mirror of
https://github.com/ppy/osu.git
synced 2024-11-06 16:07:25 +08:00
38 lines
1.0 KiB
C#
38 lines
1.0 KiB
C#
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||
|
// See the LICENCE file in the repository root for full licence text.
|
||
|
|
||
|
using osu.Game.Beatmaps;
|
||
|
using osu.Game.Rulesets;
|
||
|
using osu.Game.Scoring;
|
||
|
|
||
|
namespace osu.Game.Screens.Spectate
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// The gameplay state of a spectated user. This class is immutable.
|
||
|
/// </summary>
|
||
|
public class GameplayState
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// The score which the user is playing.
|
||
|
/// </summary>
|
||
|
public readonly Score Score;
|
||
|
|
||
|
/// <summary>
|
||
|
/// The ruleset which the user is playing.
|
||
|
/// </summary>
|
||
|
public readonly Ruleset Ruleset;
|
||
|
|
||
|
/// <summary>
|
||
|
/// The beatmap which the user is playing.
|
||
|
/// </summary>
|
||
|
public readonly WorkingBeatmap Beatmap;
|
||
|
|
||
|
public GameplayState(Score score, Ruleset ruleset, WorkingBeatmap beatmap)
|
||
|
{
|
||
|
Score = score;
|
||
|
Ruleset = ruleset;
|
||
|
Beatmap = beatmap;
|
||
|
}
|
||
|
}
|
||
|
}
|