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osu-lazer/osu.Game.Rulesets.Catch.Tests/TestSceneCatchTouchInput.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Testing;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Catch.Tests
{
[TestFixture]
public class TestSceneCatchTouchInput : OsuTestScene
{
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private CatchTouchInputMapper catchTouchInputMapper = null!;
[SetUpSteps]
public void SetUpSteps()
{
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AddStep("create input overlay", () =>
{
Child = new CatchInputManager(new CatchRuleset().RulesetInfo)
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
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catchTouchInputMapper = new CatchTouchInputMapper
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre
}
}
};
});
}
[Test]
public void TestInputField()
{
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AddStep("show overlay", () => catchTouchInputMapper.Show());
}
}
}