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Change "hold for menu" button to only show for touch by default
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24a0a3c47f
commit
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@ -205,6 +205,8 @@ namespace osu.Game.Configuration
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SetDefault(OsuSetting.EditorTimelineShowTimingChanges, true);
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SetDefault(OsuSetting.EditorTimelineShowTimingChanges, true);
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SetDefault(OsuSetting.EditorTimelineShowTicks, true);
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SetDefault(OsuSetting.EditorTimelineShowTicks, true);
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SetDefault(OsuSetting.AlwaysShowHoldForMenuButton, false);
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}
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}
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protected override bool CheckLookupContainsPrivateInformation(OsuSetting lookup)
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protected override bool CheckLookupContainsPrivateInformation(OsuSetting lookup)
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@ -429,5 +431,6 @@ namespace osu.Game.Configuration
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HideCountryFlags,
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HideCountryFlags,
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EditorTimelineShowTimingChanges,
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EditorTimelineShowTimingChanges,
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EditorTimelineShowTicks,
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EditorTimelineShowTicks,
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AlwaysShowHoldForMenuButton
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}
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}
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}
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}
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@ -84,6 +84,11 @@ namespace osu.Game.Localisation
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/// </summary>
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/// </summary>
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public static LocalisableString AlwaysShowGameplayLeaderboard => new TranslatableString(getKey(@"gameplay_leaderboard"), @"Always show gameplay leaderboard");
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public static LocalisableString AlwaysShowGameplayLeaderboard => new TranslatableString(getKey(@"gameplay_leaderboard"), @"Always show gameplay leaderboard");
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/// <summary>
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/// "Always show hold for menu button"
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/// </summary>
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public static LocalisableString AlwaysShowHoldForMenuButton => new TranslatableString(getKey(@"always_show_hold_for_menu_button"), @"Always show hold for menu button");
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/// <summary>
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/// <summary>
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/// "Always play first combo break sound"
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/// "Always play first combo break sound"
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/// </summary>
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/// </summary>
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@ -41,6 +41,11 @@ namespace osu.Game.Overlays.Settings.Sections.Gameplay
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Current = config.GetBindable<bool>(OsuSetting.GameplayLeaderboard),
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Current = config.GetBindable<bool>(OsuSetting.GameplayLeaderboard),
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},
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},
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new SettingsCheckbox
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new SettingsCheckbox
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{
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LabelText = GameplaySettingsStrings.AlwaysShowHoldForMenuButton,
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Current = config.GetBindable<bool>(OsuSetting.AlwaysShowHoldForMenuButton),
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},
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new SettingsCheckbox
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{
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{
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ClassicDefault = false,
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ClassicDefault = false,
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LabelText = GameplaySettingsStrings.ShowHealthDisplayWhenCantFail,
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LabelText = GameplaySettingsStrings.ShowHealthDisplayWhenCantFail,
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@ -40,6 +40,10 @@ namespace osu.Game.Screens.Play.HUD
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private OsuSpriteText text;
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private OsuSpriteText text;
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private Bindable<bool> alwaysShow;
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public override bool PropagatePositionalInputSubTree => alwaysShow.Value || touchActive.Value;
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public HoldForMenuButton()
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public HoldForMenuButton()
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{
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{
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Direction = FillDirection.Horizontal;
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Direction = FillDirection.Horizontal;
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@ -50,7 +54,7 @@ namespace osu.Game.Screens.Play.HUD
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}
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}
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[BackgroundDependencyLoader(true)]
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[BackgroundDependencyLoader(true)]
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private void load(Player player)
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private void load(Player player, OsuConfigManager config)
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{
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{
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Children = new Drawable[]
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Children = new Drawable[]
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{
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{
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@ -71,6 +75,8 @@ namespace osu.Game.Screens.Play.HUD
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};
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};
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AutoSizeAxes = Axes.Both;
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AutoSizeAxes = Axes.Both;
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alwaysShow = config.GetBindable<bool>(OsuSetting.AlwaysShowHoldForMenuButton);
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}
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}
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[Resolved]
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[Resolved]
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@ -119,7 +125,9 @@ namespace osu.Game.Screens.Play.HUD
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if (text.Alpha > 0 || button.Progress.Value > 0 || button.IsHovered)
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if (text.Alpha > 0 || button.Progress.Value > 0 || button.IsHovered)
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Alpha = 1;
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Alpha = 1;
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else
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else if (touchActive.Value)
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Alpha = 0.08f;
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else if (alwaysShow.Value)
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{
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{
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float minAlpha = touchActive.Value ? .08f : 0;
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float minAlpha = touchActive.Value ? .08f : 0;
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@ -127,6 +135,10 @@ namespace osu.Game.Screens.Play.HUD
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Math.Clamp(Clock.ElapsedFrameTime, 0, 200),
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Math.Clamp(Clock.ElapsedFrameTime, 0, 200),
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Alpha, Math.Clamp(1 - positionalAdjust, minAlpha, 1), 0, 200, Easing.OutQuint);
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Alpha, Math.Clamp(1 - positionalAdjust, minAlpha, 1), 0, 200, Easing.OutQuint);
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}
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}
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else
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{
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Alpha = 0;
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}
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}
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}
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private partial class HoldButton : HoldToConfirmContainer, IKeyBindingHandler<GlobalAction>
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private partial class HoldButton : HoldToConfirmContainer, IKeyBindingHandler<GlobalAction>
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