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Remove unnecessary touch interception from OsuInputManager
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24a626a9cd
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@ -60,19 +60,6 @@ namespace osu.Game.Rulesets.Osu
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return base.Handle(e);
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}
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protected override bool HandleMouseTouchStateChange(TouchStateChangeEvent e)
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{
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if (!AllowUserCursorMovement)
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{
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// Still allow for forwarding of the "touch" part, but replace the positional data with that of the mouse.
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// Primarily relied upon by the "autopilot" osu! mod.
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var touch = new Touch(e.Touch.Source, CurrentState.Mouse.Position);
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e = new TouchStateChangeEvent(e.State, e.Input, touch, e.IsActive, null);
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}
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return base.HandleMouseTouchStateChange(e);
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}
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private partial class OsuKeyBindingContainer : RulesetKeyBindingContainer
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{
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private bool allowGameplayInputs = true;
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