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Fix incorrect thread usage of ruleset in tournament DataLoadTest
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@ -35,9 +35,9 @@ namespace osu.Game.Tournament.Tests.NonVisual
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public class TestTournament : TournamentGameBase
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public class TestTournament : TournamentGameBase
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{
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{
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[BackgroundDependencyLoader]
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protected override void LoadComplete()
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private void load()
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{
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{
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base.LoadComplete();
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Ruleset.Value = new RulesetInfo(); // not available
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Ruleset.Value = new RulesetInfo(); // not available
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}
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}
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}
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}
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