diff --git a/osu.Game/Rulesets/Edit/Checks/Components/IssueType.cs b/osu.Game/Rulesets/Edit/Checks/Components/IssueType.cs
index be43060cfc..1241e058ad 100644
--- a/osu.Game/Rulesets/Edit/Checks/Components/IssueType.cs
+++ b/osu.Game/Rulesets/Edit/Checks/Components/IssueType.cs
@@ -4,22 +4,22 @@
namespace osu.Game.Rulesets.Edit.Checks.Components
{
///
- /// The type, or severity, of an issue. This decides its priority.
+ /// The type, or severity, of an issue.
///
public enum IssueType
{
/// A must-fix in the vast majority of cases.
- Problem = 3,
+ Problem,
/// A possible mistake. Often requires critical thinking.
- Warning = 2,
+ Warning,
// TODO: Try/catch all checks run and return error templates if exceptions occur.
/// An error occurred and a complete check could not be made.
- Error = 1,
+ Error,
// TODO: Negligible issues should be hidden by default.
/// A possible mistake so minor/unlikely that it can often be safely ignored.
- Negligible = 0,
+ Negligible,
}
}
diff --git a/osu.Game/Screens/Edit/Verify/VerifyScreen.cs b/osu.Game/Screens/Edit/Verify/VerifyScreen.cs
index 806029df4d..a3d808ce62 100644
--- a/osu.Game/Screens/Edit/Verify/VerifyScreen.cs
+++ b/osu.Game/Screens/Edit/Verify/VerifyScreen.cs
@@ -129,8 +129,8 @@ namespace osu.Game.Screens.Edit.Verify
private void refresh()
{
table.Issues = beatmapVerifier.Run(Beatmap)
- .OrderByDescending(issue => issue.Template.Type)
- .ThenByDescending(issue => issue.Check.Metadata.Category);
+ .OrderBy(issue => issue.Template.Type)
+ .ThenBy(issue => issue.Check.Metadata.Category);
}
}
}