1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-14 10:57:30 +08:00
osu-lazer/osu.Game/Rulesets/Difficulty/DifficultyAttributes.cs

Ignoring revisions in .git-blame-ignore-revs. Click here to bypass and see the normal blame view.

82 lines
2.9 KiB
C#
Raw Normal View History

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
2022-06-17 15:37:17 +08:00
#nullable disable
using System.Collections.Generic;
using System.Linq;
using Newtonsoft.Json;
using osu.Game.Rulesets.Mods;
namespace osu.Game.Rulesets.Difficulty
{
2021-11-17 19:20:54 +08:00
/// <summary>
/// Describes the difficulty of a beatmap, as output by a <see cref="DifficultyCalculator"/>.
/// </summary>
[JsonObject(MemberSerialization.OptIn)]
public class DifficultyAttributes
{
2021-11-17 19:47:52 +08:00
protected const int ATTRIB_ID_AIM = 1;
protected const int ATTRIB_ID_SPEED = 3;
protected const int ATTRIB_ID_OVERALL_DIFFICULTY = 5;
protected const int ATTRIB_ID_APPROACH_RATE = 7;
protected const int ATTRIB_ID_MAX_COMBO = 9;
protected const int ATTRIB_ID_DIFFICULTY = 11;
2021-11-17 19:47:52 +08:00
protected const int ATTRIB_ID_GREAT_HIT_WINDOW = 13;
protected const int ATTRIB_ID_SCORE_MULTIPLIER = 15;
protected const int ATTRIB_ID_FLASHLIGHT = 17;
protected const int ATTRIB_ID_SLIDER_FACTOR = 19;
2021-11-17 19:20:54 +08:00
/// <summary>
/// The mods which were applied to the beatmap.
/// </summary>
public Mod[] Mods { get; set; }
2021-11-17 19:20:54 +08:00
/// <summary>
/// The combined star rating of all skills.
2021-11-17 19:20:54 +08:00
/// </summary>
2021-11-15 15:32:25 +08:00
[JsonProperty("star_rating", Order = -3)]
public double StarRating { get; set; }
2021-11-17 19:20:54 +08:00
/// <summary>
/// The maximum achievable combo.
/// </summary>
2021-11-15 15:32:25 +08:00
[JsonProperty("max_combo", Order = -2)]
public int MaxCombo { get; set; }
2021-11-17 19:20:54 +08:00
/// <summary>
/// Creates new <see cref="DifficultyAttributes"/>.
/// </summary>
2019-02-19 12:40:39 +08:00
public DifficultyAttributes()
{
}
2021-11-17 19:20:54 +08:00
/// <summary>
/// Creates new <see cref="DifficultyAttributes"/>.
/// </summary>
/// <param name="mods">The mods which were applied to the beatmap.</param>
/// <param name="starRating">The combined star rating of all skills.</param>
public DifficultyAttributes(Mod[] mods, double starRating)
{
Mods = mods;
StarRating = starRating;
}
2021-11-17 19:20:54 +08:00
/// <summary>
/// Converts this <see cref="DifficultyAttributes"/> to osu-web compatible database attribute mappings.
/// </summary>
/// <remarks>
/// See: osu_difficulty_attribs table.
/// </remarks>
public virtual IEnumerable<(int attributeId, object value)> ToDatabaseAttributes() => Enumerable.Empty<(int, object)>();
2021-11-17 19:20:54 +08:00
/// <summary>
/// Reads osu-web database attribute mappings into this <see cref="DifficultyAttributes"/> object.
/// </summary>
/// <param name="values">The attribute mappings.</param>
public virtual void FromDatabaseAttributes(IReadOnlyDictionary<int, double> values)
{
}
}
}