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mirror of https://github.com/ppy/osu.git synced 2024-12-14 07:42:57 +08:00

Merge branch 'user-status-wiring' into discord-rich-presence

This commit is contained in:
Lucas A 2019-06-12 12:04:00 +02:00
commit 001a7975d5
85 changed files with 361 additions and 295 deletions

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@ -7,7 +7,6 @@ using System.Linq;
using System.Reflection;
using System.Threading.Tasks;
using osu.Desktop.Overlays;
using osu.Framework.Graphics.Containers;
using osu.Framework.Platform;
using osu.Game;
using osuTK.Input;
@ -56,7 +55,7 @@ namespace osu.Desktop
LoadComponentAsync(versionManager = new VersionManager { Depth = int.MinValue }, v =>
{
Add(v);
v.State = Visibility.Visible;
v.Show();
});
if (RuntimeInfo.OS == RuntimeInfo.Platform.Windows)
@ -76,13 +75,11 @@ namespace osu.Desktop
{
case Intro _:
case MainMenu _:
if (versionManager != null)
versionManager.State = Visibility.Visible;
versionManager?.Show();
break;
default:
if (versionManager != null)
versionManager.State = Visibility.Hidden;
versionManager?.Hide();
break;
}
}

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@ -31,7 +31,7 @@ namespace osu.Game.Rulesets.Catch.Difficulty
protected override DifficultyAttributes CreateDifficultyAttributes(IBeatmap beatmap, Mod[] mods, Skill[] skills, double clockRate)
{
if (beatmap.HitObjects.Count == 0)
return new CatchDifficultyAttributes { Mods = mods };
return new CatchDifficultyAttributes { Mods = mods, Skills = skills };
// this is the same as osu!, so there's potential to share the implementation... maybe
double preempt = BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.ApproachRate, 1800, 1200, 450) / clockRate;
@ -41,7 +41,8 @@ namespace osu.Game.Rulesets.Catch.Difficulty
StarRating = Math.Sqrt(skills[0].DifficultyValue()) * star_scaling_factor,
Mods = mods,
ApproachRate = preempt > 1200.0 ? -(preempt - 1800.0) / 120.0 : -(preempt - 1200.0) / 150.0 + 5.0,
MaxCombo = beatmap.HitObjects.Count(h => h is Fruit) + beatmap.HitObjects.OfType<JuiceStream>().SelectMany(j => j.NestedHitObjects).Count(h => !(h is TinyDroplet))
MaxCombo = beatmap.HitObjects.Count(h => h is Fruit) + beatmap.HitObjects.OfType<JuiceStream>().SelectMany(j => j.NestedHitObjects).Count(h => !(h is TinyDroplet)),
Skills = skills
};
}

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@ -379,8 +379,8 @@ namespace osu.Game.Rulesets.Catch.UI
X = (float)MathHelper.Clamp(X + direction * Clock.ElapsedFrameTime * speed, 0, 1);
// Correct overshooting.
if (hyperDashDirection > 0 && hyperDashTargetPosition < X ||
hyperDashDirection < 0 && hyperDashTargetPosition > X)
if ((hyperDashDirection > 0 && hyperDashTargetPosition < X) ||
(hyperDashDirection < 0 && hyperDashTargetPosition > X))
{
X = hyperDashTargetPosition;
SetHyperDashState();

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@ -30,7 +30,7 @@ namespace osu.Game.Rulesets.Mania.Difficulty
protected override DifficultyAttributes CreateDifficultyAttributes(IBeatmap beatmap, Mod[] mods, Skill[] skills, double clockRate)
{
if (beatmap.HitObjects.Count == 0)
return new ManiaDifficultyAttributes { Mods = mods };
return new ManiaDifficultyAttributes { Mods = mods, Skills = skills };
return new ManiaDifficultyAttributes
{
@ -38,6 +38,7 @@ namespace osu.Game.Rulesets.Mania.Difficulty
Mods = mods,
// Todo: This int cast is temporary to achieve 1:1 results with osu!stable, and should be removed in the future
GreatHitWindow = (int)(beatmap.HitObjects.First().HitWindows.Great / 2) / clockRate,
Skills = skills
};
}

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@ -46,11 +46,11 @@ namespace osu.Game.Rulesets.Osu.Tests
AddStep("move mouse away", () => InputManager.MoveMouseTo(ScreenSpaceDrawQuad.TopLeft));
AddStep("click", () => osuInputManager.GameClick());
AddAssert("not dismissed", () => !resumeFired && resume.State == Visibility.Visible);
AddAssert("not dismissed", () => !resumeFired && resume.State.Value == Visibility.Visible);
AddStep("move mouse back", () => InputManager.MoveMouseTo(ScreenSpaceDrawQuad.Centre));
AddStep("click", () => osuInputManager.GameClick());
AddAssert("dismissed", () => resumeFired && resume.State == Visibility.Hidden);
AddAssert("dismissed", () => resumeFired && resume.State.Value == Visibility.Hidden);
}
private class ManualOsuInputManager : OsuInputManager

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@ -69,7 +69,7 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
break;
if (Vector2Extensions.Distance(stackBaseObject.Position, objectN.Position) < stack_distance
|| stackBaseObject is Slider && Vector2Extensions.Distance(stackBaseObject.EndPosition, objectN.Position) < stack_distance)
|| (stackBaseObject is Slider && Vector2Extensions.Distance(stackBaseObject.EndPosition, objectN.Position) < stack_distance))
{
stackBaseIndex = n;

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@ -28,7 +28,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
protected override DifficultyAttributes CreateDifficultyAttributes(IBeatmap beatmap, Mod[] mods, Skill[] skills, double clockRate)
{
if (beatmap.HitObjects.Count == 0)
return new OsuDifficultyAttributes { Mods = mods };
return new OsuDifficultyAttributes { Mods = mods, Skills = skills };
double aimRating = Math.Sqrt(skills[0].DifficultyValue()) * difficulty_multiplier;
double speedRating = Math.Sqrt(skills[1].DifficultyValue()) * difficulty_multiplier;
@ -50,7 +50,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty
SpeedStrain = speedRating,
ApproachRate = preempt > 1200 ? (1800 - preempt) / 120 : (1200 - preempt) / 150 + 5,
OverallDifficulty = (80 - hitWindowGreat) / 6,
MaxCombo = maxCombo
MaxCombo = maxCombo,
Skills = skills
};
}

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@ -2,8 +2,11 @@
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Game.Configuration;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects;
@ -11,7 +14,7 @@ using osu.Game.Rulesets.Osu.Objects.Drawables;
namespace osu.Game.Rulesets.Osu.Mods
{
internal class OsuModGrow : Mod, IApplicableToDrawableHitObjects
internal class OsuModGrow : Mod, IReadFromConfig, IApplicableToDrawableHitObjects
{
public override string Name => "Grow";
@ -25,9 +28,16 @@ namespace osu.Game.Rulesets.Osu.Mods
public override double ScoreMultiplier => 1;
private Bindable<bool> increaseFirstObjectVisibility = new Bindable<bool>();
public void ReadFromConfig(OsuConfigManager config)
{
increaseFirstObjectVisibility = config.GetBindable<bool>(OsuSetting.IncreaseFirstObjectVisibility);
}
public void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables)
{
foreach (var drawable in drawables)
foreach (var drawable in drawables.Skip(increaseFirstObjectVisibility.Value ? 1 : 0))
{
switch (drawable)
{

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@ -37,11 +37,11 @@ namespace osu.Game.Rulesets.Osu.Mods
if (time < osuHit.HitObject.StartTime - relax_leniency) continue;
if (osuHit.HitObject is IHasEndTime hasEnd && time > hasEnd.EndTime || osuHit.IsHit)
if ((osuHit.HitObject is IHasEndTime hasEnd && time > hasEnd.EndTime) || osuHit.IsHit)
continue;
requiresHit |= osuHit is DrawableHitCircle && osuHit.IsHovered && osuHit.HitObject.HitWindows.CanBeHit(relativetime);
requiresHold |= osuHit is DrawableSlider slider && (slider.Ball.IsHovered || osuHit.IsHovered) || osuHit is DrawableSpinner;
requiresHold |= (osuHit is DrawableSlider slider && (slider.Ball.IsHovered || osuHit.IsHovered)) || osuHit is DrawableSpinner;
}
if (requiresHit)

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@ -6,7 +6,7 @@ using System.Diagnostics;
using System.Runtime.InteropServices;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.OpenGL.Buffers;
using osu.Framework.Graphics.Batches;
using osu.Framework.Graphics.OpenGL.Vertices;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.Shaders;
@ -57,7 +57,6 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
// InvalidationID 1 forces an update of each part of the cursor trail the first time ApplyState is run on the draw node
// This is to prevent garbage data from being sent to the vertex shader, resulting in visual issues on some platforms
parts[i].InvalidationID = 1;
parts[i].WasUpdated = true;
}
}
@ -149,7 +148,6 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
public Vector2 Position;
public float Time;
public long InvalidationID;
public bool WasUpdated;
}
private class TrailDrawNode : DrawNode
@ -164,16 +162,13 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
private readonly TrailPart[] parts = new TrailPart[max_sprites];
private Vector2 size;
private readonly VertexBuffer<TexturedTrailVertex> vertexBuffer = new QuadVertexBuffer<TexturedTrailVertex>(max_sprites, BufferUsageHint.DynamicDraw);
private readonly VertexBatch<TexturedTrailVertex> vertexBatch = new QuadBatch<TexturedTrailVertex>(max_sprites, 1);
public TrailDrawNode(CursorTrail source)
: base(source)
{
for (int i = 0; i < max_sprites; i++)
{
parts[i].InvalidationID = 0;
parts[i].WasUpdated = false;
}
}
public override void ApplyState()
@ -194,56 +189,29 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
public override void Draw(Action<TexturedVertex2D> vertexAction)
{
shader.GetUniform<float>("g_FadeClock").UpdateValue(ref time);
int updateStart = -1, updateEnd = 0;
for (int i = 0; i < parts.Length; ++i)
{
if (parts[i].WasUpdated)
{
if (updateStart == -1)
updateStart = i;
updateEnd = i + 1;
int start = i * 4;
int end = start;
Vector2 pos = parts[i].Position;
float localTime = parts[i].Time;
DrawQuad(
texture,
new Quad(pos.X - size.X / 2, pos.Y - size.Y / 2, size.X, size.Y),
DrawColourInfo.Colour,
null,
v => vertexBuffer.Vertices[end++] = new TexturedTrailVertex
{
Position = v.Position,
TexturePosition = v.TexturePosition,
Time = localTime + 1,
Colour = v.Colour,
});
parts[i].WasUpdated = false;
}
else if (updateStart != -1)
{
vertexBuffer.UpdateRange(updateStart * 4, updateEnd * 4);
updateStart = -1;
}
}
// Update all remaining vertices that have been changed.
if (updateStart != -1)
vertexBuffer.UpdateRange(updateStart * 4, updateEnd * 4);
base.Draw(vertexAction);
shader.Bind();
shader.GetUniform<float>("g_FadeClock").UpdateValue(ref time);
texture.TextureGL.Bind();
vertexBuffer.Draw();
for (int i = 0; i < parts.Length; ++i)
{
Vector2 pos = parts[i].Position;
float localTime = parts[i].Time;
DrawQuad(
texture,
new Quad(pos.X - size.X / 2, pos.Y - size.Y / 2, size.X, size.Y),
DrawColourInfo.Colour,
null,
v => vertexBatch.Add(new TexturedTrailVertex
{
Position = v.Position,
TexturePosition = v.TexturePosition,
Time = localTime + 1,
Colour = v.Colour,
}));
}
shader.Unbind();
}
@ -252,7 +220,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
{
base.Dispose(isDisposing);
vertexBuffer.Dispose();
vertexBatch.Dispose();
}
}

View File

@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Osu.UI
private GameplayCursorContainer localCursorContainer;
public override CursorContainer LocalCursor => State == Visibility.Visible ? localCursorContainer : null;
public override CursorContainer LocalCursor => State.Value == Visibility.Visible ? localCursorContainer : null;
protected override string Message => "Click the orange cursor to resume";

View File

@ -27,7 +27,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
protected override DifficultyAttributes CreateDifficultyAttributes(IBeatmap beatmap, Mod[] mods, Skill[] skills, double clockRate)
{
if (beatmap.HitObjects.Count == 0)
return new TaikoDifficultyAttributes { Mods = mods };
return new TaikoDifficultyAttributes { Mods = mods, Skills = skills };
return new TaikoDifficultyAttributes
{
@ -36,6 +36,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
// Todo: This int cast is temporary to achieve 1:1 results with osu!stable, and should be removed in the future
GreatHitWindow = (int)(beatmap.HitObjects.First().HitWindows.Great / 2) / clockRate,
MaxCombo = beatmap.HitObjects.Count(h => h is Hit),
Skills = skills
};
}

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@ -28,7 +28,7 @@ namespace osu.Game.Tests.Visual.Gameplay
protected override void AddCheckSteps()
{
AddUntilStep("wait for fail", () => Player.HasFailed);
AddUntilStep("wait for fail overlay", () => ((FailPlayer)Player).FailOverlay.State == Visibility.Visible);
AddUntilStep("wait for fail overlay", () => ((FailPlayer)Player).FailOverlay.State.Value == Visibility.Visible);
}
private class FailPlayer : TestPlayer

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@ -97,7 +97,7 @@ namespace osu.Game.Tests.Visual.Gameplay
AddStep("Show overlay", () => pauseOverlay.Show());
AddStep("Press select", () => press(GlobalAction.Select));
AddAssert("Overlay still open", () => pauseOverlay.State == Visibility.Visible);
AddAssert("Overlay still open", () => pauseOverlay.State.Value == Visibility.Visible);
AddStep("Hide overlay", () => pauseOverlay.Hide());
}
@ -237,7 +237,7 @@ namespace osu.Game.Tests.Visual.Gameplay
});
AddAssert("Action was triggered", () => triggered);
AddAssert("Overlay is closed", () => pauseOverlay.State == Visibility.Hidden);
AddAssert("Overlay is closed", () => pauseOverlay.State.Value == Visibility.Hidden);
}
/// <summary>
@ -272,7 +272,7 @@ namespace osu.Game.Tests.Visual.Gameplay
return triggered;
});
AddAssert("Overlay is closed", () => pauseOverlay.State == Visibility.Hidden);
AddAssert("Overlay is closed", () => pauseOverlay.State.Value == Visibility.Hidden);
}
private void press(Key key)

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@ -189,7 +189,7 @@ namespace osu.Game.Tests.Visual.Gameplay
AddAssert("pause overlay " + (isShown ? "shown" : "hidden"), () => Player.PauseOverlayVisible == isShown);
private void confirmClockRunning(bool isRunning) =>
AddAssert("clock " + (isRunning ? "running" : "stopped"), () => Player.GameplayClockContainer.GameplayClock.IsRunning == isRunning);
AddUntilStep("clock " + (isRunning ? "running" : "stopped"), () => Player.GameplayClockContainer.GameplayClock.IsRunning == isRunning);
protected override bool AllowFail => true;
@ -203,9 +203,9 @@ namespace osu.Game.Tests.Visual.Gameplay
public new HUDOverlay HUDOverlay => base.HUDOverlay;
public bool FailOverlayVisible => FailOverlay.State == Visibility.Visible;
public bool FailOverlayVisible => FailOverlay.State.Value == Visibility.Visible;
public bool PauseOverlayVisible => PauseOverlay.State == Visibility.Visible;
public bool PauseOverlayVisible => PauseOverlay.State.Value == Visibility.Visible;
public override void OnEntering(IScreen last)
{

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@ -46,7 +46,7 @@ namespace osu.Game.Tests.Visual.Gameplay
{
Origin = Anchor.TopRight,
Anchor = Anchor.TopRight,
State = Visibility.Visible,
State = { Value = Visibility.Visible },
});
AddStep("Restart", restart);

View File

@ -23,7 +23,7 @@ namespace osu.Game.Tests.Visual.Menus
public TestSceneToolbar()
{
var toolbar = new Toolbar { State = Visibility.Visible };
var toolbar = new Toolbar { State = { Value = Visibility.Visible } };
ToolbarNotificationButton notificationButton = null;
AddStep("create toolbar", () =>

View File

@ -36,7 +36,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
settings = new TestRoomSettings
{
RelativeSizeAxes = Axes.Both,
State = Visibility.Visible
State = { Value = Visibility.Visible }
};
Child = settings;

View File

@ -49,7 +49,7 @@ namespace osu.Game.Tests.Visual.Online
api.Logout();
api.LocalUser.BindValueChanged(user => { userPanelArea.Child = new UserPanel(user.NewValue) { Width = 200 }; }, true);
AddStep("show", () => accountCreation.State = Visibility.Visible);
AddStep("show", () => accountCreation.Show());
AddStep("logout", () => api.Logout());
}
}

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@ -38,7 +38,7 @@ namespace osu.Game.Tests.Visual.Online
Children = new Drawable[]
{
channelManager,
new ChatOverlay { State = Visibility.Visible }
new ChatOverlay { State = { Value = Visibility.Visible } }
};
}
}

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@ -18,8 +18,24 @@ namespace osu.Game.Tests.Visual.Online
{
base.LoadComplete();
int fireCount = 0;
Add(overlay = new TestFullscreenOverlay());
AddStep(@"toggle", overlay.ToggleVisibility);
overlay.State.ValueChanged += _ => fireCount++;
AddStep(@"show", overlay.Show);
AddAssert("fire count 1", () => fireCount == 1);
AddStep(@"show again", overlay.Show);
// this logic is specific to FullscreenOverlay
AddAssert("fire count 2", () => fireCount == 2);
AddStep(@"hide", overlay.Hide);
AddAssert("fire count 3", () => fireCount == 3);
}
private class TestFullscreenOverlay : FullscreenOverlay

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@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Users;
@ -12,11 +13,12 @@ namespace osu.Game.Tests.Visual.Online
[TestFixture]
public class TestSceneUserPanel : OsuTestScene
{
private readonly UserPanel flyte;
private readonly UserPanel peppy;
public TestSceneUserPanel()
{
UserPanel flyte;
Add(new FillFlowContainer
{
Anchor = Anchor.Centre,
@ -60,12 +62,16 @@ namespace osu.Game.Tests.Visual.Online
[Test]
public void UserActivitiesTests()
{
AddStep("idle", () => { flyte.Activity.Value = null; });
AddStep("spectating", () => { flyte.Activity.Value = new UserActivity.UserActivitySpectating(); });
AddStep("solo", () => { flyte.Activity.Value = new UserActivity.UserActivitySoloGame(null, null); });
AddStep("choosing", () => { flyte.Activity.Value = new UserActivity.UserActivityChoosingBeatmap(); });
AddStep("editing", () => { flyte.Activity.Value = new UserActivity.UserActivityEditing(null); });
AddStep("modding", () => { flyte.Activity.Value = new UserActivity.UserActivityModding(); });
Bindable<UserActivity> activity = new Bindable<UserActivity>();
peppy.Activity.BindTo(activity);
AddStep("idle", () => { activity.Value = null; });
AddStep("spectating", () => { activity.Value = new UserActivity.Spectating(); });
AddStep("solo", () => { activity.Value = new UserActivity.SoloGame(null, null); });
AddStep("choosing", () => { activity.Value = new UserActivity.ChoosingBeatmap(); });
AddStep("editing", () => { activity.Value = new UserActivity.Editing(null); });
AddStep("modding", () => { activity.Value = new UserActivity.Modding(); });
}
}
}

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@ -18,7 +18,7 @@ namespace osu.Game.Tests.Visual.Settings
{
settings = new SettingsOverlay
{
State = Visibility.Visible
State = { Value = Visibility.Visible }
};
Add(dialogOverlay = new DialogOverlay
{

View File

@ -1,4 +1,4 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
@ -7,7 +7,6 @@ using JetBrains.Annotations;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets;
@ -48,7 +47,7 @@ namespace osu.Game.Tests.Visual.SongSelect
AddStep("show", () =>
{
infoWedge.State = Visibility.Visible;
infoWedge.Show();
infoWedge.Beatmap = Beatmap.Value;
});
@ -57,11 +56,11 @@ namespace osu.Game.Tests.Visual.SongSelect
AddWaitStep("wait for select", 3);
AddStep("hide", () => { infoWedge.State = Visibility.Hidden; });
AddStep("hide", () => { infoWedge.Hide(); });
AddWaitStep("wait for hide", 3);
AddStep("show", () => { infoWedge.State = Visibility.Visible; });
AddStep("show", () => { infoWedge.Show(); });
foreach (var rulesetInfo in rulesets.AvailableRulesets)
{

View File

@ -176,7 +176,7 @@ namespace osu.Game.Tests.Visual.UserInterface
/// Checks if a cursor is visible.
/// </summary>
/// <param name="cursorContainer">The cursor to check.</param>
private bool checkVisible(CursorContainer cursorContainer) => cursorContainer.State == Visibility.Visible;
private bool checkVisible(CursorContainer cursorContainer) => cursorContainer.State.Value == Visibility.Visible;
/// <summary>
/// Checks if a cursor is at the current inputmanager screen position.
@ -192,7 +192,7 @@ namespace osu.Game.Tests.Visual.UserInterface
public CursorContainer Cursor { get; }
public bool ProvidingUserCursor { get; }
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => base.ReceivePositionalInputAt(screenSpacePos) || SmoothTransition && !ProvidingUserCursor;
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => base.ReceivePositionalInputAt(screenSpacePos) || (SmoothTransition && !ProvidingUserCursor);
private readonly Box background;
@ -218,7 +218,7 @@ namespace osu.Game.Tests.Visual.UserInterface
},
Cursor = new TestCursorContainer
{
State = providesUserCursor ? Visibility.Hidden : Visibility.Visible,
State = { Value = providesUserCursor ? Visibility.Hidden : Visibility.Visible },
}
};
}

View File

@ -23,8 +23,8 @@ namespace osu.Game.Tests.Visual.UserInterface
};
Add(mc);
AddToggleStep(@"toggle visibility", state => mc.State = state ? Visibility.Visible : Visibility.Hidden);
AddStep(@"show", () => mc.State = Visibility.Visible);
AddToggleStep(@"toggle visibility", state => mc.State.Value = state ? Visibility.Visible : Visibility.Hidden);
AddStep(@"show", () => mc.Show());
AddToggleStep(@"toggle beatmap lock", state => Beatmap.Disabled = state);
}
}

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@ -45,7 +45,7 @@ namespace osu.Game.Tests.Visual.UserInterface
Content.Add(displayedCount);
void setState(Visibility state) => AddStep(state.ToString(), () => manager.State = state);
void setState(Visibility state) => AddStep(state.ToString(), () => manager.State.Value = state);
void checkProgressingCount(int expected) => AddAssert($"progressing count is {expected}", () => progressingNotifications.Count == expected);
manager.UnreadCount.ValueChanged += count => { displayedCount.Text = $"displayed count: {count.NewValue}"; };

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@ -16,7 +16,7 @@ namespace osu.Game.Tests.Visual.UserInterface
var popup = new PopupDialog
{
RelativeSizeAxes = Axes.Both,
State = Framework.Graphics.Containers.Visibility.Visible,
State = { Value = Framework.Graphics.Containers.Visibility.Visible },
Icon = FontAwesome.Solid.AssistiveListeningSystems,
HeaderText = @"This is a test popup",
BodyText = "I can say lots of stuff and even wrap my words!",

View File

@ -27,7 +27,7 @@ namespace osu.Game.Graphics.Containers
protected void BeginConfirm()
{
if (confirming || !AllowMultipleFires && fired) return;
if (confirming || (!AllowMultipleFires && fired)) return;
confirming = true;

View File

@ -54,7 +54,7 @@ namespace osu.Game.Graphics.Containers
samplePopIn = audio.Samples.Get(@"UI/overlay-pop-in");
samplePopOut = audio.Samples.Get(@"UI/overlay-pop-out");
StateChanged += onStateChanged;
State.ValueChanged += onStateChanged;
}
/// <summary>
@ -70,7 +70,7 @@ namespace osu.Game.Graphics.Containers
{
if (!base.ReceivePositionalInputAt(e.ScreenSpaceMousePosition))
{
State = Visibility.Hidden;
Hide();
return true;
}
@ -82,7 +82,7 @@ namespace osu.Game.Graphics.Containers
switch (action)
{
case GlobalAction.Back:
State = Visibility.Hidden;
Hide();
return true;
case GlobalAction.Select:
@ -94,9 +94,9 @@ namespace osu.Game.Graphics.Containers
public bool OnReleased(GlobalAction action) => false;
private void onStateChanged(Visibility visibility)
private void onStateChanged(ValueChangedEvent<Visibility> state)
{
switch (visibility)
switch (state.NewValue)
{
case Visibility.Visible:
if (OverlayActivationMode.Value != OverlayActivation.Disabled)
@ -105,7 +105,7 @@ namespace osu.Game.Graphics.Containers
if (BlockScreenWideMouse && DimMainContent) osuGame?.AddBlockingOverlay(this);
}
else
State = Visibility.Hidden;
Hide();
break;

View File

@ -103,7 +103,7 @@ namespace osu.Game.Graphics.Containers
protected override void PopIn()
{
foreach (var w in wavesContainer.Children)
w.State = Visibility.Visible;
w.Show();
this.FadeIn(100, Easing.OutQuint);
contentContainer.MoveToY(0, APPEAR_DURATION, Easing.OutQuint);
@ -117,7 +117,7 @@ namespace osu.Game.Graphics.Containers
contentContainer.MoveToY(DrawHeight * 2f, DISAPPEAR_DURATION, Easing.In);
foreach (var w in wavesContainer.Children)
w.State = Visibility.Hidden;
w.Hide();
this.FadeOut(DISAPPEAR_DURATION, Easing.InQuint);
}

View File

@ -29,7 +29,7 @@ namespace osu.Game.Graphics.Cursor
{
AddRangeInternal(new Drawable[]
{
Cursor = new MenuCursor { State = Visibility.Hidden },
Cursor = new MenuCursor { State = { Value = Visibility.Hidden } },
content = new Container { RelativeSizeAxes = Axes.Both }
});
}

View File

@ -82,6 +82,10 @@ namespace osu.Game.Graphics.UserInterface
}
}
public override void Hide() => State = Visibility.Hidden;
public override void Show() => State = Visibility.Visible;
public BreadcrumbTabItem(T value)
: base(value)
{

View File

@ -19,14 +19,14 @@ namespace osu.Game.Graphics.UserInterface
public class OsuAnimatedButton : OsuClickableContainer
{
/// <summary>
/// The colour that should be flashed when the <see cref="IconButton"/> is clicked.
/// The colour that should be flashed when the <see cref="OsuAnimatedButton"/> is clicked.
/// </summary>
protected Color4 FlashColour = Color4.White.Opacity(0.3f);
private Color4 hoverColour = Color4.White.Opacity(0.1f);
/// <summary>
/// The background colour of the <see cref="IconButton"/> while it is hovered.
/// The background colour of the <see cref="OsuAnimatedButton"/> while it is hovered.
/// </summary>
protected Color4 HoverColour
{

View File

@ -6,10 +6,9 @@ using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input.Events;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.Containers;
using osuTK.Graphics;
namespace osu.Game.Graphics.UserInterface
@ -33,27 +32,26 @@ namespace osu.Game.Graphics.UserInterface
public string LabelText
{
get => labelSpriteText?.Text;
set
{
if (labelSpriteText != null)
labelSpriteText.Text = value;
if (labelText != null)
labelText.Text = value;
}
}
public MarginPadding LabelPadding
{
get => labelSpriteText?.Padding ?? new MarginPadding();
get => labelText?.Padding ?? new MarginPadding();
set
{
if (labelSpriteText != null)
labelSpriteText.Padding = value;
if (labelText != null)
labelText.Padding = value;
}
}
protected readonly Nub Nub;
private readonly SpriteText labelSpriteText;
private readonly OsuTextFlowContainer labelText;
private SampleChannel sampleChecked;
private SampleChannel sampleUnchecked;
@ -62,24 +60,28 @@ namespace osu.Game.Graphics.UserInterface
AutoSizeAxes = Axes.Y;
RelativeSizeAxes = Axes.X;
const float nub_padding = 5;
Children = new Drawable[]
{
labelSpriteText = new OsuSpriteText(),
labelText = new OsuTextFlowContainer
{
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
Padding = new MarginPadding { Right = Nub.EXPANDED_SIZE + nub_padding }
},
Nub = new Nub
{
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
Margin = new MarginPadding { Right = 5 },
Margin = new MarginPadding { Right = nub_padding },
},
new HoverClickSounds()
};
Nub.Current.BindTo(Current);
Current.DisabledChanged += disabled =>
{
labelSpriteText.Alpha = Nub.Alpha = disabled ? 0.3f : 1;
};
Current.DisabledChanged += disabled => labelText.Alpha = Nub.Alpha = disabled ? 0.3f : 1;
}
protected override void LoadComplete()

View File

@ -34,7 +34,7 @@ namespace osu.Game.Graphics.UserInterface
RelativeSizeAxes = Axes.Both,
Alpha = 0.9f,
},
new LoadingAnimation { State = Visibility.Visible }
new LoadingAnimation { State = { Value = Visibility.Visible } }
};
}

View File

@ -37,7 +37,9 @@ namespace osu.Game.Online.API
public Bindable<User> LocalUser { get; } = new Bindable<User>(createGuestUser());
protected bool HasLogin => authentication.Token.Value != null || !string.IsNullOrEmpty(ProvidedUsername) && !string.IsNullOrEmpty(password);
public Bindable<UserActivity> Activity { get; } = new Bindable<UserActivity>();
protected bool HasLogin => authentication.Token.Value != null || (!string.IsNullOrEmpty(ProvidedUsername) && !string.IsNullOrEmpty(password));
private readonly CancellationTokenSource cancellationToken = new CancellationTokenSource();
@ -55,6 +57,12 @@ namespace osu.Game.Online.API
authentication.TokenString = config.Get<string>(OsuSetting.Token);
authentication.Token.ValueChanged += onTokenChanged;
LocalUser.BindValueChanged(u =>
{
u.OldValue?.Activity.UnbindFrom(Activity);
u.NewValue.Activity.BindTo(Activity);
}, true);
var thread = new Thread(run)
{
Name = "APIAccess",

View File

@ -17,6 +17,8 @@ namespace osu.Game.Online.API
Id = 1001,
});
public Bindable<UserActivity> Activity { get; } = new Bindable<UserActivity>();
public bool IsLoggedIn => true;
public string ProvidedUsername => LocalUser.Value.Username;
@ -41,6 +43,15 @@ namespace osu.Game.Online.API
}
}
public DummyAPIAccess()
{
LocalUser.BindValueChanged(u =>
{
u.OldValue?.Activity.UnbindFrom(Activity);
u.NewValue.Activity.BindTo(Activity);
}, true);
}
public virtual void Queue(APIRequest request)
{
}

View File

@ -13,6 +13,11 @@ namespace osu.Game.Online.API
/// </summary>
Bindable<User> LocalUser { get; }
/// <summary>
/// The current user's activity.
/// </summary>
Bindable<UserActivity> Activity { get; }
/// <summary>
/// Returns whether the local user is logged in.
/// </summary>

View File

@ -69,7 +69,7 @@ namespace osu.Game.Online.Chat
if (displayText.Length == 0 || linkText.Length == 0) continue;
// Check for encapsulated links
if (result.Links.Find(l => l.Index <= index && l.Index + l.Length >= index + m.Length || index <= l.Index && index + m.Length >= l.Index + l.Length) == null)
if (result.Links.Find(l => (l.Index <= index && l.Index + l.Length >= index + m.Length) || (index <= l.Index && index + m.Length >= l.Index + l.Length)) == null)
{
result.Text = result.Text.Remove(index, m.Length).Insert(index, displayText);

View File

@ -132,12 +132,12 @@ namespace osu.Game
public void CloseAllOverlays(bool hideToolbarElements = true)
{
foreach (var overlay in overlays)
overlay.State = Visibility.Hidden;
overlay.Hide();
if (hideToolbarElements)
{
foreach (var overlay in toolbarElements)
overlay.State = Visibility.Hidden;
overlay.Hide();
}
}
@ -461,7 +461,7 @@ namespace osu.Game
loadComponentSingleFile(new DialogOverlay(), topMostOverlayContent.Add, true);
loadComponentSingleFile(externalLinkOpener = new ExternalLinkOpener(), topMostOverlayContent.Add);
chatOverlay.StateChanged += state => channelManager.HighPollRate.Value = state == Visibility.Visible;
chatOverlay.State.ValueChanged += state => channelManager.HighPollRate.Value = state.NewValue == Visibility.Visible;
Add(externalLinkOpener = new ExternalLinkOpener());
@ -470,9 +470,9 @@ namespace osu.Game
foreach (var overlay in singleDisplaySideOverlays)
{
overlay.StateChanged += state =>
overlay.State.ValueChanged += state =>
{
if (state == Visibility.Hidden) return;
if (state.NewValue == Visibility.Hidden) return;
singleDisplaySideOverlays.Where(o => o != overlay).ForEach(o => o.Hide());
};
@ -484,9 +484,9 @@ namespace osu.Game
foreach (var overlay in informationalOverlays)
{
overlay.StateChanged += state =>
overlay.State.ValueChanged += state =>
{
if (state == Visibility.Hidden) return;
if (state.NewValue == Visibility.Hidden) return;
informationalOverlays.Where(o => o != overlay).ForEach(o => o.Hide());
};
@ -498,12 +498,12 @@ namespace osu.Game
foreach (var overlay in singleDisplayOverlays)
{
overlay.StateChanged += state =>
overlay.State.ValueChanged += state =>
{
// informational overlays should be dismissed on a show or hide of a full overlay.
informationalOverlays.ForEach(o => o.Hide());
if (state == Visibility.Hidden) return;
if (state.NewValue == Visibility.Hidden) return;
singleDisplayOverlays.Where(o => o != overlay).ForEach(o => o.Hide());
};
@ -518,16 +518,16 @@ namespace osu.Game
{
float offset = 0;
if (settings.State == Visibility.Visible)
if (settings.State.Value == Visibility.Visible)
offset += ToolbarButton.WIDTH / 2;
if (notifications.State == Visibility.Visible)
if (notifications.State.Value == Visibility.Visible)
offset -= ToolbarButton.WIDTH / 2;
screenContainer.MoveToX(offset, SettingsPanel.TRANSITION_LENGTH, Easing.OutQuint);
}
settings.StateChanged += _ => updateScreenOffset();
notifications.StateChanged += _ => updateScreenOffset();
settings.State.ValueChanged += _ => updateScreenOffset();
notifications.State.ValueChanged += _ => updateScreenOffset();
}
public class GameIdleTracker : IdleTracker
@ -768,7 +768,7 @@ namespace osu.Game
if (newOsuScreen.HideOverlaysOnEnter)
CloseAllOverlays();
else
Toolbar.State = Visibility.Visible;
Toolbar.Show();
}
}

View File

@ -109,7 +109,7 @@ namespace osu.Game.Overlays
break;
case APIState.Online:
State = Visibility.Hidden;
Hide();
break;
}
}

View File

@ -92,7 +92,7 @@ namespace osu.Game.Overlays
protected override bool OnClick(ClickEvent e)
{
State = Visibility.Hidden;
Hide();
return true;
}

View File

@ -92,7 +92,7 @@ namespace osu.Game.Overlays
public void ShowListing()
{
Current.Value = null;
State = Visibility.Visible;
Show();
}
/// <summary>
@ -106,7 +106,7 @@ namespace osu.Game.Overlays
if (build == null) throw new ArgumentNullException(nameof(build));
Current.Value = build;
State = Visibility.Visible;
Show();
}
public void ShowBuild([NotNull] string updateStream, [NotNull] string version)
@ -123,7 +123,7 @@ namespace osu.Game.Overlays
ShowBuild(build);
});
State = Visibility.Visible;
Show();
}
public override bool OnPressed(GlobalAction action)
@ -133,7 +133,7 @@ namespace osu.Game.Overlays
case GlobalAction.Back:
if (Current.Value == null)
{
State = Visibility.Hidden;
Hide();
}
else
{

View File

@ -56,7 +56,7 @@ namespace osu.Game.Overlays
private readonly Container channelSelectionContainer;
private readonly ChannelSelectionOverlay channelSelectionOverlay;
public override bool Contains(Vector2 screenSpacePos) => chatContainer.ReceivePositionalInputAt(screenSpacePos) || channelSelectionOverlay.State == Visibility.Visible && channelSelectionOverlay.ReceivePositionalInputAt(screenSpacePos);
public override bool Contains(Vector2 screenSpacePos) => chatContainer.ReceivePositionalInputAt(screenSpacePos) || (channelSelectionOverlay.State.Value == Visibility.Visible && channelSelectionOverlay.ReceivePositionalInputAt(screenSpacePos));
public ChatOverlay()
{
@ -130,7 +130,7 @@ namespace osu.Game.Overlays
RelativeSizeAxes = Axes.Both,
Height = 1,
PlaceholderText = "type your message",
Exit = () => State = Visibility.Hidden,
Exit = Hide,
OnCommit = postMessage,
ReleaseFocusOnCommit = false,
HoldFocus = true,
@ -163,19 +163,19 @@ namespace osu.Game.Overlays
};
channelTabControl.Current.ValueChanged += current => channelManager.CurrentChannel.Value = current.NewValue;
channelTabControl.ChannelSelectorActive.ValueChanged += active => channelSelectionOverlay.State = active.NewValue ? Visibility.Visible : Visibility.Hidden;
channelSelectionOverlay.StateChanged += state =>
channelTabControl.ChannelSelectorActive.ValueChanged += active => channelSelectionOverlay.State.Value = active.NewValue ? Visibility.Visible : Visibility.Hidden;
channelSelectionOverlay.State.ValueChanged += state =>
{
if (state == Visibility.Hidden && channelManager.CurrentChannel.Value == null)
if (state.NewValue == Visibility.Hidden && channelManager.CurrentChannel.Value == null)
{
channelSelectionOverlay.State = Visibility.Visible;
State = Visibility.Hidden;
channelSelectionOverlay.Show();
Hide();
return;
}
channelTabControl.ChannelSelectorActive.Value = state == Visibility.Visible;
channelTabControl.ChannelSelectorActive.Value = state.NewValue == Visibility.Visible;
if (state == Visibility.Visible)
if (state.NewValue == Visibility.Visible)
{
textbox.HoldFocus = false;
if (1f - ChatHeight.Value < channel_selection_min_height)
@ -195,7 +195,7 @@ namespace osu.Game.Overlays
{
textbox.Current.Disabled = true;
currentChannelContainer.Clear(false);
channelSelectionOverlay.State = Visibility.Visible;
channelSelectionOverlay.Show();
return;
}
@ -253,7 +253,7 @@ namespace osu.Game.Overlays
double targetChatHeight = startDragChatHeight - (e.MousePosition.Y - e.MouseDownPosition.Y) / Parent.DrawSize.Y;
// If the channel selection screen is shown, mind its minimum height
if (channelSelectionOverlay.State == Visibility.Visible && targetChatHeight > 1f - channel_selection_min_height)
if (channelSelectionOverlay.State.Value == Visibility.Visible && targetChatHeight > 1f - channel_selection_min_height)
targetChatHeight = 1f - channel_selection_min_height;
ChatHeight.Value = targetChatHeight;
@ -325,7 +325,7 @@ namespace osu.Game.Overlays
this.MoveToY(Height, transition_length, Easing.InSine);
this.FadeOut(transition_length, Easing.InSine);
channelSelectionOverlay.State = Visibility.Hidden;
channelSelectionOverlay.Hide();
textbox.HoldFocus = false;
base.PopOut();

View File

@ -37,8 +37,8 @@ namespace osu.Game.Overlays
dialogContainer.Add(currentDialog);
currentDialog.Show();
currentDialog.StateChanged += state => onDialogOnStateChanged(dialog, state);
State = Visibility.Visible;
currentDialog.State.ValueChanged += state => onDialogOnStateChanged(dialog, state.NewValue);
Show();
}
protected override bool PlaySamplesOnStateChange => false;
@ -53,7 +53,7 @@ namespace osu.Game.Overlays
dialog.Delay(PopupDialog.EXIT_DURATION).Expire();
if (dialog == currentDialog)
State = Visibility.Hidden;
Hide();
}
protected override void PopIn()
@ -66,7 +66,7 @@ namespace osu.Game.Overlays
{
base.PopOut();
if (currentDialog?.State == Visibility.Visible)
if (currentDialog?.State.Value == Visibility.Visible)
{
currentDialog.Hide();
return;

View File

@ -252,7 +252,7 @@ namespace osu.Game.Overlays
if (!IsLoaded)
return;
if (State == Visibility.Hidden)
if (State.Value == Visibility.Hidden)
return;
if (API == null)

View File

@ -4,6 +4,7 @@
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
@ -40,6 +41,19 @@ namespace osu.Game.Overlays
};
}
public override void Show()
{
if (State.Value == Visibility.Visible)
{
// re-trigger the state changed so we can potentially surface to front
State.TriggerChange();
}
else
{
base.Show();
}
}
protected override void PopIn()
{
base.PopIn();

View File

@ -413,12 +413,12 @@ namespace osu.Game.Overlays.Mods
{
if (selectedMod != null)
{
if (State == Visibility.Visible) sampleOn?.Play();
if (State.Value == Visibility.Visible) sampleOn?.Play();
DeselectTypes(selectedMod.IncompatibleMods, true);
}
else
{
if (State == Visibility.Visible) sampleOff?.Play();
if (State.Value == Visibility.Visible) sampleOff?.Play();
}
refreshSelectedMods();

View File

@ -71,7 +71,7 @@ namespace osu.Game.Overlays.Music
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
ExitRequested = () => State = Visibility.Hidden,
ExitRequested = Hide,
FilterChanged = search => list.Filter(search),
Padding = new MarginPadding(10),
},

View File

@ -200,7 +200,7 @@ namespace osu.Game.Overlays
beatmaps.ItemAdded += handleBeatmapAdded;
beatmaps.ItemRemoved += handleBeatmapRemoved;
playlist.StateChanged += s => playlistButton.FadeColour(s == Visibility.Visible ? colours.Yellow : Color4.White, 200, Easing.OutQuint);
playlist.State.ValueChanged += s => playlistButton.FadeColour(s.NewValue == Visibility.Visible ? colours.Yellow : Color4.White, 200, Easing.OutQuint);
}
private ScheduledDelegate seekDelegate;
@ -449,7 +449,7 @@ namespace osu.Game.Overlays
// This is here mostly as a performance fix.
// If the playlist is not hidden it will update children even when the music controller is hidden (due to AlwaysPresent).
playlist.State = Visibility.Hidden;
playlist.Hide();
this.FadeOut(transition_length, Easing.OutQuint);
dragContainer.ScaleTo(0.9f, transition_length, Easing.OutQuint);

View File

@ -81,13 +81,13 @@ namespace osu.Game.Overlays
private void updateProcessingMode()
{
bool enabled = OverlayActivationMode.Value == OverlayActivation.All || State == Visibility.Visible;
bool enabled = OverlayActivationMode.Value == OverlayActivation.All || State.Value == Visibility.Visible;
notificationsEnabler?.Cancel();
if (enabled)
// we want a slight delay before toggling notifications on to avoid the user becoming overwhelmed.
notificationsEnabler = Scheduler.AddDelayed(() => processingPosts = true, State == Visibility.Visible ? 0 : 1000);
notificationsEnabler = Scheduler.AddDelayed(() => processingPosts = true, State.Value == Visibility.Visible ? 0 : 1000);
else
processingPosts = false;
}
@ -96,7 +96,7 @@ namespace osu.Game.Overlays
{
base.LoadComplete();
StateChanged += _ => updateProcessingMode();
State.ValueChanged += _ => updateProcessingMode();
OverlayActivationMode.BindValueChanged(_ => updateProcessingMode(), true);
}
@ -128,7 +128,7 @@ namespace osu.Game.Overlays
section?.Add(notification, notification.DisplayOnTop ? -runningDepth : runningDepth);
if (notification.IsImportant)
State = Visibility.Visible;
Show();
updateCounts();
});

View File

@ -17,7 +17,7 @@ namespace osu.Game.Overlays.Settings.Sections.Gameplay
{
new SettingsCheckbox
{
LabelText = "Increase visibility of first object with \"Hidden\" mod",
LabelText = "Increase visibility of first object when visual impairment mods are enabled",
Bindable = config.GetBindable<bool>(OsuSetting.IncreaseFirstObjectVisibility)
},
};

View File

@ -97,7 +97,7 @@ namespace osu.Game.Overlays.Settings.Sections.General
{
new LoadingAnimation
{
State = Visibility.Visible,
State = { Value = Visibility.Visible },
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
},
@ -156,7 +156,7 @@ namespace osu.Game.Overlays.Settings.Sections.General
panel.Status.BindTo(api.LocalUser.Value.Status);
panel.Activity.BindTo(api.LocalUser.Value.Activity);
dropdown.Current.ValueChanged += action =>
dropdown.Current.BindValueChanged(action =>
{
switch (action.NewValue)
{
@ -179,9 +179,7 @@ namespace osu.Game.Overlays.Settings.Sections.General
api.Logout();
break;
}
};
dropdown.Current.TriggerChange();
}, true);
break;
}

View File

@ -14,7 +14,6 @@ namespace osu.Game.Overlays.Settings
public override string LabelText
{
get => checkbox.LabelText;
set => checkbox.LabelText = value;
}
}

View File

@ -9,6 +9,7 @@ using osu.Game.Overlays.Settings.Sections;
using osuTK.Graphics;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Bindables;
namespace osu.Game.Overlays
{
@ -37,23 +38,23 @@ namespace osu.Game.Overlays
{
}
public override bool AcceptsFocus => subPanels.All(s => s.State != Visibility.Visible);
public override bool AcceptsFocus => subPanels.All(s => s.State.Value != Visibility.Visible);
private T createSubPanel<T>(T subPanel)
where T : SettingsSubPanel
{
subPanel.Depth = 1;
subPanel.Anchor = Anchor.TopRight;
subPanel.StateChanged += subPanelStateChanged;
subPanel.State.ValueChanged += subPanelStateChanged;
subPanels.Add(subPanel);
return subPanel;
}
private void subPanelStateChanged(Visibility visibility)
private void subPanelStateChanged(ValueChangedEvent<Visibility> state)
{
switch (visibility)
switch (state.NewValue)
{
case Visibility.Visible:
Background.FadeTo(0.9f, 300, Easing.OutQuint);
@ -73,7 +74,7 @@ namespace osu.Game.Overlays
}
}
protected override float ExpandedPosition => subPanels.Any(s => s.State == Visibility.Visible) ? -WIDTH : base.ExpandedPosition;
protected override float ExpandedPosition => subPanels.Any(s => s.State.Value == Visibility.Visible) ? -WIDTH : base.ExpandedPosition;
[BackgroundDependencyLoader]
private void load()

View File

@ -84,10 +84,10 @@ namespace osu.Game.Overlays.Toolbar
}
};
StateChanged += visibility =>
State.ValueChanged += visibility =>
{
if (overlayActivationMode.Value == OverlayActivation.Disabled)
State = Visibility.Hidden;
Hide();
};
if (osuGame != null)

View File

@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
@ -15,6 +16,8 @@ namespace osu.Game.Overlays.Toolbar
private OverlayContainer stateContainer;
private readonly Bindable<Visibility> overlayState = new Bindable<Visibility>();
public OverlayContainer StateContainer
{
get => stateContainer;
@ -22,10 +25,12 @@ namespace osu.Game.Overlays.Toolbar
{
stateContainer = value;
overlayState.UnbindBindings();
if (stateContainer != null)
{
Action = stateContainer.ToggleVisibility;
stateContainer.StateChanged += stateChanged;
overlayState.BindTo(stateContainer.State);
}
}
}
@ -40,18 +45,13 @@ namespace osu.Game.Overlays.Toolbar
Depth = 2,
Alpha = 0,
});
overlayState.ValueChanged += stateChanged;
}
protected override void Dispose(bool isDisposing)
private void stateChanged(ValueChangedEvent<Visibility> state)
{
base.Dispose(isDisposing);
if (stateContainer != null)
stateContainer.StateChanged -= stateChanged;
}
private void stateChanged(Visibility state)
{
switch (state)
switch (state.NewValue)
{
case Visibility.Hidden:
stateBackground.FadeOut(200);

View File

@ -100,14 +100,14 @@ namespace osu.Game.Overlays
switch (action)
{
case GlobalAction.DecreaseVolume:
if (State == Visibility.Hidden)
if (State.Value == Visibility.Hidden)
Show();
else
volumeMeterMaster.Decrease(amount, isPrecise);
return true;
case GlobalAction.IncreaseVolume:
if (State == Visibility.Hidden)
if (State.Value == Visibility.Hidden)
Show();
else
volumeMeterMaster.Increase(amount, isPrecise);
@ -126,7 +126,7 @@ namespace osu.Game.Overlays
public override void Show()
{
if (State == Visibility.Visible)
if (State.Value == Visibility.Visible)
schedulePopOut();
base.Show();

View File

@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Difficulty.Skills;
using osu.Game.Rulesets.Mods;
namespace osu.Game.Rulesets.Difficulty
@ -8,6 +9,7 @@ namespace osu.Game.Rulesets.Difficulty
public class DifficultyAttributes
{
public Mod[] Mods;
public Skill[] Skills;
public double StarRating;
@ -15,9 +17,10 @@ namespace osu.Game.Rulesets.Difficulty
{
}
public DifficultyAttributes(Mod[] mods, double starRating)
public DifficultyAttributes(Mod[] mods, Skill[] skills, double starRating)
{
Mods = mods;
Skills = skills;
StarRating = starRating;
}
}

View File

@ -3,6 +3,7 @@
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Game.Rulesets.Difficulty.Preprocessing;
using osu.Game.Rulesets.Difficulty.Utils;
@ -17,7 +18,7 @@ namespace osu.Game.Rulesets.Difficulty.Skills
/// <summary>
/// The peak strain for each <see cref="DifficultyCalculator.SectionLength"/> section of the beatmap.
/// </summary>
public IList<double> StrainPeaks => strainPeaks;
public IReadOnlyList<double> StrainPeaks => strainPeaks;
/// <summary>
/// Strain values are multiplied by this number for the given skill. Used to balance the value of different skills between each other.
@ -84,13 +85,12 @@ namespace osu.Game.Rulesets.Difficulty.Skills
/// </summary>
public double DifficultyValue()
{
strainPeaks.Sort((a, b) => b.CompareTo(a)); // Sort from highest to lowest strain.
double difficulty = 0;
double weight = 1;
// Difficulty is the weighted sum of the highest strains from every section.
foreach (double strain in strainPeaks)
// We're sorting from highest to lowest strain.
foreach (double strain in strainPeaks.OrderByDescending(d => d))
{
difficulty += strain * weight;
weight *= DecayWeight;

View File

@ -45,7 +45,7 @@ namespace osu.Game.Rulesets.Edit
/// </summary>
public readonly DrawableHitObject HitObject;
protected override bool ShouldBeAlive => HitObject.IsAlive && HitObject.IsPresent || State == SelectionState.Selected;
protected override bool ShouldBeAlive => (HitObject.IsAlive && HitObject.IsPresent) || State == SelectionState.Selected;
public override bool HandlePositionalInput => ShouldBeAlive;
public override bool RemoveWhenNotAlive => false;

View File

@ -85,7 +85,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
public override bool RemoveCompletedTransforms => false;
protected override bool RequiresChildrenUpdate => true;
public override bool IsPresent => base.IsPresent || State.Value == ArmedState.Idle && Clock?.CurrentTime >= LifetimeStart;
public override bool IsPresent => base.IsPresent || (State.Value == ArmedState.Idle && Clock?.CurrentTime >= LifetimeStart);
public readonly Bindable<ArmedState> State = new Bindable<ArmedState>();

View File

@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.UI
protected override void Update()
{
base.Update();
LastFrameState = State;
LastFrameState = State.Value;
}
}
}

View File

@ -136,9 +136,9 @@ namespace osu.Game.Scoring.Legacy
score.Rank = score.Mods.Any(m => m is ModHidden || m is ModFlashlight) ? ScoreRank.XH : ScoreRank.X;
else if (ratio300 > 0.9 && ratio50 <= 0.01 && countMiss == 0)
score.Rank = score.Mods.Any(m => m is ModHidden || m is ModFlashlight) ? ScoreRank.SH : ScoreRank.S;
else if (ratio300 > 0.8 && countMiss == 0 || ratio300 > 0.9)
else if ((ratio300 > 0.8 && countMiss == 0) || ratio300 > 0.9)
score.Rank = ScoreRank.A;
else if (ratio300 > 0.7 && countMiss == 0 || ratio300 > 0.8)
else if ((ratio300 > 0.7 && countMiss == 0) || ratio300 > 0.8)
score.Rank = ScoreRank.B;
else if (ratio300 > 0.6)
score.Rank = ScoreRank.C;
@ -159,9 +159,9 @@ namespace osu.Game.Scoring.Legacy
score.Rank = score.Mods.Any(m => m is ModHidden || m is ModFlashlight) ? ScoreRank.XH : ScoreRank.X;
else if (ratio300 > 0.9 && ratio50 <= 0.01 && countMiss == 0)
score.Rank = score.Mods.Any(m => m is ModHidden || m is ModFlashlight) ? ScoreRank.SH : ScoreRank.S;
else if (ratio300 > 0.8 && countMiss == 0 || ratio300 > 0.9)
else if ((ratio300 > 0.8 && countMiss == 0) || ratio300 > 0.9)
score.Rank = ScoreRank.A;
else if (ratio300 > 0.7 && countMiss == 0 || ratio300 > 0.8)
else if ((ratio300 > 0.7 && countMiss == 0) || ratio300 > 0.8)
score.Rank = ScoreRank.B;
else if (ratio300 > 0.6)
score.Rank = ScoreRank.C;

View File

@ -48,7 +48,7 @@ namespace osu.Game.Screens.Edit
private DependencyContainer dependencies;
private GameHost host;
protected override UserActivity InitialScreenActivity => new UserActivity.UserActivityEditing(Beatmap.Value.BeatmapInfo);
protected override UserActivity InitialActivity => new UserActivity.Editing(Beatmap.Value.BeatmapInfo);
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
=> dependencies = new DependencyContainer(base.CreateChildDependencies(parent));

View File

@ -56,12 +56,12 @@ namespace osu.Game.Screens.Menu
case ButtonSystemState.Exit:
case ButtonSystemState.Initial:
case ButtonSystemState.EnteringMode:
State = Visibility.Hidden;
Hide();
break;
case ButtonSystemState.TopLevel:
case ButtonSystemState.Play:
State = Visibility.Visible;
Show();
break;
}
@ -82,6 +82,10 @@ namespace osu.Game.Screens.Menu
}
}
public override void Hide() => State = Visibility.Hidden;
public override void Show() => State = Visibility.Visible;
public event Action<Visibility> StateChanged;
private class ButtonAreaBackground : Box, IStateful<ButtonAreaBackgroundState>

View File

@ -56,26 +56,28 @@ namespace osu.Game.Screens
/// <summary>
/// The <see cref="UserActivity"/> to set the user's activity automatically to when this screen is entered
/// <para>This <see cref="Activity"/> will be automatically set to <see cref="InitialActivity"/> for this screen on entering unless
/// <see cref="Activity"/> is manually set before.</para>
/// </summary>
protected virtual UserActivity InitialScreenActivity => null;
protected virtual UserActivity InitialActivity => null;
private UserActivity activity;
/// <summary>
/// The <see cref="UserActivity"/> for this screen.
/// The current <see cref="UserActivity"/> for this screen.
/// </summary>
protected UserActivity ScreenActivity
protected UserActivity Activity
{
get => screenActivity;
get => activity;
set
{
if (value == screenActivity) return;
if (value == activity) return;
screenActivity = value;
setUserActivity(screenActivity);
activity = value;
updateActivity();
}
}
private UserActivity screenActivity;
/// <summary>
/// Whether to disallow changes to game-wise Beatmap/Ruleset bindables for this screen (and all children).
/// </summary>
@ -121,8 +123,6 @@ namespace osu.Game.Screens
{
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
screenActivity = null;
}
[BackgroundDependencyLoader(true)]
@ -152,7 +152,7 @@ namespace osu.Game.Screens
sampleExit?.Play();
applyArrivingDefaults(true);
setUserActivity(screenActivity);
updateActivity();
base.OnResuming(last);
}
@ -170,7 +170,8 @@ namespace osu.Game.Screens
backgroundStack?.Push(localBackground = CreateBackground());
ScreenActivity = InitialScreenActivity;
if (activity == null)
Activity = InitialActivity;
base.OnEntering(last);
}
@ -189,11 +190,10 @@ namespace osu.Game.Screens
return false;
}
private void setUserActivity(UserActivity activity)
private void updateActivity()
{
if (api == null) return;
api.LocalUser.Value.Activity.Value = activity;
if (api != null)
api.Activity.Value = activity;
}
/// <summary>

View File

@ -69,6 +69,7 @@ namespace osu.Game.Screens.Play
RelativeSizeAxes = Axes.Both;
sourceClock = (IAdjustableClock)beatmap.Track ?? new StopwatchClock();
(sourceClock as IAdjustableAudioComponent)?.AddAdjustment(AdjustableProperty.Frequency, pauseFreqAdjust);
adjustableClock = new DecoupleableInterpolatingFramedClock { IsCoupled = false };
@ -87,6 +88,8 @@ namespace osu.Game.Screens.Play
private double totalOffset => userOffsetClock.Offset + platformOffsetClock.Offset;
private readonly BindableDouble pauseFreqAdjust = new BindableDouble(1);
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
{
@ -122,6 +125,8 @@ namespace osu.Game.Screens.Play
Seek(GameplayClock.CurrentTime);
adjustableClock.Start();
IsPaused.Value = false;
this.TransformBindableTo(pauseFreqAdjust, 1, 200, Easing.In);
}
/// <summary>
@ -143,7 +148,8 @@ namespace osu.Game.Screens.Play
public void Stop()
{
adjustableClock.Stop();
this.TransformBindableTo(pauseFreqAdjust, 0, 200, Easing.Out).OnComplete(_ => adjustableClock.Stop());
IsPaused.Value = true;
}
@ -175,5 +181,11 @@ namespace osu.Game.Screens.Play
foreach (var mod in mods.OfType<IApplicableToClock>())
mod.ApplyToClock(sourceClock);
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
(sourceClock as IAdjustableAudioComponent)?.RemoveAdjustment(AdjustableProperty.Frequency, pauseFreqAdjust);
}
}
}

View File

@ -59,7 +59,7 @@ namespace osu.Game.Screens.Play
{
RelativeSizeAxes = Axes.Both;
StateChanged += s => selectionIndex = -1;
State.ValueChanged += s => selectionIndex = -1;
}
[BackgroundDependencyLoader]

View File

@ -46,7 +46,7 @@ namespace osu.Game.Screens.Play.HUD
}
};
State = Visibility.Visible;
Show();
}
protected override void PopIn() => this.FadeIn(fade_duration);

View File

@ -35,7 +35,7 @@ namespace osu.Game.Screens.Play
{
protected override bool AllowBackButton => false; // handled by HoldForMenuButton
protected override UserActivity InitialScreenActivity => new UserActivity.UserActivitySoloGame(Beatmap.Value.BeatmapInfo, Ruleset.Value);
protected override UserActivity InitialActivity => new UserActivity.SoloGame(Beatmap.Value.BeatmapInfo, Ruleset.Value);
public override float BackgroundParallaxAmount => 0.1f;
@ -361,7 +361,7 @@ namespace osu.Game.Screens.Play
// There is a chance that we could be in a paused state as the ruleset's internal clock (see FrameStabilityContainer)
// could process an extra frame after the GameplayClock is stopped.
// In such cases we want the fail state to precede a user triggered pause.
if (PauseOverlay.State == Visibility.Visible)
if (PauseOverlay.State.Value == Visibility.Visible)
PauseOverlay.Hide();
failAnimation.Start();

View File

@ -43,7 +43,7 @@ namespace osu.Game.Screens.Play
private bool hideOverlays;
public override bool HideOverlaysOnEnter => hideOverlays;
protected override UserActivity InitialScreenActivity => null; //shows the previous screen status
protected override UserActivity InitialActivity => null; //shows the previous screen status
public override bool DisallowExternalBeatmapRulesetChanges => true;

View File

@ -46,7 +46,7 @@ namespace osu.Game.Screens.Play
{
this.startTime = startTime;
State = Visibility.Visible;
Show();
RelativePositionAxes = Axes.Both;
RelativeSizeAxes = Axes.X;
@ -136,7 +136,7 @@ namespace osu.Game.Screens.Play
protected override bool OnMouseMove(MouseMoveEvent e)
{
if (!e.HasAnyButtonPressed)
fadeContainer.State = Visibility.Visible;
fadeContainer.Show();
return base.OnMouseMove(e);
}
@ -181,7 +181,7 @@ namespace osu.Game.Screens.Play
if (!IsHovered && !IsDragged)
using (BeginDelayedSequence(1000))
scheduledHide = Schedule(() => State = Visibility.Hidden);
scheduledHide = Schedule(Hide);
break;
case Visibility.Hidden:
@ -196,7 +196,7 @@ namespace osu.Game.Screens.Play
protected override void LoadComplete()
{
base.LoadComplete();
State = Visibility.Visible;
Show();
}
protected override bool OnMouseDown(MouseDownEvent e)
@ -207,9 +207,13 @@ namespace osu.Game.Screens.Play
protected override bool OnMouseUp(MouseUpEvent e)
{
State = Visibility.Visible;
Show();
return base.OnMouseUp(e);
}
public override void Hide() => State = Visibility.Hidden;
public override void Show() => State = Visibility.Visible;
}
private class Button : OsuClickableContainer

View File

@ -106,7 +106,7 @@ namespace osu.Game.Screens.Play
protected override void LoadComplete()
{
State = Visibility.Visible;
Show();
replayLoaded.ValueChanged += loaded => AllowSeeking = loaded.NewValue;
replayLoaded.TriggerChange();

View File

@ -275,7 +275,7 @@ namespace osu.Game.Screens.Ranking
currentPage = page.NewValue?.CreatePage();
if (currentPage != null)
circleInner.Add(currentPage);
LoadComponentAsync(currentPage, circleInner.Add);
}, true);
}

View File

@ -360,13 +360,13 @@ namespace osu.Game.Screens.Select
protected override void PopIn()
{
this.FadeIn(transition_duration, Easing.OutQuint);
loading.State = Visibility.Visible;
loading.Show();
}
protected override void PopOut()
{
this.FadeOut(transition_duration, Easing.OutQuint);
loading.State = Visibility.Hidden;
loading.Hide();
}
}
}

View File

@ -100,7 +100,7 @@ namespace osu.Game.Screens.Select
{
void removeOldInfo()
{
State = beatmap == null ? Visibility.Hidden : Visibility.Visible;
State.Value = beatmap == null ? Visibility.Hidden : Visibility.Visible;
Info?.FadeOut(250);
Info?.Expire();

View File

@ -19,7 +19,7 @@ namespace osu.Game.Screens.Select
public override bool AllowExternalScreenChange => true;
protected override UserActivity InitialScreenActivity => new UserActivity.UserActivityChoosingBeatmap();
protected override UserActivity InitialActivity => new UserActivity.ChoosingBeatmap();
[BackgroundDependencyLoader]
private void load(OsuColour colours)

View File

@ -278,7 +278,7 @@ namespace osu.Game.Screens.Select
protected virtual void ExitFromBack()
{
if (ModSelect.State == Visibility.Visible)
if (ModSelect.State.Value == Visibility.Visible)
{
ModSelect.Hide();
return;
@ -520,7 +520,7 @@ namespace osu.Game.Screens.Select
if (base.OnExiting(next))
return true;
beatmapInfoWedge.State = Visibility.Hidden;
beatmapInfoWedge.Hide();
this.FadeOut(100);

View File

@ -25,7 +25,7 @@ namespace osu.Game.Users
public Bindable<UserStatus> Status = new Bindable<UserStatus>();
public Bindable<UserActivity> Activity = new Bindable<UserActivity>();
public IBindable<UserActivity> Activity = new Bindable<UserActivity>();
//public Team Team;

View File

@ -12,57 +12,57 @@ namespace osu.Game.Users
public abstract string Status { get; }
public virtual Color4 GetAppropriateColour(OsuColour colours) => colours.GreenDarker;
public class UserActivityModding : UserActivity
public class Modding : UserActivity
{
public override string Status => "Modding a map";
public override Color4 GetAppropriateColour(OsuColour colours) => colours.PurpleDark;
}
public class UserActivityChoosingBeatmap : UserActivity
public class ChoosingBeatmap : UserActivity
{
public override string Status => "Choosing a beatmap";
}
public class UserActivityMultiplayerGame : UserActivity
public class MultiplayerGame : UserActivity
{
public override string Status => "Multiplaying";
public override string Status => "Playing with others";
}
public class UserActivityEditing : UserActivity
public class Editing : UserActivity
{
public UserActivityEditing(BeatmapInfo info)
public BeatmapInfo Beatmap { get; }
public Editing(BeatmapInfo info)
{
Beatmap = info;
}
public override string Status => @"Editing a beatmap";
public BeatmapInfo Beatmap { get; }
}
public class UserActivitySoloGame : UserActivity
public class SoloGame : UserActivity
{
public UserActivitySoloGame(BeatmapInfo info, Rulesets.RulesetInfo ruleset)
public BeatmapInfo Beatmap { get; }
public Rulesets.RulesetInfo Ruleset { get; }
public SoloGame(BeatmapInfo info, Rulesets.RulesetInfo ruleset)
{
Beatmap = info;
Ruleset = ruleset;
}
public override string Status => @"Solo Game";
public BeatmapInfo Beatmap { get; }
public Rulesets.RulesetInfo Ruleset { get; }
public override string Status => @"Playing alone";
}
public class UserActivitySpectating : UserActivity
public class Spectating : UserActivity
{
public override string Status => @"Spectating a game";
}
public class UserActivityInLobby : UserActivity
public class InLobby : UserActivity
{
public override string Status => @"in Multiplayer Lobby";
public override string Status => @"In a Multiplayer Lobby";
}
}
}

View File

@ -42,7 +42,7 @@ namespace osu.Game.Users
public readonly Bindable<UserStatus> Status = new Bindable<UserStatus>();
public readonly Bindable<UserActivity> Activity = new Bindable<UserActivity>();
public readonly IBindable<UserActivity> Activity = new Bindable<UserActivity>();
public new Action Action;
@ -231,17 +231,18 @@ namespace osu.Game.Users
statusBar.ResizeHeightTo(status_height, transition_duration, Easing.OutQuint);
statusBar.FadeIn(transition_duration, Easing.OutQuint);
this.ResizeHeightTo(height, transition_duration, Easing.OutQuint);
if (status is UserStatusOnline && activity != null)
{
statusMessage.Text = activity.Status;
statusBg.FadeColour(activity.GetAppropriateColour(colours), 500, Easing.OutQuint);
return;
}
}
statusMessage.Text = status?.Message;
statusBg.FadeColour(status?.GetAppropriateColour(colours) ?? colours.Gray5, 500, Easing.OutQuint);
if (status is UserStatusOnline && activity != null)
{
statusMessage.Text = activity.Status;
statusBg.FadeColour(activity.GetAppropriateColour(colours), 500, Easing.OutQuint);
}
else
{
statusMessage.Text = status?.Message;
statusBg.FadeColour(status?.GetAppropriateColour(colours) ?? colours.Gray5, 500, Easing.OutQuint);
}
}
public MenuItem[] ContextMenuItems => new MenuItem[]

View File

@ -15,7 +15,7 @@
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.4" />
<PackageReference Include="Newtonsoft.Json" Version="12.0.2" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.609.0" />
<PackageReference Include="ppy.osu.Framework" Version="2019.607.0" />
<PackageReference Include="ppy.osu.Framework" Version="2019.611.1" />
<PackageReference Include="SharpCompress" Version="0.23.0" />
<PackageReference Include="NUnit" Version="3.12.0" />
<PackageReference Include="SharpRaven" Version="2.4.0" />

View File

@ -105,8 +105,8 @@
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.1" />
<PackageReference Include="Newtonsoft.Json" Version="12.0.1" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.518.0" />
<PackageReference Include="ppy.osu.Framework" Version="2019.607.0" />
<PackageReference Include="ppy.osu.Framework.iOS" Version="2019.607.0" />
<PackageReference Include="ppy.osu.Framework" Version="2019.611.1" />
<PackageReference Include="ppy.osu.Framework.iOS" Version="2019.611.1" />
<PackageReference Include="SharpCompress" Version="0.22.0" />
<PackageReference Include="NUnit" Version="3.11.0" />
<PackageReference Include="SharpRaven" Version="2.4.0" />