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48 lines
1.6 KiB
C#
48 lines
1.6 KiB
C#
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Bindables;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Mania.Scoring;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Rulesets.Mania.Mods
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{
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/// <summary>
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/// May be attached to rate-adjustment mods to adjust hit windows adjust relative to gameplay rate.
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/// </summary>
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/// <remarks>
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/// Historically, in osu!mania, hit windows are expected to adjust relative to the gameplay rate such that the real-world hit window remains the same.
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/// </remarks>
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public interface IManiaRateAdjustmentMod : IApplicableToDifficulty, IApplicableToHitObject
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{
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BindableNumber<double> SpeedChange { get; }
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HitWindows HitWindows { get; set; }
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void IApplicableToDifficulty.ApplyToDifficulty(BeatmapDifficulty difficulty)
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{
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HitWindows = new ManiaHitWindows(SpeedChange.Value);
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HitWindows.SetDifficulty(difficulty.OverallDifficulty);
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}
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void IApplicableToHitObject.ApplyToHitObject(HitObject hitObject)
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{
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switch (hitObject)
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{
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case Note:
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hitObject.HitWindows = HitWindows;
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break;
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case HoldNote hold:
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hold.Head.HitWindows = HitWindows;
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hold.Tail.HitWindows = HitWindows;
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break;
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}
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}
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}
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}
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