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Choose default category sorting instead of being always first
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e84c79d140
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@ -18,6 +18,7 @@ namespace osu.Game.Overlays.Direct
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protected override Color4 BackgroundColour => OsuColour.FromHex(@"384552");
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protected override DirectSortCriteria DefaultTab => DirectSortCriteria.Ranked;
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protected override BeatmapSearchCategory DefaultCategory => BeatmapSearchCategory.Leaderboard;
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protected override Drawable CreateSupplementaryControls() => rulesetSelector = new DirectRulesetSelector();
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@ -26,6 +26,7 @@ namespace osu.Game.Overlays.SearchableList
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protected abstract Color4 BackgroundColour { get; }
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protected abstract T DefaultTab { get; }
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protected abstract U DefaultCategory { get; }
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protected virtual Drawable CreateSupplementaryControls() => null;
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/// <summary>
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@ -109,6 +110,9 @@ namespace osu.Game.Overlays.SearchableList
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Tabs.Current.Value = DefaultTab;
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Tabs.Current.TriggerChange();
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DisplayStyleControl.Dropdown.Current.Value = DefaultCategory;
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DisplayStyleControl.Dropdown.Current.TriggerChange();
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}
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[BackgroundDependencyLoader]
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@ -12,6 +12,7 @@ namespace osu.Game.Overlays.Social
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{
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protected override Color4 BackgroundColour => OsuColour.FromHex(@"47253a");
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protected override SocialSortCriteria DefaultTab => SocialSortCriteria.Rank;
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protected override SortDirection DefaultCategory => SortDirection.Ascending;
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public FilterControl()
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{
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@ -14,6 +14,7 @@ namespace osu.Game.Screens.Multi.Lounge.Components
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{
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protected override Color4 BackgroundColour => OsuColour.FromHex(@"362e42");
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protected override PrimaryFilter DefaultTab => PrimaryFilter.Open;
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protected override SecondaryFilter DefaultCategory => SecondaryFilter.Public;
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protected override float ContentHorizontalPadding => base.ContentHorizontalPadding + OsuScreen.HORIZONTAL_OVERFLOW_PADDING;
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