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Fix progress calculation
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@ -3,6 +3,7 @@
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using System;
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using System.Linq;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Osu.Objects;
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using OpenTK;
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@ -93,8 +94,14 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing
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float approxFollowCircleRadius = (float)(slider.Radius * 3);
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var computeVertex = new Action<double>(t =>
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{
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double progress = ((int)t - (int)slider.StartTime) / (float)(int)slider.SpanDuration;
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if (progress % 2 > 1)
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progress = 1 - progress % 1;
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else
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progress = progress % 1;
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// ReSharper disable once PossibleInvalidOperationException (bugged in current r# version)
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var diff = slider.StackedPositionAt(((int)t - (int)slider.StartTime) / (float)(int)slider.Duration) - slider.LazyEndPosition.Value;
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var diff = slider.StackedPosition + slider.Curve.PositionAt(progress) - slider.LazyEndPosition.Value;
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float dist = diff.Length;
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if (dist > approxFollowCircleRadius)
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