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Merge pull request #28609 from smoogipoo/fix-legacy-break-time-export

Truncate break times for legacy beatmap export
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Bartłomiej Dach 2024-06-26 12:11:33 +02:00 committed by GitHub
commit 00aa196c6f
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@ -8,6 +8,7 @@ using System.Text;
using osu.Framework.Platform;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Formats;
using osu.Game.Beatmaps.Timing;
using osu.Game.IO;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
@ -59,9 +60,13 @@ namespace osu.Game.Database
// Convert beatmap elements to be compatible with legacy format
// So we truncate time and position values to integers, and convert paths with multiple segments to bezier curves
foreach (var controlPoint in playableBeatmap.ControlPointInfo.AllControlPoints)
controlPoint.Time = Math.Floor(controlPoint.Time);
for (int i = 0; i < playableBeatmap.Breaks.Count; i++)
playableBeatmap.Breaks[i] = new BreakPeriod(Math.Floor(playableBeatmap.Breaks[i].StartTime), Math.Floor(playableBeatmap.Breaks[i].EndTime));
foreach (var hitObject in playableBeatmap.HitObjects)
{
// Truncate end time before truncating start time because end time is dependent on start time