mirror of
https://github.com/ppy/osu.git
synced 2024-09-30 22:27:50 +08:00
88 lines
3.0 KiB
C#
88 lines
3.0 KiB
C#
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||
|
// See the LICENCE file in the repository root for full licence text.
|
||
|
|
||
|
using osu.Framework.Allocation;
|
||
|
using osu.Framework.Graphics;
|
||
|
using osu.Framework.Graphics.Shapes;
|
||
|
using osu.Framework.Utils;
|
||
|
using osu.Game.Graphics;
|
||
|
using osu.Game.Rulesets.Objects.Types;
|
||
|
using osu.Game.Rulesets.Osu.Objects;
|
||
|
using osu.Game.Rulesets.Osu.Skinning.Default;
|
||
|
using osu.Game.Screens.Edit;
|
||
|
using osu.Game.Skinning;
|
||
|
using osuTK;
|
||
|
using osuTK.Graphics;
|
||
|
|
||
|
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components
|
||
|
{
|
||
|
public class HitCircleOverlapMarker : BlueprintPiece<HitCircle>
|
||
|
{
|
||
|
private readonly Circle circle;
|
||
|
private readonly RingPiece ring;
|
||
|
|
||
|
[Resolved]
|
||
|
private EditorClock editorClock { get; set; }
|
||
|
|
||
|
public HitCircleOverlapMarker()
|
||
|
{
|
||
|
Origin = Anchor.Centre;
|
||
|
|
||
|
Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
|
||
|
|
||
|
InternalChildren = new Drawable[]
|
||
|
{
|
||
|
circle = new Circle
|
||
|
{
|
||
|
Anchor = Anchor.Centre,
|
||
|
Origin = Anchor.Centre,
|
||
|
RelativeSizeAxes = Axes.Both,
|
||
|
Colour = Color4.White,
|
||
|
},
|
||
|
ring = new RingPiece
|
||
|
{
|
||
|
BorderThickness = 4,
|
||
|
}
|
||
|
};
|
||
|
}
|
||
|
|
||
|
[Resolved]
|
||
|
private ISkinSource skin { get; set; }
|
||
|
|
||
|
[BackgroundDependencyLoader]
|
||
|
private void load(OsuColour colours)
|
||
|
{
|
||
|
circle.BorderColour = colours.Yellow;
|
||
|
}
|
||
|
|
||
|
public override void UpdateFrom(HitCircle hitObject)
|
||
|
{
|
||
|
base.UpdateFrom(hitObject);
|
||
|
|
||
|
Scale = new Vector2(hitObject.Scale);
|
||
|
|
||
|
if ((hitObject is IHasComboInformation combo))
|
||
|
ring.BorderColour = combo.GetComboColour(skin);
|
||
|
|
||
|
bool hasReachedObject = editorClock.CurrentTime >= hitObject.StartTime;
|
||
|
float interpolation = Interpolation.ValueAt(editorClock.CurrentTime, 0, 1f, hitObject.StartTime, hitObject.StartTime + DrawableOsuEditorRuleset.EDITOR_HIT_OBJECT_FADE_OUT_EXTENSION, Easing.In);
|
||
|
float interpolation2 = MathHelper.Clamp(Interpolation.ValueAt(editorClock.CurrentTime, 0, 1f, hitObject.StartTime, hitObject.StartTime + DrawableOsuEditorRuleset.EDITOR_HIT_OBJECT_FADE_OUT_EXTENSION / 2, Easing.OutQuint), 0, 1);
|
||
|
float interpolation3 = Interpolation.ValueAt(editorClock.CurrentTime, 0, 1f, hitObject.StartTime, hitObject.StartTime + DrawableOsuEditorRuleset.EDITOR_HIT_OBJECT_FADE_OUT_EXTENSION);
|
||
|
|
||
|
if (hasReachedObject)
|
||
|
{
|
||
|
circle.Scale = new Vector2(1 - 0.05f * interpolation3);
|
||
|
ring.Scale = new Vector2(1 + 0.1f * interpolation2);
|
||
|
Alpha = 0.9f * (1 - (interpolation));
|
||
|
}
|
||
|
else
|
||
|
Alpha = 0;
|
||
|
}
|
||
|
|
||
|
public override void Hide()
|
||
|
{
|
||
|
// intentional no op so we are not hidden when not selected.
|
||
|
}
|
||
|
}
|
||
|
}
|