = operationEnded
}
@ -242,6 +242,15 @@ namespace osu.Game.Screens.Edit.Compose.Components
private int activeOperations;
private float convertDragEventToAngleOfRotation(DragEvent e)
{
// Adjust coordinate system to the center of SelectionBox
float startAngle = MathF.Atan2(e.LastMousePosition.Y - DrawHeight / 2, e.LastMousePosition.X - DrawWidth / 2);
float endAngle = MathF.Atan2(e.MousePosition.Y - DrawHeight / 2, e.MousePosition.X - DrawWidth / 2);
return (endAngle - startAngle) * 180 / MathF.PI;
}
private void operationEnded()
{
if (--activeOperations == 0)

View File

@ -95,6 +95,16 @@ namespace osu.Game.Screens.Play
localGameplayClock = new LocalGameplayClock(userOffsetClock);
GameplayClock.IsPaused.BindTo(IsPaused);
IsPaused.BindValueChanged(onPauseChanged);
}
private void onPauseChanged(ValueChangedEvent<bool> isPaused)
{
if (isPaused.NewValue)
this.TransformBindableTo(pauseFreqAdjust, 0, 200, Easing.Out).OnComplete(_ => adjustableClock.Stop());
else
this.TransformBindableTo(pauseFreqAdjust, 1, 200, Easing.In);
}
private double totalOffset => userOffsetClock.Offset + platformOffsetClock.Offset;
@ -154,13 +164,16 @@ namespace osu.Game.Screens.Play
public void Start()
{
// Seeking the decoupled clock to its current time ensures that its source clock will be seeked to the same time
// This accounts for the audio clock source potentially taking time to enter a completely stopped state
Seek(GameplayClock.CurrentTime);
adjustableClock.Start();
IsPaused.Value = false;
if (!adjustableClock.IsRunning)
{
// Seeking the decoupled clock to its current time ensures that its source clock will be seeked to the same time
// This accounts for the audio clock source potentially taking time to enter a completely stopped state
Seek(GameplayClock.CurrentTime);
this.TransformBindableTo(pauseFreqAdjust, 1, 200, Easing.In);
adjustableClock.Start();
}
IsPaused.Value = false;
}
/// <summary>
@ -199,8 +212,6 @@ namespace osu.Game.Screens.Play
public void Stop()
{
this.TransformBindableTo(pauseFreqAdjust, 0, 200, Easing.Out).OnComplete(_ => adjustableClock.Stop());
IsPaused.Value = true;
}

View File

@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Diagnostics;
using System.Linq;
using System.Threading.Tasks;
using JetBrains.Annotations;
@ -71,8 +72,9 @@ namespace osu.Game.Screens.Play
}
private bool readyForPush =>
!playerConsumed
// don't push unless the player is completely loaded
player?.LoadState == LoadState.Ready
&& player?.LoadState == LoadState.Ready
// don't push if the user is hovering one of the panes, unless they are idle.
&& (IsHovered || idleTracker.IsIdle.Value)
// don't push if the user is dragging a slider or otherwise.
@ -84,6 +86,11 @@ namespace osu.Game.Screens.Play
private Player player;
/// <summary>
/// Whether the curent player instance has been consumed via <see cref="consumePlayer"/>.
/// </summary>
private bool playerConsumed;
private LogoTrackingContainer content;
private bool hideOverlays;
@ -179,7 +186,10 @@ namespace osu.Game.Screens.Play
contentIn();
MetadataInfo.Delay(750).FadeIn(500);
this.Delay(1800).Schedule(pushWhenLoaded);
// after an initial delay, start the debounced load check.
// this will continue to execute even after resuming back on restart.
Scheduler.Add(new ScheduledDelegate(pushWhenLoaded, Clock.CurrentTime + 1800, 0));
showMuteWarningIfNeeded();
}
@ -188,17 +198,18 @@ namespace osu.Game.Screens.Play
{
base.OnResuming(last);
contentIn();
// prepare for a retry.
player = null;
playerConsumed = false;
cancelLoad();
this.Delay(400).Schedule(pushWhenLoaded);
contentIn();
}
public override void OnSuspending(IScreen next)
{
base.OnSuspending(next);
cancelLoad();
BackgroundBrightnessReduction = false;
// we're moving to player, so a period of silence is upcoming.
@ -274,6 +285,14 @@ namespace osu.Game.Screens.Play
}
}
private Player consumePlayer()
{
Debug.Assert(!playerConsumed);
playerConsumed = true;
return player;
}
private void prepareNewPlayer()
{
if (!this.IsCurrentScreen())
@ -315,64 +334,62 @@ namespace osu.Game.Screens.Play
{
if (!this.IsCurrentScreen()) return;
try
if (!readyForPush)
{
if (!readyForPush)
// as the pushDebounce below has a delay, we need to keep checking and cancel a future debounce
// if we become unready for push during the delay.
cancelLoad();
return;
}
// if a push has already been scheduled, no further action is required.
// this value is reset via cancelLoad() to allow a second usage of the same PlayerLoader screen.
if (scheduledPushPlayer != null)
return;
scheduledPushPlayer = Scheduler.AddDelayed(() =>
{
// ensure that once we have reached this "point of no return", readyForPush will be false for all future checks (until a new player instance is prepared).
var consumedPlayer = consumePlayer();
contentOut();
TransformSequence<PlayerLoader> pushSequence = this.Delay(250);
// only show if the warning was created (i.e. the beatmap needs it)
// and this is not a restart of the map (the warning expires after first load).
if (epilepsyWarning?.IsAlive == true)
{
// as the pushDebounce below has a delay, we need to keep checking and cancel a future debounce
// if we become unready for push during the delay.
cancelLoad();
return;
const double epilepsy_display_length = 3000;
pushSequence
.Schedule(() => epilepsyWarning.State.Value = Visibility.Visible)
.TransformBindableTo(volumeAdjustment, 0.25, EpilepsyWarning.FADE_DURATION, Easing.OutQuint)
.Delay(epilepsy_display_length)
.Schedule(() =>
{
epilepsyWarning.Hide();
epilepsyWarning.Expire();
})
.Delay(EpilepsyWarning.FADE_DURATION);
}
if (scheduledPushPlayer != null)
return;
scheduledPushPlayer = Scheduler.AddDelayed(() =>
pushSequence.Schedule(() =>
{
contentOut();
if (!this.IsCurrentScreen()) return;
TransformSequence<PlayerLoader> pushSequence = this.Delay(250);
LoadTask = null;
// only show if the warning was created (i.e. the beatmap needs it)
// and this is not a restart of the map (the warning expires after first load).
if (epilepsyWarning?.IsAlive == true)
{
const double epilepsy_display_length = 3000;
// By default, we want to load the player and never be returned to.
// Note that this may change if the player we load requested a re-run.
ValidForResume = false;
pushSequence
.Schedule(() => epilepsyWarning.State.Value = Visibility.Visible)
.TransformBindableTo(volumeAdjustment, 0.25, EpilepsyWarning.FADE_DURATION, Easing.OutQuint)
.Delay(epilepsy_display_length)
.Schedule(() =>
{
epilepsyWarning.Hide();
epilepsyWarning.Expire();
})
.Delay(EpilepsyWarning.FADE_DURATION);
}
pushSequence.Schedule(() =>
{
if (!this.IsCurrentScreen()) return;
LoadTask = null;
// By default, we want to load the player and never be returned to.
// Note that this may change if the player we load requested a re-run.
ValidForResume = false;
if (player.LoadedBeatmapSuccessfully)
this.Push(player);
else
this.Exit();
});
}, 500);
}
finally
{
Schedule(pushWhenLoaded);
}
if (consumedPlayer.LoadedBeatmapSuccessfully)
this.Push(consumedPlayer);
else
this.Exit();
});
}, 500);
}
private void cancelLoad()
@ -390,7 +407,7 @@ namespace osu.Game.Screens.Play
if (isDisposing)
{
// if the player never got pushed, we should explicitly dispose it.
DisposalTask = LoadTask?.ContinueWith(_ => player.Dispose());
DisposalTask = LoadTask?.ContinueWith(_ => player?.Dispose());
}
}

View File

@ -35,6 +35,7 @@ namespace osu.Game.Skinning
public float HitPosition = (480 - 402) * POSITION_SCALE_FACTOR;
public float LightPosition = (480 - 413) * POSITION_SCALE_FACTOR;
public float ScorePosition = 300 * POSITION_SCALE_FACTOR;
public bool ShowJudgementLine = true;
public bool KeysUnderNotes;

View File

@ -25,6 +25,7 @@ namespace osu.Game.Skinning
LeftLineWidth,
RightLineWidth,
HitPosition,
ScorePosition,
LightPosition,
HitTargetImage,
ShowJudgementLine,

View File

@ -94,6 +94,10 @@ namespace osu.Game.Skinning
currentConfig.LightPosition = (480 - float.Parse(pair.Value, CultureInfo.InvariantCulture)) * LegacyManiaSkinConfiguration.POSITION_SCALE_FACTOR;
break;
case "ScorePosition":
currentConfig.ScorePosition = (float.Parse(pair.Value, CultureInfo.InvariantCulture)) * LegacyManiaSkinConfiguration.POSITION_SCALE_FACTOR;
break;
case "JudgementLine":
currentConfig.ShowJudgementLine = pair.Value == "1";
break;

View File

@ -169,6 +169,9 @@ namespace osu.Game.Skinning
case LegacyManiaSkinConfigurationLookups.HitPosition:
return SkinUtils.As<TValue>(new Bindable<float>(existing.HitPosition));
case LegacyManiaSkinConfigurationLookups.ScorePosition:
return SkinUtils.As<TValue>(new Bindable<float>(existing.ScorePosition));
case LegacyManiaSkinConfigurationLookups.LightPosition:
return SkinUtils.As<TValue>(new Bindable<float>(existing.LightPosition));

View File

@ -26,7 +26,7 @@
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
<PackageReference Include="ppy.osu.Framework" Version="2020.1203.0" />
<PackageReference Include="ppy.osu.Framework" Version="2020.1214.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.1202.0" />
<PackageReference Include="Sentry" Version="2.1.8" />
<PackageReference Include="SharpCompress" Version="0.26.0" />

View File

@ -70,7 +70,7 @@
<Reference Include="System.Net.Http" />
</ItemGroup>
<ItemGroup Label="Package References">
<PackageReference Include="ppy.osu.Framework.iOS" Version="2020.1203.0" />
<PackageReference Include="ppy.osu.Framework.iOS" Version="2020.1214.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.1202.0" />
</ItemGroup>
<!-- See https://github.com/dotnet/runtime/issues/35988 (can be removed after Xamarin uses net5.0 / net6.0) -->
@ -88,7 +88,7 @@
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
<PackageReference Include="ppy.osu.Framework" Version="2020.1203.0" />
<PackageReference Include="ppy.osu.Framework" Version="2020.1214.0" />
<PackageReference Include="SharpCompress" Version="0.26.0" />
<PackageReference Include="NUnit" Version="3.12.0" />
<PackageReference Include="SharpRaven" Version="2.4.0" />