1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-15 13:47:24 +08:00
osu-lazer/osu.Game/Screens/Play/HUD/ArgonHealthDisplayParts/ArgonHealthDisplayBar.cs

Ignoring revisions in .git-blame-ignore-revs. Click here to bypass and see the normal blame view.

228 lines
6.4 KiB
C#
Raw Normal View History

2024-01-11 21:10:06 +08:00
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using System.Runtime.InteropServices;
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Rendering;
using osu.Framework.Graphics.Shaders;
using osu.Framework.Graphics.Shaders.Types;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Screens.Play.HUD.ArgonHealthDisplayParts
{
public partial class ArgonHealthDisplayBar : Box
{
private float endProgress = 1f;
public float EndProgress
{
get => endProgress;
set
{
if (endProgress == value)
return;
endProgress = value;
Invalidate(Invalidation.DrawNode);
}
}
private float startProgress = 0f;
public float StartProgress
{
get => startProgress;
set
{
if (startProgress == value)
return;
startProgress = value;
Invalidate(Invalidation.DrawNode);
}
}
private float radius = 10f;
public float PathRadius
{
get => radius;
set
{
if (radius == value)
return;
radius = value;
Invalidate(Invalidation.DrawNode);
}
}
private float padding = 10f;
public float PathPadding
{
get => padding;
set
{
if (padding == value)
return;
padding = value;
Invalidate(Invalidation.DrawNode);
}
}
private float glowPortion;
public float GlowPortion
{
get => glowPortion;
set
{
if (glowPortion == value)
return;
glowPortion = value;
Invalidate(Invalidation.DrawNode);
}
}
private Colour4 barColour = Color4.White;
public Colour4 BarColour
{
get => barColour;
set
{
if (barColour == value)
return;
barColour = value;
Invalidate(Invalidation.DrawNode);
}
}
private Colour4 glowColour = Color4.White.Opacity(0);
public Colour4 GlowColour
{
get => glowColour;
set
{
if (glowColour == value)
return;
glowColour = value;
Invalidate(Invalidation.DrawNode);
}
}
[BackgroundDependencyLoader]
private void load(ShaderManager shaders)
{
TextureShader = shaders.Load(VertexShaderDescriptor.TEXTURE_2, "ArgonBarPath");
}
protected override void Update()
{
base.Update();
Invalidate(Invalidation.DrawNode);
}
protected override DrawNode CreateDrawNode() => new ArgonBarPathDrawNode(this);
private class ArgonBarPathDrawNode : SpriteDrawNode
{
protected new ArgonHealthDisplayBar Source => (ArgonHealthDisplayBar)base.Source;
public ArgonBarPathDrawNode(ArgonHealthDisplayBar source)
: base(source)
{
}
private Vector2 size;
private float startProgress;
private float endProgress;
private float pathRadius;
private float padding;
private float glowPortion;
private Color4 barColour;
private Color4 glowColour;
public override void ApplyState()
{
base.ApplyState();
size = Source.DrawSize;
endProgress = Source.endProgress;
startProgress = Math.Min(Source.startProgress, endProgress);
pathRadius = Source.PathRadius;
padding = Source.PathPadding;
glowPortion = Source.GlowPortion;
barColour = Source.barColour;
glowColour = Source.glowColour;
}
protected override void Draw(IRenderer renderer)
{
if (pathRadius == 0)
return;
base.Draw(renderer);
}
private IUniformBuffer<ArgonBarPathParameters> parametersBuffer;
protected override void BindUniformResources(IShader shader, IRenderer renderer)
{
base.BindUniformResources(shader, renderer);
parametersBuffer ??= renderer.CreateUniformBuffer<ArgonBarPathParameters>();
parametersBuffer.Data = new ArgonBarPathParameters
{
BarColour = new Vector4(barColour.R, barColour.G, barColour.B, barColour.A),
GlowColour = new Vector4(glowColour.R, glowColour.G, glowColour.B, glowColour.A),
GlowPortion = glowPortion,
Size = size,
StartProgress = startProgress,
EndProgress = endProgress,
PathRadius = pathRadius,
Padding = padding
};
shader.BindUniformBlock("m_ArgonBarPathParameters", parametersBuffer);
}
protected override bool CanDrawOpaqueInterior => false;
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
parametersBuffer?.Dispose();
}
[StructLayout(LayoutKind.Sequential, Pack = 1)]
private record struct ArgonBarPathParameters
{
public UniformVector4 BarColour;
public UniformVector4 GlowColour;
public UniformVector2 Size;
public UniformFloat StartProgress;
public UniformFloat EndProgress;
public UniformFloat PathRadius;
public UniformFloat Padding;
public UniformFloat GlowPortion;
private UniformPadding4 pad;
}
}
}
}