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osu-lazer/osu.Game.Modes.Taiko/UI/HitTarget.cs

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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Game.Modes.Taiko.Objects;
namespace osu.Game.Modes.Taiko.UI
{
internal class HitTarget : Container
{
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private const float normal_diameter = TaikoHitObject.CIRCLE_RADIUS * 2 * TaikoPlayfield.PLAYFIELD_SCALE;
private const float finisher_diameter = normal_diameter * 1.5f;
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public HitTarget()
{
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RelativeSizeAxes = Axes.Y;
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Children = new Drawable[]
{
new Box
{
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Name = "Bar Upper",
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
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Size = new Vector2(3, (TaikoPlayfield.PlayfieldHeight - finisher_diameter) / 2f),
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Alpha = 0.1f
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},
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new CircularContainer
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{
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Name = "Finisher Ring",
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Anchor = Anchor.Centre,
Origin = Anchor.Centre,
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Size = new Vector2(finisher_diameter),
BorderColour = Color4.White,
BorderThickness = 2,
Alpha = 0.1f,
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Children = new[]
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{
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new Box
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{
RelativeSizeAxes = Axes.Both,
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Alpha = 0,
AlwaysPresent = true
}
}
},
new CircularContainer
{
Name = "Normal Ring",
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
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Size = new Vector2(normal_diameter),
BorderColour = Color4.White,
BorderThickness = 2,
Alpha = 0.5f,
Children = new[]
{
new Box
{
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RelativeSizeAxes = Axes.Both,
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Alpha = 0,
AlwaysPresent = true
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}
}
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},
new Box
{
Name = "Bar Lower",
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Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
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Size = new Vector2(3, (TaikoPlayfield.PlayfieldHeight - finisher_diameter) / 2f),
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Alpha = 0.1f
},
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};
}
}
}