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osu-lazer/osu.Game.Rulesets.Mania/Edit/ManiaEditRulesetContainer.cs

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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using osu.Framework.Allocation;
using osu.Framework.Graphics.Cursor;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Edit.Screens.Compose;
namespace osu.Game.Rulesets.Mania.Edit
{
public class ManiaEditRulesetContainer : ManiaRulesetContainer
{
public BindableBeatDivisor BeatDivisor;
public ManiaEditRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap, BindableBeatDivisor beatDivisor)
: base(ruleset, beatmap)
{
BeatDivisor = beatDivisor;
}
[BackgroundDependencyLoader]
private void load()
{
BeatDivisor.ValueChanged += OnBeatSnapDivisorChange;
OnBeatSnapDivisorChange(BeatDivisor.Value);
}
public void OnBeatSnapDivisorChange(int newDivisor)
{
}
protected override Playfield CreatePlayfield() => new ManiaEditPlayfield(Beatmap.Stages);
protected override Vector2 PlayfieldArea => Vector2.One;
protected override CursorContainer CreateCursor() => null;
}
}