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122 lines
4.3 KiB
C#
122 lines
4.3 KiB
C#
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using System;
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using System.Collections.Generic;
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using osu.Game.Rulesets.Difficulty.Preprocessing;
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namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour
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{
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public class CoupledColourEncoding
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{
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private const int max_repetition_interval = 16;
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public List<ColourEncoding> Payload = new List<ColourEncoding>();
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public CoupledColourEncoding? Previous { get; private set; } = null;
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/// <summary>
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/// How many notes between the current and previous identical <see cref="TaikoDifficultyHitObjectColour"/>.
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/// Negative number means that there is no repetition in range.
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/// If no repetition is found this will have a value of <see cref="max_repetition_interval"/> + 1.
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/// </summary>
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public int RepetitionInterval { get; private set; } = max_repetition_interval + 1;
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public static List<CoupledColourEncoding> Encode(List<DifficultyHitObject> data)
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{
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List<MonoEncoding> firstPass = MonoEncoding.Encode(data);
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List<ColourEncoding> secondPass = ColourEncoding.Encode(firstPass);
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List<CoupledColourEncoding> thirdPass = CoupledColourEncoding.Encode(secondPass);
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return thirdPass;
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}
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public static List<CoupledColourEncoding> Encode(List<ColourEncoding> data)
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{
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List<CoupledColourEncoding> encoded = new List<CoupledColourEncoding>();
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CoupledColourEncoding? lastEncoded = null;
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for (int i = 0; i < data.Count; i++)
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{
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lastEncoded = new CoupledColourEncoding()
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{
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Previous = lastEncoded
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};
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bool isCoupled = i < data.Count - 2 && data[i].isIdenticalTo(data[i + 2]);
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if (!isCoupled)
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{
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lastEncoded.Payload.Add(data[i]);
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}
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else
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{
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while (isCoupled)
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{
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lastEncoded.Payload.Add(data[i]);
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i++;
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isCoupled = i < data.Count - 2 && data[i].isIdenticalTo(data[i + 2]);
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}
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// Skip over peeked data and add the rest to the payload
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lastEncoded.Payload.Add(data[i]);
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lastEncoded.Payload.Add(data[i + 1]);
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i++;
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}
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encoded.Add(lastEncoded);
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}
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// Final pass to find repetition interval
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for (int i = 0; i < encoded.Count; i++)
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{
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encoded[i].FindRepetitionInterval();
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}
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return encoded;
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}
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/// <summary>
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/// Returns true if other is considered a repetition of this encoding. This is true if other's first two payload
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/// identical mono lengths.
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/// </summary>
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public bool isRepetitionOf(CoupledColourEncoding other)
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{
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if (this.Payload.Count != other.Payload.Count) return false;
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for (int i = 0; i < Math.Min(this.Payload.Count, 2); i++)
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{
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if (!this.Payload[i].hasIdenticalMonoLength(other.Payload[i])) return false;
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}
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return true;
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}
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/// <summary>
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/// Finds the closest previous <see cref="TaikoDifficultyHitObjectColour"/> that has the identical <see cref="CoupledColourEncoding.Payload"/>.
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/// Interval is defined as the amount of <see cref="CoupledColourEncoding"/> chunks between the current and repeated encoding.
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/// </summary>
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public void FindRepetitionInterval()
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{
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if (Previous?.Previous == null)
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{
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RepetitionInterval = max_repetition_interval + 1;
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return;
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}
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CoupledColourEncoding? other = Previous.Previous;
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int interval = 2;
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while (interval < max_repetition_interval)
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{
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if (this.isRepetitionOf(other))
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{
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RepetitionInterval = Math.Min(interval, max_repetition_interval);
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return;
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}
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other = other.Previous;
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if (other == null) break;
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++interval;
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}
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RepetitionInterval = max_repetition_interval + 1;
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}
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}
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}
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