2019-01-24 16:43:03 +08:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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2018-04-13 17:19:50 +08:00
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2018-07-03 21:43:42 +08:00
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Shapes;
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2018-06-04 17:29:35 +08:00
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using osu.Game.Beatmaps;
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2018-06-05 07:30:54 +08:00
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using osu.Game.Beatmaps.Drawables;
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using osu.Game.Graphics;
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using osu.Game.Graphics.UserInterface;
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using osuTK;
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namespace osu.Game.Overlays.Direct
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{
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public class DownloadButton : OsuAnimatedButton
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{
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private readonly BeatmapSetInfo beatmapSet;
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private readonly SpriteIcon icon;
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private readonly SpriteIcon checkmark;
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private readonly BeatmapSetDownloader downloader;
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private readonly Box background;
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private OsuColour colours;
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public DownloadButton(BeatmapSetInfo beatmapSet, bool noVideo = false)
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{
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this.beatmapSet = beatmapSet;
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AddRange(new Drawable[]
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{
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downloader = new BeatmapSetDownloader(beatmapSet, noVideo),
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background = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Depth = float.MaxValue
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},
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icon = new SpriteIcon
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(13),
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Icon = FontAwesome.fa_download,
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},
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checkmark = new SpriteIcon
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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X = 8,
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Size = Vector2.Zero,
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Icon = FontAwesome.fa_check,
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}
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});
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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downloader.DownloadState.BindValueChanged(updateState, true);
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FinishTransforms(true);
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}
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[BackgroundDependencyLoader(permitNulls: true)]
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private void load(OsuColour colours, OsuGame game)
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{
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this.colours = colours;
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Action = () =>
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{
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switch (downloader.DownloadState.Value)
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{
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case BeatmapSetDownloader.DownloadStatus.Downloading:
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// todo: replace with ShakeContainer after https://github.com/ppy/osu/pull/2909 is merged.
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Content.MoveToX(-5, 50, Easing.OutSine).Then()
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.MoveToX(5, 100, Easing.InOutSine).Then()
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.MoveToX(-5, 100, Easing.InOutSine).Then()
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.MoveToX(0, 50, Easing.InSine);
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break;
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case BeatmapSetDownloader.DownloadStatus.Downloaded:
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game.PresentBeatmap(beatmapSet);
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break;
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default:
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downloader.Download();
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break;
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}
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};
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}
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private void updateState(BeatmapSetDownloader.DownloadStatus state)
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{
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switch (state)
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{
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case BeatmapSetDownloader.DownloadStatus.NotDownloaded:
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background.FadeColour(colours.Gray4, 500, Easing.InOutExpo);
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icon.MoveToX(0, 500, Easing.InOutExpo);
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checkmark.ScaleTo(Vector2.Zero, 500, Easing.InOutExpo);
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break;
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case BeatmapSetDownloader.DownloadStatus.Downloading:
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background.FadeColour(colours.Blue, 500, Easing.InOutExpo);
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icon.MoveToX(0, 500, Easing.InOutExpo);
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checkmark.ScaleTo(Vector2.Zero, 500, Easing.InOutExpo);
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break;
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case BeatmapSetDownloader.DownloadStatus.Downloaded:
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background.FadeColour(colours.Green, 500, Easing.InOutExpo);
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icon.MoveToX(-8, 500, Easing.InOutExpo);
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checkmark.ScaleTo(new Vector2(13), 500, Easing.InOutExpo);
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break;
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}
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}
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}
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}
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