1
0
mirror of https://github.com/ppy/osu.git synced 2024-09-30 02:07:26 +08:00
osu-lazer/osu.Game/Tests/Visual/TestCasePlayer.cs

140 lines
4.0 KiB
C#
Raw Normal View History

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
2018-04-13 17:19:50 +08:00
2018-06-13 14:12:10 +08:00
using System;
2018-04-13 17:19:50 +08:00
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics.Shapes;
2018-06-13 14:12:10 +08:00
using osu.Framework.Lists;
2019-01-23 19:52:00 +08:00
using osu.Framework.Screens;
2018-04-13 17:19:50 +08:00
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Screens.Play;
using osu.Game.Tests.Beatmaps;
2018-11-20 15:51:59 +08:00
using osuTK.Graphics;
2018-04-13 17:19:50 +08:00
namespace osu.Game.Tests.Visual
{
public abstract class TestCasePlayer : ScreenTestCase
{
private readonly Ruleset ruleset;
protected Player Player;
protected TestCasePlayer(Ruleset ruleset)
{
this.ruleset = ruleset;
}
protected TestCasePlayer()
{
}
[BackgroundDependencyLoader]
private void load(RulesetStore rulesets)
{
Add(new Box
{
RelativeSizeAxes = Framework.Graphics.Axes.Both,
Colour = Color4.Black,
Depth = int.MaxValue
});
if (ruleset != null)
{
Player p = null;
AddStep(ruleset.RulesetInfo.Name, () => p = loadPlayerFor(ruleset));
AddCheckSteps(() => p);
2018-04-13 17:19:50 +08:00
}
else
{
foreach (var r in rulesets.AvailableRulesets)
{
Player p = null;
AddStep(r.Name, () => p = loadPlayerFor(r));
AddCheckSteps(() => p);
2018-06-13 14:26:05 +08:00
AddUntilStep(() =>
2018-06-13 14:12:10 +08:00
{
p = null;
GC.Collect();
GC.WaitForPendingFinalizers();
int count = 0;
workingWeakReferences.ForEachAlive(_ => count++);
2018-06-13 14:26:05 +08:00
return count == 1;
}, "no leaked beatmaps");
2018-06-13 14:12:10 +08:00
AddUntilStep(() =>
2018-06-13 14:26:05 +08:00
{
GC.Collect();
GC.WaitForPendingFinalizers();
int count = 0;
2018-06-13 14:12:10 +08:00
2018-06-13 14:26:05 +08:00
playerWeakReferences.ForEachAlive(_ => count++);
2018-06-13 14:12:10 +08:00
return count == 1;
}, "no leaked players");
2018-04-13 17:19:50 +08:00
}
}
}
protected virtual void AddCheckSteps(Func<Player> player)
{
AddUntilStep(() => player().IsLoaded, "player loaded");
}
2018-04-19 19:44:38 +08:00
protected virtual IBeatmap CreateBeatmap(Ruleset ruleset) => new TestBeatmap(ruleset.RulesetInfo);
2018-04-13 17:19:50 +08:00
2018-06-13 14:12:10 +08:00
private readonly WeakList<WorkingBeatmap> workingWeakReferences = new WeakList<WorkingBeatmap>();
2018-06-13 14:26:05 +08:00
private readonly WeakList<Player> playerWeakReferences = new WeakList<Player>();
2018-06-13 14:12:10 +08:00
2018-06-26 17:59:13 +08:00
private Player loadPlayerFor(RulesetInfo ri)
{
Ruleset.Value = ri;
return loadPlayerFor(ri.CreateInstance());
}
2018-04-13 17:19:50 +08:00
private Player loadPlayerFor(Ruleset r)
{
var beatmap = CreateBeatmap(r);
var working = new TestWorkingBeatmap(beatmap, Clock);
2018-06-13 14:12:10 +08:00
workingWeakReferences.Add(working);
2018-04-13 17:19:50 +08:00
2018-06-13 14:12:10 +08:00
Beatmap.Value = working;
Beatmap.Value.Mods.Value = new[] { r.GetAllMods().First(m => m is ModNoFail) };
2018-04-13 17:19:50 +08:00
2018-06-13 14:12:10 +08:00
Player?.Exit();
2018-04-13 17:19:50 +08:00
var player = CreatePlayer(r);
2018-04-13 17:19:50 +08:00
2018-06-13 14:26:05 +08:00
playerWeakReferences.Add(player);
2018-06-13 14:12:10 +08:00
LoadComponentAsync(player, p =>
{
Player = p;
LoadScreen(p);
});
2018-04-13 17:19:50 +08:00
return player;
}
protected override void Update()
{
base.Update();
// note that this will override any mod rate application
Beatmap.Value.Track.Rate = Clock.Rate;
2018-04-13 17:19:50 +08:00
}
protected virtual Player CreatePlayer(Ruleset ruleset) => new Player
2018-04-13 17:19:50 +08:00
{
AllowPause = false,
AllowLeadIn = false,
AllowResults = false,
};
}
}