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osu-lazer/osu.Game.Tests/Visual/UserInterface/TestSceneSettingsColour.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Testing;
using osu.Framework.Utils;
using osu.Game.Graphics.UserInterfaceV2;
using osu.Game.Overlays.Settings;
using osuTK.Graphics;
using osuTK.Input;
namespace osu.Game.Tests.Visual.UserInterface
{
public partial class TestSceneSettingsColour : OsuManualInputManagerTestScene
{
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private SettingsColour? component;
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[Test]
public void TestColour()
{
createContent();
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AddRepeatStep("set random colour", () => component!.Current.Value = randomColour(), 4);
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}
[Test]
public void TestUserInteractions()
{
createContent();
AddStep("click colour", () =>
{
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InputManager.MoveMouseTo(component!);
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InputManager.Click(MouseButton.Left);
});
AddAssert("colour picker spawned", () => this.ChildrenOfType<OsuColourPicker>().Any());
}
private void createContent()
{
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AddStep("create component", () =>
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{
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Child = new PopoverContainer
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{
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RelativeSizeAxes = Axes.Both,
Child = new FillFlowContainer
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{
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Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Width = 500,
AutoSizeAxes = Axes.Y,
Children = new Drawable[]
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{
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component = new SettingsColour
{
LabelText = "a sample component",
},
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},
},
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};
});
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}
private Colour4 randomColour() => new Color4(
RNG.NextSingle(),
RNG.NextSingle(),
RNG.NextSingle(),
1);
}
}