2022-06-06 12:42:49 +08:00
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using System;
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using osu.Game.Rulesets.Difficulty.Preprocessing;
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using osu.Game.Rulesets.Taiko.Difficulty.Preprocessing;
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2022-07-05 14:41:40 +08:00
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using osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour;
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2022-06-06 12:42:49 +08:00
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namespace osu.Game.Rulesets.Taiko.Difficulty.Evaluators
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{
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public class ColourEvaluator
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{
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2022-06-09 17:22:55 +08:00
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// TODO - Share this sigmoid
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private static double sigmoid(double val, double center, double width)
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{
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return Math.Tanh(Math.E * -(val - center) / width);
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}
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private static double sigmoid(double val, double center, double width, double middle, double height)
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{
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return sigmoid(val, center, width) * (height / 2) + middle;
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2022-07-01 14:27:23 +08:00
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}
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/// <summary>
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/// Evaluate the difficulty of the first note of a <see cref="MonoEncoding"/>.
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/// <param name="encoding">The encoding to evaluate.</param>
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/// <param name="i">The index of the mono encoding within it's parent <see cref="ColourEncoding"/>.</param>
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/// </summary>
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public static double EvaluateDifficultyOf(MonoEncoding encoding, int i)
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{
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return sigmoid(i, 2, 2, 0.5, 1);
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}
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2022-07-05 14:41:40 +08:00
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/// <summary>
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/// Evaluate the difficulty of the first note of a <see cref="ColourEncoding"/>.
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/// </summary>
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/// <param name="encoding">The encoding to evaluate.</param>
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/// <param name="i">The index of the colour encoding within it's parent <see cref="CoupledColourEncoding"/>.</param>
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public static double EvaluateDifficultyOf(ColourEncoding encoding, int i)
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{
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return sigmoid(i, 2, 2, 0.5, 1);
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}
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/// <summary>
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/// Evaluate the difficulty of the first note of a <see cref="CoupledColourEncoding"/>.
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/// </summary>
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public static double EvaluateDifficultyOf(CoupledColourEncoding encoding)
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{
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return 1 - sigmoid(encoding.RepetitionInterval, 2, 2, 0.5, 1);
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}
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/// <summary>
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/// Pre-evaluate and *assign* difficulty values of all hit objects encoded in a <see cref="CoupledColourEncoding"/>.
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/// Difficulty values are assigned to <see cref="TaikoDifficultyHitObjectColour.EvaluatedDifficulty"/> of each
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/// <see cref="TaikoDifficultyHitObject"/> encoded within.
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/// </summary>
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public static void PreEvaluateDifficulties(CoupledColourEncoding encoding)
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{
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double coupledEncodingDifficulty = EvaluateDifficultyOf(encoding);
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encoding.Payload[0].Payload[0].EncodedData[0].Colour!.EvaluatedDifficulty += coupledEncodingDifficulty;
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for (int i = 0; i < encoding.Payload.Count; i++)
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{
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ColourEncoding colourEncoding = encoding.Payload[i];
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double colourEncodingDifficulty = EvaluateDifficultyOf(colourEncoding, i) * coupledEncodingDifficulty;
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colourEncoding.Payload[0].EncodedData[0].Colour!.EvaluatedDifficulty += colourEncodingDifficulty;
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for (int j = 0; j < colourEncoding.Payload.Count; j++)
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{
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MonoEncoding monoEncoding = colourEncoding.Payload[j];
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monoEncoding.EncodedData[0].Colour!.EvaluatedDifficulty += EvaluateDifficultyOf(monoEncoding, j) * colourEncodingDifficulty;
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}
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}
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}
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2022-06-23 17:10:30 +08:00
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public static double EvaluateDifficultyOf(DifficultyHitObject current)
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{
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TaikoDifficultyHitObject? taikoObject = current as TaikoDifficultyHitObject;
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if (taikoObject != null && taikoObject.Colour != null)
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{
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return taikoObject.Colour.EvaluatedDifficulty;
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}
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return 0;
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2022-06-23 17:10:30 +08:00
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}
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2022-06-06 12:42:49 +08:00
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}
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2022-06-09 17:22:55 +08:00
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}
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