diff --git a/osu.Game/Rulesets/Scoring/HealthProcessor.cs b/osu.Game/Rulesets/Scoring/HealthProcessor.cs index 8af8177083..d05e2d7b6b 100644 --- a/osu.Game/Rulesets/Scoring/HealthProcessor.cs +++ b/osu.Game/Rulesets/Scoring/HealthProcessor.cs @@ -80,23 +80,5 @@ namespace osu.Game.Rulesets.Scoring Health.Value = 1; HasFailed = false; } - - /// - /// Checks if the score is in a failed state and notifies subscribers. - /// - /// This can only ever notify subscribers once. - /// - /// - private void updateFailed(JudgementResult result) - { - if (HasFailed) - return; - - if (!DefaultFailCondition && FailConditions?.Invoke(this, result) != true) - return; - - if (Failed?.Invoke() != false) - HasFailed = true; - } } }