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Fix progress calculation

This commit is contained in:
smoogipoo 2018-10-08 18:37:30 +09:00
parent 35f45e74dc
commit 0116db95d0

View File

@ -3,6 +3,7 @@
using System; using System;
using System.Linq; using System.Linq;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects;
using OpenTK; using OpenTK;
@ -93,8 +94,14 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing
float approxFollowCircleRadius = (float)(slider.Radius * 3); float approxFollowCircleRadius = (float)(slider.Radius * 3);
var computeVertex = new Action<double>(t => var computeVertex = new Action<double>(t =>
{ {
double progress = ((int)t - (int)slider.StartTime) / (float)(int)slider.SpanDuration;
if (progress % 2 > 1)
progress = 1 - progress % 1;
else
progress = progress % 1;
// ReSharper disable once PossibleInvalidOperationException (bugged in current r# version) // ReSharper disable once PossibleInvalidOperationException (bugged in current r# version)
var diff = slider.StackedPositionAt(((int)t - (int)slider.StartTime) / (float)(int)slider.Duration) - slider.LazyEndPosition.Value; var diff = slider.StackedPosition + slider.Curve.PositionAt(progress) - slider.LazyEndPosition.Value;
float dist = diff.Length; float dist = diff.Length;
if (dist > approxFollowCircleRadius) if (dist > approxFollowCircleRadius)