1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-17 04:32:53 +08:00
osu-lazer/osu.Game.Rulesets.Catch/Replays/CatchReplayFrame.cs

35 lines
1017 B
C#
Raw Normal View History

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
2018-04-13 17:19:50 +08:00
using osu.Game.Beatmaps;
2018-11-28 16:20:37 +08:00
using osu.Game.Replays.Legacy;
2018-04-13 17:19:50 +08:00
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Replays;
using osu.Game.Rulesets.Replays.Types;
namespace osu.Game.Rulesets.Catch.Replays
{
public class CatchReplayFrame : ReplayFrame, IConvertibleReplayFrame
{
public float Position;
public bool Dashing;
public CatchReplayFrame()
{
}
public CatchReplayFrame(double time, float? position = null, bool dashing = false)
: base(time)
{
Position = position ?? -1;
Dashing = dashing;
}
2018-04-19 19:44:38 +08:00
public void ConvertFrom(LegacyReplayFrame legacyFrame, IBeatmap beatmap)
2018-04-13 17:19:50 +08:00
{
Position = legacyFrame.Position.X / CatchPlayfield.BASE_WIDTH;
Dashing = legacyFrame.ButtonState == ReplayButtonState.Left1;
}
}
}