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osu-lazer/osu.Game/Overlays/Settings/SettingsSubsection.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using osuTK;
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using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Localisation;
using osu.Framework.Testing;
using osu.Game.Graphics;
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namespace osu.Game.Overlays.Settings
{
[ExcludeFromDynamicCompile]
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public abstract class SettingsSubsection : FillFlowContainer, IHasFilterableChildren
{
protected override Container<Drawable> Content => FlowContent;
protected readonly FillFlowContainer FlowContent;
protected abstract LocalisableString Header { get; }
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public IEnumerable<IFilterable> FilterableChildren => Children.OfType<IFilterable>();
public virtual IEnumerable<string> FilterTerms => new[] { Header.ToString() };
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public bool MatchingFilter
{
set => this.FadeTo(value ? 1 : 0);
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}
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public bool FilteringActive { get; set; }
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protected SettingsSubsection()
{
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
Direction = FillDirection.Vertical;
FlowContent = new FillFlowContainer
{
Direction = FillDirection.Vertical,
Spacing = new Vector2(0, 8),
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RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
};
}
[BackgroundDependencyLoader]
private void load()
{
AddRangeInternal(new Drawable[]
{
new OsuSpriteText
{
Text = Header.ToString().ToUpper(), // TODO: Add localisation support after https://github.com/ppy/osu-framework/pull/4603 is merged.
Margin = new MarginPadding { Vertical = 30, Left = SettingsPanel.CONTENT_MARGINS, Right = SettingsPanel.CONTENT_MARGINS },
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Font = OsuFont.GetFont(weight: FontWeight.Bold),
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},
FlowContent
});
}
}
}