mirror of
https://github.com/ppy/osu.git
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68 lines
1.8 KiB
C#
68 lines
1.8 KiB
C#
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Skinning;
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using osuTK;
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namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
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{
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internal partial class LegacyKiaiGlow : Container
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{
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public LegacyKiaiGlow()
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{
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AlwaysPresent = true;
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Alpha = 0;
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}
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[BackgroundDependencyLoader]
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private void load(ISkinSource skin)
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{
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Child = new Sprite
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{
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Texture = skin.GetTexture("taiko-glow"),
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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Scale = new Vector2(0.75f),
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};
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}
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[Resolved(CanBeNull = true)]
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private IBeatSyncProvider? beatSyncProvider { get; set; }
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[Resolved(CanBeNull = true)]
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private HealthProcessor? healthProcessor { get; set; }
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protected override void Update()
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{
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base.Update();
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if (healthProcessor != null)
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healthProcessor.NewJudgement += onNewJudgement;
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if (beatSyncProvider != null)
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{
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if (beatSyncProvider.CheckIsKiaiTime())
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this.FadeIn(180);
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else
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this.FadeOut(180);
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}
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}
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private void onNewJudgement(JudgementResult result)
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{
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if (!result.IsHit)
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return;
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this.ScaleTo(1.1f, 50)
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.Then().ScaleTo(1f, 50);
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}
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}
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}
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