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osu-lazer/osu.Game/Overlays/Settings/Sections/Gameplay/GeneralSettings.cs

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2018-04-13 17:19:50 +08:00
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Configuration;
using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Overlays.Settings.Sections.Gameplay
{
public class GeneralSettings : SettingsSubsection
{
protected override string Header => "General";
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
{
Children = new Drawable[]
{
new SettingsSlider<double>
{
LabelText = "Background dim",
Bindable = config.GetBindable<double>(OsuSetting.DimLevel),
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KeyboardStep = 0.01f
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},
new SettingsSlider<double>
{
LabelText = "Background blur",
Bindable = config.GetBindable<double>(OsuSetting.BlurLevel),
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KeyboardStep = 0.01f
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},
new SettingsCheckbox
{
LabelText = "Show score overlay",
Bindable = config.GetBindable<bool>(OsuSetting.ShowInterface)
},
new SettingsCheckbox
{
LabelText = "Always show key overlay",
Bindable = config.GetBindable<bool>(OsuSetting.KeyOverlay)
},
new SettingsEnumDropdown<ScoringMode>
{
LabelText = "Score display mode",
Bindable = config.GetBindable<ScoringMode>(OsuSetting.ScoreDisplayMode)
}
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};
}
}
}