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InputResample CursorTrail
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@ -39,6 +39,8 @@ namespace osu.Game.Graphics.Cursor
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private Vector2? lastPosition;
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private InputResampler resampler = new InputResampler();
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protected override DrawNode CreateDrawNode() => new TrailDrawNode();
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protected override void ApplyDrawNode(DrawNode node)
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@ -116,22 +118,24 @@ namespace osu.Game.Graphics.Cursor
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if (lastPosition == null)
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{
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lastPosition = state.Mouse.NativeState.Position;
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resampler.AddPosition(lastPosition.Value);
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return base.OnMouseMove(state);
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}
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Vector2 pos1 = lastPosition.Value;
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Vector2 pos2 = state.Mouse.NativeState.Position;
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Vector2 diff = pos2 - pos1;
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float distance = diff.Length;
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Vector2 direction = diff / distance;
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float interval = size.X / 2 * 0.9f;
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for (float d = interval; d < distance; d += interval)
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foreach (Vector2 pos2 in resampler.AddPosition(state.Mouse.NativeState.Position))
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{
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lastPosition = pos1 + direction * d;
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addPosition(lastPosition.Value);
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Vector2 diff = pos2 - pos1;
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float distance = diff.Length;
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Vector2 direction = diff / distance;
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float interval = size.X / 2 * 0.9f;
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for (float d = interval; d < distance; d += interval)
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{
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lastPosition = pos1 + direction * d;
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addPosition(lastPosition.Value);
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}
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}
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return base.OnMouseMove(state);
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