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osu-lazer/osu.Game.Rulesets.Osu.Tests/OsuBeatmapConversionTest.cs

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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.MathUtils;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Beatmaps;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Tests.Beatmaps;
using OpenTK;
namespace osu.Game.Rulesets.Osu.Tests
{
public class OsuBeatmapConversionTest : BeatmapConversionTest<ConvertValue>
{
protected override string ResourceAssembly => "osu.Game.Rulesets.Osu";
[TestCase("basic")]
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[TestCase("colinear-perfect-curve")]
public new void Test(string name)
{
base.Test(name);
}
protected override IEnumerable<ConvertValue> CreateConvertValue(HitObject hitObject)
{
var startPosition = (hitObject as IHasPosition)?.Position ?? new Vector2(256, 192);
var endPosition = (hitObject as Slider)?.EndPosition ?? startPosition;
yield return new ConvertValue
{
StartTime = hitObject.StartTime,
EndTime = (hitObject as IHasEndTime)?.EndTime ?? hitObject.StartTime,
StartX = startPosition.X,
StartY = startPosition.Y,
EndX = endPosition.X,
EndY = endPosition.Y
};
}
protected override IBeatmapConverter CreateConverter(Beatmap beatmap) => new OsuBeatmapConverter();
}
public struct ConvertValue : IEquatable<ConvertValue>
{
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/// <summary>
/// A sane value to account for osu!stable using ints everwhere.
/// </summary>
private const double conversion_lenience = 2;
public double StartTime;
public double EndTime;
public float StartX;
public float StartY;
public float EndX;
public float EndY;
public bool Equals(ConvertValue other)
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=> Precision.AlmostEquals(StartTime, other.StartTime)
&& Precision.AlmostEquals(EndTime, other.EndTime, conversion_lenience)
&& Precision.AlmostEquals(StartX, other.StartX)
&& Precision.AlmostEquals(StartY, other.StartY, conversion_lenience)
&& Precision.AlmostEquals(EndX, other.EndX, conversion_lenience)
&& Precision.AlmostEquals(EndY, other.EndY, conversion_lenience);
}
}