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mirror of https://github.com/ppy/osu.git synced 2024-12-14 06:52:55 +08:00

Merge all changes from 2019.321.0 to android

This commit is contained in:
tangalbert919 2019-03-20 11:00:27 -05:00
commit 00c659a5ca
135 changed files with 1520 additions and 1023 deletions

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@ -13,7 +13,7 @@ using osuTK;
namespace osu.Game.Rulesets.Catch.Tests namespace osu.Game.Rulesets.Catch.Tests
{ {
public class TestCaseAutoJuiceStream : TestCasePlayer public class TestCaseAutoJuiceStream : PlayerTestCase
{ {
public TestCaseAutoJuiceStream() public TestCaseAutoJuiceStream()
: base(new CatchRuleset()) : base(new CatchRuleset())

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@ -8,11 +8,12 @@ using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Objects; using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.Objects.Drawable; using osu.Game.Rulesets.Catch.Objects.Drawable;
using osu.Game.Rulesets.Catch.UI; using osu.Game.Rulesets.Catch.UI;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Catch.Tests namespace osu.Game.Rulesets.Catch.Tests
{ {
[TestFixture] [TestFixture]
public class TestCaseBananaShower : Game.Tests.Visual.TestCasePlayer public class TestCaseBananaShower : PlayerTestCase
{ {
public override IReadOnlyList<Type> RequiredTypes => new[] public override IReadOnlyList<Type> RequiredTypes => new[]
{ {
@ -20,7 +21,7 @@ namespace osu.Game.Rulesets.Catch.Tests
typeof(DrawableBananaShower), typeof(DrawableBananaShower),
typeof(CatchRuleset), typeof(CatchRuleset),
typeof(CatchRulesetContainer), typeof(DrawableCatchRuleset),
}; };
public TestCaseBananaShower() public TestCaseBananaShower()

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@ -2,11 +2,12 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using NUnit.Framework; using NUnit.Framework;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Catch.Tests namespace osu.Game.Rulesets.Catch.Tests
{ {
[TestFixture] [TestFixture]
public class TestCaseCatchPlayer : Game.Tests.Visual.TestCasePlayer public class TestCaseCatchPlayer : PlayerTestCase
{ {
public TestCaseCatchPlayer() public TestCaseCatchPlayer()
: base(new CatchRuleset()) : base(new CatchRuleset())

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@ -4,11 +4,12 @@
using NUnit.Framework; using NUnit.Framework;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Objects; using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Catch.Tests namespace osu.Game.Rulesets.Catch.Tests
{ {
[TestFixture] [TestFixture]
public class TestCaseCatchStacker : Game.Tests.Visual.TestCasePlayer public class TestCaseCatchStacker : PlayerTestCase
{ {
public TestCaseCatchStacker() public TestCaseCatchStacker()
: base(new CatchRuleset()) : base(new CatchRuleset())

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@ -1,22 +1,28 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System;
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Objects; using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Screens.Play; using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Catch.Tests namespace osu.Game.Rulesets.Catch.Tests
{ {
[TestFixture] [TestFixture]
public class TestCaseHyperDash : Game.Tests.Visual.TestCasePlayer public class TestCaseHyperDash : PlayerTestCase
{ {
public TestCaseHyperDash() public TestCaseHyperDash()
: base(new CatchRuleset()) : base(new CatchRuleset())
{ {
} }
[BackgroundDependencyLoader]
private void load()
{
AddAssert("First note is hyperdash", () => Beatmap.Value.Beatmap.HitObjects[0] is Fruit f && f.HyperDash);
}
protected override IBeatmap CreateBeatmap(Ruleset ruleset) protected override IBeatmap CreateBeatmap(Ruleset ruleset)
{ {
var beatmap = new Beatmap var beatmap = new Beatmap
@ -28,7 +34,7 @@ namespace osu.Game.Rulesets.Catch.Tests
} }
}; };
// Should produce a hperdash // Should produce a hyper-dash
beatmap.HitObjects.Add(new Fruit { StartTime = 816, X = 308 / 512f, NewCombo = true }); beatmap.HitObjects.Add(new Fruit { StartTime = 816, X = 308 / 512f, NewCombo = true });
beatmap.HitObjects.Add(new Fruit { StartTime = 1008, X = 56 / 512f, }); beatmap.HitObjects.Add(new Fruit { StartTime = 1008, X = 56 / 512f, });
@ -38,11 +44,5 @@ namespace osu.Game.Rulesets.Catch.Tests
return beatmap; return beatmap;
} }
protected override void AddCheckSteps(Func<Player> player)
{
base.AddCheckSteps(player);
AddAssert("First note is hyperdash", () => Beatmap.Value.Beatmap.HitObjects[0] is Fruit f && f.HyperDash);
}
} }
} }

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@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Catch
{ {
public class CatchRuleset : Ruleset public class CatchRuleset : Ruleset
{ {
public override RulesetContainer CreateRulesetContainerWith(WorkingBeatmap beatmap) => new CatchRulesetContainer(this, beatmap); public override DrawableRuleset CreateDrawableRulesetWith(WorkingBeatmap beatmap) => new DrawableCatchRuleset(this, beatmap);
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new CatchBeatmapConverter(beatmap); public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new CatchBeatmapConverter(beatmap);
public override IBeatmapProcessor CreateBeatmapProcessor(IBeatmap beatmap) => new CatchBeatmapProcessor(beatmap); public override IBeatmapProcessor CreateBeatmapProcessor(IBeatmap beatmap) => new CatchBeatmapProcessor(beatmap);

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@ -23,16 +23,9 @@ namespace osu.Game.Rulesets.Catch.Difficulty
protected override int SectionLength => 750; protected override int SectionLength => 750;
private readonly float halfCatchWidth;
public CatchDifficultyCalculator(Ruleset ruleset, WorkingBeatmap beatmap) public CatchDifficultyCalculator(Ruleset ruleset, WorkingBeatmap beatmap)
: base(ruleset, beatmap) : base(ruleset, beatmap)
{ {
var catcher = new CatcherArea.Catcher(beatmap.BeatmapInfo.BaseDifficulty);
halfCatchWidth = catcher.CatchWidth * 0.5f;
// We're only using 80% of the catcher's width to simulate imperfect gameplay.
halfCatchWidth *= 0.8f;
} }
protected override DifficultyAttributes CreateDifficultyAttributes(IBeatmap beatmap, Mod[] mods, Skill[] skills, double clockRate) protected override DifficultyAttributes CreateDifficultyAttributes(IBeatmap beatmap, Mod[] mods, Skill[] skills, double clockRate)
@ -54,6 +47,14 @@ namespace osu.Game.Rulesets.Catch.Difficulty
protected override IEnumerable<DifficultyHitObject> CreateDifficultyHitObjects(IBeatmap beatmap, double clockRate) protected override IEnumerable<DifficultyHitObject> CreateDifficultyHitObjects(IBeatmap beatmap, double clockRate)
{ {
float halfCatchWidth;
using (var catcher = new CatcherArea.Catcher(beatmap.BeatmapInfo.BaseDifficulty))
{
halfCatchWidth = catcher.CatchWidth * 0.5f;
halfCatchWidth *= 0.8f; // We're only using 80% of the catcher's width to simulate imperfect gameplay.
}
CatchHitObject lastObject = null; CatchHitObject lastObject = null;
foreach (var hitObject in beatmap.HitObjects.OfType<CatchHitObject>()) foreach (var hitObject in beatmap.HitObjects.OfType<CatchHitObject>())

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@ -21,10 +21,10 @@ namespace osu.Game.Rulesets.Catch.Mods
private CatchPlayfield playfield; private CatchPlayfield playfield;
public override void ApplyToRulesetContainer(RulesetContainer<CatchHitObject> rulesetContainer) public override void ApplyToDrawableRuleset(DrawableRuleset<CatchHitObject> drawableRuleset)
{ {
playfield = (CatchPlayfield)rulesetContainer.Playfield; playfield = (CatchPlayfield)drawableRuleset.Playfield;
base.ApplyToRulesetContainer(rulesetContainer); base.ApplyToDrawableRuleset(drawableRuleset);
} }
private class CatchFlashlight : Flashlight private class CatchFlashlight : Flashlight

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@ -15,77 +15,107 @@ namespace osu.Game.Rulesets.Catch.Mods
public override double ScoreMultiplier => 1.12; public override double ScoreMultiplier => 1.12;
public override bool Ranked => true; public override bool Ranked => true;
private float lastStartX; private float? lastPosition;
private int lastStartTime; private double lastStartTime;
public void ApplyToHitObject(HitObject hitObject) public void ApplyToHitObject(HitObject hitObject)
{ {
if (hitObject is JuiceStream stream)
{
lastPosition = stream.EndX;
lastStartTime = stream.EndTime;
return;
}
if (!(hitObject is Fruit))
return;
var catchObject = (CatchHitObject)hitObject; var catchObject = (CatchHitObject)hitObject;
float position = catchObject.X; float position = catchObject.X;
int startTime = (int)hitObject.StartTime; double startTime = hitObject.StartTime;
if (lastStartX == 0) if (lastPosition == null)
{ {
lastStartX = position; lastPosition = position;
lastStartTime = startTime; lastStartTime = startTime;
return; return;
} }
float diff = lastStartX - position; float positionDiff = position - lastPosition.Value;
int timeDiff = startTime - lastStartTime; double timeDiff = startTime - lastStartTime;
if (timeDiff > 1000) if (timeDiff > 1000)
{ {
lastStartX = position; lastPosition = position;
lastStartTime = startTime; lastStartTime = startTime;
return; return;
} }
if (diff == 0) if (positionDiff == 0)
{ {
bool right = RNG.NextBool(); applyRandomOffset(ref position, timeDiff / 4d);
float rand = Math.Min(20, (float)RNG.NextDouble(0, timeDiff / 4d)) / CatchPlayfield.BASE_WIDTH;
if (right)
{
if (position + rand <= 1)
position += rand;
else
position -= rand;
}
else
{
if (position - rand >= 0)
position -= rand;
else
position += rand;
}
catchObject.X = position; catchObject.X = position;
return; return;
} }
if (Math.Abs(diff) < timeDiff / 3d) if (Math.Abs(positionDiff * CatchPlayfield.BASE_WIDTH) < timeDiff / 3d)
{ applyOffset(ref position, positionDiff);
if (diff > 0)
{
if (position - diff > 0)
position -= diff;
}
else
{
if (position - diff < 1)
position -= diff;
}
}
catchObject.X = position; catchObject.X = position;
lastStartX = position; lastPosition = position;
lastStartTime = startTime; lastStartTime = startTime;
} }
/// <summary>
/// Applies a random offset in a random direction to a position, ensuring that the final position remains within the boundary of the playfield.
/// </summary>
/// <param name="position">The position which the offset should be applied to.</param>
/// <param name="maxOffset">The maximum offset, cannot exceed 20px.</param>
private void applyRandomOffset(ref float position, double maxOffset)
{
bool right = RNG.NextBool();
float rand = Math.Min(20, (float)RNG.NextDouble(0, Math.Max(0, maxOffset))) / CatchPlayfield.BASE_WIDTH;
if (right)
{
// Clamp to the right bound
if (position + rand <= 1)
position += rand;
else
position -= rand;
}
else
{
// Clamp to the left bound
if (position - rand >= 0)
position -= rand;
else
position += rand;
}
}
/// <summary>
/// Applies an offset to a position, ensuring that the final position remains within the boundary of the playfield.
/// </summary>
/// <param name="position">The position which the offset should be applied to.</param>
/// <param name="amount">The amount to offset by.</param>
private void applyOffset(ref float position, float amount)
{
if (amount > 0)
{
// Clamp to the right bound
if (position + amount < 1)
position += amount;
}
else
{
// Clamp to the left bound
if (position + amount > 0)
position += amount;
}
}
} }
} }

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@ -13,8 +13,8 @@ namespace osu.Game.Rulesets.Catch.Scoring
{ {
public class CatchScoreProcessor : ScoreProcessor<CatchHitObject> public class CatchScoreProcessor : ScoreProcessor<CatchHitObject>
{ {
public CatchScoreProcessor(RulesetContainer<CatchHitObject> rulesetContainer) public CatchScoreProcessor(DrawableRuleset<CatchHitObject> drawableRuleset)
: base(rulesetContainer) : base(drawableRuleset)
{ {
} }

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@ -60,7 +60,7 @@ namespace osu.Game.Rulesets.Catch.UI
if (lastPlateableFruit.IsLoaded) if (lastPlateableFruit.IsLoaded)
action(); action();
else else
lastPlateableFruit.OnLoadComplete = _ => action(); lastPlateableFruit.OnLoadComplete += _ => action();
} }
if (result.IsHit && fruit.CanBePlated) if (result.IsHit && fruit.CanBePlated)

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@ -17,13 +17,13 @@ using osu.Game.Rulesets.UI.Scrolling;
namespace osu.Game.Rulesets.Catch.UI namespace osu.Game.Rulesets.Catch.UI
{ {
public class CatchRulesetContainer : ScrollingRulesetContainer<CatchPlayfield, CatchHitObject> public class DrawableCatchRuleset : DrawableScrollingRuleset<CatchHitObject>
{ {
protected override ScrollVisualisationMethod VisualisationMethod => ScrollVisualisationMethod.Constant; protected override ScrollVisualisationMethod VisualisationMethod => ScrollVisualisationMethod.Constant;
protected override bool UserScrollSpeedAdjustment => false; protected override bool UserScrollSpeedAdjustment => false;
public CatchRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap) public DrawableCatchRuleset(Ruleset ruleset, WorkingBeatmap beatmap)
: base(ruleset, beatmap) : base(ruleset, beatmap)
{ {
Direction.Value = ScrollingDirection.Down; Direction.Value = ScrollingDirection.Down;
@ -36,7 +36,7 @@ namespace osu.Game.Rulesets.Catch.UI
protected override Playfield CreatePlayfield() => new CatchPlayfield(Beatmap.BeatmapInfo.BaseDifficulty, GetVisualRepresentation); protected override Playfield CreatePlayfield() => new CatchPlayfield(Beatmap.BeatmapInfo.BaseDifficulty, GetVisualRepresentation);
public override PassThroughInputManager CreateInputManager() => new CatchInputManager(Ruleset.RulesetInfo); protected override PassThroughInputManager CreateInputManager() => new CatchInputManager(Ruleset.RulesetInfo);
public override DrawableHitObject<CatchHitObject> GetVisualRepresentation(CatchHitObject h) public override DrawableHitObject<CatchHitObject> GetVisualRepresentation(CatchHitObject h)
{ {

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@ -10,11 +10,11 @@ using osu.Game.Rulesets.UI.Scrolling;
namespace osu.Game.Rulesets.Mania.Edit namespace osu.Game.Rulesets.Mania.Edit
{ {
public class ManiaEditRulesetContainer : ManiaRulesetContainer public class DrawableManiaEditRuleset : DrawableManiaRuleset
{ {
public new IScrollingInfo ScrollingInfo => base.ScrollingInfo; public new IScrollingInfo ScrollingInfo => base.ScrollingInfo;
public ManiaEditRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap) public DrawableManiaEditRuleset(Ruleset ruleset, WorkingBeatmap beatmap)
: base(ruleset, beatmap) : base(ruleset, beatmap)
{ {
} }

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@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Mania.Edit
[Cached(Type = typeof(IManiaHitObjectComposer))] [Cached(Type = typeof(IManiaHitObjectComposer))]
public class ManiaHitObjectComposer : HitObjectComposer<ManiaHitObject>, IManiaHitObjectComposer public class ManiaHitObjectComposer : HitObjectComposer<ManiaHitObject>, IManiaHitObjectComposer
{ {
protected new ManiaEditRulesetContainer RulesetContainer { get; private set; } protected new DrawableManiaEditRuleset DrawableRuleset { get; private set; }
public ManiaHitObjectComposer(Ruleset ruleset) public ManiaHitObjectComposer(Ruleset ruleset)
: base(ruleset) : base(ruleset)
@ -32,23 +32,23 @@ namespace osu.Game.Rulesets.Mania.Edit
/// </summary> /// </summary>
/// <param name="screenSpacePosition">The screen-space position.</param> /// <param name="screenSpacePosition">The screen-space position.</param>
/// <returns>The column which intersects with <paramref name="screenSpacePosition"/>.</returns> /// <returns>The column which intersects with <paramref name="screenSpacePosition"/>.</returns>
public Column ColumnAt(Vector2 screenSpacePosition) => RulesetContainer.GetColumnByPosition(screenSpacePosition); public Column ColumnAt(Vector2 screenSpacePosition) => DrawableRuleset.GetColumnByPosition(screenSpacePosition);
private DependencyContainer dependencies; private DependencyContainer dependencies;
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent) protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
=> dependencies = new DependencyContainer(base.CreateChildDependencies(parent)); => dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
public int TotalColumns => ((ManiaPlayfield)RulesetContainer.Playfield).TotalColumns; public int TotalColumns => ((ManiaPlayfield)DrawableRuleset.Playfield).TotalColumns;
protected override RulesetContainer<ManiaHitObject> CreateRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap) protected override DrawableRuleset<ManiaHitObject> CreateDrawableRuleset(Ruleset ruleset, WorkingBeatmap beatmap)
{ {
RulesetContainer = new ManiaEditRulesetContainer(ruleset, beatmap); DrawableRuleset = new DrawableManiaEditRuleset(ruleset, beatmap);
// This is the earliest we can cache the scrolling info to ourselves, before masks are added to the hierarchy and inject it // This is the earliest we can cache the scrolling info to ourselves, before masks are added to the hierarchy and inject it
dependencies.CacheAs(RulesetContainer.ScrollingInfo); dependencies.CacheAs(DrawableRuleset.ScrollingInfo);
return RulesetContainer; return DrawableRuleset;
} }
protected override IReadOnlyList<HitObjectCompositionTool> CompositionTools => new HitObjectCompositionTool[] protected override IReadOnlyList<HitObjectCompositionTool> CompositionTools => new HitObjectCompositionTool[]

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@ -31,7 +31,7 @@ namespace osu.Game.Rulesets.Mania
{ {
public class ManiaRuleset : Ruleset public class ManiaRuleset : Ruleset
{ {
public override RulesetContainer CreateRulesetContainerWith(WorkingBeatmap beatmap) => new ManiaRulesetContainer(this, beatmap); public override DrawableRuleset CreateDrawableRulesetWith(WorkingBeatmap beatmap) => new DrawableManiaRuleset(this, beatmap);
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new ManiaBeatmapConverter(beatmap); public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new ManiaBeatmapConverter(beatmap);
public override PerformanceCalculator CreatePerformanceCalculator(WorkingBeatmap beatmap, ScoreInfo score) => new ManiaPerformanceCalculator(this, beatmap, score); public override PerformanceCalculator CreatePerformanceCalculator(WorkingBeatmap beatmap, ScoreInfo score) => new ManiaPerformanceCalculator(this, beatmap, score);

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@ -92,8 +92,8 @@ namespace osu.Game.Rulesets.Mania.Scoring
{ {
} }
public ManiaScoreProcessor(RulesetContainer<ManiaHitObject> rulesetContainer) public ManiaScoreProcessor(DrawableRuleset<ManiaHitObject> drawableRuleset)
: base(rulesetContainer) : base(drawableRuleset)
{ {
} }

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@ -28,8 +28,10 @@ using osuTK;
namespace osu.Game.Rulesets.Mania.UI namespace osu.Game.Rulesets.Mania.UI
{ {
public class ManiaRulesetContainer : ScrollingRulesetContainer<ManiaPlayfield, ManiaHitObject> public class DrawableManiaRuleset : DrawableScrollingRuleset<ManiaHitObject>
{ {
protected new ManiaPlayfield Playfield => (ManiaPlayfield)base.Playfield;
public new ManiaBeatmap Beatmap => (ManiaBeatmap)base.Beatmap; public new ManiaBeatmap Beatmap => (ManiaBeatmap)base.Beatmap;
public IEnumerable<BarLine> BarLines; public IEnumerable<BarLine> BarLines;
@ -38,7 +40,7 @@ namespace osu.Game.Rulesets.Mania.UI
private readonly Bindable<ManiaScrollingDirection> configDirection = new Bindable<ManiaScrollingDirection>(); private readonly Bindable<ManiaScrollingDirection> configDirection = new Bindable<ManiaScrollingDirection>();
public ManiaRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap) public DrawableManiaRuleset(Ruleset ruleset, WorkingBeatmap beatmap)
: base(ruleset, beatmap) : base(ruleset, beatmap)
{ {
// Generate the bar lines // Generate the bar lines
@ -97,7 +99,7 @@ namespace osu.Game.Rulesets.Mania.UI
public override int Variant => (int)(Beatmap.Stages.Count == 1 ? PlayfieldType.Single : PlayfieldType.Dual) + Beatmap.TotalColumns; public override int Variant => (int)(Beatmap.Stages.Count == 1 ? PlayfieldType.Single : PlayfieldType.Dual) + Beatmap.TotalColumns;
public override PassThroughInputManager CreateInputManager() => new ManiaInputManager(Ruleset.RulesetInfo, Variant); protected override PassThroughInputManager CreateInputManager() => new ManiaInputManager(Ruleset.RulesetInfo, Variant);
public override DrawableHitObject<ManiaHitObject> GetVisualRepresentation(ManiaHitObject h) public override DrawableHitObject<ManiaHitObject> GetVisualRepresentation(ManiaHitObject h)
{ {

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@ -4,12 +4,13 @@
using NUnit.Framework; using NUnit.Framework;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Tests.Visual;
using osuTK; using osuTK;
namespace osu.Game.Rulesets.Osu.Tests namespace osu.Game.Rulesets.Osu.Tests
{ {
[TestFixture] [TestFixture]
public class TestCaseHitCircleLongCombo : Game.Tests.Visual.TestCasePlayer public class TestCaseHitCircleLongCombo : PlayerTestCase
{ {
public TestCaseHitCircleLongCombo() public TestCaseHitCircleLongCombo()
: base(new OsuRuleset()) : base(new OsuRuleset())

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@ -2,11 +2,12 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using NUnit.Framework; using NUnit.Framework;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Osu.Tests namespace osu.Game.Rulesets.Osu.Tests
{ {
[TestFixture] [TestFixture]
public class TestCaseOsuPlayer : Game.Tests.Visual.TestCasePlayer public class TestCaseOsuPlayer : PlayerTestCase
{ {
public TestCaseOsuPlayer() public TestCaseOsuPlayer()
: base(new OsuRuleset()) : base(new OsuRuleset())

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@ -354,9 +354,9 @@ namespace osu.Game.Rulesets.Osu.Tests
judgementResults = new List<JudgementResult>(); judgementResults = new List<JudgementResult>();
}); });
AddUntilStep(() => Beatmap.Value.Track.CurrentTime == 0, "Beatmap at 0"); AddUntilStep("Beatmap at 0", () => Beatmap.Value.Track.CurrentTime == 0);
AddUntilStep(() => currentPlayer.IsCurrentScreen(), "Wait until player is loaded"); AddUntilStep("Wait until player is loaded", () => currentPlayer.IsCurrentScreen());
AddUntilStep(() => allJudgedFired, "Wait for all judged"); AddUntilStep("Wait for all judged", () => allJudgedFired);
} }
private class ScoreAccessibleReplayPlayer : ReplayPlayer private class ScoreAccessibleReplayPlayer : ReplayPlayer

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@ -8,9 +8,9 @@ using osuTK;
namespace osu.Game.Rulesets.Osu.Edit namespace osu.Game.Rulesets.Osu.Edit
{ {
public class OsuEditRulesetContainer : OsuRulesetContainer public class DrawableOsuEditRuleset : DrawableOsuRuleset
{ {
public OsuEditRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap) public DrawableOsuEditRuleset(Ruleset ruleset, WorkingBeatmap beatmap)
: base(ruleset, beatmap) : base(ruleset, beatmap)
{ {
} }

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@ -26,8 +26,8 @@ namespace osu.Game.Rulesets.Osu.Edit
{ {
} }
protected override RulesetContainer<OsuHitObject> CreateRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap) protected override DrawableRuleset<OsuHitObject> CreateDrawableRuleset(Ruleset ruleset, WorkingBeatmap beatmap)
=> new OsuEditRulesetContainer(ruleset, beatmap); => new DrawableOsuEditRuleset(ruleset, beatmap);
protected override IReadOnlyList<HitObjectCompositionTool> CompositionTools => new HitObjectCompositionTool[] protected override IReadOnlyList<HitObjectCompositionTool> CompositionTools => new HitObjectCompositionTool[]
{ {

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@ -18,7 +18,7 @@ using osuTK.Graphics;
namespace osu.Game.Rulesets.Osu.Mods namespace osu.Game.Rulesets.Osu.Mods
{ {
public class OsuModBlinds : Mod, IApplicableToRulesetContainer<OsuHitObject>, IApplicableToScoreProcessor public class OsuModBlinds : Mod, IApplicableToDrawableRuleset<OsuHitObject>, IApplicableToScoreProcessor
{ {
public override string Name => "Blinds"; public override string Name => "Blinds";
public override string Description => "Play with blinds on your screen."; public override string Description => "Play with blinds on your screen.";
@ -32,9 +32,9 @@ namespace osu.Game.Rulesets.Osu.Mods
public override double ScoreMultiplier => 1.12; public override double ScoreMultiplier => 1.12;
private DrawableOsuBlinds blinds; private DrawableOsuBlinds blinds;
public void ApplyToRulesetContainer(RulesetContainer<OsuHitObject> rulesetContainer) public void ApplyToDrawableRuleset(DrawableRuleset<OsuHitObject> drawableRuleset)
{ {
rulesetContainer.Overlays.Add(blinds = new DrawableOsuBlinds(rulesetContainer.Playfield.HitObjectContainer, rulesetContainer.Beatmap)); drawableRuleset.Overlays.Add(blinds = new DrawableOsuBlinds(drawableRuleset.Playfield.HitObjectContainer, drawableRuleset.Beatmap));
} }
public void ApplyToScoreProcessor(ScoreProcessor scoreProcessor) public void ApplyToScoreProcessor(ScoreProcessor scoreProcessor)

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@ -13,7 +13,7 @@ using static osu.Game.Input.Handlers.ReplayInputHandler;
namespace osu.Game.Rulesets.Osu.Mods namespace osu.Game.Rulesets.Osu.Mods
{ {
public class OsuModRelax : ModRelax, IApplicableFailOverride, IUpdatableByPlayfield, IApplicableToRulesetContainer<OsuHitObject> public class OsuModRelax : ModRelax, IApplicableFailOverride, IUpdatableByPlayfield, IApplicableToDrawableRuleset<OsuHitObject>
{ {
public override string Description => @"You don't need to click. Give your clicking/tapping fingers a break from the heat of things."; public override string Description => @"You don't need to click. Give your clicking/tapping fingers a break from the heat of things.";
public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(OsuModAutopilot)).ToArray(); public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(OsuModAutopilot)).ToArray();
@ -79,10 +79,10 @@ namespace osu.Game.Rulesets.Osu.Mods
state.Apply(osuInputManager.CurrentState, osuInputManager); state.Apply(osuInputManager.CurrentState, osuInputManager);
} }
public void ApplyToRulesetContainer(RulesetContainer<OsuHitObject> rulesetContainer) public void ApplyToDrawableRuleset(DrawableRuleset<OsuHitObject> drawableRuleset)
{ {
// grab the input manager for future use. // grab the input manager for future use.
osuInputManager = (OsuInputManager)rulesetContainer.KeyBindingInputManager; osuInputManager = (OsuInputManager)drawableRuleset.KeyBindingInputManager;
osuInputManager.AllowUserPresses = false; osuInputManager.AllowUserPresses = false;
} }
} }

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@ -29,7 +29,7 @@ namespace osu.Game.Rulesets.Osu
{ {
public class OsuRuleset : Ruleset public class OsuRuleset : Ruleset
{ {
public override RulesetContainer CreateRulesetContainerWith(WorkingBeatmap beatmap) => new OsuRulesetContainer(this, beatmap); public override DrawableRuleset CreateDrawableRulesetWith(WorkingBeatmap beatmap) => new DrawableOsuRuleset(this, beatmap);
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new OsuBeatmapConverter(beatmap); public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new OsuBeatmapConverter(beatmap);
public override IBeatmapProcessor CreateBeatmapProcessor(IBeatmap beatmap) => new OsuBeatmapProcessor(beatmap); public override IBeatmapProcessor CreateBeatmapProcessor(IBeatmap beatmap) => new OsuBeatmapProcessor(beatmap);

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@ -15,8 +15,8 @@ namespace osu.Game.Rulesets.Osu.Scoring
{ {
internal class OsuScoreProcessor : ScoreProcessor<OsuHitObject> internal class OsuScoreProcessor : ScoreProcessor<OsuHitObject>
{ {
public OsuScoreProcessor(RulesetContainer<OsuHitObject> rulesetContainer) public OsuScoreProcessor(DrawableRuleset<OsuHitObject> drawableRuleset)
: base(rulesetContainer) : base(drawableRuleset)
{ {
} }

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@ -17,11 +17,11 @@ using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Osu.UI namespace osu.Game.Rulesets.Osu.UI
{ {
public class OsuRulesetContainer : RulesetContainer<OsuPlayfield, OsuHitObject> public class DrawableOsuRuleset : DrawableRuleset<OsuHitObject>
{ {
protected new OsuRulesetConfigManager Config => (OsuRulesetConfigManager)base.Config; protected new OsuRulesetConfigManager Config => (OsuRulesetConfigManager)base.Config;
public OsuRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap) public DrawableOsuRuleset(Ruleset ruleset, WorkingBeatmap beatmap)
: base(ruleset, beatmap) : base(ruleset, beatmap)
{ {
} }
@ -30,7 +30,7 @@ namespace osu.Game.Rulesets.Osu.UI
protected override Playfield CreatePlayfield() => new OsuPlayfield(); protected override Playfield CreatePlayfield() => new OsuPlayfield();
public override PassThroughInputManager CreateInputManager() => new OsuInputManager(Ruleset.RulesetInfo); protected override PassThroughInputManager CreateInputManager() => new OsuInputManager(Ruleset.RulesetInfo);
public override DrawableHitObject<OsuHitObject> GetVisualRepresentation(OsuHitObject h) public override DrawableHitObject<OsuHitObject> GetVisualRepresentation(OsuHitObject h)
{ {

View File

@ -33,7 +33,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
protected override double TimePerAction => default_duration * 2; protected override double TimePerAction => default_duration * 2;
private readonly Random rng = new Random(1337); private readonly Random rng = new Random(1337);
private TaikoRulesetContainer rulesetContainer; private DrawableTaikoRuleset drawableRuleset;
private Container playfieldContainer; private Container playfieldContainer;
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
@ -86,7 +86,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
Origin = Anchor.Centre, Origin = Anchor.Centre,
RelativeSizeAxes = Axes.X, RelativeSizeAxes = Axes.X,
Height = 768, Height = 768,
Children = new[] { rulesetContainer = new TaikoRulesetContainer(new TaikoRuleset(), beatmap) } Children = new[] { drawableRuleset = new DrawableTaikoRuleset(new TaikoRuleset(), beatmap) }
}); });
} }
@ -139,7 +139,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
var h = new DrawableTestHit(hit) { X = RNG.NextSingle(hitResult == HitResult.Good ? -0.1f : -0.05f, hitResult == HitResult.Good ? 0.1f : 0.05f) }; var h = new DrawableTestHit(hit) { X = RNG.NextSingle(hitResult == HitResult.Good ? -0.1f : -0.05f, hitResult == HitResult.Good ? 0.1f : 0.05f) };
((TaikoPlayfield)rulesetContainer.Playfield).OnNewResult(h, new JudgementResult(new TaikoJudgement()) { Type = hitResult }); ((TaikoPlayfield)drawableRuleset.Playfield).OnNewResult(h, new JudgementResult(new TaikoJudgement()) { Type = hitResult });
} }
private void addStrongHitJudgement(bool kiai) private void addStrongHitJudgement(bool kiai)
@ -154,33 +154,33 @@ namespace osu.Game.Rulesets.Taiko.Tests
var h = new DrawableTestHit(hit) { X = RNG.NextSingle(hitResult == HitResult.Good ? -0.1f : -0.05f, hitResult == HitResult.Good ? 0.1f : 0.05f) }; var h = new DrawableTestHit(hit) { X = RNG.NextSingle(hitResult == HitResult.Good ? -0.1f : -0.05f, hitResult == HitResult.Good ? 0.1f : 0.05f) };
((TaikoPlayfield)rulesetContainer.Playfield).OnNewResult(h, new JudgementResult(new TaikoJudgement()) { Type = hitResult }); ((TaikoPlayfield)drawableRuleset.Playfield).OnNewResult(h, new JudgementResult(new TaikoJudgement()) { Type = hitResult });
((TaikoPlayfield)rulesetContainer.Playfield).OnNewResult(new TestStrongNestedHit(h), new JudgementResult(new TaikoStrongJudgement()) { Type = HitResult.Great }); ((TaikoPlayfield)drawableRuleset.Playfield).OnNewResult(new TestStrongNestedHit(h), new JudgementResult(new TaikoStrongJudgement()) { Type = HitResult.Great });
} }
private void addMissJudgement() private void addMissJudgement()
{ {
((TaikoPlayfield)rulesetContainer.Playfield).OnNewResult(new DrawableTestHit(new Hit()), new JudgementResult(new TaikoJudgement()) { Type = HitResult.Miss }); ((TaikoPlayfield)drawableRuleset.Playfield).OnNewResult(new DrawableTestHit(new Hit()), new JudgementResult(new TaikoJudgement()) { Type = HitResult.Miss });
} }
private void addBarLine(bool major, double delay = scroll_time) private void addBarLine(bool major, double delay = scroll_time)
{ {
BarLine bl = new BarLine { StartTime = rulesetContainer.Playfield.Time.Current + delay }; BarLine bl = new BarLine { StartTime = drawableRuleset.Playfield.Time.Current + delay };
rulesetContainer.Playfield.Add(major ? new DrawableBarLineMajor(bl) : new DrawableBarLine(bl)); drawableRuleset.Playfield.Add(major ? new DrawableBarLineMajor(bl) : new DrawableBarLine(bl));
} }
private void addSwell(double duration = default_duration) private void addSwell(double duration = default_duration)
{ {
var swell = new Swell var swell = new Swell
{ {
StartTime = rulesetContainer.Playfield.Time.Current + scroll_time, StartTime = drawableRuleset.Playfield.Time.Current + scroll_time,
Duration = duration, Duration = duration,
}; };
swell.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty()); swell.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
rulesetContainer.Playfield.Add(new DrawableSwell(swell)); drawableRuleset.Playfield.Add(new DrawableSwell(swell));
} }
private void addDrumRoll(bool strong, double duration = default_duration) private void addDrumRoll(bool strong, double duration = default_duration)
@ -190,40 +190,40 @@ namespace osu.Game.Rulesets.Taiko.Tests
var d = new DrumRoll var d = new DrumRoll
{ {
StartTime = rulesetContainer.Playfield.Time.Current + scroll_time, StartTime = drawableRuleset.Playfield.Time.Current + scroll_time,
IsStrong = strong, IsStrong = strong,
Duration = duration, Duration = duration,
}; };
d.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty()); d.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
rulesetContainer.Playfield.Add(new DrawableDrumRoll(d)); drawableRuleset.Playfield.Add(new DrawableDrumRoll(d));
} }
private void addCentreHit(bool strong) private void addCentreHit(bool strong)
{ {
Hit h = new Hit Hit h = new Hit
{ {
StartTime = rulesetContainer.Playfield.Time.Current + scroll_time, StartTime = drawableRuleset.Playfield.Time.Current + scroll_time,
IsStrong = strong IsStrong = strong
}; };
h.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty()); h.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
rulesetContainer.Playfield.Add(new DrawableCentreHit(h)); drawableRuleset.Playfield.Add(new DrawableCentreHit(h));
} }
private void addRimHit(bool strong) private void addRimHit(bool strong)
{ {
Hit h = new Hit Hit h = new Hit
{ {
StartTime = rulesetContainer.Playfield.Time.Current + scroll_time, StartTime = drawableRuleset.Playfield.Time.Current + scroll_time,
IsStrong = strong IsStrong = strong
}; };
h.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty()); h.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
rulesetContainer.Playfield.Add(new DrawableRimHit(h)); drawableRuleset.Playfield.Add(new DrawableRimHit(h));
} }
private class TestStrongNestedHit : DrawableStrongNestedHit private class TestStrongNestedHit : DrawableStrongNestedHit

View File

@ -22,10 +22,10 @@ namespace osu.Game.Rulesets.Taiko.Mods
private TaikoPlayfield playfield; private TaikoPlayfield playfield;
public override void ApplyToRulesetContainer(RulesetContainer<TaikoHitObject> rulesetContainer) public override void ApplyToDrawableRuleset(DrawableRuleset<TaikoHitObject> drawableRuleset)
{ {
playfield = (TaikoPlayfield)rulesetContainer.Playfield; playfield = (TaikoPlayfield)drawableRuleset.Playfield;
base.ApplyToRulesetContainer(rulesetContainer); base.ApplyToDrawableRuleset(drawableRuleset);
} }
private class TaikoFlashlight : Flashlight private class TaikoFlashlight : Flashlight

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@ -32,8 +32,8 @@ namespace osu.Game.Rulesets.Taiko.Scoring
/// </summary> /// </summary>
private double hpMissMultiplier; private double hpMissMultiplier;
public TaikoScoreProcessor(RulesetContainer<TaikoHitObject> rulesetContainer) public TaikoScoreProcessor(DrawableRuleset<TaikoHitObject> drawableRuleset)
: base(rulesetContainer) : base(drawableRuleset)
{ {
} }

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@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Taiko
{ {
public class TaikoRuleset : Ruleset public class TaikoRuleset : Ruleset
{ {
public override RulesetContainer CreateRulesetContainerWith(WorkingBeatmap beatmap) => new TaikoRulesetContainer(this, beatmap); public override DrawableRuleset CreateDrawableRulesetWith(WorkingBeatmap beatmap) => new DrawableTaikoRuleset(this, beatmap);
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new TaikoBeatmapConverter(beatmap); public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new TaikoBeatmapConverter(beatmap);
public override IEnumerable<KeyBinding> GetDefaultKeyBindings(int variant = 0) => new[] public override IEnumerable<KeyBinding> GetDefaultKeyBindings(int variant = 0) => new[]

View File

@ -20,13 +20,13 @@ using osu.Game.Rulesets.UI.Scrolling;
namespace osu.Game.Rulesets.Taiko.UI namespace osu.Game.Rulesets.Taiko.UI
{ {
public class TaikoRulesetContainer : ScrollingRulesetContainer<TaikoPlayfield, TaikoHitObject> public class DrawableTaikoRuleset : DrawableScrollingRuleset<TaikoHitObject>
{ {
protected override ScrollVisualisationMethod VisualisationMethod => ScrollVisualisationMethod.Overlapping; protected override ScrollVisualisationMethod VisualisationMethod => ScrollVisualisationMethod.Overlapping;
protected override bool UserScrollSpeedAdjustment => false; protected override bool UserScrollSpeedAdjustment => false;
public TaikoRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap) public DrawableTaikoRuleset(Ruleset ruleset, WorkingBeatmap beatmap)
: base(ruleset, beatmap) : base(ruleset, beatmap)
{ {
Direction.Value = ScrollingDirection.Left; Direction.Value = ScrollingDirection.Left;
@ -81,7 +81,7 @@ namespace osu.Game.Rulesets.Taiko.UI
public override ScoreProcessor CreateScoreProcessor() => new TaikoScoreProcessor(this); public override ScoreProcessor CreateScoreProcessor() => new TaikoScoreProcessor(this);
public override PassThroughInputManager CreateInputManager() => new TaikoInputManager(Ruleset.RulesetInfo); protected override PassThroughInputManager CreateInputManager() => new TaikoInputManager(Ruleset.RulesetInfo);
protected override Playfield CreatePlayfield() => new TaikoPlayfield(Beatmap.ControlPointInfo); protected override Playfield CreatePlayfield() => new TaikoPlayfield(Beatmap.ControlPointInfo);

View File

@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Taiko.UI
public class TaikoPlayfield : ScrollingPlayfield public class TaikoPlayfield : ScrollingPlayfield
{ {
/// <summary> /// <summary>
/// Default height of a <see cref="TaikoPlayfield"/> when inside a <see cref="TaikoRulesetContainer"/>. /// Default height of a <see cref="TaikoPlayfield"/> when inside a <see cref="DrawableTaikoRuleset"/>.
/// </summary> /// </summary>
public const float DEFAULT_HEIGHT = 178; public const float DEFAULT_HEIGHT = 178;

View File

@ -242,6 +242,61 @@ namespace osu.Game.Tests.Beatmaps.IO
} }
} }
[Test]
public void TestImportWithDuplicateBeatmapIDs()
{
//unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
using (HeadlessGameHost host = new CleanRunHeadlessGameHost("TestImportWithDuplicateBeatmapID"))
{
try
{
var osu = loadOsu(host);
var metadata = new BeatmapMetadata
{
Artist = "SomeArtist",
AuthorString = "SomeAuthor"
};
var difficulty = new BeatmapDifficulty();
var toImport = new BeatmapSetInfo
{
OnlineBeatmapSetID = 1,
Metadata = metadata,
Beatmaps = new List<BeatmapInfo>
{
new BeatmapInfo
{
OnlineBeatmapID = 2,
Metadata = metadata,
BaseDifficulty = difficulty
},
new BeatmapInfo
{
OnlineBeatmapID = 2,
Metadata = metadata,
Status = BeatmapSetOnlineStatus.Loved,
BaseDifficulty = difficulty
}
}
};
var manager = osu.Dependencies.Get<BeatmapManager>();
var imported = manager.Import(toImport);
Assert.NotNull(imported);
Assert.AreEqual(null, imported.Beatmaps[0].OnlineBeatmapID);
Assert.AreEqual(null, imported.Beatmaps[1].OnlineBeatmapID);
}
finally
{
host.Exit();
}
}
}
[Test] [Test]
[NonParallelizable] [NonParallelizable]
[Ignore("Binding IPC on Appveyor isn't working (port in use). Need to figure out why")] [Ignore("Binding IPC on Appveyor isn't working (port in use). Need to figure out why")]

View File

@ -1,12 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
namespace osu.Game.Tests.Visual
{
[TestFixture]
public class TestCaseAllPlayers : TestCasePlayer
{
}
}

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@ -1,7 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System;
using System.ComponentModel; using System.ComponentModel;
using System.Linq; using System.Linq;
using osu.Game.Rulesets; using osu.Game.Rulesets;
@ -11,7 +10,7 @@ using osu.Game.Screens.Play;
namespace osu.Game.Tests.Visual namespace osu.Game.Tests.Visual
{ {
[Description("Player instantiated with an autoplay mod.")] [Description("Player instantiated with an autoplay mod.")]
public class TestCaseAutoplay : TestCasePlayer public class TestCaseAutoplay : AllPlayersTestCase
{ {
protected override Player CreatePlayer(Ruleset ruleset) protected override Player CreatePlayer(Ruleset ruleset)
{ {
@ -24,11 +23,10 @@ namespace osu.Game.Tests.Visual
}; };
} }
protected override void AddCheckSteps(Func<Player> player) protected override void AddCheckSteps()
{ {
base.AddCheckSteps(player); AddUntilStep("score above zero", () => ((ScoreAccessiblePlayer)Player).ScoreProcessor.TotalScore.Value > 0);
AddUntilStep(() => ((ScoreAccessiblePlayer)player()).ScoreProcessor.TotalScore.Value > 0, "score above zero"); AddUntilStep("key counter counted keys", () => ((ScoreAccessiblePlayer)Player).HUDOverlay.KeyCounter.Children.Any(kc => kc.CountPresses > 0));
AddUntilStep(() => ((ScoreAccessiblePlayer)player()).HUDOverlay.KeyCounter.Children.Any(kc => kc.CountPresses > 0), "key counter counted keys");
} }
private class ScoreAccessiblePlayer : Player private class ScoreAccessiblePlayer : Player

View File

@ -48,8 +48,8 @@ namespace osu.Game.Tests.Visual
}; };
private DummySongSelect songSelect; private DummySongSelect songSelect;
private DimAccessiblePlayerLoader playerLoader; private TestPlayerLoader playerLoader;
private DimAccessiblePlayer player; private TestPlayer player;
private DatabaseContextFactory factory; private DatabaseContextFactory factory;
private BeatmapManager manager; private BeatmapManager manager;
private RulesetStore rulesets; private RulesetStore rulesets;
@ -74,31 +74,27 @@ namespace osu.Game.Tests.Visual
Dependencies.Cache(manager = new BeatmapManager(LocalStorage, factory, rulesets, null, null, host, Beatmap.Default)); Dependencies.Cache(manager = new BeatmapManager(LocalStorage, factory, rulesets, null, null, host, Beatmap.Default));
Dependencies.Cache(new OsuConfigManager(LocalStorage)); Dependencies.Cache(new OsuConfigManager(LocalStorage));
manager.Import(TestResources.GetTestBeatmapForImport());
Beatmap.SetDefault(); Beatmap.SetDefault();
} }
[SetUp] [SetUp]
public virtual void SetUp() public virtual void SetUp() => Schedule(() =>
{ {
Schedule(() => Child = screenStackContainer = new ScreenStackCacheContainer { RelativeSizeAxes = Axes.Both };
{ screenStackContainer.ScreenStack.Push(songSelect = new DummySongSelect());
manager.Delete(manager.GetAllUsableBeatmapSets()); });
var temp = TestResources.GetTestBeatmapForImport();
manager.Import(temp);
Child = screenStackContainer = new ScreenStackCacheContainer { RelativeSizeAxes = Axes.Both };
screenStackContainer.ScreenStack.Push(songSelect = new DummySongSelect());
});
}
/// <summary> /// <summary>
/// Check if <see cref="PlayerLoader"/> properly triggers background dim previews when a user hovers over the visual settings panel. /// Check if <see cref="PlayerLoader"/> properly triggers the visual settings preview when a user hovers over the visual settings panel.
/// </summary> /// </summary>
[Test] [Test]
public void PlayerLoaderSettingsHoverTest() public void PlayerLoaderSettingsHoverTest()
{ {
setupUserSettings(); setupUserSettings();
AddStep("Start player loader", () => songSelect.Push(playerLoader = new DimAccessiblePlayerLoader(player = new DimAccessiblePlayer()))); AddStep("Start player loader", () => songSelect.Push(playerLoader = new TestPlayerLoader(player = new TestPlayer())));
AddUntilStep(() => playerLoader?.IsLoaded ?? false, "Wait for Player Loader to load"); AddUntilStep("Wait for Player Loader to load", () => playerLoader?.IsLoaded ?? false);
AddAssert("Background retained from song select", () => songSelect.IsBackgroundCurrent()); AddAssert("Background retained from song select", () => songSelect.IsBackgroundCurrent());
AddStep("Trigger background preview", () => AddStep("Trigger background preview", () =>
{ {
@ -106,16 +102,16 @@ namespace osu.Game.Tests.Visual
InputManager.MoveMouseTo(playerLoader.VisualSettingsPos); InputManager.MoveMouseTo(playerLoader.VisualSettingsPos);
}); });
waitForDim(); waitForDim();
AddAssert("Screen is dimmed", () => songSelect.IsBackgroundDimmed()); AddAssert("Screen is dimmed and blur applied", () => songSelect.IsBackgroundDimmed() && songSelect.IsUserBlurApplied());
AddStep("Stop background preview", () => InputManager.MoveMouseTo(playerLoader.ScreenPos)); AddStep("Stop background preview", () => InputManager.MoveMouseTo(playerLoader.ScreenPos));
waitForDim(); waitForDim();
AddAssert("Screen is undimmed", () => songSelect.IsBackgroundUndimmed()); AddAssert("Screen is undimmed and user blur removed", () => songSelect.IsBackgroundUndimmed() && playerLoader.IsBlurCorrect());
} }
/// <summary> /// <summary>
/// In the case of a user triggering the dim preview the instant player gets loaded, then moving the cursor off of the visual settings: /// In the case of a user triggering the dim preview the instant player gets loaded, then moving the cursor off of the visual settings:
/// The OnHover of PlayerLoader will trigger, which could potentially trigger an undim unless checked for in PlayerLoader. /// The OnHover of PlayerLoader will trigger, which could potentially cause visual settings to be unapplied unless checked for in PlayerLoader.
/// We need to check that in this scenario, the dim is still properly applied after entering player. /// We need to check that in this scenario, the dim and blur is still properly applied after entering player.
/// </summary> /// </summary>
[Test] [Test]
public void PlayerLoaderTransitionTest() public void PlayerLoaderTransitionTest()
@ -124,7 +120,7 @@ namespace osu.Game.Tests.Visual
AddStep("Trigger hover event", () => playerLoader.TriggerOnHover()); AddStep("Trigger hover event", () => playerLoader.TriggerOnHover());
AddAssert("Background retained from song select", () => songSelect.IsBackgroundCurrent()); AddAssert("Background retained from song select", () => songSelect.IsBackgroundCurrent());
waitForDim(); waitForDim();
AddAssert("Screen is dimmed and unblurred", () => songSelect.IsBackgroundDimmed() && songSelect.IsBackgroundUnblurred()); AddAssert("Screen is dimmed and blur applied", () => songSelect.IsBackgroundDimmed() && songSelect.IsUserBlurApplied());
} }
/// <summary> /// <summary>
@ -165,24 +161,24 @@ namespace osu.Game.Tests.Visual
} }
/// <summary> /// <summary>
/// Check if the <see cref="UserDimContainer"/> is properly accepting user dim changes at all. /// Check if the <see cref="UserDimContainer"/> is properly accepting user-defined visual changes at all.
/// </summary> /// </summary>
[Test] [Test]
public void DisableUserDimTest() public void DisableUserDimTest()
{ {
performFullSetup(); performFullSetup();
waitForDim(); waitForDim();
AddAssert("Screen is dimmed", () => songSelect.IsBackgroundDimmed()); AddAssert("Screen is dimmed and blur applied", () => songSelect.IsBackgroundDimmed() && songSelect.IsUserBlurApplied());
AddStep("EnableUserDim disabled", () => songSelect.DimEnabled.Value = false); AddStep("EnableUserDim disabled", () => songSelect.DimEnabled.Value = false);
waitForDim(); waitForDim();
AddAssert("Screen is undimmed", () => songSelect.IsBackgroundUndimmed()); AddAssert("Screen is undimmed and user blur removed", () => songSelect.IsBackgroundUndimmed() && songSelect.IsUserBlurDisabled());
AddStep("EnableUserDim enabled", () => songSelect.DimEnabled.Value = true); AddStep("EnableUserDim enabled", () => songSelect.DimEnabled.Value = true);
waitForDim(); waitForDim();
AddAssert("Screen is dimmed", () => songSelect.IsBackgroundDimmed()); AddAssert("Screen is dimmed and blur applied", () => songSelect.IsBackgroundDimmed() && songSelect.IsUserBlurApplied());
} }
/// <summary> /// <summary>
/// Check if the fade container retains dim when pausing /// Check if the visual settings container retains dim and blur when pausing
/// </summary> /// </summary>
[Test] [Test]
public void PauseTest() public void PauseTest()
@ -190,26 +186,29 @@ namespace osu.Game.Tests.Visual
performFullSetup(true); performFullSetup(true);
AddStep("Pause", () => player.CurrentPausableGameplayContainer.Pause()); AddStep("Pause", () => player.CurrentPausableGameplayContainer.Pause());
waitForDim(); waitForDim();
AddAssert("Screen is dimmed", () => songSelect.IsBackgroundDimmed()); AddAssert("Screen is dimmed and blur applied", () => songSelect.IsBackgroundDimmed() && songSelect.IsUserBlurApplied());
AddStep("Unpause", () => player.CurrentPausableGameplayContainer.Resume()); AddStep("Unpause", () => player.CurrentPausableGameplayContainer.Resume());
waitForDim(); waitForDim();
AddAssert("Screen is dimmed", () => songSelect.IsBackgroundDimmed()); AddAssert("Screen is dimmed and blur applied", () => songSelect.IsBackgroundDimmed() && songSelect.IsUserBlurApplied());
} }
/// <summary> /// <summary>
/// Check if the fade container removes user dim when suspending <see cref="Player"/> for <see cref="SoloResults"/> /// Check if the visual settings container removes user dim when suspending <see cref="Player"/> for <see cref="SoloResults"/>
/// </summary> /// </summary>
[Test] [Test]
public void TransitionTest() public void TransitionTest()
{ {
performFullSetup(); performFullSetup();
AddStep("Transition to Results", () => player.Push(new FadeAccessibleResults(new ScoreInfo { User = new User { Username = "osu!" } }))); var results = new FadeAccessibleResults(new ScoreInfo { User = new User { Username = "osu!" } });
AddStep("Transition to Results", () => player.Push(results));
AddUntilStep("Wait for results is current", results.IsCurrentScreen);
waitForDim(); waitForDim();
AddAssert("Screen is undimmed and is original background", () => songSelect.IsBackgroundUndimmed() && songSelect.IsBackgroundCurrent()); AddAssert("Screen is undimmed, original background retained", () =>
songSelect.IsBackgroundUndimmed() && songSelect.IsBackgroundCurrent() && results.IsBlurCorrect());
} }
/// <summary> /// <summary>
/// Check if background gets undimmed when leaving <see cref="Player"/> for <see cref="PlaySongSelect"/> /// Check if background gets undimmed and unblurred when leaving <see cref="Player"/> for <see cref="PlaySongSelect"/>
/// </summary> /// </summary>
[Test] [Test]
public void TransitionOutTest() public void TransitionOutTest()
@ -217,10 +216,26 @@ namespace osu.Game.Tests.Visual
performFullSetup(); performFullSetup();
AddStep("Exit to song select", () => player.Exit()); AddStep("Exit to song select", () => player.Exit());
waitForDim(); waitForDim();
AddAssert("Screen is undimmed", () => songSelect.IsBackgroundUndimmed()); AddAssert("Screen is undimmed and user blur removed", () => songSelect.IsBackgroundUndimmed() && songSelect.IsBlurCorrect());
} }
private void waitForDim() => AddWaitStep(5, "Wait for dim"); /// <summary>
/// Check if hovering on the visual settings dialogue after resuming from player still previews the background dim.
/// </summary>
[Test]
public void ResumeFromPlayerTest()
{
performFullSetup();
AddStep("Move mouse to Visual Settings", () => InputManager.MoveMouseTo(playerLoader.VisualSettingsPos));
AddStep("Resume PlayerLoader", () => player.Restart());
waitForDim();
AddAssert("Screen is dimmed and blur applied", () => songSelect.IsBackgroundDimmed() && songSelect.IsUserBlurApplied());
AddStep("Move mouse to center of screen", () => InputManager.MoveMouseTo(playerLoader.ScreenPos));
waitForDim();
AddAssert("Screen is undimmed and user blur removed", () => songSelect.IsBackgroundUndimmed() && playerLoader.IsBlurCorrect());
}
private void waitForDim() => AddWaitStep("Wait for dim", 5);
private void createFakeStoryboard() => AddStep("Create storyboard", () => private void createFakeStoryboard() => AddStep("Create storyboard", () =>
{ {
@ -243,25 +258,25 @@ namespace osu.Game.Tests.Visual
AddStep("Start player loader", () => AddStep("Start player loader", () =>
{ {
songSelect.Push(playerLoader = new DimAccessiblePlayerLoader(player = new DimAccessiblePlayer songSelect.Push(playerLoader = new TestPlayerLoader(player = new TestPlayer
{ {
AllowPause = allowPause, AllowPause = allowPause,
Ready = true, Ready = true,
})); }));
}); });
AddUntilStep(() => playerLoader.IsLoaded, "Wait for Player Loader to load"); AddUntilStep("Wait for Player Loader to load", () => playerLoader.IsLoaded);
AddStep("Move mouse to center of screen", () => InputManager.MoveMouseTo(playerLoader.ScreenPos)); AddStep("Move mouse to center of screen", () => InputManager.MoveMouseTo(playerLoader.ScreenPos));
AddUntilStep(() => player.IsLoaded, "Wait for player to load"); AddUntilStep("Wait for player to load", () => player.IsLoaded);
} }
private void setupUserSettings() private void setupUserSettings()
{ {
AddUntilStep(() => songSelect.Carousel.SelectedBeatmap != null, "Song select has selection"); AddUntilStep("Song select has selection", () => songSelect.Carousel.SelectedBeatmap != null);
AddStep("Set default user settings", () => AddStep("Set default user settings", () =>
{ {
Beatmap.Value.Mods.Value = Beatmap.Value.Mods.Value.Concat(new[] { new OsuModNoFail() }); Beatmap.Value.Mods.Value = Beatmap.Value.Mods.Value.Concat(new[] { new OsuModNoFail() });
songSelect.DimLevel.Value = 0.7f; songSelect.DimLevel.Value = 0.7f;
songSelect.BlurLevel.Value = 0.0f; songSelect.BlurLevel.Value = 0.4f;
}); });
} }
@ -289,14 +304,18 @@ namespace osu.Game.Tests.Visual
public bool IsBackgroundDimmed() => ((FadeAccessibleBackground)Background).CurrentColour == OsuColour.Gray(1 - (float)DimLevel.Value); public bool IsBackgroundDimmed() => ((FadeAccessibleBackground)Background).CurrentColour == OsuColour.Gray(1 - (float)DimLevel.Value);
public bool IsBackgroundUnblurred() => ((FadeAccessibleBackground)Background).CurrentBlur == new Vector2(0);
public bool IsBackgroundUndimmed() => ((FadeAccessibleBackground)Background).CurrentColour == Color4.White; public bool IsBackgroundUndimmed() => ((FadeAccessibleBackground)Background).CurrentColour == Color4.White;
public bool IsUserBlurApplied() => ((FadeAccessibleBackground)Background).CurrentBlur == new Vector2((float)BlurLevel.Value * 25);
public bool IsUserBlurDisabled() => ((FadeAccessibleBackground)Background).CurrentBlur == new Vector2(0);
public bool IsBackgroundInvisible() => ((FadeAccessibleBackground)Background).CurrentAlpha == 0; public bool IsBackgroundInvisible() => ((FadeAccessibleBackground)Background).CurrentAlpha == 0;
public bool IsBackgroundVisible() => ((FadeAccessibleBackground)Background).CurrentAlpha == 1; public bool IsBackgroundVisible() => ((FadeAccessibleBackground)Background).CurrentAlpha == 1;
public bool IsBlurCorrect() => ((FadeAccessibleBackground)Background).CurrentBlur == new Vector2(BACKGROUND_BLUR);
/// <summary> /// <summary>
/// Make sure every time a screen gets pushed, the background doesn't get replaced /// Make sure every time a screen gets pushed, the background doesn't get replaced
/// </summary> /// </summary>
@ -312,9 +331,11 @@ namespace osu.Game.Tests.Visual
} }
protected override BackgroundScreen CreateBackground() => new FadeAccessibleBackground(Beatmap.Value); protected override BackgroundScreen CreateBackground() => new FadeAccessibleBackground(Beatmap.Value);
public bool IsBlurCorrect() => ((FadeAccessibleBackground)Background).CurrentBlur == new Vector2(BACKGROUND_BLUR);
} }
private class DimAccessiblePlayer : Player private class TestPlayer : Player
{ {
protected override BackgroundScreen CreateBackground() => new FadeAccessibleBackground(Beatmap.Value); protected override BackgroundScreen CreateBackground() => new FadeAccessibleBackground(Beatmap.Value);
@ -350,7 +371,7 @@ namespace osu.Game.Tests.Visual
Thread.Sleep(1); Thread.Sleep(1);
StoryboardEnabled = config.GetBindable<bool>(OsuSetting.ShowStoryboard); StoryboardEnabled = config.GetBindable<bool>(OsuSetting.ShowStoryboard);
ReplacesBackground.BindTo(Background.StoryboardReplacesBackground); ReplacesBackground.BindTo(Background.StoryboardReplacesBackground);
RulesetContainer.IsPaused.BindTo(IsPaused); DrawableRuleset.IsPaused.BindTo(IsPaused);
} }
} }
@ -368,18 +389,20 @@ namespace osu.Game.Tests.Visual
} }
} }
private class DimAccessiblePlayerLoader : PlayerLoader private class TestPlayerLoader : PlayerLoader
{ {
public VisualSettings VisualSettingsPos => VisualSettings; public VisualSettings VisualSettingsPos => VisualSettings;
public BackgroundScreen ScreenPos => Background; public BackgroundScreen ScreenPos => Background;
public DimAccessiblePlayerLoader(Player player) public TestPlayerLoader(Player player)
: base(() => player) : base(() => player)
{ {
} }
public void TriggerOnHover() => OnHover(new HoverEvent(new InputState())); public void TriggerOnHover() => OnHover(new HoverEvent(new InputState()));
public bool IsBlurCorrect() => ((FadeAccessibleBackground)Background).CurrentBlur == new Vector2(BACKGROUND_BLUR);
protected override BackgroundScreen CreateBackground() => new FadeAccessibleBackground(Beatmap.Value); protected override BackgroundScreen CreateBackground() => new FadeAccessibleBackground(Beatmap.Value);
} }
@ -388,6 +411,7 @@ namespace osu.Game.Tests.Visual
protected override UserDimContainer CreateFadeContainer() => fadeContainer = new TestUserDimContainer { RelativeSizeAxes = Axes.Both }; protected override UserDimContainer CreateFadeContainer() => fadeContainer = new TestUserDimContainer { RelativeSizeAxes = Axes.Both };
public Color4 CurrentColour => fadeContainer.CurrentColour; public Color4 CurrentColour => fadeContainer.CurrentColour;
public float CurrentAlpha => fadeContainer.CurrentAlpha; public float CurrentAlpha => fadeContainer.CurrentAlpha;
public Vector2 CurrentBlur => Background.BlurSigma; public Vector2 CurrentBlur => Background.BlurSigma;

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@ -87,7 +87,7 @@ namespace osu.Game.Tests.Visual
carousel.BeatmapSetsChanged = () => changed = true; carousel.BeatmapSetsChanged = () => changed = true;
carousel.BeatmapSets = beatmapSets; carousel.BeatmapSets = beatmapSets;
}); });
AddUntilStep(() => changed, "Wait for load"); AddUntilStep("Wait for load", () => changed);
} }
private void ensureRandomFetchSuccess() => private void ensureRandomFetchSuccess() =>
@ -214,7 +214,7 @@ namespace osu.Game.Tests.Visual
checkSelected(3, 2); checkSelected(3, 2);
AddStep("Un-filter (debounce)", () => carousel.Filter(new FilterCriteria())); AddStep("Un-filter (debounce)", () => carousel.Filter(new FilterCriteria()));
AddUntilStep(() => !carousel.PendingFilterTask, "Wait for debounce"); AddUntilStep("Wait for debounce", () => !carousel.PendingFilterTask);
checkVisibleItemCount(diff: false, count: set_count); checkVisibleItemCount(diff: false, count: set_count);
checkVisibleItemCount(diff: true, count: 3); checkVisibleItemCount(diff: true, count: 3);
@ -327,13 +327,13 @@ namespace osu.Game.Tests.Visual
AddStep("Remove first", () => carousel.RemoveBeatmapSet(carousel.BeatmapSets.First())); AddStep("Remove first", () => carousel.RemoveBeatmapSet(carousel.BeatmapSets.First()));
checkSelected(1); checkSelected(1);
AddUntilStep(() => AddUntilStep("Remove all", () =>
{ {
if (!carousel.BeatmapSets.Any()) return true; if (!carousel.BeatmapSets.Any()) return true;
carousel.RemoveBeatmapSet(carousel.BeatmapSets.Last()); carousel.RemoveBeatmapSet(carousel.BeatmapSets.Last());
return false; return false;
}, "Remove all"); });
checkNoSelection(); checkNoSelection();
} }

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@ -56,11 +56,11 @@ namespace osu.Game.Tests.Visual
// select part is redundant, but wait for load isn't // select part is redundant, but wait for load isn't
selectBeatmap(Beatmap.Value.Beatmap); selectBeatmap(Beatmap.Value.Beatmap);
AddWaitStep(3); AddWaitStep("wait for select", 3);
AddStep("hide", () => { infoWedge.State = Visibility.Hidden; }); AddStep("hide", () => { infoWedge.State = Visibility.Hidden; });
AddWaitStep(3); AddWaitStep("wait for hide", 3);
AddStep("show", () => { infoWedge.State = Visibility.Visible; }); AddStep("show", () => { infoWedge.State = Visibility.Visible; });
@ -135,7 +135,7 @@ namespace osu.Game.Tests.Visual
infoWedge.Beatmap = Beatmap.Value = b == null ? Beatmap.Default : new TestWorkingBeatmap(b); infoWedge.Beatmap = Beatmap.Value = b == null ? Beatmap.Default : new TestWorkingBeatmap(b);
}); });
AddUntilStep(() => infoWedge.Info != infoBefore, "wait for async load"); AddUntilStep("wait for async load", () => infoWedge.Info != infoBefore);
} }
private IBeatmap createTestBeatmap(RulesetInfo ruleset) private IBeatmap createTestBeatmap(RulesetInfo ruleset)

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@ -90,7 +90,7 @@ namespace osu.Game.Tests.Visual
AddStep("set second channel", () => channelTabControl.Current.Value = channelTabControl.Items.Skip(1).First()); AddStep("set second channel", () => channelTabControl.Current.Value = channelTabControl.Items.Skip(1).First());
AddAssert("selector tab is inactive", () => !channelTabControl.ChannelSelectorActive.Value); AddAssert("selector tab is inactive", () => !channelTabControl.ChannelSelectorActive.Value);
AddUntilStep(() => AddUntilStep("remove all channels", () =>
{ {
var first = channelTabControl.Items.First(); var first = channelTabControl.Items.First();
if (first.Name == "+") if (first.Name == "+")
@ -98,7 +98,7 @@ namespace osu.Game.Tests.Visual
channelTabControl.RemoveChannel(first); channelTabControl.RemoveChannel(first);
return false; return false;
}, "remove all channels"); });
AddAssert("selector tab is active", () => channelTabControl.ChannelSelectorActive.Value); AddAssert("selector tab is active", () => channelTabControl.ChannelSelectorActive.Value);
} }

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@ -159,7 +159,7 @@ namespace osu.Game.Tests.Visual
Scheduler.AddDelayed(() => newLine.Message = new DummyMessage(completeText ?? text), delay); Scheduler.AddDelayed(() => newLine.Message = new DummyMessage(completeText ?? text), delay);
}); });
AddUntilStep(() => textContainer.All(line => line.Message is DummyMessage), $"wait for msg #{echoCounter}"); AddUntilStep($"wait for msg #{echoCounter}", () => textContainer.All(line => line.Message is DummyMessage));
} }
} }

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@ -2,16 +2,31 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Game.Online.API;
using osu.Game.Screens.Menu; using osu.Game.Screens.Menu;
using osu.Game.Users;
namespace osu.Game.Tests.Visual namespace osu.Game.Tests.Visual
{ {
public class TestCaseDisclaimer : ScreenTestCase public class TestCaseDisclaimer : ScreenTestCase
{ {
[Cached(typeof(IAPIProvider))]
private readonly DummyAPIAccess api = new DummyAPIAccess();
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load() private void load()
{ {
LoadScreen(new Disclaimer()); AddStep("load disclaimer", () => LoadScreen(new Disclaimer()));
AddStep("toggle support", () =>
{
api.LocalUser.Value = new User
{
Username = api.LocalUser.Value.Username,
Id = api.LocalUser.Value.Id,
IsSupporter = !api.LocalUser.Value.IsSupporter,
};
});
} }
} }
} }

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@ -32,9 +32,9 @@ namespace osu.Game.Tests.Visual
var text = holdForMenuButton.Children.OfType<SpriteText>().First(); var text = holdForMenuButton.Children.OfType<SpriteText>().First();
AddStep("Trigger text fade in", () => InputManager.MoveMouseTo(holdForMenuButton)); AddStep("Trigger text fade in", () => InputManager.MoveMouseTo(holdForMenuButton));
AddUntilStep(() => text.IsPresent && !exitAction, "Text visible"); AddUntilStep("Text visible", () => text.IsPresent && !exitAction);
AddStep("Trigger text fade out", () => InputManager.MoveMouseTo(Vector2.One)); AddStep("Trigger text fade out", () => InputManager.MoveMouseTo(Vector2.One));
AddUntilStep(() => !text.IsPresent && !exitAction, "Text is not visible"); AddUntilStep("Text is not visible", () => !text.IsPresent && !exitAction);
AddStep("Trigger exit action", () => AddStep("Trigger exit action", () =>
{ {
@ -47,7 +47,7 @@ namespace osu.Game.Tests.Visual
AddAssert("action not triggered", () => !exitAction); AddAssert("action not triggered", () => !exitAction);
AddStep("Trigger exit action", () => InputManager.PressButton(MouseButton.Left)); AddStep("Trigger exit action", () => InputManager.PressButton(MouseButton.Left));
AddUntilStep(() => exitAction, $"{nameof(holdForMenuButton.Action)} was triggered"); AddUntilStep($"{nameof(holdForMenuButton.Action)} was triggered", () => exitAction);
} }
} }
} }

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@ -49,7 +49,7 @@ namespace osu.Game.Tests.Visual
AddStep("start confirming", () => overlay.Begin()); AddStep("start confirming", () => overlay.Begin());
AddUntilStep(() => fired, "wait until confirmed"); AddUntilStep("wait until confirmed", () => fired);
} }
private class TestHoldToConfirmOverlay : ExitConfirmOverlay private class TestHoldToConfirmOverlay : ExitConfirmOverlay

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@ -59,7 +59,7 @@ namespace osu.Game.Tests.Visual
{ {
AddStep("move mouse to top left", () => InputManager.MoveMouseTo(box1.ScreenSpaceDrawQuad.Centre)); AddStep("move mouse to top left", () => InputManager.MoveMouseTo(box1.ScreenSpaceDrawQuad.Centre));
AddUntilStep(() => box1.IsIdle && box2.IsIdle && box3.IsIdle && box4.IsIdle, "Wait for all idle"); AddUntilStep("Wait for all idle", () => box1.IsIdle && box2.IsIdle && box3.IsIdle && box4.IsIdle);
AddStep("nudge mouse", () => InputManager.MoveMouseTo(box1.ScreenSpaceDrawQuad.Centre + new Vector2(1))); AddStep("nudge mouse", () => InputManager.MoveMouseTo(box1.ScreenSpaceDrawQuad.Centre + new Vector2(1)));
@ -87,7 +87,7 @@ namespace osu.Game.Tests.Visual
AddAssert("check idle", () => !box3.IsIdle); AddAssert("check idle", () => !box3.IsIdle);
AddAssert("check idle", () => !box4.IsIdle); AddAssert("check idle", () => !box4.IsIdle);
AddUntilStep(() => box1.IsIdle && box2.IsIdle && box3.IsIdle && box4.IsIdle, "Wait for all idle"); AddUntilStep("Wait for all idle", () => box1.IsIdle && box2.IsIdle && box3.IsIdle && box4.IsIdle);
} }
[Test] [Test]
@ -96,13 +96,13 @@ namespace osu.Game.Tests.Visual
AddStep("move mouse", () => InputManager.MoveMouseTo(ScreenSpaceDrawQuad.Centre)); AddStep("move mouse", () => InputManager.MoveMouseTo(ScreenSpaceDrawQuad.Centre));
AddAssert("check not idle", () => !box1.IsIdle && !box2.IsIdle && !box3.IsIdle && !box4.IsIdle); AddAssert("check not idle", () => !box1.IsIdle && !box2.IsIdle && !box3.IsIdle && !box4.IsIdle);
AddUntilStep(() => box1.IsIdle, "Wait for idle"); AddUntilStep("Wait for idle", () => box1.IsIdle);
AddAssert("check not idle", () => !box2.IsIdle && !box3.IsIdle && !box4.IsIdle); AddAssert("check not idle", () => !box2.IsIdle && !box3.IsIdle && !box4.IsIdle);
AddUntilStep(() => box2.IsIdle, "Wait for idle"); AddUntilStep("Wait for idle", () => box2.IsIdle);
AddAssert("check not idle", () => !box3.IsIdle && !box4.IsIdle); AddAssert("check not idle", () => !box3.IsIdle && !box4.IsIdle);
AddUntilStep(() => box3.IsIdle, "Wait for idle"); AddUntilStep("Wait for idle", () => box3.IsIdle);
AddUntilStep(() => box1.IsIdle && box2.IsIdle && box3.IsIdle && box4.IsIdle, "Wait for all idle"); AddUntilStep("Wait for all idle", () => box1.IsIdle && box2.IsIdle && box3.IsIdle && box4.IsIdle);
} }
private class IdleTrackingBox : CompositeDrawable private class IdleTrackingBox : CompositeDrawable

View File

@ -25,30 +25,30 @@ namespace osu.Game.Tests.Visual
bool logoVisible = false; bool logoVisible = false;
AddStep("almost instant display", () => Child = loader = new TestLoader(250)); AddStep("almost instant display", () => Child = loader = new TestLoader(250));
AddUntilStep(() => AddUntilStep("loaded", () =>
{ {
logoVisible = loader.Logo?.Alpha > 0; logoVisible = loader.Logo?.Alpha > 0;
return loader.Logo != null && loader.ScreenLoaded; return loader.Logo != null && loader.ScreenLoaded;
}, "loaded"); });
AddAssert("logo not visible", () => !logoVisible); AddAssert("logo not visible", () => !logoVisible);
AddStep("short load", () => Child = loader = new TestLoader(800)); AddStep("short load", () => Child = loader = new TestLoader(800));
AddUntilStep(() => AddUntilStep("loaded", () =>
{ {
logoVisible = loader.Logo?.Alpha > 0; logoVisible = loader.Logo?.Alpha > 0;
return loader.Logo != null && loader.ScreenLoaded; return loader.Logo != null && loader.ScreenLoaded;
}, "loaded"); });
AddAssert("logo visible", () => logoVisible); AddAssert("logo visible", () => logoVisible);
AddUntilStep(() => loader.Logo?.Alpha == 0, "logo gone"); AddUntilStep("logo gone", () => loader.Logo?.Alpha == 0);
AddStep("longer load", () => Child = loader = new TestLoader(1400)); AddStep("longer load", () => Child = loader = new TestLoader(1400));
AddUntilStep(() => AddUntilStep("loaded", () =>
{ {
logoVisible = loader.Logo?.Alpha > 0; logoVisible = loader.Logo?.Alpha > 0;
return loader.Logo != null && loader.ScreenLoaded; return loader.Logo != null && loader.ScreenLoaded;
}, "loaded"); });
AddAssert("logo visible", () => logoVisible); AddAssert("logo visible", () => logoVisible);
AddUntilStep(() => loader.Logo?.Alpha == 0, "logo gone"); AddUntilStep("logo gone", () => loader.Logo?.Alpha == 0);
} }
private class TestLoader : Loader private class TestLoader : Loader

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@ -28,7 +28,7 @@ namespace osu.Game.Tests.Visual
} }
[Resolved] [Resolved]
private APIAccess api { get; set; } private IAPIProvider api { get; set; }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load() private void load()

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@ -111,7 +111,7 @@ namespace osu.Game.Tests.Visual
settings.ApplyButton.Action.Invoke(); settings.ApplyButton.Action.Invoke();
}); });
AddUntilStep(() => !settings.ErrorText.IsPresent, "error not displayed"); AddUntilStep("error not displayed", () => !settings.ErrorText.IsPresent);
} }
private class TestRoomSettings : MatchSettingsOverlay private class TestRoomSettings : MatchSettingsOverlay

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@ -208,22 +208,22 @@ namespace osu.Game.Tests.Visual
{ {
checkLabelColor(Color4.White); checkLabelColor(Color4.White);
selectNext(mod); selectNext(mod);
AddWaitStep(1, "wait for changing colour"); AddWaitStep("wait for changing colour", 1);
checkLabelColor(colour); checkLabelColor(colour);
selectPrevious(mod); selectPrevious(mod);
AddWaitStep(1, "wait for changing colour"); AddWaitStep("wait for changing colour", 1);
checkLabelColor(Color4.White); checkLabelColor(Color4.White);
} }
private void testRankedText(Mod mod) private void testRankedText(Mod mod)
{ {
AddWaitStep(1, "wait for fade"); AddWaitStep("wait for fade", 1);
AddAssert("check for ranked", () => modSelect.UnrankedLabel.Alpha == 0); AddAssert("check for ranked", () => modSelect.UnrankedLabel.Alpha == 0);
selectNext(mod); selectNext(mod);
AddWaitStep(1, "wait for fade"); AddWaitStep("wait for fade", 1);
AddAssert("check for unranked", () => modSelect.UnrankedLabel.Alpha != 0); AddAssert("check for unranked", () => modSelect.UnrankedLabel.Alpha != 0);
selectPrevious(mod); selectPrevious(mod);
AddWaitStep(1, "wait for fade"); AddWaitStep("wait for fade", 1);
AddAssert("check for ranked", () => modSelect.UnrankedLabel.Alpha == 0); AddAssert("check for ranked", () => modSelect.UnrankedLabel.Alpha == 0);
} }

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@ -60,7 +60,7 @@ namespace osu.Game.Tests.Visual
setState(Visibility.Hidden); setState(Visibility.Hidden);
AddRepeatStep(@"add many simple", sendManyNotifications, 3); AddRepeatStep(@"add many simple", sendManyNotifications, 3);
AddWaitStep(5); AddWaitStep("wait some", 5);
checkProgressingCount(0); checkProgressingCount(0);
@ -70,7 +70,7 @@ namespace osu.Game.Tests.Visual
AddAssert("Displayed count is 33", () => manager.UnreadCount.Value == 33); AddAssert("Displayed count is 33", () => manager.UnreadCount.Value == 33);
AddWaitStep(10); AddWaitStep("wait some", 10);
checkProgressingCount(0); checkProgressingCount(0);

View File

@ -112,10 +112,10 @@ namespace osu.Game.Tests.Visual
createSongSelect(); createSongSelect();
AddAssert("dummy selected", () => songSelect.CurrentBeatmap == defaultBeatmap); AddAssert("dummy selected", () => songSelect.CurrentBeatmap == defaultBeatmap);
AddUntilStep(() => songSelect.CurrentBeatmapDetailsBeatmap == defaultBeatmap, "dummy shown on wedge"); AddUntilStep("dummy shown on wedge", () => songSelect.CurrentBeatmapDetailsBeatmap == defaultBeatmap);
addManyTestMaps(); addManyTestMaps();
AddWaitStep(3); AddWaitStep("wait for select", 3);
AddAssert("random map selected", () => songSelect.CurrentBeatmap != defaultBeatmap); AddAssert("random map selected", () => songSelect.CurrentBeatmap != defaultBeatmap);
} }
@ -125,7 +125,7 @@ namespace osu.Game.Tests.Visual
{ {
createSongSelect(); createSongSelect();
addManyTestMaps(); addManyTestMaps();
AddWaitStep(3); AddWaitStep("wait for add", 3);
AddAssert("random map selected", () => songSelect.CurrentBeatmap != defaultBeatmap); AddAssert("random map selected", () => songSelect.CurrentBeatmap != defaultBeatmap);
@ -142,7 +142,7 @@ namespace osu.Game.Tests.Visual
createSongSelect(); createSongSelect();
changeRuleset(2); changeRuleset(2);
importForRuleset(0); importForRuleset(0);
AddUntilStep(() => songSelect.Carousel.SelectedBeatmap == null, "no selection"); AddUntilStep("no selection", () => songSelect.Carousel.SelectedBeatmap == null);
} }
[Test] [Test]
@ -152,13 +152,13 @@ namespace osu.Game.Tests.Visual
changeRuleset(2); changeRuleset(2);
importForRuleset(2); importForRuleset(2);
importForRuleset(1); importForRuleset(1);
AddUntilStep(() => songSelect.Carousel.SelectedBeatmap.RulesetID == 2, "has selection"); AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmap.RulesetID == 2);
changeRuleset(1); changeRuleset(1);
AddUntilStep(() => songSelect.Carousel.SelectedBeatmap.RulesetID == 1, "has selection"); AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmap.RulesetID == 1);
changeRuleset(0); changeRuleset(0);
AddUntilStep(() => songSelect.Carousel.SelectedBeatmap == null, "no selection"); AddUntilStep("no selection", () => songSelect.Carousel.SelectedBeatmap == null);
} }
[Test] [Test]
@ -196,7 +196,7 @@ namespace osu.Game.Tests.Visual
{ {
createSongSelect(); createSongSelect();
addManyTestMaps(); addManyTestMaps();
AddUntilStep(() => songSelect.Carousel.SelectedBeatmap != null, "has selection"); AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmap != null);
bool startRequested = false; bool startRequested = false;
@ -225,7 +225,7 @@ namespace osu.Game.Tests.Visual
private void createSongSelect() private void createSongSelect()
{ {
AddStep("create song select", () => LoadScreen(songSelect = new TestSongSelect())); AddStep("create song select", () => LoadScreen(songSelect = new TestSongSelect()));
AddUntilStep(() => songSelect.IsCurrentScreen(), "wait for present"); AddUntilStep("wait for present", () => songSelect.IsCurrentScreen());
} }
private void addManyTestMaps() private void addManyTestMaps()

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@ -37,15 +37,15 @@ namespace osu.Game.Tests.Visual
AllowResults = false, AllowResults = false,
}))); })));
AddUntilStep(() => loader.IsCurrentScreen(), "wait for current"); AddUntilStep("wait for current", () => loader.IsCurrentScreen());
AddStep("mouse in centre", () => InputManager.MoveMouseTo(loader.ScreenSpaceDrawQuad.Centre)); AddStep("mouse in centre", () => InputManager.MoveMouseTo(loader.ScreenSpaceDrawQuad.Centre));
AddUntilStep(() => !loader.IsCurrentScreen(), "wait for no longer current"); AddUntilStep("wait for no longer current", () => !loader.IsCurrentScreen());
AddStep("exit loader", () => loader.Exit()); AddStep("exit loader", () => loader.Exit());
AddUntilStep(() => !loader.IsAlive, "wait for no longer alive"); AddUntilStep("wait for no longer alive", () => !loader.IsAlive);
AddStep("load slow dummy beatmap", () => AddStep("load slow dummy beatmap", () =>
{ {
@ -61,7 +61,7 @@ namespace osu.Game.Tests.Visual
Scheduler.AddDelayed(() => slow.Ready = true, 5000); Scheduler.AddDelayed(() => slow.Ready = true, 5000);
}); });
AddUntilStep(() => !loader.IsCurrentScreen(), "wait for no longer current"); AddUntilStep("wait for no longer current", () => !loader.IsCurrentScreen());
} }
protected class SlowLoadPlayer : Player protected class SlowLoadPlayer : Player

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@ -0,0 +1,56 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Lists;
using osu.Framework.Timing;
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
using osu.Game.Screens.Play;
namespace osu.Game.Tests.Visual
{
public class TestCasePlayerReferenceLeaking : AllPlayersTestCase
{
private readonly WeakList<WorkingBeatmap> workingWeakReferences = new WeakList<WorkingBeatmap>();
private readonly WeakList<Player> playerWeakReferences = new WeakList<Player>();
protected override void AddCheckSteps()
{
AddUntilStep("no leaked beatmaps", () =>
{
GC.Collect();
GC.WaitForPendingFinalizers();
int count = 0;
workingWeakReferences.ForEachAlive(_ => count++);
return count == 1;
});
AddUntilStep("no leaked players", () =>
{
GC.Collect();
GC.WaitForPendingFinalizers();
int count = 0;
playerWeakReferences.ForEachAlive(_ => count++);
return count == 1;
});
}
protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, IFrameBasedClock clock)
{
var working = base.CreateWorkingBeatmap(beatmap, clock);
workingWeakReferences.Add(working);
return working;
}
protected override Player CreatePlayer(Ruleset ruleset)
{
var player = base.CreatePlayer(ruleset);
playerWeakReferences.Add(player);
return player;
}
}
}

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@ -1,7 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System;
using System.ComponentModel; using System.ComponentModel;
using System.Linq; using System.Linq;
using osu.Game.Rulesets; using osu.Game.Rulesets;
@ -12,7 +11,7 @@ using osu.Game.Screens.Play;
namespace osu.Game.Tests.Visual namespace osu.Game.Tests.Visual
{ {
[Description("Player instantiated with a replay.")] [Description("Player instantiated with a replay.")]
public class TestCaseReplay : TestCasePlayer public class TestCaseReplay : AllPlayersTestCase
{ {
protected override Player CreatePlayer(Ruleset ruleset) protected override Player CreatePlayer(Ruleset ruleset)
{ {
@ -21,11 +20,10 @@ namespace osu.Game.Tests.Visual
return new ScoreAccessibleReplayPlayer(ruleset.GetAutoplayMod().CreateReplayScore(beatmap)); return new ScoreAccessibleReplayPlayer(ruleset.GetAutoplayMod().CreateReplayScore(beatmap));
} }
protected override void AddCheckSteps(Func<Player> player) protected override void AddCheckSteps()
{ {
base.AddCheckSteps(player); AddUntilStep("score above zero", () => ((ScoreAccessibleReplayPlayer)Player).ScoreProcessor.TotalScore.Value > 0);
AddUntilStep(() => ((ScoreAccessibleReplayPlayer)player()).ScoreProcessor.TotalScore.Value > 0, "score above zero"); AddUntilStep("key counter counted keys", () => ((ScoreAccessibleReplayPlayer)Player).HUDOverlay.KeyCounter.Children.Any(kc => kc.CountPresses > 0));
AddUntilStep(() => ((ScoreAccessibleReplayPlayer)player()).HUDOverlay.KeyCounter.Children.Any(kc => kc.CountPresses > 0), "key counter counted keys");
} }
private class ScoreAccessibleReplayPlayer : ReplayPlayer private class ScoreAccessibleReplayPlayer : ReplayPlayer

View File

@ -74,7 +74,7 @@ namespace osu.Game.Tests.Visual
} }
private void pushNext() => AddStep(@"push next screen", () => ((TestScreen)screenStack.CurrentScreen).PushNext()); private void pushNext() => AddStep(@"push next screen", () => ((TestScreen)screenStack.CurrentScreen).PushNext());
private void waitForCurrent() => AddUntilStep(() => screenStack.CurrentScreen.IsCurrentScreen(), "current screen"); private void waitForCurrent() => AddUntilStep("current screen", () => screenStack.CurrentScreen.IsCurrentScreen());
private abstract class TestScreen : OsuScreen private abstract class TestScreen : OsuScreen
{ {

View File

@ -46,23 +46,23 @@ namespace osu.Game.Tests.Visual
Origin = Anchor.TopLeft, Origin = Anchor.TopLeft,
}); });
AddWaitStep(5); AddWaitStep("wait some", 5);
AddAssert("ensure not created", () => graph.CreationCount == 0); AddAssert("ensure not created", () => graph.CreationCount == 0);
AddStep("display values", displayNewValues); AddStep("display values", displayNewValues);
AddWaitStep(5); AddWaitStep("wait some", 5);
AddUntilStep(() => graph.CreationCount == 1, "wait for creation count"); AddUntilStep("wait for creation count", () => graph.CreationCount == 1);
AddStep("Toggle Bar", () => progress.AllowSeeking = !progress.AllowSeeking); AddStep("Toggle Bar", () => progress.AllowSeeking = !progress.AllowSeeking);
AddWaitStep(5); AddWaitStep("wait some", 5);
AddUntilStep(() => graph.CreationCount == 1, "wait for creation count"); AddUntilStep("wait for creation count", () => graph.CreationCount == 1);
AddStep("Toggle Bar", () => progress.AllowSeeking = !progress.AllowSeeking); AddStep("Toggle Bar", () => progress.AllowSeeking = !progress.AllowSeeking);
AddWaitStep(5); AddWaitStep("wait some", 5);
AddUntilStep(() => graph.CreationCount == 1, "wait for creation count"); AddUntilStep("wait for creation count", () => graph.CreationCount == 1);
AddRepeatStep("New Values", displayNewValues, 5); AddRepeatStep("New Values", displayNewValues, 5);
AddWaitStep(5); AddWaitStep("wait some", 5);
AddAssert("ensure debounced", () => graph.CreationCount == 2); AddAssert("ensure debounced", () => graph.CreationCount == 2);
} }

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@ -22,7 +22,7 @@ namespace osu.Game.Tests.Visual
private BeatmapManager beatmaps { get; set; } private BeatmapManager beatmaps { get; set; }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OsuGameBase osu, APIAccess api, RulesetStore rulesets) private void load(OsuGameBase osu, IAPIProvider api, RulesetStore rulesets)
{ {
Bindable<BeatmapInfo> beatmapBindable = new Bindable<BeatmapInfo>(); Bindable<BeatmapInfo> beatmapBindable = new Bindable<BeatmapInfo>();
@ -36,18 +36,18 @@ namespace osu.Game.Tests.Visual
api.Queue(req); api.Queue(req);
AddStep("load null beatmap", () => beatmapBindable.Value = null); AddStep("load null beatmap", () => beatmapBindable.Value = null);
AddUntilStep(() => backgroundSprite.ChildCount == 1, "wait for cleanup..."); AddUntilStep("wait for cleanup...", () => backgroundSprite.ChildCount == 1);
AddStep("load imported beatmap", () => beatmapBindable.Value = imported.Beatmaps.First()); AddStep("load imported beatmap", () => beatmapBindable.Value = imported.Beatmaps.First());
AddUntilStep(() => backgroundSprite.ChildCount == 1, "wait for cleanup..."); AddUntilStep("wait for cleanup...", () => backgroundSprite.ChildCount == 1);
if (api.IsLoggedIn) if (api.IsLoggedIn)
{ {
AddUntilStep(() => req.Result != null, "wait for api response"); AddUntilStep("wait for api response", () => req.Result != null);
AddStep("load online beatmap", () => beatmapBindable.Value = new BeatmapInfo AddStep("load online beatmap", () => beatmapBindable.Value = new BeatmapInfo
{ {
BeatmapSet = req.Result?.ToBeatmapSet(rulesets) BeatmapSet = req.Result?.ToBeatmapSet(rulesets)
}); });
AddUntilStep(() => backgroundSprite.ChildCount == 1, "wait for cleanup..."); AddUntilStep("wait for cleanup...", () => backgroundSprite.ChildCount == 1);
} }
else else
{ {

View File

@ -19,7 +19,7 @@ namespace osu.Game.Tests.Visual
public class TestCaseUserProfile : OsuTestCase public class TestCaseUserProfile : OsuTestCase
{ {
private readonly TestUserProfileOverlay profile; private readonly TestUserProfileOverlay profile;
private APIAccess api; private IAPIProvider api;
public override IReadOnlyList<Type> RequiredTypes => new[] public override IReadOnlyList<Type> RequiredTypes => new[]
{ {
@ -36,7 +36,7 @@ namespace osu.Game.Tests.Visual
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(APIAccess api) private void load(IAPIProvider api)
{ {
this.api = api; this.api = api;
} }
@ -108,7 +108,7 @@ namespace osu.Game.Tests.Visual
private void checkSupporterTag(bool isSupporter) private void checkSupporterTag(bool isSupporter)
{ {
AddUntilStep(() => profile.Header.User != null, "wait for load"); AddUntilStep("wait for load", () => profile.Header.User != null);
if (isSupporter) if (isSupporter)
AddAssert("is supporter", () => profile.Header.SupporterTag.Alpha == 1); AddAssert("is supporter", () => profile.Header.SupporterTag.Alpha == 1);
else else

View File

@ -64,7 +64,7 @@ namespace osu.Game.Beatmaps
private readonly BeatmapStore beatmaps; private readonly BeatmapStore beatmaps;
private readonly APIAccess api; private readonly IAPIProvider api;
private readonly AudioManager audioManager; private readonly AudioManager audioManager;
@ -72,7 +72,7 @@ namespace osu.Game.Beatmaps
private readonly List<DownloadBeatmapSetRequest> currentDownloads = new List<DownloadBeatmapSetRequest>(); private readonly List<DownloadBeatmapSetRequest> currentDownloads = new List<DownloadBeatmapSetRequest>();
public BeatmapManager(Storage storage, IDatabaseContextFactory contextFactory, RulesetStore rulesets, APIAccess api, AudioManager audioManager, GameHost host = null, public BeatmapManager(Storage storage, IDatabaseContextFactory contextFactory, RulesetStore rulesets, IAPIProvider api, AudioManager audioManager, GameHost host = null,
WorkingBeatmap defaultBeatmap = null) WorkingBeatmap defaultBeatmap = null)
: base(storage, contextFactory, new BeatmapStore(contextFactory), host) : base(storage, contextFactory, new BeatmapStore(contextFactory), host)
{ {
@ -105,11 +105,14 @@ namespace osu.Game.Beatmaps
validateOnlineIds(beatmapSet); validateOnlineIds(beatmapSet);
foreach (BeatmapInfo b in beatmapSet.Beatmaps) foreach (BeatmapInfo b in beatmapSet.Beatmaps)
fetchAndPopulateOnlineValues(b, beatmapSet.Beatmaps); fetchAndPopulateOnlineValues(b);
} }
protected override void PreImport(BeatmapSetInfo beatmapSet) protected override void PreImport(BeatmapSetInfo beatmapSet)
{ {
if (beatmapSet.Beatmaps.Any(b => b.BaseDifficulty == null))
throw new InvalidOperationException($"Cannot import {nameof(BeatmapInfo)} with null {nameof(BeatmapInfo.BaseDifficulty)}.");
// check if a set already exists with the same online id, delete if it does. // check if a set already exists with the same online id, delete if it does.
if (beatmapSet.OnlineBeatmapSetID != null) if (beatmapSet.OnlineBeatmapSetID != null)
{ {
@ -382,7 +385,7 @@ namespace osu.Game.Beatmaps
/// <param name="otherBeatmaps">The other beatmaps contained within this set.</param> /// <param name="otherBeatmaps">The other beatmaps contained within this set.</param>
/// <param name="force">Whether to re-query if the provided beatmap already has populated values.</param> /// <param name="force">Whether to re-query if the provided beatmap already has populated values.</param>
/// <returns>True if population was successful.</returns> /// <returns>True if population was successful.</returns>
private bool fetchAndPopulateOnlineValues(BeatmapInfo beatmap, IEnumerable<BeatmapInfo> otherBeatmaps, bool force = false) private bool fetchAndPopulateOnlineValues(BeatmapInfo beatmap, bool force = false)
{ {
if (api?.State != APIState.Online) if (api?.State != APIState.Online)
return false; return false;
@ -405,13 +408,6 @@ namespace osu.Game.Beatmaps
beatmap.Status = res.Status; beatmap.Status = res.Status;
beatmap.BeatmapSet.Status = res.BeatmapSet.Status; beatmap.BeatmapSet.Status = res.BeatmapSet.Status;
if (otherBeatmaps.Any(b => b.OnlineBeatmapID == res.OnlineBeatmapID))
{
Logger.Log("Another beatmap in the same set already mapped to this ID. We'll skip adding it this time.", LoggingTarget.Database);
return false;
}
beatmap.BeatmapSet.OnlineBeatmapSetID = res.OnlineBeatmapSetID; beatmap.BeatmapSet.OnlineBeatmapSetID = res.OnlineBeatmapSetID;
beatmap.OnlineBeatmapID = res.OnlineBeatmapID; beatmap.OnlineBeatmapID = res.OnlineBeatmapID;

View File

@ -51,7 +51,7 @@ namespace osu.Game.Beatmaps.Drawables
drawable.Anchor = Anchor.Centre; drawable.Anchor = Anchor.Centre;
drawable.Origin = Anchor.Centre; drawable.Origin = Anchor.Centre;
drawable.FillMode = FillMode.Fill; drawable.FillMode = FillMode.Fill;
drawable.OnLoadComplete = d => d.FadeInFromZero(400); drawable.OnLoadComplete += d => d.FadeInFromZero(400);
return drawable; return drawable;
} }

View File

@ -67,16 +67,19 @@ namespace osu.Game.Beatmaps.Drawables
if (beatmapSet != null) if (beatmapSet != null)
{ {
BeatmapSetCover cover;
Add(displayedCover = new DelayedLoadWrapper( Add(displayedCover = new DelayedLoadWrapper(
new BeatmapSetCover(beatmapSet, coverType) cover = new BeatmapSetCover(beatmapSet, coverType)
{ {
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
Origin = Anchor.Centre, Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
FillMode = FillMode.Fill, FillMode = FillMode.Fill,
OnLoadComplete = d => d.FadeInFromZero(400, Easing.Out),
}) })
); );
cover.OnLoadComplete += d => d.FadeInFromZero(400, Easing.Out);
} }
} }
} }

View File

@ -52,7 +52,7 @@ namespace osu.Game.Beatmaps
{ {
public override IEnumerable<Mod> GetModsFor(ModType type) => new Mod[] { }; public override IEnumerable<Mod> GetModsFor(ModType type) => new Mod[] { };
public override RulesetContainer CreateRulesetContainerWith(WorkingBeatmap beatmap) public override DrawableRuleset CreateDrawableRulesetWith(WorkingBeatmap beatmap)
{ {
throw new NotImplementedException(); throw new NotImplementedException();
} }

View File

@ -1,27 +1,26 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Game.Configuration; using osu.Game.Configuration;
using osu.Game.Graphics.Backgrounds;
using osuTK;
using osuTK.Graphics; using osuTK.Graphics;
namespace osu.Game.Graphics.Containers namespace osu.Game.Graphics.Containers
{ {
/// <summary> /// <summary>
/// A container that applies user-configured dim levels to its contents. /// A container that applies user-configured visual settings to its contents.
/// This container specifies behavior that applies to both Storyboards and Backgrounds. /// This container specifies behavior that applies to both Storyboards and Backgrounds.
/// </summary> /// </summary>
public class UserDimContainer : Container public class UserDimContainer : Container
{ {
private const float background_fade_duration = 800; private const float background_fade_duration = 800;
private Bindable<double> dimLevel { get; set; }
private Bindable<bool> showStoryboard { get; set; }
/// <summary> /// <summary>
/// Whether or not user-configured dim levels should be applied to the container. /// Whether or not user-configured dim levels should be applied to the container.
/// </summary> /// </summary>
@ -32,19 +31,40 @@ namespace osu.Game.Graphics.Containers
/// </summary> /// </summary>
public readonly Bindable<bool> StoryboardReplacesBackground = new Bindable<bool>(); public readonly Bindable<bool> StoryboardReplacesBackground = new Bindable<bool>();
/// <summary>
/// The amount of blur to be applied to the background in addition to user-specified blur.
/// </summary>
/// <remarks>
/// Used in contexts where there can potentially be both user and screen-specified blurring occuring at the same time, such as in <see cref="PlayerLoader"/>
/// </remarks>
public readonly Bindable<float> BlurAmount = new Bindable<float>();
private Bindable<double> userDimLevel { get; set; }
private Bindable<double> userBlurLevel { get; set; }
private Bindable<bool> showStoryboard { get; set; }
protected Container DimContainer { get; } protected Container DimContainer { get; }
protected override Container<Drawable> Content => DimContainer; protected override Container<Drawable> Content => DimContainer;
private readonly bool isStoryboard; private readonly bool isStoryboard;
/// <summary>
/// As an optimisation, we add the two blur portions to be applied rather than actually applying two separate blurs.
/// </summary>
private Vector2 blurTarget => EnableUserDim.Value
? new Vector2(BlurAmount.Value + (float)userBlurLevel.Value * 25)
: new Vector2(BlurAmount.Value);
/// <summary> /// <summary>
/// Creates a new <see cref="UserDimContainer"/>. /// Creates a new <see cref="UserDimContainer"/>.
/// </summary> /// </summary>
/// <param name="isStoryboard"> Whether or not this instance of UserDimContainer contains a storyboard. /// <param name="isStoryboard"> Whether or not this instance contains a storyboard.
/// <remarks> /// <remarks>
/// While both backgrounds and storyboards allow user dim levels to be applied, storyboards can be toggled via <see cref="showStoryboard"/> /// While both backgrounds and storyboards allow user dim levels to be applied, storyboards can be toggled via <see cref="showStoryboard"/>
/// and can cause backgrounds to become hidden via <see cref="StoryboardReplacesBackground"/>. /// and can cause backgrounds to become hidden via <see cref="StoryboardReplacesBackground"/>. Storyboards are also currently unable to be blurred.
/// </remarks> /// </remarks>
/// </param> /// </param>
public UserDimContainer(bool isStoryboard = false) public UserDimContainer(bool isStoryboard = false)
@ -53,36 +73,62 @@ namespace osu.Game.Graphics.Containers
AddInternal(DimContainer = new Container { RelativeSizeAxes = Axes.Both }); AddInternal(DimContainer = new Container { RelativeSizeAxes = Axes.Both });
} }
private Background background;
public Background Background
{
get => background;
set
{
base.Add(background = value);
background.BlurTo(blurTarget, 0, Easing.OutQuint);
}
}
public override void Add(Drawable drawable)
{
if (drawable is Background)
throw new InvalidOperationException($"Use {nameof(Background)} to set a background.");
base.Add(drawable);
}
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OsuConfigManager config) private void load(OsuConfigManager config)
{ {
dimLevel = config.GetBindable<double>(OsuSetting.DimLevel); userDimLevel = config.GetBindable<double>(OsuSetting.DimLevel);
userBlurLevel = config.GetBindable<double>(OsuSetting.BlurLevel);
showStoryboard = config.GetBindable<bool>(OsuSetting.ShowStoryboard); showStoryboard = config.GetBindable<bool>(OsuSetting.ShowStoryboard);
EnableUserDim.ValueChanged += _ => updateBackgroundDim();
dimLevel.ValueChanged += _ => updateBackgroundDim(); EnableUserDim.ValueChanged += _ => updateVisuals();
showStoryboard.ValueChanged += _ => updateBackgroundDim(); userDimLevel.ValueChanged += _ => updateVisuals();
StoryboardReplacesBackground.ValueChanged += _ => updateBackgroundDim(); userBlurLevel.ValueChanged += _ => updateVisuals();
showStoryboard.ValueChanged += _ => updateVisuals();
StoryboardReplacesBackground.ValueChanged += _ => updateVisuals();
BlurAmount.ValueChanged += _ => updateVisuals();
} }
protected override void LoadComplete() protected override void LoadComplete()
{ {
base.LoadComplete(); base.LoadComplete();
updateBackgroundDim(); updateVisuals();
} }
private void updateBackgroundDim() private void updateVisuals()
{ {
if (isStoryboard) if (isStoryboard)
{ {
DimContainer.FadeTo(!showStoryboard.Value || dimLevel.Value == 1 ? 0 : 1, background_fade_duration, Easing.OutQuint); DimContainer.FadeTo(!showStoryboard.Value || userDimLevel.Value == 1 ? 0 : 1, background_fade_duration, Easing.OutQuint);
} }
else else
{ {
// The background needs to be hidden in the case of it being replaced by the storyboard // The background needs to be hidden in the case of it being replaced by the storyboard
DimContainer.FadeTo(showStoryboard.Value && StoryboardReplacesBackground.Value ? 0 : 1, background_fade_duration, Easing.OutQuint); DimContainer.FadeTo(showStoryboard.Value && StoryboardReplacesBackground.Value ? 0 : 1, background_fade_duration, Easing.OutQuint);
Background?.BlurTo(blurTarget, background_fade_duration, Easing.OutQuint);
} }
DimContainer.FadeColour(EnableUserDim.Value ? OsuColour.Gray(1 - (float)dimLevel.Value) : Color4.White, background_fade_duration, Easing.OutQuint); DimContainer.FadeColour(EnableUserDim.Value ? OsuColour.Gray(1 - (float)userDimLevel.Value) : Color4.White, background_fade_duration, Easing.OutQuint);
} }
} }
} }

View File

@ -22,7 +22,7 @@ namespace osu.Game.Online.API
private readonly OsuConfigManager config; private readonly OsuConfigManager config;
private readonly OAuth authentication; private readonly OAuth authentication;
public string Endpoint = @"https://osu.ppy.sh"; public string Endpoint => @"https://osu.ppy.sh";
private const string client_id = @"5"; private const string client_id = @"5";
private const string client_secret = @"FGc9GAtyHzeQDshWP5Ah7dega8hJACAJpQtw6OXk"; private const string client_secret = @"FGc9GAtyHzeQDshWP5Ah7dega8hJACAJpQtw6OXk";

View File

@ -61,9 +61,12 @@ namespace osu.Game.Online.API
private Action pendingFailure; private Action pendingFailure;
public void Perform(APIAccess api) public void Perform(IAPIProvider api)
{ {
API = api; if (!(api is APIAccess apiAccess))
throw new NotSupportedException($"A {nameof(APIAccess)} is required to perform requests.");
API = apiAccess;
if (checkAndScheduleFailure()) if (checkAndScheduleFailure())
return; return;
@ -71,7 +74,7 @@ namespace osu.Game.Online.API
WebRequest = CreateWebRequest(); WebRequest = CreateWebRequest();
WebRequest.Failed += Fail; WebRequest.Failed += Fail;
WebRequest.AllowRetryOnTimeout = false; WebRequest.AllowRetryOnTimeout = false;
WebRequest.AddHeader("Authorization", $"Bearer {api.AccessToken}"); WebRequest.AddHeader("Authorization", $"Bearer {API.AccessToken}");
if (checkAndScheduleFailure()) if (checkAndScheduleFailure())
return; return;
@ -85,7 +88,7 @@ namespace osu.Game.Online.API
if (checkAndScheduleFailure()) if (checkAndScheduleFailure())
return; return;
api.Schedule(delegate { Success?.Invoke(); }); API.Schedule(delegate { Success?.Invoke(); });
} }
public void Cancel() => Fail(new OperationCanceledException(@"Request cancelled")); public void Cancel() => Fail(new OperationCanceledException(@"Request cancelled"));

View File

@ -11,14 +11,16 @@ namespace osu.Game.Online.API
public Bindable<User> LocalUser { get; } = new Bindable<User>(new User public Bindable<User> LocalUser { get; } = new Bindable<User>(new User
{ {
Username = @"Dummy", Username = @"Dummy",
Id = 1, Id = 1001,
}); });
public bool IsLoggedIn => true; public bool IsLoggedIn => true;
public void Update() public string ProvidedUsername => LocalUser.Value.Username;
{
} public string Endpoint => "http://localhost";
public APIState State => LocalUser.Value.Id == 1 ? APIState.Offline : APIState.Online;
public virtual void Queue(APIRequest request) public virtual void Queue(APIRequest request)
{ {
@ -26,6 +28,28 @@ namespace osu.Game.Online.API
public void Register(IOnlineComponent component) public void Register(IOnlineComponent component)
{ {
// todo: add support
} }
public void Unregister(IOnlineComponent component)
{
// todo: add support
}
public void Login(string username, string password)
{
LocalUser.Value = new User
{
Username = @"Dummy",
Id = 1001,
};
}
public void Logout()
{
LocalUser.Value = new GuestUser();
}
public RegistrationRequest.RegistrationRequestErrors CreateAccount(string email, string username, string password) => null;
} }
} }

View File

@ -18,6 +18,19 @@ namespace osu.Game.Online.API
/// </summary> /// </summary>
bool IsLoggedIn { get; } bool IsLoggedIn { get; }
/// <summary>
/// The last username provided by the end-user.
/// May not be authenticated.
/// </summary>
string ProvidedUsername { get; }
/// <summary>
/// The URL endpoint for this API. Does not include a trailing slash.
/// </summary>
string Endpoint { get; }
APIState State { get; }
/// <summary> /// <summary>
/// Queue a new request. /// Queue a new request.
/// </summary> /// </summary>
@ -29,5 +42,32 @@ namespace osu.Game.Online.API
/// </summary> /// </summary>
/// <param name="component">The component to register.</param> /// <param name="component">The component to register.</param>
void Register(IOnlineComponent component); void Register(IOnlineComponent component);
/// <summary>
/// Unregisters a component to receive state changes.
/// </summary>
/// <param name="component">The component to unregister.</param>
void Unregister(IOnlineComponent component);
/// <summary>
/// Attempt to login using the provided credentials. This is a non-blocking operation.
/// </summary>
/// <param name="username">The user's username.</param>
/// <param name="password">The user's password.</param>
void Login(string username, string password);
/// <summary>
/// Log out the current user.
/// </summary>
void Logout();
/// <summary>
/// Create a new user account. This is a blocking operation.
/// </summary>
/// <param name="email">The email to create the account with.</param>
/// <param name="username">The username to create the account with.</param>
/// <param name="password">The password to create the account with.</param>
/// <returns>Any errors encoutnered during account creation.</returns>
RegistrationRequest.RegistrationRequestErrors CreateAccount(string email, string username, string password);
} }
} }

View File

@ -5,6 +5,6 @@ namespace osu.Game.Online.API
{ {
public interface IOnlineComponent public interface IOnlineComponent
{ {
void APIStateChanged(APIAccess api, APIState state); void APIStateChanged(IAPIProvider api, APIState state);
} }
} }

View File

@ -174,12 +174,12 @@ namespace osu.Game.Online.Leaderboards
}; };
} }
private APIAccess api; private IAPIProvider api;
private ScheduledDelegate pendingUpdateScores; private ScheduledDelegate pendingUpdateScores;
[BackgroundDependencyLoader(true)] [BackgroundDependencyLoader(true)]
private void load(APIAccess api) private void load(IAPIProvider api)
{ {
this.api = api; this.api = api;
api?.Register(this); api?.Register(this);
@ -195,7 +195,7 @@ namespace osu.Game.Online.Leaderboards
private APIRequest getScoresRequest; private APIRequest getScoresRequest;
public void APIStateChanged(APIAccess api, APIState state) public void APIStateChanged(IAPIProvider api, APIState state)
{ {
if (state == APIState.Online) if (state == APIState.Online)
UpdateScores(); UpdateScores();

View File

@ -64,6 +64,8 @@ namespace osu.Game.Online.Leaderboards
statisticsLabels = GetStatistics(score).Select(s => new ScoreComponentLabel(s)).ToList(); statisticsLabels = GetStatistics(score).Select(s => new ScoreComponentLabel(s)).ToList();
Avatar innerAvatar;
Children = new Drawable[] Children = new Drawable[]
{ {
new Container new Container
@ -109,12 +111,11 @@ namespace osu.Game.Online.Leaderboards
Children = new[] Children = new[]
{ {
avatar = new DelayedLoadWrapper( avatar = new DelayedLoadWrapper(
new Avatar(user) innerAvatar = new Avatar(user)
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
CornerRadius = corner_radius, CornerRadius = corner_radius,
Masking = true, Masking = true,
OnLoadComplete = d => d.FadeInFromZero(200),
EdgeEffect = new EdgeEffectParameters EdgeEffect = new EdgeEffectParameters
{ {
Type = EdgeEffectType.Shadow, Type = EdgeEffectType.Shadow,
@ -214,6 +215,8 @@ namespace osu.Game.Online.Leaderboards
}, },
}, },
}; };
innerAvatar.OnLoadComplete += d => d.FadeInFromZero(200);
} }
public override void Show() public override void Show()

View File

@ -152,7 +152,6 @@ namespace osu.Game
API = new APIAccess(LocalConfig); API = new APIAccess(LocalConfig);
dependencies.Cache(API);
dependencies.CacheAs<IAPIProvider>(API); dependencies.CacheAs<IAPIProvider>(API);
var defaultBeatmap = new DummyWorkingBeatmap(this); var defaultBeatmap = new DummyWorkingBeatmap(this);

View File

@ -33,7 +33,7 @@ namespace osu.Game.Overlays.AccountCreation
private OsuTextBox emailTextBox; private OsuTextBox emailTextBox;
private OsuPasswordTextBox passwordTextBox; private OsuPasswordTextBox passwordTextBox;
private APIAccess api; private IAPIProvider api;
private ShakeContainer registerShake; private ShakeContainer registerShake;
private IEnumerable<Drawable> characterCheckText; private IEnumerable<Drawable> characterCheckText;
@ -42,7 +42,7 @@ namespace osu.Game.Overlays.AccountCreation
private GameHost host; private GameHost host;
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OsuColour colours, APIAccess api, GameHost host) private void load(OsuColour colours, IAPIProvider api, GameHost host)
{ {
this.api = api; this.api = api;
this.host = host; this.host = host;

View File

@ -22,7 +22,7 @@ namespace osu.Game.Overlays.AccountCreation
{ {
private OsuTextFlowContainer multiAccountExplanationText; private OsuTextFlowContainer multiAccountExplanationText;
private LinkFlowContainer furtherAssistance; private LinkFlowContainer furtherAssistance;
private APIAccess api; private IAPIProvider api;
private const string help_centre_url = "/help/wiki/Help_Centre#login"; private const string help_centre_url = "/help/wiki/Help_Centre#login";
@ -39,7 +39,7 @@ namespace osu.Game.Overlays.AccountCreation
} }
[BackgroundDependencyLoader(true)] [BackgroundDependencyLoader(true)]
private void load(OsuColour colours, APIAccess api, OsuGame game, TextureStore textures) private void load(OsuColour colours, IAPIProvider api, OsuGame game, TextureStore textures)
{ {
this.api = api; this.api = api;

View File

@ -30,7 +30,7 @@ namespace osu.Game.Overlays
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OsuColour colours, APIAccess api) private void load(OsuColour colours, IAPIProvider api)
{ {
api.Register(this); api.Register(this);
@ -96,7 +96,7 @@ namespace osu.Game.Overlays
this.FadeOut(100); this.FadeOut(100);
} }
public void APIStateChanged(APIAccess api, APIState state) public void APIStateChanged(IAPIProvider api, APIState state)
{ {
switch (state) switch (state)
{ {

View File

@ -39,7 +39,7 @@ namespace osu.Game.Overlays.BeatmapSet.Buttons
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(APIAccess api, BeatmapManager beatmaps) private void load(IAPIProvider api, BeatmapManager beatmaps)
{ {
FillFlowContainer textSprites; FillFlowContainer textSprites;

View File

@ -45,7 +45,7 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
} }
private GetScoresRequest getScoresRequest; private GetScoresRequest getScoresRequest;
private APIAccess api; private IAPIProvider api;
public BeatmapInfo Beatmap public BeatmapInfo Beatmap
{ {
@ -129,7 +129,7 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(APIAccess api) private void load(IAPIProvider api)
{ {
this.api = api; this.api = api;
updateDisplay(); updateDisplay();

View File

@ -31,7 +31,7 @@ namespace osu.Game.Overlays
private readonly Header header; private readonly Header header;
private APIAccess api; private IAPIProvider api;
private RulesetStore rulesets; private RulesetStore rulesets;
private readonly ScrollContainer scroll; private readonly ScrollContainer scroll;
@ -101,7 +101,7 @@ namespace osu.Game.Overlays
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(APIAccess api, RulesetStore rulesets) private void load(IAPIProvider api, RulesetStore rulesets)
{ {
this.api = api; this.api = api;
this.rulesets = rulesets; this.rulesets = rulesets;

View File

@ -28,6 +28,8 @@ namespace osu.Game.Overlays.Chat.Tabs
if (value.Type != ChannelType.PM) if (value.Type != ChannelType.PM)
throw new ArgumentException("Argument value needs to have the targettype user!"); throw new ArgumentException("Argument value needs to have the targettype user!");
Avatar avatar;
AddRange(new Drawable[] AddRange(new Drawable[]
{ {
new Container new Container
@ -49,11 +51,10 @@ namespace osu.Game.Overlays.Chat.Tabs
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
Origin = Anchor.Centre, Origin = Anchor.Centre,
Masking = true, Masking = true,
Child = new DelayedLoadWrapper(new Avatar(value.Users.First()) Child = new DelayedLoadWrapper(avatar = new Avatar(value.Users.First())
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
OpenOnClick = { Value = false }, OpenOnClick = { Value = false },
OnLoadComplete = d => d.FadeInFromZero(300, Easing.OutQuint),
}) })
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
@ -63,6 +64,8 @@ namespace osu.Game.Overlays.Chat.Tabs
}, },
}); });
avatar.OnLoadComplete += d => d.FadeInFromZero(300, Easing.OutQuint);
Text.X = ChatOverlay.TAB_AREA_HEIGHT; Text.X = ChatOverlay.TAB_AREA_HEIGHT;
TextBold.X = ChatOverlay.TAB_AREA_HEIGHT; TextBold.X = ChatOverlay.TAB_AREA_HEIGHT;
} }

View File

@ -28,7 +28,7 @@ namespace osu.Game.Overlays
{ {
private const float panel_padding = 10f; private const float panel_padding = 10f;
private APIAccess api; private IAPIProvider api;
private RulesetStore rulesets; private RulesetStore rulesets;
private readonly FillFlowContainer resultCountsContainer; private readonly FillFlowContainer resultCountsContainer;
@ -164,7 +164,7 @@ namespace osu.Game.Overlays
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OsuColour colours, APIAccess api, RulesetStore rulesets, PreviewTrackManager previewTrackManager) private void load(OsuColour colours, IAPIProvider api, RulesetStore rulesets, PreviewTrackManager previewTrackManager)
{ {
this.api = api; this.api = api;
this.rulesets = rulesets; this.rulesets = rulesets;

View File

@ -109,7 +109,7 @@ namespace osu.Game.Overlays.MedalSplash
s.Font = s.Font.With(size: 16); s.Font = s.Font.With(size: 16);
}); });
medalContainer.OnLoadComplete = d => medalContainer.OnLoadComplete += d =>
{ {
unlocked.Position = new Vector2(0f, medalContainer.DrawSize.Y / 2 + 10); unlocked.Position = new Vector2(0f, medalContainer.DrawSize.Y / 2 + 10);
infoFlow.Position = new Vector2(0f, unlocked.Position.Y + 90); infoFlow.Position = new Vector2(0f, unlocked.Position.Y + 90);

View File

@ -335,9 +335,12 @@ namespace osu.Game.Overlays.Profile
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
Origin = Anchor.Centre, Origin = Anchor.Centre,
FillMode = FillMode.Fill, FillMode = FillMode.Fill,
OnLoadComplete = d => d.FadeInFromZero(200),
Depth = float.MaxValue, Depth = float.MaxValue,
}, coverContainer.Add); }, background =>
{
coverContainer.Add(background);
background.FadeInFromZero(200);
});
if (user.IsSupporter) if (user.IsSupporter)
SupporterTag.Show(); SupporterTag.Show();

View File

@ -28,7 +28,7 @@ namespace osu.Game.Overlays.Profile.Sections
protected readonly Bindable<User> User = new Bindable<User>(); protected readonly Bindable<User> User = new Bindable<User>();
protected APIAccess Api; protected IAPIProvider Api;
protected APIRequest RetrievalRequest; protected APIRequest RetrievalRequest;
protected RulesetStore Rulesets; protected RulesetStore Rulesets;
@ -84,7 +84,7 @@ namespace osu.Game.Overlays.Profile.Sections
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(APIAccess api, RulesetStore rulesets) private void load(IAPIProvider api, RulesetStore rulesets)
{ {
Api = api; Api = api;
Rulesets = rulesets; Rulesets = rulesets;

View File

@ -16,7 +16,7 @@ namespace osu.Game.Overlays.Profile.Sections.Recent
{ {
public class DrawableRecentActivity : DrawableProfileRow public class DrawableRecentActivity : DrawableProfileRow
{ {
private APIAccess api; private IAPIProvider api;
private readonly APIRecentActivity activity; private readonly APIRecentActivity activity;
@ -28,7 +28,7 @@ namespace osu.Game.Overlays.Profile.Sections.Recent
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(APIAccess api) private void load(IAPIProvider api)
{ {
this.api = api; this.api = api;

View File

@ -58,14 +58,14 @@ namespace osu.Game.Overlays.Settings.Sections.General
} }
[BackgroundDependencyLoader(permitNulls: true)] [BackgroundDependencyLoader(permitNulls: true)]
private void load(OsuColour colours, APIAccess api) private void load(OsuColour colours, IAPIProvider api)
{ {
this.colours = colours; this.colours = colours;
api?.Register(this); api?.Register(this);
} }
public void APIStateChanged(APIAccess api, APIState state) public void APIStateChanged(IAPIProvider api, APIState state)
{ {
form = null; form = null;
@ -194,7 +194,7 @@ namespace osu.Game.Overlays.Settings.Sections.General
{ {
private TextBox username; private TextBox username;
private TextBox password; private TextBox password;
private APIAccess api; private IAPIProvider api;
public Action RequestHide; public Action RequestHide;
@ -205,7 +205,7 @@ namespace osu.Game.Overlays.Settings.Sections.General
} }
[BackgroundDependencyLoader(permitNulls: true)] [BackgroundDependencyLoader(permitNulls: true)]
private void load(APIAccess api, OsuConfigManager config, AccountCreationOverlay accountCreation) private void load(IAPIProvider api, OsuConfigManager config, AccountCreationOverlay accountCreation)
{ {
this.api = api; this.api = api;
Direction = FillDirection.Vertical; Direction = FillDirection.Vertical;

View File

@ -22,7 +22,7 @@ namespace osu.Game.Overlays
{ {
public class SocialOverlay : SearchableListOverlay<SocialTab, SocialSortCriteria, SortDirection>, IOnlineComponent public class SocialOverlay : SearchableListOverlay<SocialTab, SocialSortCriteria, SortDirection>, IOnlineComponent
{ {
private APIAccess api; private IAPIProvider api;
private readonly LoadingAnimation loading; private readonly LoadingAnimation loading;
private FillFlowContainer<SocialPanel> panels; private FillFlowContainer<SocialPanel> panels;
@ -89,7 +89,7 @@ namespace osu.Game.Overlays
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(APIAccess api) private void load(IAPIProvider api)
{ {
this.api = api; this.api = api;
api.Register(this); api.Register(this);
@ -193,7 +193,7 @@ namespace osu.Game.Overlays
} }
} }
public void APIStateChanged(APIAccess api, APIState state) public void APIStateChanged(IAPIProvider api, APIState state)
{ {
switch (state) switch (state)
{ {

View File

@ -43,12 +43,12 @@ namespace osu.Game.Overlays.Toolbar
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(APIAccess api) private void load(IAPIProvider api)
{ {
api.Register(this); api.Register(this);
} }
public void APIStateChanged(APIAccess api, APIState state) public void APIStateChanged(IAPIProvider api, APIState state)
{ {
switch (state) switch (state)
{ {

View File

@ -26,7 +26,7 @@ namespace osu.Game.Overlays
private ProfileSection lastSection; private ProfileSection lastSection;
private ProfileSection[] sections; private ProfileSection[] sections;
private GetUserRequest userReq; private GetUserRequest userReq;
private APIAccess api; private IAPIProvider api;
protected ProfileHeader Header; protected ProfileHeader Header;
private SectionsContainer<ProfileSection> sectionsContainer; private SectionsContainer<ProfileSection> sectionsContainer;
private ProfileTabControl tabs; private ProfileTabControl tabs;
@ -56,7 +56,7 @@ namespace osu.Game.Overlays
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(APIAccess api) private void load(IAPIProvider api)
{ {
this.api = api; this.api = api;
} }

View File

@ -37,6 +37,8 @@ namespace osu.Game.Rulesets.Difficulty
/// <returns>A structure describing the difficulty of the beatmap.</returns> /// <returns>A structure describing the difficulty of the beatmap.</returns>
public DifficultyAttributes Calculate(params Mod[] mods) public DifficultyAttributes Calculate(params Mod[] mods)
{ {
mods = mods.Select(m => m.CreateCopy()).ToArray();
beatmap.Mods.Value = mods; beatmap.Mods.Value = mods;
IBeatmap playableBeatmap = beatmap.GetPlayableBeatmap(ruleset.RulesetInfo); IBeatmap playableBeatmap = beatmap.GetPlayableBeatmap(ruleset.RulesetInfo);

View File

@ -11,14 +11,14 @@ using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Edit namespace osu.Game.Rulesets.Edit
{ {
public abstract class EditRulesetContainer : CompositeDrawable public abstract class DrawableEditRuleset : CompositeDrawable
{ {
/// <summary> /// <summary>
/// The <see cref="Playfield"/> contained by this <see cref="EditRulesetContainer"/>. /// The <see cref="Playfield"/> contained by this <see cref="DrawableEditRuleset"/>.
/// </summary> /// </summary>
public abstract Playfield Playfield { get; } public abstract Playfield Playfield { get; }
internal EditRulesetContainer() internal DrawableEditRuleset()
{ {
RelativeSizeAxes = Axes.Both; RelativeSizeAxes = Axes.Both;
} }
@ -38,21 +38,21 @@ namespace osu.Game.Rulesets.Edit
internal abstract DrawableHitObject Remove(HitObject hitObject); internal abstract DrawableHitObject Remove(HitObject hitObject);
} }
public class EditRulesetContainer<TObject> : EditRulesetContainer public class DrawableEditRuleset<TObject> : DrawableEditRuleset
where TObject : HitObject where TObject : HitObject
{ {
public override Playfield Playfield => rulesetContainer.Playfield; public override Playfield Playfield => drawableRuleset.Playfield;
private Ruleset ruleset => rulesetContainer.Ruleset; private Ruleset ruleset => drawableRuleset.Ruleset;
private Beatmap<TObject> beatmap => rulesetContainer.Beatmap; private Beatmap<TObject> beatmap => drawableRuleset.Beatmap;
private readonly RulesetContainer<TObject> rulesetContainer; private readonly DrawableRuleset<TObject> drawableRuleset;
public EditRulesetContainer(RulesetContainer<TObject> rulesetContainer) public DrawableEditRuleset(DrawableRuleset<TObject> drawableRuleset)
{ {
this.rulesetContainer = rulesetContainer; this.drawableRuleset = drawableRuleset;
InternalChild = rulesetContainer; InternalChild = drawableRuleset;
Playfield.DisplayJudgements.Value = false; Playfield.DisplayJudgements.Value = false;
} }
@ -73,10 +73,10 @@ namespace osu.Game.Rulesets.Edit
processor?.PostProcess(); processor?.PostProcess();
// Add visual representation // Add visual representation
var drawableObject = rulesetContainer.GetVisualRepresentation(tObject); var drawableObject = drawableRuleset.GetVisualRepresentation(tObject);
rulesetContainer.Playfield.Add(drawableObject); drawableRuleset.Playfield.Add(drawableObject);
rulesetContainer.Playfield.PostProcess(); drawableRuleset.Playfield.PostProcess();
return drawableObject; return drawableObject;
} }
@ -97,8 +97,8 @@ namespace osu.Game.Rulesets.Edit
// Remove visual representation // Remove visual representation
var drawableObject = Playfield.AllHitObjects.Single(d => d.HitObject == hitObject); var drawableObject = Playfield.AllHitObjects.Single(d => d.HitObject == hitObject);
rulesetContainer.Playfield.Remove(drawableObject); drawableRuleset.Playfield.Remove(drawableObject);
rulesetContainer.Playfield.PostProcess(); drawableRuleset.Playfield.PostProcess();
return drawableObject; return drawableObject;
} }

View File

@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Edit
{ {
public abstract class HitObjectComposer : CompositeDrawable public abstract class HitObjectComposer : CompositeDrawable
{ {
public IEnumerable<DrawableHitObject> HitObjects => RulesetContainer.Playfield.AllHitObjects; public IEnumerable<DrawableHitObject> HitObjects => DrawableRuleset.Playfield.AllHitObjects;
protected readonly Ruleset Ruleset; protected readonly Ruleset Ruleset;
@ -34,7 +34,7 @@ namespace osu.Game.Rulesets.Edit
private readonly List<Container> layerContainers = new List<Container>(); private readonly List<Container> layerContainers = new List<Container>();
protected EditRulesetContainer RulesetContainer { get; private set; } protected DrawableEditRuleset DrawableRuleset { get; private set; }
private BlueprintContainer blueprintContainer; private BlueprintContainer blueprintContainer;
@ -54,8 +54,8 @@ namespace osu.Game.Rulesets.Edit
try try
{ {
RulesetContainer = CreateRulesetContainer(); DrawableRuleset = CreateDrawableRuleset();
RulesetContainer.Clock = framedClock; DrawableRuleset.Clock = framedClock;
} }
catch (Exception e) catch (Exception e)
{ {
@ -97,7 +97,7 @@ namespace osu.Game.Rulesets.Edit
Children = new Drawable[] Children = new Drawable[]
{ {
layerBelowRuleset, layerBelowRuleset,
RulesetContainer, DrawableRuleset,
layerAboveRuleset layerAboveRuleset
} }
} }
@ -140,27 +140,27 @@ namespace osu.Game.Rulesets.Edit
layerContainers.ForEach(l => layerContainers.ForEach(l =>
{ {
l.Anchor = RulesetContainer.Playfield.Anchor; l.Anchor = DrawableRuleset.Playfield.Anchor;
l.Origin = RulesetContainer.Playfield.Origin; l.Origin = DrawableRuleset.Playfield.Origin;
l.Position = RulesetContainer.Playfield.Position; l.Position = DrawableRuleset.Playfield.Position;
l.Size = RulesetContainer.Playfield.Size; l.Size = DrawableRuleset.Playfield.Size;
}); });
} }
/// <summary> /// <summary>
/// Whether the user's cursor is currently in an area of the <see cref="HitObjectComposer"/> that is valid for placement. /// Whether the user's cursor is currently in an area of the <see cref="HitObjectComposer"/> that is valid for placement.
/// </summary> /// </summary>
public virtual bool CursorInPlacementArea => RulesetContainer.Playfield.ReceivePositionalInputAt(inputManager.CurrentState.Mouse.Position); public virtual bool CursorInPlacementArea => DrawableRuleset.Playfield.ReceivePositionalInputAt(inputManager.CurrentState.Mouse.Position);
/// <summary> /// <summary>
/// Adds a <see cref="HitObject"/> to the <see cref="Beatmaps.Beatmap"/> and visualises it. /// Adds a <see cref="HitObject"/> to the <see cref="Beatmaps.Beatmap"/> and visualises it.
/// </summary> /// </summary>
/// <param name="hitObject">The <see cref="HitObject"/> to add.</param> /// <param name="hitObject">The <see cref="HitObject"/> to add.</param>
public void Add(HitObject hitObject) => blueprintContainer.AddBlueprintFor(RulesetContainer.Add(hitObject)); public void Add(HitObject hitObject) => blueprintContainer.AddBlueprintFor(DrawableRuleset.Add(hitObject));
public void Remove(HitObject hitObject) => blueprintContainer.RemoveBlueprintFor(RulesetContainer.Remove(hitObject)); public void Remove(HitObject hitObject) => blueprintContainer.RemoveBlueprintFor(DrawableRuleset.Remove(hitObject));
internal abstract EditRulesetContainer CreateRulesetContainer(); internal abstract DrawableEditRuleset CreateDrawableRuleset();
protected abstract IReadOnlyList<HitObjectCompositionTool> CompositionTools { get; } protected abstract IReadOnlyList<HitObjectCompositionTool> CompositionTools { get; }
@ -189,9 +189,9 @@ namespace osu.Game.Rulesets.Edit
{ {
} }
internal override EditRulesetContainer CreateRulesetContainer() internal override DrawableEditRuleset CreateDrawableRuleset()
=> new EditRulesetContainer<TObject>(CreateRulesetContainer(Ruleset, Beatmap.Value)); => new DrawableEditRuleset<TObject>(CreateDrawableRuleset(Ruleset, Beatmap.Value));
protected abstract RulesetContainer<TObject> CreateRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap); protected abstract DrawableRuleset<TObject> CreateDrawableRuleset(Ruleset ruleset, WorkingBeatmap beatmap);
} }
} }

View File

@ -7,15 +7,15 @@ using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Mods namespace osu.Game.Rulesets.Mods
{ {
/// <summary> /// <summary>
/// An interface for <see cref="Mod"/>s that can be applied to <see cref="RulesetContainer"/>s. /// An interface for <see cref="Mod"/>s that can be applied to <see cref="DrawableRuleset"/>s.
/// </summary> /// </summary>
public interface IApplicableToRulesetContainer<TObject> : IApplicableMod public interface IApplicableToDrawableRuleset<TObject> : IApplicableMod
where TObject : HitObject where TObject : HitObject
{ {
/// <summary> /// <summary>
/// Applies this <see cref="IApplicableToRulesetContainer{TObject}"/> to a <see cref="RulesetContainer{TObject}"/>. /// Applies this <see cref="IApplicableToDrawableRuleset{TObject}"/> to a <see cref="DrawableRuleset{TObject}"/>.
/// </summary> /// </summary>
/// <param name="rulesetContainer">The <see cref="RulesetContainer{TObject}"/> to apply to.</param> /// <param name="drawableRuleset">The <see cref="DrawableRuleset{TObject}"/> to apply to.</param>
void ApplyToRulesetContainer(RulesetContainer<TObject> rulesetContainer); void ApplyToDrawableRuleset(DrawableRuleset<TObject> drawableRuleset);
} }
} }

View File

@ -65,5 +65,10 @@ namespace osu.Game.Rulesets.Mods
/// </summary> /// </summary>
[JsonIgnore] [JsonIgnore]
public virtual Type[] IncompatibleMods => new Type[] { }; public virtual Type[] IncompatibleMods => new Type[] { };
/// <summary>
/// Creates a copy of this <see cref="Mod"/> initialised to a default state.
/// </summary>
public virtual Mod CreateCopy() => (Mod)Activator.CreateInstance(GetType());
} }
} }

View File

@ -11,10 +11,10 @@ using osu.Game.Scoring;
namespace osu.Game.Rulesets.Mods namespace osu.Game.Rulesets.Mods
{ {
public abstract class ModAutoplay<T> : ModAutoplay, IApplicableToRulesetContainer<T> public abstract class ModAutoplay<T> : ModAutoplay, IApplicableToDrawableRuleset<T>
where T : HitObject where T : HitObject
{ {
public virtual void ApplyToRulesetContainer(RulesetContainer<T> rulesetContainer) => rulesetContainer.SetReplayScore(CreateReplayScore(rulesetContainer.Beatmap)); public virtual void ApplyToDrawableRuleset(DrawableRuleset<T> drawableRuleset) => drawableRuleset.SetReplayScore(CreateReplayScore(drawableRuleset.Beatmap));
} }
public abstract class ModAutoplay : Mod, IApplicableFailOverride public abstract class ModAutoplay : Mod, IApplicableFailOverride

View File

@ -34,7 +34,7 @@ namespace osu.Game.Rulesets.Mods
} }
} }
public abstract class ModFlashlight<T> : ModFlashlight, IApplicableToRulesetContainer<T>, IApplicableToScoreProcessor public abstract class ModFlashlight<T> : ModFlashlight, IApplicableToDrawableRuleset<T>, IApplicableToScoreProcessor
where T : HitObject where T : HitObject
{ {
public const double FLASHLIGHT_FADE_DURATION = 800; public const double FLASHLIGHT_FADE_DURATION = 800;
@ -45,15 +45,15 @@ namespace osu.Game.Rulesets.Mods
Combo.BindTo(scoreProcessor.Combo); Combo.BindTo(scoreProcessor.Combo);
} }
public virtual void ApplyToRulesetContainer(RulesetContainer<T> rulesetContainer) public virtual void ApplyToDrawableRuleset(DrawableRuleset<T> drawableRuleset)
{ {
var flashlight = CreateFlashlight(); var flashlight = CreateFlashlight();
flashlight.Combo = Combo; flashlight.Combo = Combo;
flashlight.RelativeSizeAxes = Axes.Both; flashlight.RelativeSizeAxes = Axes.Both;
flashlight.Colour = Color4.Black; flashlight.Colour = Color4.Black;
rulesetContainer.KeyBindingInputManager.Add(flashlight); drawableRuleset.KeyBindingInputManager.Add(flashlight);
flashlight.Breaks = rulesetContainer.Beatmap.Breaks; flashlight.Breaks = drawableRuleset.Beatmap.Breaks;
} }
public abstract Flashlight CreateFlashlight(); public abstract Flashlight CreateFlashlight();

View File

@ -8,12 +8,14 @@ namespace osu.Game.Rulesets.Objects.Legacy.Catch
/// <summary> /// <summary>
/// Legacy osu!catch Spinner-type, used for parsing Beatmaps. /// Legacy osu!catch Spinner-type, used for parsing Beatmaps.
/// </summary> /// </summary>
internal sealed class ConvertSpinner : HitObject, IHasEndTime, IHasCombo internal sealed class ConvertSpinner : HitObject, IHasEndTime, IHasXPosition, IHasCombo
{ {
public double EndTime { get; set; } public double EndTime { get; set; }
public double Duration => EndTime - StartTime; public double Duration => EndTime - StartTime;
public float X => 256; // Required for CatchBeatmapConverter
public bool NewCombo { get; set; } public bool NewCombo { get; set; }
public int ComboOffset { get; set; } public int ComboOffset { get; set; }

View File

@ -55,7 +55,7 @@ namespace osu.Game.Rulesets
/// <param name="beatmap">The beatmap to create the hit renderer for.</param> /// <param name="beatmap">The beatmap to create the hit renderer for.</param>
/// <exception cref="BeatmapInvalidForRulesetException">Unable to successfully load the beatmap to be usable with this ruleset.</exception> /// <exception cref="BeatmapInvalidForRulesetException">Unable to successfully load the beatmap to be usable with this ruleset.</exception>
/// <returns></returns> /// <returns></returns>
public abstract RulesetContainer CreateRulesetContainerWith(WorkingBeatmap beatmap); public abstract DrawableRuleset CreateDrawableRulesetWith(WorkingBeatmap beatmap);
/// <summary> /// <summary>
/// Creates a <see cref="IBeatmapConverter"/> to convert a <see cref="IBeatmap"/> to one that is applicable for this <see cref="Ruleset"/>. /// Creates a <see cref="IBeatmapConverter"/> to convert a <see cref="IBeatmap"/> to one that is applicable for this <see cref="Ruleset"/>.

View File

@ -210,15 +210,15 @@ namespace osu.Game.Rulesets.Scoring
{ {
} }
public ScoreProcessor(RulesetContainer<TObject> rulesetContainer) public ScoreProcessor(DrawableRuleset<TObject> drawableRuleset)
{ {
Debug.Assert(base_portion + combo_portion == 1.0); Debug.Assert(base_portion + combo_portion == 1.0);
rulesetContainer.OnNewResult += applyResult; drawableRuleset.OnNewResult += applyResult;
rulesetContainer.OnRevertResult += revertResult; drawableRuleset.OnRevertResult += revertResult;
ApplyBeatmap(rulesetContainer.Beatmap); ApplyBeatmap(drawableRuleset.Beatmap);
SimulateAutoplay(rulesetContainer.Beatmap); SimulateAutoplay(drawableRuleset.Beatmap);
Reset(true); Reset(true);
if (maxBaseScore == 0 || maxHighestCombo == 0) if (maxBaseScore == 0 || maxHighestCombo == 0)

View File

@ -25,16 +25,16 @@ using osu.Game.Replays;
using osu.Game.Rulesets.Configuration; using osu.Game.Rulesets.Configuration;
using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring; using osu.Game.Scoring;
using osu.Game.Screens.Play;
namespace osu.Game.Rulesets.UI namespace osu.Game.Rulesets.UI
{ {
/// <summary> /// <summary>
/// Base RulesetContainer. Doesn't hold objects. /// Displays an interactive ruleset gameplay instance.
/// <para>
/// Should not be derived - derive <see cref="RulesetContainer{TObject}"/> instead.
/// </para>
/// </summary> /// </summary>
public abstract class RulesetContainer : Container, IProvideCursor /// <typeparam name="TObject">The type of HitObject contained by this DrawableRuleset.</typeparam>
public abstract class DrawableRuleset<TObject> : DrawableRuleset, IProvideCursor, ICanAttachKeyCounter
where TObject : HitObject
{ {
/// <summary> /// <summary>
/// The selected variant. /// The selected variant.
@ -42,27 +42,11 @@ namespace osu.Game.Rulesets.UI
public virtual int Variant => 0; public virtual int Variant => 0;
/// <summary> /// <summary>
/// The input manager for this RulesetContainer. /// The key conversion input manager for this DrawableRuleset.
/// </summary>
internal IHasReplayHandler ReplayInputManager => KeyBindingInputManager as IHasReplayHandler;
/// <summary>
/// The key conversion input manager for this RulesetContainer.
/// </summary> /// </summary>
public PassThroughInputManager KeyBindingInputManager; public PassThroughInputManager KeyBindingInputManager;
/// <summary> public override double GameplayStartTime => Objects.First().StartTime - 2000;
/// Whether a replay is currently loaded.
/// </summary>
public readonly BindableBool HasReplayLoaded = new BindableBool();
public abstract IEnumerable<HitObject> Objects { get; }
/// <summary>
/// The point in time at which gameplay starts, including any required lead-in for display purposes.
/// Defaults to two seconds before the first <see cref="HitObject"/>. Override as necessary.
/// </summary>
public virtual double GameplayStartTime => Objects.First().StartTime - 2000;
private readonly Lazy<Playfield> playfield; private readonly Lazy<Playfield> playfield;
@ -74,27 +58,54 @@ namespace osu.Game.Rulesets.UI
/// <summary> /// <summary>
/// Place to put drawables above hit objects but below UI. /// Place to put drawables above hit objects but below UI.
/// </summary> /// </summary>
public Container Overlays { get; protected set; } public Container Overlays { get; private set; }
public CursorContainer Cursor => Playfield.Cursor; /// <summary>
/// Invoked when a <see cref="JudgementResult"/> has been applied by a <see cref="DrawableHitObject"/>.
/// </summary>
public event Action<JudgementResult> OnNewResult;
public bool ProvidingUserCursor => Playfield.Cursor != null && !HasReplayLoaded.Value; /// <summary>
/// Invoked when a <see cref="JudgementResult"/> is being reverted by a <see cref="DrawableHitObject"/>.
/// </summary>
public event Action<JudgementResult> OnRevertResult;
protected override bool OnHover(HoverEvent e) => true; // required for IProvideCursor /// <summary>
/// The beatmap.
/// </summary>
public Beatmap<TObject> Beatmap;
public readonly Ruleset Ruleset; public override IEnumerable<HitObject> Objects => Beatmap.HitObjects;
protected IRulesetConfigManager Config { get; private set; } protected IRulesetConfigManager Config { get; private set; }
/// <summary>
/// The mods which are to be applied.
/// </summary>
private readonly IEnumerable<Mod> mods;
private FrameStabilityContainer frameStabilityContainer;
private OnScreenDisplay onScreenDisplay; private OnScreenDisplay onScreenDisplay;
/// <summary> /// <summary>
/// A visual representation of a <see cref="Rulesets.Ruleset"/>. /// Creates a ruleset visualisation for the provided ruleset and beatmap.
/// </summary> /// </summary>
/// <param name="ruleset">The ruleset being repesented.</param> /// <param name="ruleset">The ruleset being represented.</param>
protected RulesetContainer(Ruleset ruleset) /// <param name="workingBeatmap">The beatmap to create the hit renderer for.</param>
protected DrawableRuleset(Ruleset ruleset, WorkingBeatmap workingBeatmap)
: base(ruleset)
{ {
Ruleset = ruleset; Debug.Assert(workingBeatmap != null, "DrawableRuleset initialized with a null beatmap.");
RelativeSizeAxes = Axes.Both;
Beatmap = (Beatmap<TObject>)workingBeatmap.GetPlayableBeatmap(ruleset.RulesetInfo);
mods = workingBeatmap.Mods.Value;
applyBeatmapMods(mods);
KeyBindingInputManager = CreateInputManager();
playfield = new Lazy<Playfield>(CreatePlayfield); playfield = new Lazy<Playfield>(CreatePlayfield);
IsPaused.ValueChanged += paused => IsPaused.ValueChanged += paused =>
@ -122,156 +133,101 @@ namespace osu.Game.Rulesets.UI
return dependencies; return dependencies;
} }
public abstract ScoreProcessor CreateScoreProcessor(); [BackgroundDependencyLoader]
private void load(OsuConfigManager config)
{
KeyBindingInputManager.AddRange(new Drawable[]
{
Playfield
});
InternalChildren = new Drawable[]
{
frameStabilityContainer = new FrameStabilityContainer
{
Child = KeyBindingInputManager,
},
Overlays = new Container { RelativeSizeAxes = Axes.Both }
};
applyRulesetMods(mods, config);
loadObjects();
}
/// <summary>
/// Creates and adds drawable representations of hit objects to the play field.
/// </summary>
private void loadObjects()
{
foreach (TObject h in Beatmap.HitObjects)
addRepresentation(h);
Playfield.PostProcess();
foreach (var mod in mods.OfType<IApplicableToDrawableHitObjects>())
mod.ApplyToDrawableHitObjects(Playfield.HitObjectContainer.Objects);
}
/// <summary>
/// Creates and adds the visual representation of a <see cref="TObject"/> to this <see cref="DrawableRuleset{TObject}"/>.
/// </summary>
/// <param name="hitObject">The <see cref="TObject"/> to add the visual representation for.</param>
private void addRepresentation(TObject hitObject)
{
var drawableObject = GetVisualRepresentation(hitObject);
if (drawableObject == null)
return;
drawableObject.OnNewResult += (_, r) => OnNewResult?.Invoke(r);
drawableObject.OnRevertResult += (_, r) => OnRevertResult?.Invoke(r);
Playfield.Add(drawableObject);
}
public override void SetReplayScore(Score replayScore)
{
if (!(KeyBindingInputManager is IHasReplayHandler replayInputManager))
throw new InvalidOperationException($"A {nameof(KeyBindingInputManager)} which supports replay loading is not available");
var handler = (ReplayScore = replayScore) != null ? CreateReplayInputHandler(replayScore.Replay) : null;
replayInputManager.ReplayInputHandler = handler;
frameStabilityContainer.ReplayInputHandler = handler;
HasReplayLoaded.Value = replayInputManager.ReplayInputHandler != null;
if (replayInputManager.ReplayInputHandler != null)
replayInputManager.ReplayInputHandler.GamefieldToScreenSpace = Playfield.GamefieldToScreenSpace;
}
/// <summary>
/// Creates a DrawableHitObject from a HitObject.
/// </summary>
/// <param name="h">The HitObject to make drawable.</param>
/// <returns>The DrawableHitObject.</returns>
public abstract DrawableHitObject<TObject> GetVisualRepresentation(TObject h);
public void Attach(KeyCounterCollection keyCounter) =>
(KeyBindingInputManager as ICanAttachKeyCounter)?.Attach(keyCounter);
/// <summary> /// <summary>
/// Creates a key conversion input manager. An exception will be thrown if a valid <see cref="RulesetInputManager{T}"/> is not returned. /// Creates a key conversion input manager. An exception will be thrown if a valid <see cref="RulesetInputManager{T}"/> is not returned.
/// </summary> /// </summary>
/// <returns>The input manager.</returns> /// <returns>The input manager.</returns>
public abstract PassThroughInputManager CreateInputManager(); protected abstract PassThroughInputManager CreateInputManager();
protected virtual ReplayInputHandler CreateReplayInputHandler(Replay replay) => null; protected virtual ReplayInputHandler CreateReplayInputHandler(Replay replay) => null;
public Score ReplayScore { get; private set; }
/// <summary>
/// Whether the game is paused. Used to block user input.
/// </summary>
public readonly BindableBool IsPaused = new BindableBool();
/// <summary>
/// Sets a replay to be used, overriding local input.
/// </summary>
/// <param name="replayScore">The replay, null for local input.</param>
public virtual void SetReplayScore(Score replayScore)
{
if (ReplayInputManager == null)
throw new InvalidOperationException($"A {nameof(KeyBindingInputManager)} which supports replay loading is not available");
ReplayScore = replayScore;
ReplayInputManager.ReplayInputHandler = replayScore != null ? CreateReplayInputHandler(replayScore.Replay) : null;
HasReplayLoaded.Value = ReplayInputManager.ReplayInputHandler != null;
}
/// <summary>
/// Creates the cursor. May be null if the <see cref="RulesetContainer"/> doesn't provide a custom cursor.
/// </summary>
protected virtual CursorContainer CreateCursor() => null;
/// <summary> /// <summary>
/// Creates a Playfield. /// Creates a Playfield.
/// </summary> /// </summary>
/// <returns>The Playfield.</returns> /// <returns>The Playfield.</returns>
protected abstract Playfield CreatePlayfield(); protected abstract Playfield CreatePlayfield();
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
if (Config != null)
{
onScreenDisplay?.StopTracking(this, Config);
Config = null;
}
}
}
/// <summary>
/// RulesetContainer that applies conversion to Beatmaps. Does not contain a Playfield
/// and does not load drawable hit objects.
/// <para>
/// Should not be derived - derive <see cref="RulesetContainer{TPlayfield, TObject}"/> instead.
/// </para>
/// </summary>
/// <typeparam name="TObject">The type of HitObject contained by this RulesetContainer.</typeparam>
public abstract class RulesetContainer<TObject> : RulesetContainer
where TObject : HitObject
{
/// <summary>
/// Invoked when a <see cref="JudgementResult"/> has been applied by a <see cref="DrawableHitObject"/>.
/// </summary>
public event Action<JudgementResult> OnNewResult;
/// <summary>
/// Invoked when a <see cref="JudgementResult"/> is being reverted by a <see cref="DrawableHitObject"/>.
/// </summary>
public event Action<JudgementResult> OnRevertResult;
/// <summary>
/// The Beatmap
/// </summary>
public Beatmap<TObject> Beatmap;
/// <summary>
/// All the converted hit objects contained by this hit renderer.
/// </summary>
public override IEnumerable<HitObject> Objects => Beatmap.HitObjects;
/// <summary>
/// The mods which are to be applied.
/// </summary>
protected IEnumerable<Mod> Mods;
/// <summary>
/// The <see cref="WorkingBeatmap"/> this <see cref="RulesetContainer{TObject}"/> was created with.
/// </summary>
protected readonly WorkingBeatmap WorkingBeatmap;
public override ScoreProcessor CreateScoreProcessor() => new ScoreProcessor<TObject>(this); public override ScoreProcessor CreateScoreProcessor() => new ScoreProcessor<TObject>(this);
protected override Container<Drawable> Content => content;
private Container content;
/// <summary>
/// Whether to assume the beatmap passed into this <see cref="RulesetContainer{TObject}"/> is for the current ruleset.
/// Creates a hit renderer for a beatmap.
/// </summary>
/// <param name="ruleset">The ruleset being repesented.</param>
/// <param name="workingBeatmap">The beatmap to create the hit renderer for.</param>
protected RulesetContainer(Ruleset ruleset, WorkingBeatmap workingBeatmap)
: base(ruleset)
{
Debug.Assert(workingBeatmap != null, "RulesetContainer initialized with a null beatmap.");
WorkingBeatmap = workingBeatmap;
// ReSharper disable once PossibleNullReferenceException
Mods = workingBeatmap.Mods.Value;
RelativeSizeAxes = Axes.Both;
Beatmap = (Beatmap<TObject>)workingBeatmap.GetPlayableBeatmap(ruleset.RulesetInfo);
KeyBindingInputManager = CreateInputManager();
KeyBindingInputManager.RelativeSizeAxes = Axes.Both;
applyBeatmapMods(Mods);
}
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
{
KeyBindingInputManager.AddRange(new Drawable[]
{
content = new Container
{
RelativeSizeAxes = Axes.Both,
},
Playfield
});
InternalChildren = new Drawable[]
{
KeyBindingInputManager,
Overlays = new Container { RelativeSizeAxes = Axes.Both }
};
// Apply mods
applyRulesetMods(Mods, config);
loadObjects();
}
/// <summary> /// <summary>
/// Applies the active mods to the Beatmap. /// Applies the active mods to the Beatmap.
/// </summary> /// </summary>
@ -286,7 +242,7 @@ namespace osu.Game.Rulesets.UI
} }
/// <summary> /// <summary>
/// Applies the active mods to this RulesetContainer. /// Applies the active mods to this DrawableRuleset.
/// </summary> /// </summary>
/// <param name="mods"></param> /// <param name="mods"></param>
private void applyRulesetMods(IEnumerable<Mod> mods, OsuConfigManager config) private void applyRulesetMods(IEnumerable<Mod> mods, OsuConfigManager config)
@ -294,83 +250,101 @@ namespace osu.Game.Rulesets.UI
if (mods == null) if (mods == null)
return; return;
foreach (var mod in mods.OfType<IApplicableToRulesetContainer<TObject>>()) foreach (var mod in mods.OfType<IApplicableToDrawableRuleset<TObject>>())
mod.ApplyToRulesetContainer(this); mod.ApplyToDrawableRuleset(this);
foreach (var mod in mods.OfType<IReadFromConfig>()) foreach (var mod in mods.OfType<IReadFromConfig>())
mod.ReadFromConfig(config); mod.ReadFromConfig(config);
} }
public override void SetReplayScore(Score replayScore) #region IProvideCursor
protected override bool OnHover(HoverEvent e) => true; // required for IProvideCursor
public override CursorContainer Cursor => Playfield.Cursor;
public bool ProvidingUserCursor => Playfield.Cursor != null && !HasReplayLoaded.Value;
#endregion
protected override void Dispose(bool isDisposing)
{ {
base.SetReplayScore(replayScore); base.Dispose(isDisposing);
if (ReplayInputManager?.ReplayInputHandler != null) if (Config != null)
ReplayInputManager.ReplayInputHandler.GamefieldToScreenSpace = Playfield.GamefieldToScreenSpace; {
onScreenDisplay?.StopTracking(this, Config);
Config = null;
}
} }
/// <summary>
/// Creates and adds drawable representations of hit objects to the play field.
/// </summary>
private void loadObjects()
{
foreach (TObject h in Beatmap.HitObjects)
AddRepresentation(h);
Playfield.PostProcess();
foreach (var mod in Mods.OfType<IApplicableToDrawableHitObjects>())
mod.ApplyToDrawableHitObjects(Playfield.HitObjectContainer.Objects);
}
/// <summary>
/// Creates and adds the visual representation of a <see cref="TObject"/> to this <see cref="RulesetContainer{TObject}"/>.
/// </summary>
/// <param name="hitObject">The <see cref="TObject"/> to add the visual representation for.</param>
internal void AddRepresentation(TObject hitObject)
{
var drawableObject = GetVisualRepresentation(hitObject);
if (drawableObject == null)
return;
drawableObject.OnNewResult += (_, r) => OnNewResult?.Invoke(r);
drawableObject.OnRevertResult += (_, r) => OnRevertResult?.Invoke(r);
Playfield.Add(drawableObject);
}
/// <summary>
/// Creates a DrawableHitObject from a HitObject.
/// </summary>
/// <param name="h">The HitObject to make drawable.</param>
/// <returns>The DrawableHitObject.</returns>
public abstract DrawableHitObject<TObject> GetVisualRepresentation(TObject h);
} }
/// <summary> /// <summary>
/// A derivable RulesetContainer that manages the Playfield and HitObjects. /// Displays an interactive ruleset gameplay instance.
/// <remarks>
/// This type is required only for adding non-generic type to the draw hierarchy.
/// Once IDrawable is a thing, this can also become an interface.
/// </remarks>
/// </summary> /// </summary>
/// <typeparam name="TPlayfield">The type of Playfield contained by this RulesetContainer.</typeparam> public abstract class DrawableRuleset : CompositeDrawable
/// <typeparam name="TObject">The type of HitObject contained by this RulesetContainer.</typeparam>
public abstract class RulesetContainer<TPlayfield, TObject> : RulesetContainer<TObject>
where TObject : HitObject
where TPlayfield : Playfield
{ {
/// <summary> /// <summary>
/// The playfield. /// Whether a replay is currently loaded.
/// </summary> /// </summary>
protected new TPlayfield Playfield => (TPlayfield)base.Playfield; public readonly BindableBool HasReplayLoaded = new BindableBool();
/// <summary> /// <summary>
/// Creates a hit renderer for a beatmap. /// Whether the game is paused. Used to block user input.
/// </summary> /// </summary>
/// <param name="ruleset">The ruleset being repesented.</param> public readonly BindableBool IsPaused = new BindableBool();
/// <param name="beatmap">The beatmap to create the hit renderer for.</param>
protected RulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap) /// <summary>~
: base(ruleset, beatmap) /// The associated ruleset.
/// </summary>
public readonly Ruleset Ruleset;
/// <summary>
/// Creates a ruleset visualisation for the provided ruleset.
/// </summary>
/// <param name="ruleset">The ruleset.</param>
internal DrawableRuleset(Ruleset ruleset)
{ {
Ruleset = ruleset;
} }
/// <summary>
/// All the converted hit objects contained by this hit renderer.
/// </summary>
public abstract IEnumerable<HitObject> Objects { get; }
/// <summary>
/// The point in time at which gameplay starts, including any required lead-in for display purposes.
/// Defaults to two seconds before the first <see cref="HitObject"/>. Override as necessary.
/// </summary>
public abstract double GameplayStartTime { get; }
/// <summary>
/// The currently loaded replay. Usually null in the case of a local player.
/// </summary>
public Score ReplayScore { get; protected set; }
/// <summary>
/// The cursor being displayed by the <see cref="Playfield"/>. May be null if no cursor is provided.
/// </summary>
public abstract CursorContainer Cursor { get; }
/// <summary>
/// Sets a replay to be used, overriding local input.
/// </summary>
/// <param name="replayScore">The replay, null for local input.</param>
public abstract void SetReplayScore(Score replayScore);
/// <summary>
/// Create a <see cref="ScoreProcessor"/> for the associated ruleset and link with this
/// <see cref="DrawableRuleset"/>.
/// </summary>
/// <returns>A score processor.</returns>
public abstract ScoreProcessor CreateScoreProcessor();
} }
public class BeatmapInvalidForRulesetException : ArgumentException public class BeatmapInvalidForRulesetException : ArgumentException

View File

@ -0,0 +1,153 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Timing;
using osu.Game.Input.Handlers;
using osu.Game.Screens.Play;
namespace osu.Game.Rulesets.UI
{
/// <summary>
/// A container which consumes a parent gameplay clock and standardises frame counts for children.
/// Will ensure a minimum of 40 frames per clock second is maintained, regardless of any system lag or seeks.
/// </summary>
public class FrameStabilityContainer : Container, IHasReplayHandler
{
public FrameStabilityContainer()
{
RelativeSizeAxes = Axes.Both;
gameplayClock = new GameplayClock(framedClock = new FramedClock(manualClock = new ManualClock()));
}
private readonly ManualClock manualClock;
private readonly FramedClock framedClock;
[Cached]
private GameplayClock gameplayClock;
private IFrameBasedClock parentGameplayClock;
[BackgroundDependencyLoader(true)]
private void load(GameplayClock clock)
{
if (clock != null)
parentGameplayClock = clock;
}
protected override void LoadComplete()
{
base.LoadComplete();
setClock();
}
/// <summary>
/// Whether we are running up-to-date with our parent clock.
/// If not, we will need to keep processing children until we catch up.
/// </summary>
private bool requireMoreUpdateLoops;
/// <summary>
/// Whether we are in a valid state (ie. should we keep processing children frames).
/// This should be set to false when the replay is, for instance, waiting for future frames to arrive.
/// </summary>
private bool validState;
protected override bool RequiresChildrenUpdate => base.RequiresChildrenUpdate && validState;
private bool isAttached => ReplayInputHandler != null;
private const int max_catch_up_updates_per_frame = 50;
private const double sixty_frame_time = 1000.0 / 60;
public override bool UpdateSubTree()
{
requireMoreUpdateLoops = true;
validState = true;
int loops = 0;
while (validState && requireMoreUpdateLoops && loops++ < max_catch_up_updates_per_frame)
{
updateClock();
if (validState)
{
base.UpdateSubTree();
UpdateSubTreeMasking(this, ScreenSpaceDrawQuad.AABBFloat);
}
}
return true;
}
private void updateClock()
{
if (parentGameplayClock == null)
setClock(); // LoadComplete may not be run yet, but we still want the clock.
validState = true;
manualClock.Rate = parentGameplayClock.Rate;
manualClock.IsRunning = parentGameplayClock.IsRunning;
var newProposedTime = parentGameplayClock.CurrentTime;
try
{
if (Math.Abs(manualClock.CurrentTime - newProposedTime) > sixty_frame_time * 1.2f)
{
newProposedTime = manualClock.Rate > 0
? Math.Min(newProposedTime, manualClock.CurrentTime + sixty_frame_time)
: Math.Max(newProposedTime, manualClock.CurrentTime - sixty_frame_time);
}
if (!isAttached)
{
manualClock.CurrentTime = newProposedTime;
}
else
{
double? newTime = ReplayInputHandler.SetFrameFromTime(newProposedTime);
if (newTime == null)
{
// we shouldn't execute for this time value. probably waiting on more replay data.
validState = false;
requireMoreUpdateLoops = true;
manualClock.CurrentTime = newProposedTime;
return;
}
manualClock.CurrentTime = newTime.Value;
}
requireMoreUpdateLoops = manualClock.CurrentTime != parentGameplayClock.CurrentTime;
}
finally
{
// The manual clock time has changed in the above code. The framed clock now needs to be updated
// to ensure that the its time is valid for our children before input is processed
framedClock.ProcessFrame();
}
}
private void setClock()
{
// in case a parent gameplay clock isn't available, just use the parent clock.
if (parentGameplayClock == null)
parentGameplayClock = Clock;
Clock = gameplayClock;
ProcessCustomClock = false;
}
public ReplayInputHandler ReplayInputHandler { get; set; }
}
}

View File

@ -1,7 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq; using System.Linq;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Bindables; using osu.Framework.Bindables;
@ -12,7 +11,6 @@ using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events; using osu.Framework.Input.Events;
using osu.Framework.Input.StateChanges.Events; using osu.Framework.Input.StateChanges.Events;
using osu.Framework.Input.States; using osu.Framework.Input.States;
using osu.Framework.Timing;
using osu.Game.Configuration; using osu.Game.Configuration;
using osu.Game.Input.Bindings; using osu.Game.Input.Bindings;
using osu.Game.Input.Handlers; using osu.Game.Input.Handlers;
@ -41,7 +39,12 @@ namespace osu.Game.Rulesets.UI
protected RulesetInputManager(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique) protected RulesetInputManager(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique)
{ {
InternalChild = KeyBindingContainer = CreateKeyBindingContainer(ruleset, variant, unique); InternalChild = KeyBindingContainer = CreateKeyBindingContainer(ruleset, variant, unique);
gameplayClock = new GameplayClock(framedClock = new FramedClock(manualClock = new ManualClock())); }
[BackgroundDependencyLoader(true)]
private void load(OsuConfigManager config)
{
mouseDisabled = config.GetBindable<bool>(OsuSetting.MouseDisableButtons);
} }
#region Action mapping (for replays) #region Action mapping (for replays)
@ -85,137 +88,6 @@ namespace osu.Game.Rulesets.UI
#endregion #endregion
#region Clock control
private readonly ManualClock manualClock;
private readonly FramedClock framedClock;
[Cached]
private GameplayClock gameplayClock;
private IFrameBasedClock parentGameplayClock;
[BackgroundDependencyLoader(true)]
private void load(OsuConfigManager config, GameplayClock clock)
{
mouseDisabled = config.GetBindable<bool>(OsuSetting.MouseDisableButtons);
if (clock != null)
parentGameplayClock = clock;
}
protected override void LoadComplete()
{
base.LoadComplete();
setClock();
}
/// <summary>
/// Whether we are running up-to-date with our parent clock.
/// If not, we will need to keep processing children until we catch up.
/// </summary>
private bool requireMoreUpdateLoops;
/// <summary>
/// Whether we are in a valid state (ie. should we keep processing children frames).
/// This should be set to false when the replay is, for instance, waiting for future frames to arrive.
/// </summary>
private bool validState;
protected override bool RequiresChildrenUpdate => base.RequiresChildrenUpdate && validState;
private bool isAttached => replayInputHandler != null && !UseParentInput;
private const int max_catch_up_updates_per_frame = 50;
private const double sixty_frame_time = 1000.0 / 60;
public override bool UpdateSubTree()
{
requireMoreUpdateLoops = true;
validState = true;
int loops = 0;
while (validState && requireMoreUpdateLoops && loops++ < max_catch_up_updates_per_frame)
{
updateClock();
if (validState)
{
base.UpdateSubTree();
UpdateSubTreeMasking(this, ScreenSpaceDrawQuad.AABBFloat);
}
}
return true;
}
private void updateClock()
{
if (parentGameplayClock == null)
setClock(); // LoadComplete may not be run yet, but we still want the clock.
validState = true;
manualClock.Rate = parentGameplayClock.Rate;
manualClock.IsRunning = parentGameplayClock.IsRunning;
var newProposedTime = parentGameplayClock.CurrentTime;
try
{
if (Math.Abs(manualClock.CurrentTime - newProposedTime) > sixty_frame_time * 1.2f)
{
newProposedTime = manualClock.Rate > 0
? Math.Min(newProposedTime, manualClock.CurrentTime + sixty_frame_time)
: Math.Max(newProposedTime, manualClock.CurrentTime - sixty_frame_time);
}
if (!isAttached)
{
manualClock.CurrentTime = newProposedTime;
}
else
{
double? newTime = replayInputHandler.SetFrameFromTime(newProposedTime);
if (newTime == null)
{
// we shouldn't execute for this time value. probably waiting on more replay data.
validState = false;
requireMoreUpdateLoops = true;
manualClock.CurrentTime = newProposedTime;
return;
}
manualClock.CurrentTime = newTime.Value;
}
requireMoreUpdateLoops = manualClock.CurrentTime != parentGameplayClock.CurrentTime;
}
finally
{
// The manual clock time has changed in the above code. The framed clock now needs to be updated
// to ensure that the its time is valid for our children before input is processed
framedClock.ProcessFrame();
}
}
private void setClock()
{
// in case a parent gameplay clock isn't available, just use the parent clock.
if (parentGameplayClock == null)
parentGameplayClock = Clock;
Clock = gameplayClock;
ProcessCustomClock = false;
}
#endregion
#region Setting application (disables etc.) #region Setting application (disables etc.)
private Bindable<bool> mouseDisabled; private Bindable<bool> mouseDisabled;

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