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osu-lazer/osu.Game/Overlays/Options.cs

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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Drawables;
using osu.Framework.Graphics.Transformations;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Input;
using OpenTK.Input;
namespace osu.Game.Overlays
{
public class Options : Container
{
const float width = 300;
public override void Load()
{
base.Load();
Depth = float.MaxValue;
RelativeSizeAxes = Axes.Y;
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Size = new Vector2(width, 1);
Position = new Vector2(-width, 0);
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
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Colour = new Color4(0.1f, 0.1f, 0.1f, 0.9f)
}
};
}
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
{
switch (args.Key)
{
case Key.Escape:
if (!poppedOut) return false;
PoppedOut = false;
return true;
}
return base.OnKeyDown(state, args);
}
private bool poppedOut;
public bool PoppedOut
{
get { return poppedOut; }
set
{
if (value == poppedOut) return;
poppedOut = value;
if (poppedOut)
{
MoveTo(new Vector2(0, 0), 300, EasingTypes.Out);
}
else
{
MoveTo(new Vector2(-width, 0), 300, EasingTypes.Out);
}
}
}
}
}