mirror of
https://github.com/ppy/osu.git
synced 2025-01-12 17:43:05 +08:00
Fix taiko rim markers incorrectly playing as whistle samples
This commit is contained in:
parent
87e501d4ba
commit
013683c23b
@ -52,7 +52,12 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
protected override IEnumerable<HitSampleInfo> GetSamples()
|
||||
{
|
||||
// normal and claps are always handled by the drum (see DrumSampleMapping).
|
||||
var samples = HitObject.Samples.Where(s => s.Name != HitSampleInfo.HIT_NORMAL && s.Name != HitSampleInfo.HIT_CLAP);
|
||||
// in addition, whistles are excluded as they are an alternative rim marker.
|
||||
|
||||
var samples = HitObject.Samples.Where(s =>
|
||||
s.Name != HitSampleInfo.HIT_NORMAL
|
||||
&& s.Name != HitSampleInfo.HIT_CLAP
|
||||
&& s.Name != HitSampleInfo.HIT_WHISTLE);
|
||||
|
||||
if (HitObject.Type == HitType.Rim && HitObject.IsStrong)
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user