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Add test scene for seedings editor
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Game.Tournament.Models;
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using osu.Game.Tournament.Screens.Editors;
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namespace osu.Game.Tournament.Tests.Screens
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{
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public class TestSceneSeedingEditorScreen : LadderTestScene
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{
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[Cached]
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private readonly LadderInfo ladder = new LadderInfo();
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public TestSceneSeedingEditorScreen()
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{
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var match = TestSceneSeedingScreen.CreateSampleSeededMatch();
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Add(new SeedingEditorScreen(match.Team1.Value)
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{
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Width = 0.85f // create room for control panel
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});
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}
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}
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}
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@ -18,7 +18,16 @@ namespace osu.Game.Tournament.Tests.Screens
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load()
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private void load()
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{
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{
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ladder.CurrentMatch.Value = new TournamentMatch
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ladder.CurrentMatch.Value = CreateSampleSeededMatch();
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Add(new SeedingScreen
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{
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FillMode = FillMode.Fit,
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FillAspectRatio = 16 / 9f
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});
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}
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public static TournamentMatch CreateSampleSeededMatch() => new TournamentMatch
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{
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{
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Team1 =
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Team1 =
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{
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{
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@ -114,12 +123,5 @@ namespace osu.Game.Tournament.Tests.Screens
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Value = new TournamentRound { Name = { Value = "Quarterfinals" } }
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Value = new TournamentRound { Name = { Value = "Quarterfinals" } }
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}
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}
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};
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};
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Add(new SeedingScreen
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{
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FillMode = FillMode.Fit,
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FillAspectRatio = 16 / 9f
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});
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}
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}
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}
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}
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}
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