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osu-lazer/osu.Game/Overlays/Profile/Sections/ShowMoreButton.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Events;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osuTK;
using System.Collections.Generic;
namespace osu.Game.Overlays.Profile.Sections
{
public class ShowMoreButton : OsuHoverContainer
{
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private const float fade_duration = 200;
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private readonly Box background;
private readonly LoadingAnimation loading;
private readonly FillFlowContainer content;
protected override IEnumerable<Drawable> EffectTargets => new[] { background };
private bool isLoading;
public bool IsLoading
{
get => isLoading;
set
{
if (isLoading == value)
return;
isLoading = value;
Enabled.Value = !isLoading;
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if (value)
{
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loading.FadeIn(fade_duration, Easing.OutQuint);
content.FadeOut(fade_duration, Easing.OutQuint);
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}
else
{
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loading.FadeOut(fade_duration, Easing.OutQuint);
content.FadeIn(fade_duration, Easing.OutQuint);
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}
}
}
public ShowMoreButton()
{
AutoSizeAxes = Axes.Both;
Children = new Drawable[]
{
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new CircularContainer
{
Masking = true,
Size = new Vector2(140, 30),
Children = new Drawable[]
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{
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background = new Box
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{
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RelativeSizeAxes = Axes.Both,
},
content = new FillFlowContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Horizontal,
Spacing = new Vector2(7),
Children = new Drawable[]
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{
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new ChevronIcon(),
new OsuSpriteText
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{
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Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Font = OsuFont.GetFont(size: 12, weight: FontWeight.Bold),
Text = "show more".ToUpper(),
},
new ChevronIcon(),
}
},
loading = new LoadingAnimation
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(12)
},
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}
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}
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};
}
[BackgroundDependencyLoader]
private void load(OsuColour colors)
{
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IdleColour = colors.GreySeafoamDark;
HoverColour = colors.GreySeafoam;
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}
protected override bool OnClick(ClickEvent e)
{
IsLoading = true;
return base.OnClick(e);
}
private class ChevronIcon : SpriteIcon
{
private const int bottom_margin = 2;
private const int icon_size = 8;
public ChevronIcon()
{
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
Margin = new MarginPadding { Bottom = bottom_margin };
Size = new Vector2(icon_size);
Icon = FontAwesome.Solid.ChevronDown;
}
[BackgroundDependencyLoader]
private void load(OsuColour colors)
{
Colour = colors.Yellow;
}
}
}
}