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osu-lazer/osu.Game.Tests/Visual/TestCaseNotificationOverlay.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.MathUtils;
using osu.Game.Overlays;
using osu.Game.Overlays.Notifications;
namespace osu.Game.Tests.Visual
{
[TestFixture]
public class TestCaseNotificationOverlay : OsuTestCase
{
private readonly NotificationOverlay manager;
private readonly List<ProgressNotification> progressingNotifications = new List<ProgressNotification>();
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(NotificationSection),
typeof(SimpleNotification),
typeof(ProgressNotification),
typeof(ProgressCompletionNotification),
typeof(IHasCompletionTarget),
typeof(Notification)
};
public TestCaseNotificationOverlay()
{
progressingNotifications.Clear();
Content.Add(manager = new NotificationOverlay
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight
});
SpriteText displayedCount = new SpriteText();
Content.Add(displayedCount);
void setState(Visibility state) => AddStep(state.ToString(), () => manager.State = state);
void checkProgressingCount(int expected) => AddAssert($"progressing count is {expected}", () => progressingNotifications.Count == expected);
manager.UnreadCount.ValueChanged += count => { displayedCount.Text = $"displayed count: {count}"; };
setState(Visibility.Visible);
AddStep(@"simple #1", sendHelloNotification);
AddStep(@"simple #2", sendAmazingNotification);
AddStep(@"progress #1", sendUploadProgress);
AddStep(@"progress #2", sendDownloadProgress);
checkProgressingCount(2);
setState(Visibility.Hidden);
AddRepeatStep(@"add many simple", sendManyNotifications, 3);
AddWaitStep(5);
checkProgressingCount(0);
AddStep(@"progress #3", sendUploadProgress);
checkProgressingCount(1);
AddAssert("Displayed count is 33", () => manager.UnreadCount.Value == 33);
AddWaitStep(10);
checkProgressingCount(0);
setState(Visibility.Visible);
//AddStep(@"barrage", () => sendBarrage());
}
private void sendBarrage(int remaining = 10)
{
switch (RNG.Next(0, 4))
{
case 0:
sendHelloNotification();
break;
case 1:
sendAmazingNotification();
break;
case 2:
sendUploadProgress();
break;
case 3:
sendDownloadProgress();
break;
}
if (remaining > 0)
Scheduler.AddDelayed(() => sendBarrage(remaining - 1), 80);
}
protected override void Update()
{
base.Update();
progressingNotifications.RemoveAll(n => n.State == ProgressNotificationState.Completed);
if (progressingNotifications.Count(n => n.State == ProgressNotificationState.Active) < 3)
{
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var p = progressingNotifications.Find(n => n.State == ProgressNotificationState.Queued);
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if (p != null)
p.State = ProgressNotificationState.Active;
}
foreach (var n in progressingNotifications.FindAll(n => n.State == ProgressNotificationState.Active))
{
if (n.Progress < 1)
n.Progress += (float)(Time.Elapsed / 400) * RNG.NextSingle();
else
n.State = ProgressNotificationState.Completed;
}
}
private void sendDownloadProgress()
{
var n = new ProgressNotification
{
Text = @"Downloading Haitai...",
CompletionText = "Downloaded Haitai!",
};
manager.Post(n);
progressingNotifications.Add(n);
}
private void sendUploadProgress()
{
var n = new ProgressNotification
{
Text = @"Uploading to BSS...",
CompletionText = "Uploaded to BSS!",
};
manager.Post(n);
progressingNotifications.Add(n);
}
private void sendAmazingNotification()
{
manager.Post(new SimpleNotification { Text = @"You are amazing" });
}
private void sendHelloNotification()
{
manager.Post(new SimpleNotification { Text = @"Welcome to osu!. Enjoy your stay!" });
}
private void sendManyNotifications()
{
for (int i = 0; i < 10; i++)
manager.Post(new SimpleNotification { Text = @"Spam incoming!!" });
}
}
}