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osu-lazer/osu.Game/Screens/Select/BeatmapDetailArea.cs

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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
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using osu.Game.Beatmaps;
using osu.Game.Online.API;
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using osu.Game.Online.API.Requests;
using osu.Game.Screens.Select.Leaderboards;
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namespace osu.Game.Screens.Select
{
public class BeatmapDetailArea : Container
{
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private readonly Container content;
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protected override Container<Drawable> Content => content;
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public readonly Container Details; //todo: replace with a real details view when added
public readonly Leaderboard Leaderboard;
private APIAccess api;
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private WorkingBeatmap beatmap;
public WorkingBeatmap Beatmap
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{
get
{
return beatmap;
}
set
{
beatmap = value;
if (IsLoaded) Schedule(updateScores);
}
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}
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public BeatmapDetailArea()
{
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AddInternal(new Drawable[]
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{
new BeatmapDetailAreaTabControl
{
RelativeSizeAxes = Axes.X,
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OnFilter = (tab, mods) =>
{
switch (tab)
{
case BeatmapDetailTab.Details:
Details.Show();
Leaderboard.Hide();
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break;
default:
Details.Hide();
Leaderboard.Show();
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break;
}
//for now let's always update scores.
updateScores();
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},
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},
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content = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding { Top = BeatmapDetailAreaTabControl.HEIGHT },
},
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});
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Add(new Drawable[]
{
Details = new Container
{
RelativeSizeAxes = Axes.Both,
},
Leaderboard = new Leaderboard
{
RelativeSizeAxes = Axes.Both,
}
});
}
protected override void LoadComplete()
{
base.LoadComplete();
updateScores();
}
[BackgroundDependencyLoader(permitNulls: true)]
private void load(APIAccess api)
{
this.api = api;
}
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private GetScoresRequest getScoresRequest;
private void updateScores()
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{
if (!IsLoaded) return;
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Leaderboard.Scores = null;
getScoresRequest?.Cancel();
if (api == null || beatmap?.BeatmapInfo == null || !Leaderboard.IsPresent) return;
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getScoresRequest = new GetScoresRequest(beatmap.BeatmapInfo);
getScoresRequest.Success += r => Leaderboard.Scores = r.Scores;
api.Queue(getScoresRequest);
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}
}
}